Sweden-Number/dlls/d3dx11_43/main.c

71 lines
2.1 KiB
C

/*
* Copyright 2013 Detlef Riekenberg
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include <stdarg.h>
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "objbase.h"
#include "d3dx11.h"
#include "d3dx11core.h"
#include "d3dx11tex.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
BOOL WINAPI DllMain(HINSTANCE hdll, DWORD reason, LPVOID reserved)
{
switch (reason)
{
case DLL_WINE_PREATTACH:
return FALSE; /* prefer native version */
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hdll);
}
return TRUE;
}
BOOL WINAPI D3DX11CheckVersion(UINT d3d_sdk_ver, UINT d3dx_sdk_ver)
{
return d3d_sdk_ver == D3D11_SDK_VERSION && d3dx_sdk_ver == D3DX11_SDK_VERSION;
}
HRESULT WINAPI D3DX11FilterTexture(ID3D11DeviceContext *context, ID3D11Resource *texture, UINT src_level, UINT filter)
{
FIXME("context %p, texture %p, src_level %u, filter %#x stub!\n", context, texture, src_level, filter);
return E_NOTIMPL;
}
HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump,
D3DX11_IMAGE_INFO *img_info, HRESULT *hresult)
{
FIXME("src_data %p, src_data_size %lu, pump %p, img_info %p, hresult %p stub!\n",
src_data, src_data_size, pump, img_info, hresult);
return E_NOTIMPL;
}