389 lines
17 KiB
C
389 lines
17 KiB
C
/*
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* Copyright 2019 Philip Rebohle
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_WINED3D_SHADERS_H
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#define __WINE_WINED3D_SHADERS_H
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static const uint32_t cs_uav_clear_buffer_float_code[] =
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{
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#if 0
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RWBuffer<float4> dst;
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struct
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{
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float4 clear_value;
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int2 dst_offset;
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int2 dst_extent;
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} u_info;
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[numthreads(128, 1, 1)]
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void main(int3 thread_id : SV_DispatchThreadID)
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{
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if (thread_id.x < u_info.dst_extent.x)
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dst[u_info.dst_offset.x + thread_id.x] = u_info.clear_value;
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}
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#endif
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0x43425844, 0xe114ba61, 0xff6a0d0b, 0x7b25c8f4, 0xfcf7cf22, 0x00000001, 0x0000010c, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000b8, 0x00050050, 0x0000002e, 0x0100086a,
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400089c, 0x0011e000, 0x00000000, 0x00005555,
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0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000080, 0x00000001, 0x00000001,
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0x07000022, 0x00100012, 0x00000000, 0x0002000a, 0x0020802a, 0x00000000, 0x00000001, 0x0304001f,
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0x0010000a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0002000a, 0x0020800a, 0x00000000,
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0x00000001, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100006, 0x00000000, 0x00208e46, 0x00000000,
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0x00000000, 0x01000015, 0x0100003e,
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};
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static const uint32_t cs_uav_clear_buffer_uint_code[] =
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{
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#if 0
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RWBuffer<uint4> dst;
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struct
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{
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uint4 clear_value;
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int2 dst_offset;
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int2 dst_extent;
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} u_info;
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[numthreads(128, 1, 1)]
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void main(int3 thread_id : SV_DispatchThreadID)
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{
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if (thread_id.x < u_info.dst_extent.x)
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dst[u_info.dst_offset.x + thread_id.x] = u_info.clear_value;
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}
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#endif
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0x43425844, 0x3afd0cfd, 0x5145c166, 0x5b9f76b8, 0xa73775cd, 0x00000001, 0x0000010c, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000b8, 0x00050050, 0x0000002e, 0x0100086a,
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400089c, 0x0011e000, 0x00000000, 0x00004444,
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0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000080, 0x00000001, 0x00000001,
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0x07000022, 0x00100012, 0x00000000, 0x0002000a, 0x0020802a, 0x00000000, 0x00000001, 0x0304001f,
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0x0010000a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0002000a, 0x0020800a, 0x00000000,
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0x00000001, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100006, 0x00000000, 0x00208e46, 0x00000000,
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0x00000000, 0x01000015, 0x0100003e,
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};
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static const uint32_t cs_uav_clear_1d_array_float_code[] =
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{
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#if 0
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RWTexture1DArray<float4> dst;
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struct
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{
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float4 clear_value;
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int2 dst_offset;
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int2 dst_extent;
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} u_info;
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[numthreads(64, 1, 1)]
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void main(int3 thread_id : SV_DispatchThreadID)
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{
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if (thread_id.x < u_info.dst_extent.x)
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dst[int2(u_info.dst_offset.x + thread_id.x, thread_id.y)] = u_info.clear_value;
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}
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#endif
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0x43425844, 0x3d73bc2d, 0x2b635f3d, 0x6bf98e92, 0xbe0aa5d9, 0x00000001, 0x0000011c, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000c8, 0x00050050, 0x00000032, 0x0100086a,
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400389c, 0x0011e000, 0x00000000, 0x00005555,
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0x0200005f, 0x00020032, 0x02000068, 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001,
