Sweden-Number/dlls/d3d9/device.c

4591 lines
163 KiB
C

/*
* IDirect3DDevice9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {}
const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
{
d3d9_null_wined3d_object_destroyed,
};
static void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_colour, D3DCOLOR d3d_colour)
{
wined3d_colour->r = ((d3d_colour >> 16) & 0xff) / 255.0f;
wined3d_colour->g = ((d3d_colour >> 8) & 0xff) / 255.0f;
wined3d_colour->b = (d3d_colour & 0xff) / 255.0f;
wined3d_colour->a = ((d3d_colour >> 24) & 0xff) / 255.0f;
}
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
{
BYTE *c = (BYTE *)&format;
/* Don't translate FOURCC formats */
if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
switch(format)
{
case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
case WINED3DFMT_P8_UINT: return D3DFMT_P8;
case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
default:
FIXME("Unhandled wined3d format %#x.\n", format);
return D3DFMT_UNKNOWN;
}
}
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
{
BYTE *c = (BYTE *)&format;
/* Don't translate FOURCC formats */
if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
switch(format)
{
case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
case D3DFMT_P8: return WINED3DFMT_P8_UINT;
case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
default:
FIXME("Unhandled D3DFORMAT %#x.\n", format);
return WINED3DFMT_UNKNOWN;
}
}
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage)
{
static const unsigned int handled = D3DLOCK_NOSYSLOCK
| D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
| D3DLOCK_DONOTWAIT
| D3DLOCK_NO_DIRTY_UPDATE;
unsigned int wined3d_flags;
wined3d_flags = flags & handled;
if (~usage & D3DUSAGE_WRITEONLY && !(flags & (D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD)))
wined3d_flags |= WINED3D_MAP_READ;
if (!(flags & D3DLOCK_READONLY))
wined3d_flags |= WINED3D_MAP_WRITE;
if (!(wined3d_flags & (WINED3D_MAP_READ | WINED3D_MAP_WRITE)))
wined3d_flags |= WINED3D_MAP_WRITE;
flags &= ~(handled | D3DLOCK_READONLY);
if (flags)
FIXME("Unhandled flags %#x.\n", flags);
return wined3d_flags;
}
static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
{
switch (primitive_type)
{
case D3DPT_POINTLIST:
return primitive_count;
case D3DPT_LINELIST:
return primitive_count * 2;
case D3DPT_LINESTRIP:
return primitive_count + 1;
case D3DPT_TRIANGLELIST:
return primitive_count * 3;
case D3DPT_TRIANGLESTRIP:
case D3DPT_TRIANGLEFAN:
return primitive_count + 2;
default:
FIXME("Unhandled primitive type %#x.\n", primitive_type);
return 0;
}
}
static D3DSWAPEFFECT d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect)
{
switch (effect)
{
case WINED3D_SWAP_EFFECT_DISCARD:
return D3DSWAPEFFECT_DISCARD;
case WINED3D_SWAP_EFFECT_SEQUENTIAL:
return D3DSWAPEFFECT_FLIP;
case WINED3D_SWAP_EFFECT_COPY:
return D3DSWAPEFFECT_COPY;
case WINED3D_SWAP_EFFECT_OVERLAY:
return D3DSWAPEFFECT_OVERLAY;
case WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL:
return D3DSWAPEFFECT_FLIPEX;
default:
FIXME("Unhandled swap effect %#x.\n", effect);
return D3DSWAPEFFECT_FLIP;
}
}
void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval)
{
present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
present_parameters->MultiSampleType = swapchain_desc->multisample_type;
present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
present_parameters->SwapEffect = d3dswapeffect_from_wined3dswapeffect(swapchain_desc->swap_effect);
present_parameters->hDeviceWindow = swapchain_desc->device_window;
present_parameters->Windowed = swapchain_desc->windowed;
present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
present_parameters->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
present_parameters->Flags = swapchain_desc->flags & D3DPRESENTFLAGS_MASK;