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0x07000022, 0x00100012, 0x00000000, 0x0002000a, 0x0020802a, 0x00000000, 0x00000001, 0x0304001f,
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0x0010000a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0002000a, 0x0020800a, 0x00000000,
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0x00000001, 0x04000036, 0x001000e2, 0x00000000, 0x00020556, 0x080000a4, 0x0011e0f2, 0x00000000,
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0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x01000015, 0x0100003e,
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};
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static const uint32_t cs_uav_clear_1d_array_uint_code[] =
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{
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#if 0
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RWTexture1DArray<uint4> dst;
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struct
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{
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uint4 clear_value;
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int2 dst_offset;
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int2 dst_extent;
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} u_info;
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[numthreads(64, 1, 1)]
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void main(int3 thread_id : SV_DispatchThreadID)
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{
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if (thread_id.x < u_info.dst_extent.x)
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dst[int2(u_info.dst_offset.x + thread_id.x, thread_id.y)] = u_info.clear_value;
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}
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#endif
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0x43425844, 0x2f0ca457, 0x72068b34, 0xd9dadc2b, 0xd3178c3e, 0x00000001, 0x0000011c, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000c8, 0x00050050, 0x00000032, 0x0100086a,
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400389c, 0x0011e000, 0x00000000, 0x00004444,
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0x0200005f, 0x00020032, 0x02000068, 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001,
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0x07000022, 0x00100012, 0x00000000, 0x0002000a, 0x0020802a, 0x00000000, 0x00000001, 0x0304001f,
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0x0010000a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0002000a, 0x0020800a, 0x00000000,
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0x00000001, 0x04000036, 0x001000e2, 0x00000000, 0x00020556, 0x080000a4, 0x0011e0f2, 0x00000000,
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0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x01000015, 0x0100003e,
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};
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static const uint32_t cs_uav_clear_1d_float_code[] =
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{
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#if 0
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RWTexture1D<float4> dst;
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struct
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{
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float4 clear_value;
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int2 dst_offset;
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int2 dst_extent;
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} u_info;
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[numthreads(64, 1, 1)]
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void main(int3 thread_id : SV_DispatchThreadID)
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{
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if (thread_id.x < u_info.dst_extent.x)
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dst[u_info.dst_offset.x + thread_id.x] = u_info.clear_value;
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}
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#endif
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0x43425844, 0x05266503, 0x4b97006f, 0x01a5cc63, 0xe617d0a1, 0x00000001, 0x0000010c, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000b8, 0x00050050, 0x0000002e, 0x0100086a,
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400109c, 0x0011e000, 0x00000000, 0x00005555,
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0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001,
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0x07000022, 0x00100012, 0x00000000, 0x0002000a, 0x0020802a, 0x00000000, 0x00000001, 0x0304001f,
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0x0010000a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0002000a, 0x0020800a, 0x00000000,
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0x00000001, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100006, 0x00000000, 0x00208e46, 0x00000000,
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0x00000000, 0x01000015, 0x0100003e,
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};
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static const uint32_t cs_uav_clear_1d_uint_code[] =
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{
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#if 0
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RWTexture1D<uint4> dst;
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struct
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{
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uint4 clear_value;
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int2 dst_offset;
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int2 dst_extent;
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} u_info;
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[numthreads(64, 1, 1)]
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void main(int3 thread_id : SV_DispatchThreadID)
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{
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if (thread_id.x < u_info.dst_extent.x)
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dst[u_info.dst_offset.x + thread_id.x] = u_info.clear_value;
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}
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#endif