present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
present_parameters->PresentationInterval = presentation_interval;
}
static enum wined3d_swap_effect wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect)
{
switch (effect)
{
case D3DSWAPEFFECT_DISCARD:
return WINED3D_SWAP_EFFECT_DISCARD;
case D3DSWAPEFFECT_FLIP:
return WINED3D_SWAP_EFFECT_SEQUENTIAL;
case D3DSWAPEFFECT_COPY:
return WINED3D_SWAP_EFFECT_COPY;
case D3DSWAPEFFECT_OVERLAY:
return WINED3D_SWAP_EFFECT_OVERLAY;
case D3DSWAPEFFECT_FLIPEX:
return WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL;
default:
FIXME("Unhandled swap effect %#x.\n", effect);
return WINED3D_SWAP_EFFECT_SEQUENTIAL;
}
}
static enum wined3d_swap_interval wined3dswapinterval_from_d3d(DWORD interval)
{
switch (interval)
{
case D3DPRESENT_INTERVAL_IMMEDIATE:
return WINED3D_SWAP_INTERVAL_IMMEDIATE;
case D3DPRESENT_INTERVAL_ONE:
return WINED3D_SWAP_INTERVAL_ONE;
case D3DPRESENT_INTERVAL_TWO:
return WINED3D_SWAP_INTERVAL_TWO;
case D3DPRESENT_INTERVAL_THREE:
return WINED3D_SWAP_INTERVAL_THREE;
case D3DPRESENT_INTERVAL_FOUR:
return WINED3D_SWAP_INTERVAL_FOUR;
default:
FIXME("Unhandled presentation interval %#x.\n", interval);
case D3DPRESENT_INTERVAL_DEFAULT:
return WINED3D_SWAP_INTERVAL_DEFAULT;
}
}
static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
const D3DPRESENT_PARAMETERS *present_parameters, BOOL extended)
{
D3DSWAPEFFECT highest_swapeffect = extended ? D3DSWAPEFFECT_FLIPEX : D3DSWAPEFFECT_COPY;
UINT highest_bb_count = extended ? 30 : 3;
if (!present_parameters->SwapEffect || present_parameters->SwapEffect > highest_swapeffect)
{
WARN("Invalid swap effect %u passed.\n", present_parameters->SwapEffect);
return FALSE;
}
if (present_parameters->BackBufferCount > highest_bb_count
|| (present_parameters->SwapEffect == D3DSWAPEFFECT_COPY
&& present_parameters->BackBufferCount > 1))
{
WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount);
return FALSE;
}
switch (present_parameters->PresentationInterval)
{
case D3DPRESENT_INTERVAL_DEFAULT:
case D3DPRESENT_INTERVAL_ONE:
case D3DPRESENT_INTERVAL_TWO:
case D3DPRESENT_INTERVAL_THREE:
case D3DPRESENT_INTERVAL_FOUR:
case D3DPRESENT_INTERVAL_IMMEDIATE:
break;
default:
WARN("Invalid presentation interval %#x.\n", present_parameters->PresentationInterval);
return FALSE;
}
swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
swapchain_desc->backbuffer_bind_flags = WINED3D_BIND_RENDER_TARGET;
swapchain_desc->multisample_type = present_parameters->MultiSampleType;
swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
swapchain_desc->swap_effect = wined3dswapeffect_from_d3dswapeffect(present_parameters->SwapEffect);
swapchain_desc->device_window = present_parameters->hDeviceWindow;
swapchain_desc->windowed = present_parameters->Windowed;
swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
swapchain_desc->auto_depth_stencil_format
= wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
swapchain_desc->flags
= (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
if ((present_parameters->Flags & D3DPRESENTFLAG_LOCKABLE_BACKBUFFER)
&& (is_gdi_compat_wined3dformat(swapchain_desc->backbuffer_format)
/* WINED3DFMT_UNKNOWN creates the swapchain with the current
* display format, which is always GDI-compatible. */
|| swapchain_desc->backbuffer_format == WINED3DFMT_UNKNOWN))
swapchain_desc->flags |= WINED3D_SWAPCHAIN_GDI_COMPATIBLE;
swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
swapchain_desc->auto_restore_display_mode = TRUE;
if (present_parameters->Flags & ~D3DPRESENTFLAGS_MASK)
FIXME("Unhandled flags %#x.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK);
return TRUE;
}
void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps)
{
static const DWORD ps_minor_version[] = {0, 4, 0, 0};
static const DWORD vs_minor_version[] = {0, 1, 0, 0};