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0x43425844, 0x19d5c8f2, 0x3ca4ac24, 0x9e258499, 0xf0463fd6, 0x00000001, 0x0000010c, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000b8, 0x00050050, 0x0000002e, 0x0100086a,
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400109c, 0x0011e000, 0x00000000, 0x00004444,
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0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001,
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0x07000022, 0x00100012, 0x00000000, 0x0002000a, 0x0020802a, 0x00000000, 0x00000001, 0x0304001f,
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0x0010000a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0002000a, 0x0020800a, 0x00000000,
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0x00000001, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100006, 0x00000000, 0x00208e46, 0x00000000,
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0x00000000, 0x01000015, 0x0100003e,
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};
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static const uint32_t cs_uav_clear_2d_array_float_code[] =
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{
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#if 0
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RWTexture2DArray<float4> dst;
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struct
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{
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float4 clear_value;
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int2 dst_offset;
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int2 dst_extent;
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} u_info;
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[numthreads(8, 8, 1)]
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void main(int3 thread_id : SV_DispatchThreadID)
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{
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if (all(thread_id.xy < u_info.dst_extent.xy))
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dst[int3(u_info.dst_offset.xy + thread_id.xy, thread_id.z)] = u_info.clear_value;
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}
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#endif
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0x43425844, 0x924d2d2c, 0xb9166376, 0x99f83871, 0x8ef65025, 0x00000001, 0x00000138, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000e4, 0x00050050, 0x00000039, 0x0100086a,
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400409c, 0x0011e000, 0x00000000, 0x00005555,
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0x0200005f, 0x00020072, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000008, 0x00000001,
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0x07000022, 0x00100032, 0x00000000, 0x00020046, 0x00208ae6, 0x00000000, 0x00000001, 0x07000001,
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0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a,
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0x00000000, 0x0700001e, 0x00100032, 0x00000000, 0x00020046, 0x00208046, 0x00000000, 0x00000001,
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0x04000036, 0x001000c2, 0x00000000, 0x00020aa6, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46,
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0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x01000015, 0x0100003e,
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};
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static const uint32_t cs_uav_clear_2d_array_uint_code[] =
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{
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#if 0
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RWTexture2DArray<uint4> dst;
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struct
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{
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uint4 clear_value;
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int2 dst_offset;
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int2 dst_extent;
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} u_info;
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[numthreads(8, 8, 1)]
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void main(int3 thread_id : SV_DispatchThreadID)
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{
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if (all(thread_id.xy < u_info.dst_extent.xy))
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dst[int3(u_info.dst_offset.xy + thread_id.xy, thread_id.z)] = u_info.clear_value;
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}
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#endif
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0x43425844, 0xa92219d4, 0xa2c5e47d, 0x0d308500, 0xf32197b4, 0x00000001, 0x00000138, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000e4, 0x00050050, 0x00000039, 0x0100086a,
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400409c, 0x0011e000, 0x00000000, 0x00004444,
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0x0200005f, 0x00020072, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000008, 0x00000001,
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0x07000022, 0x00100032, 0x00000000, 0x00020046, 0x00208ae6, 0x00000000, 0x00000001, 0x07000001,
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0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a,
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0x00000000, 0x0700001e, 0x00100032, 0x00000000, 0x00020046, 0x00208046, 0x00000000, 0x00000001,
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0x04000036, 0x001000c2, 0x00000000, 0x00020aa6, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46,
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0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x01000015, 0x0100003e,
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};
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static const uint32_t cs_uav_clear_2d_float_code[] =
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{
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#if 0
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RWTexture2D<float4> dst;
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struct
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{
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float4 clear_value;
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int2 dst_offset;
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int2 dst_extent;
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} u_info;
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[numthreads(8, 8, 1)]
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void main(int3 thread_id : SV_DispatchThreadID)
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{
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if (all(thread_id.xy < u_info.dst_extent.xy))
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dst[u_info.dst_offset.xy + thread_id.xy] = u_info.clear_value;
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}
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#endif
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0x43425844, 0x6e735b3f, 0x7348c4fa, 0xb3634e42, 0x50e2d99b, 0x00000001, 0x00000128, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000d4, 0x00050050, 0x00000035, 0x0100086a,
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
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0x0200005f, 0x00020032, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000008, 0x00000001,
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0x07000022, 0x00100032, 0x00000000, 0x00020046, 0x00208ae6, 0x00000000, 0x00000001, 0x07000001,
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0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a,
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0x00000000, 0x0700001e, 0x001000f2, 0x00000000, 0x00020546, 0x00208546, 0x00000000, 0x00000001,
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0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
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0x01000015, 0x0100003e,
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};
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static const uint32_t cs_uav_clear_2d_uint_code[] =
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{
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#if 0
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RWTexture2D<uint4> dst;
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struct
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{
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uint4 clear_value;
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int2 dst_offset;
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int2 dst_extent;
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} u_info;
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[numthreads(8, 8, 1)]
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void main(int3 thread_id : SV_DispatchThreadID)
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{
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if (all(thread_id.xy < u_info.dst_extent.xy))
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dst[u_info.dst_offset.xy + thread_id.xy] = u_info.clear_value;
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}
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#endif
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0x43425844, 0xf01db5dd, 0xc7dc5e55, 0xb017c1a8, 0x55abd52d, 0x00000001, 0x00000128, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000d4, 0x00050050, 0x00000035, 0x0100086a,
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400189c, 0x0011e000, 0x00000000, 0x00004444,
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0x0200005f, 0x00020032, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000008, 0x00000001,
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0x07000022, 0x00100032, 0x00000000, 0x00020046, 0x00208ae6, 0x00000000, 0x00000001, 0x07000001,
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0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a,
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0x00000000, 0x0700001e, 0x001000f2, 0x00000000, 0x00020546, 0x00208546, 0x00000000, 0x00000001,
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0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
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0x01000015, 0x0100003e,
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};
|
|
|
|
static const uint32_t cs_uav_clear_3d_float_code[] =
|
|
{
|
|
#if 0
|
|
RWTexture3D<float4> dst;
|
|
|
|
struct
|
|
{
|
|
float4 clear_value;
|
|
int2 dst_offset;
|
|
int2 dst_extent;
|
|
} u_info;
|
|
|
|
[numthreads(8, 8, 1)]
|
|
void main(int3 thread_id : SV_DispatchThreadID)
|
|
{
|
|
if (all(thread_id.xy < u_info.dst_extent.xy))
|
|
dst[int3(u_info.dst_offset.xy, 0) + thread_id.xyz] = u_info.clear_value;
|
|
}
|
|
#endif
|
|
0x43425844, 0x5d8f36a0, 0x30fa86a5, 0xfec7f2ef, 0xdfd76cbb, 0x00000001, 0x00000138, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000e4, 0x00050050, 0x00000039, 0x0100086a,
|
|
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400289c, 0x0011e000, 0x00000000, 0x00005555,
|
|
0x0200005f, 0x00020072, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000008, 0x00000001,
|
|
0x07000022, 0x00100032, 0x00000000, 0x00020046, 0x00208ae6, 0x00000000, 0x00000001, 0x07000001,
|
|
0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a,
|
|
0x00000000, 0x0700001e, 0x00100032, 0x00000000, 0x00020046, 0x00208046, 0x00000000, 0x00000001,
|
|
0x04000036, 0x001000c2, 0x00000000, 0x00020aa6, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46,
|
|
0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x01000015, 0x0100003e,
|
|
};
|
|
|
|
static const uint32_t cs_uav_clear_3d_uint_code[] =
|
|
{
|
|
#if 0
|
|
RWTexture3D<uint4> dst;
|
|
|
|
struct
|
|
{
|
|
uint4 clear_value;
|
|
int2 dst_offset;
|
|
int2 dst_extent;
|
|
} u_info;
|
|
|
|
[numthreads(8, 8, 1)]
|
|
void main(int3 thread_id : SV_DispatchThreadID)
|
|
{
|
|
if (all(thread_id.xy < u_info.dst_extent.xy))
|
|
dst[int3(u_info.dst_offset.xy, 0) + thread_id.xyz] = u_info.clear_value;
|
|
}
|
|
#endif
|
|
0x43425844, 0x5b9c95b1, 0xc9bde4e3, 0x9aaff806, 0x24a1d264, 0x00000001, 0x00000138, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000e4, 0x00050050, 0x00000039, 0x0100086a,
|
|
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400289c, 0x0011e000, 0x00000000, 0x00004444,
|
|
0x0200005f, 0x00020072, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000008, 0x00000001,
|
|
0x07000022, 0x00100032, 0x00000000, 0x00020046, 0x00208ae6, 0x00000000, 0x00000001, 0x07000001,
|
|
0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a,
|
|
0x00000000, 0x0700001e, 0x00100032, 0x00000000, 0x00020046, 0x00208046, 0x00000000, 0x00000001,
|
|
0x04000036, 0x001000c2, 0x00000000, 0x00020aa6, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46,
|
|
0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x01000015, 0x0100003e,
|
|
};
|
|
|
|
#endif
|