static const DWORD texture_filter_caps =
D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
caps->DeviceType = (D3DDEVTYPE)wined3d_caps->DeviceType;
caps->AdapterOrdinal = wined3d_caps->AdapterOrdinal;
caps->Caps = wined3d_caps->Caps;
caps->Caps2 = wined3d_caps->Caps2;
caps->Caps3 = wined3d_caps->Caps3;
caps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE | D3DPRESENT_INTERVAL_ONE;
caps->CursorCaps = wined3d_caps->CursorCaps;
caps->DevCaps = wined3d_caps->DevCaps;
caps->PrimitiveMiscCaps = wined3d_caps->PrimitiveMiscCaps;
caps->RasterCaps = wined3d_caps->RasterCaps;
caps->ZCmpCaps = wined3d_caps->ZCmpCaps;
caps->SrcBlendCaps = wined3d_caps->SrcBlendCaps;
caps->DestBlendCaps = wined3d_caps->DestBlendCaps;
caps->AlphaCmpCaps = wined3d_caps->AlphaCmpCaps;
caps->ShadeCaps = wined3d_caps->ShadeCaps;
caps->TextureCaps = wined3d_caps->TextureCaps;
caps->TextureFilterCaps = wined3d_caps->TextureFilterCaps;
caps->CubeTextureFilterCaps = wined3d_caps->CubeTextureFilterCaps;
caps->VolumeTextureFilterCaps = wined3d_caps->VolumeTextureFilterCaps;
caps->TextureAddressCaps = wined3d_caps->TextureAddressCaps;
caps->VolumeTextureAddressCaps = wined3d_caps->VolumeTextureAddressCaps;
caps->LineCaps = wined3d_caps->LineCaps;
caps->MaxTextureWidth = wined3d_caps->MaxTextureWidth;
caps->MaxTextureHeight = wined3d_caps->MaxTextureHeight;
caps->MaxVolumeExtent = wined3d_caps->MaxVolumeExtent;
caps->MaxTextureRepeat = wined3d_caps->MaxTextureRepeat;
caps->MaxTextureAspectRatio = wined3d_caps->MaxTextureAspectRatio;
caps->MaxAnisotropy = wined3d_caps->MaxAnisotropy;
caps->MaxVertexW = wined3d_caps->MaxVertexW;
caps->GuardBandLeft = wined3d_caps->GuardBandLeft;
caps->GuardBandTop = wined3d_caps->GuardBandTop;
caps->GuardBandRight = wined3d_caps->GuardBandRight;
caps->GuardBandBottom = wined3d_caps->GuardBandBottom;
caps->ExtentsAdjust = wined3d_caps->ExtentsAdjust;
caps->StencilCaps = wined3d_caps->StencilCaps;
caps->FVFCaps = wined3d_caps->FVFCaps;
caps->TextureOpCaps = wined3d_caps->TextureOpCaps;
caps->MaxTextureBlendStages = wined3d_caps->MaxTextureBlendStages;
caps->MaxSimultaneousTextures = wined3d_caps->MaxSimultaneousTextures;
caps->VertexProcessingCaps = wined3d_caps->VertexProcessingCaps;
caps->MaxActiveLights = wined3d_caps->MaxActiveLights;
caps->MaxUserClipPlanes = wined3d_caps->MaxUserClipPlanes;
caps->MaxVertexBlendMatrices = wined3d_caps->MaxVertexBlendMatrices;
caps->MaxVertexBlendMatrixIndex = wined3d_caps->MaxVertexBlendMatrixIndex;
caps->MaxPointSize = wined3d_caps->MaxPointSize;
caps->MaxPrimitiveCount = wined3d_caps->MaxPrimitiveCount;
caps->MaxVertexIndex = wined3d_caps->MaxVertexIndex;
caps->MaxStreams = wined3d_caps->MaxStreams;
caps->MaxStreamStride = wined3d_caps->MaxStreamStride;
caps->VertexShaderVersion = wined3d_caps->VertexShaderVersion;
caps->MaxVertexShaderConst = wined3d_caps->MaxVertexShaderConst;
caps->PixelShaderVersion = wined3d_caps->PixelShaderVersion;
caps->PixelShader1xMaxValue = wined3d_caps->PixelShader1xMaxValue;
caps->DevCaps2 = wined3d_caps->DevCaps2;
caps->MaxNpatchTessellationLevel = wined3d_caps->MaxNpatchTessellationLevel;
caps->MasterAdapterOrdinal = wined3d_caps->MasterAdapterOrdinal;
caps->AdapterOrdinalInGroup = wined3d_caps->AdapterOrdinalInGroup;
caps->NumberOfAdaptersInGroup = wined3d_caps->NumberOfAdaptersInGroup;
caps->DeclTypes = wined3d_caps->DeclTypes;
caps->NumSimultaneousRTs = wined3d_caps->NumSimultaneousRTs;
caps->StretchRectFilterCaps = wined3d_caps->StretchRectFilterCaps;
caps->VS20Caps.Caps = wined3d_caps->VS20Caps.caps;
caps->VS20Caps.DynamicFlowControlDepth = wined3d_caps->VS20Caps.dynamic_flow_control_depth;
caps->VS20Caps.NumTemps = wined3d_caps->VS20Caps.temp_count;
caps->VS20Caps.StaticFlowControlDepth = wined3d_caps->VS20Caps.static_flow_control_depth;
caps->PS20Caps.Caps = wined3d_caps->PS20Caps.caps;
caps->PS20Caps.DynamicFlowControlDepth = wined3d_caps->PS20Caps.dynamic_flow_control_depth;
caps->PS20Caps.NumTemps = wined3d_caps->PS20Caps.temp_count;
caps->PS20Caps.StaticFlowControlDepth = wined3d_caps->PS20Caps.static_flow_control_depth;
caps->PS20Caps.NumInstructionSlots = wined3d_caps->PS20Caps.instruction_slot_count;
caps->VertexTextureFilterCaps = wined3d_caps->VertexTextureFilterCaps;
caps->MaxVShaderInstructionsExecuted = wined3d_caps->MaxVShaderInstructionsExecuted;
caps->MaxPShaderInstructionsExecuted = wined3d_caps->MaxPShaderInstructionsExecuted;
caps->MaxVertexShader30InstructionSlots = wined3d_caps->MaxVertexShader30InstructionSlots;
caps->MaxPixelShader30InstructionSlots = wined3d_caps->MaxPixelShader30InstructionSlots;
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
/* Filter wined3d caps. */
caps->TextureFilterCaps &= texture_filter_caps;
caps->CubeTextureFilterCaps &= texture_filter_caps;
caps->VolumeTextureFilterCaps &= texture_filter_caps;
caps->DevCaps &=
D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
caps->ShadeCaps &=
D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
caps->RasterCaps &=
D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
caps->DevCaps2 &=
D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
caps->Caps2 &=
D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
caps->VertexProcessingCaps &=
D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
caps->TextureCaps &=
D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
caps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
caps->NumSimultaneousRTs = min(D3D_MAX_SIMULTANEOUS_RENDERTARGETS, caps->NumSimultaneousRTs);
if (caps->PixelShaderVersion > 3)
{
caps->PixelShaderVersion = D3DPS_VERSION(3, 0);
}
else
{
DWORD major = caps->PixelShaderVersion;
caps->PixelShaderVersion = D3DPS_VERSION(major, ps_minor_version[major]);
}
if (caps->VertexShaderVersion > 3)
{
caps->VertexShaderVersion = D3DVS_VERSION(3, 0);
}
else
{
DWORD major = caps->VertexShaderVersion;
caps->VertexShaderVersion = D3DVS_VERSION(major, vs_minor_version[major]);
}
}
static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DDevice9Ex_AddRef(iface);
*out = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
/* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
* It doesn't matter with which function the device was created. */
if (!device->d3d_parent->extended)
{
WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
*out = NULL;
return E_NOINTERFACE;
}
IDirect3DDevice9Ex_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
ULONG refcount = InterlockedIncrement(&device->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
ULONG refcount;
if (device->in_destruction)
return 0;
refcount = InterlockedDecrement(&device->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
unsigned i;
device->in_destruction = TRUE;
wined3d_mutex_lock();
for (i = 0; i < device->fvf_decl_count; ++i)
{
wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
}
heap_free(device->fvf_decls);
if (device->vertex_buffer)
wined3d_buffer_decref(device->vertex_buffer);
if (device->index_buffer)
wined3d_buffer_decref(device->index_buffer);
for (i = 0; i < device->implicit_swapchain_count; ++i)
{
wined3d_swapchain_decref(device->implicit_swapchains[i]);
}
heap_free(device->implicit_swapchains);
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
heap_free(device);
}
return refcount;
}
static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p.\n", iface);
TRACE("device state: %#x.\n", device->device_state);
if (device->d3d_parent->extended)
return D3D_OK;
switch (device->device_state)
{
default:
case D3D9_DEVICE_STATE_OK:
return D3D_OK;
case D3D9_DEVICE_STATE_LOST:
return D3DERR_DEVICELOST;
case D3D9_DEVICE_STATE_NOT_RESET:
return D3DERR_DEVICENOTRESET;
}
}
static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
UINT ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_device_get_available_texture_mem(device->wined3d_device);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_device_evict_managed_resources(device->wined3d_device);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
if (!d3d9)
return D3DERR_INVALIDCALL;
return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
}
static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_caps wined3d_caps;
HRESULT hr;
TRACE("iface %p, caps %p.\n", iface, caps);
if (!caps)
return D3DERR_INVALIDCALL;
memset(caps, 0, sizeof(*caps));
wined3d_mutex_lock();
hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
wined3d_mutex_unlock();
d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
return hr;
}
static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_display_mode wined3d_mode;
HRESULT hr;
TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
wined3d_mutex_lock();
hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = wined3d_mode.width;
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
}
return hr;
}
static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
D3DDEVICE_CREATION_PARAMETERS *parameters)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, parameters %p.\n", iface, parameters);
wined3d_mutex_lock();
wined3d_device_get_creation_parameters(device->wined3d_device,
(struct wined3d_device_creation_parameters *)parameters);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
HRESULT hr;
TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
iface, hotspot_x, hotspot_y, bitmap);
if (!bitmap)
{
WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = wined3d_device_set_cursor_properties(device->wined3d_device,
hotspot_x, hotspot_y, bitmap_impl->wined3d_texture, bitmap_impl->sub_resource_idx);
wined3d_mutex_unlock();
return hr;
}
static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
wined3d_mutex_lock();
wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
wined3d_mutex_unlock();
}
static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
BOOL ret;
TRACE("iface %p, show %#x.\n", iface, show);
wined3d_mutex_lock();
ret = wined3d_device_show_cursor(device->wined3d_device, show);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_swapchain_desc desc;
struct d3d9_swapchain *object;
unsigned int swap_interval;
unsigned int i, count;
HRESULT hr;
TRACE("iface %p, present_parameters %p, swapchain %p.\n",
iface, present_parameters, swapchain);
if (!present_parameters->Windowed)
{
WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
count = wined3d_device_get_swapchain_count(device->wined3d_device);
for (i = 0; i < count; ++i)
{
struct wined3d_swapchain *wined3d_swapchain;
wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i);
wined3d_swapchain_get_desc(wined3d_swapchain, &desc);
if (!desc.windowed)
{
wined3d_mutex_unlock();
WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
}
wined3d_mutex_unlock();
if (!wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters,
device->d3d_parent->extended))
return D3DERR_INVALIDCALL;
swap_interval = wined3dswapinterval_from_d3d(present_parameters->PresentationInterval);
if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, swap_interval, &object)))
*swapchain = (IDirect3DSwapChain9 *)&object->IDirect3DSwapChain9Ex_iface;
present_parameters_from_wined3d_swapchain_desc(present_parameters,
&desc, present_parameters->PresentationInterval);
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_swapchain *d3d9_swapchain;
HRESULT hr;
TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
wined3d_mutex_lock();
if (swapchain_idx < device->implicit_swapchain_count)
{
d3d9_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[swapchain_idx]);
*swapchain = (IDirect3DSwapChain9 *)&d3d9_swapchain->IDirect3DSwapChain9Ex_iface;
IDirect3DSwapChain9Ex_AddRef(*swapchain);
hr = D3D_OK;
}
else
{
*swapchain = NULL;
hr = D3DERR_INVALIDCALL;
}
wined3d_mutex_unlock();
return hr;
}
static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
UINT count;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
count = wined3d_device_get_swapchain_count(device->wined3d_device);
wined3d_mutex_unlock();
return count;
}
static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
{
struct d3d9_vertexbuffer *vertex_buffer;
struct d3d9_indexbuffer *index_buffer;
struct wined3d_resource_desc desc;
IDirect3DBaseTexture9 *texture;
struct d3d9_surface *surface;
IUnknown *parent;
wined3d_resource_get_desc(resource, &desc);
if (desc.access & WINED3D_RESOURCE_ACCESS_CPU)
return D3D_OK;
if (desc.resource_type != WINED3D_RTYPE_TEXTURE_2D)
{
if (desc.bind_flags & WINED3D_BIND_VERTEX_BUFFER)
{
vertex_buffer = wined3d_resource_get_parent(resource);
if (vertex_buffer && vertex_buffer->draw_buffer)
return D3D_OK;
}
if (desc.bind_flags & WINED3D_BIND_INDEX_BUFFER)
{
index_buffer = wined3d_resource_get_parent(resource);
if (index_buffer && index_buffer->draw_buffer)
return D3D_OK;
}
WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
return D3DERR_INVALIDCALL;
}
parent = wined3d_resource_get_parent(resource);
if (parent && SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture9, (void **)&texture)))
{
IDirect3DBaseTexture9_Release(texture);
WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
return D3DERR_INVALIDCALL;
}
surface = wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource), 0);
if (!surface->resource.refcount)
return D3D_OK;
WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface);
return D3DERR_INVALIDCALL;
}
static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device)
{
UINT i, new_swapchain_count = wined3d_device_get_swapchain_count(device->wined3d_device);
if (!(device->implicit_swapchains = heap_alloc(new_swapchain_count * sizeof(*device->implicit_swapchains))))
return E_OUTOFMEMORY;
for (i = 0; i < new_swapchain_count; ++i)
{
device->implicit_swapchains[i] = wined3d_device_get_swapchain(device->wined3d_device, i);
}
device->implicit_swapchain_count = new_swapchain_count;
return D3D_OK;
}
static HRESULT d3d9_device_reset(struct d3d9_device *device,
D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
{
BOOL extended = device->d3d_parent->extended;
struct wined3d_swapchain_desc swapchain_desc;
struct wined3d_display_mode wined3d_mode;
struct wined3d_rendertarget_view *rtv;
struct d3d9_swapchain *d3d9_swapchain;
unsigned int i;
HRESULT hr;
if (!extended && device->device_state == D3D9_DEVICE_STATE_LOST)
{
WARN("App not active, returning D3DERR_DEVICELOST.\n");
return D3DERR_DEVICELOST;
}
if (mode)
{
wined3d_mode.width = mode->Width;
wined3d_mode.height = mode->Height;
wined3d_mode.refresh_rate = mode->RefreshRate;
wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
}
if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, extended))
return D3DERR_INVALIDCALL;
swapchain_desc.flags |= WINED3D_SWAPCHAIN_IMPLICIT;
wined3d_mutex_lock();
if (device->vertex_buffer)
{
wined3d_buffer_decref(device->vertex_buffer);
device->vertex_buffer = NULL;
device->vertex_buffer_size = 0;
}
if (device->index_buffer)
{
wined3d_buffer_decref(device->index_buffer);
device->index_buffer = NULL;
device->index_buffer_size = 0;
}
if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
mode ? &wined3d_mode : NULL, reset_enum_callback, !extended)))
{
heap_free(device->implicit_swapchains);
if (!extended)
{
device->recording = FALSE;
device->auto_mipmaps = 0;
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
!!swapchain_desc.enable_auto_depth_stencil);
}
if (FAILED(hr = d3d9_device_get_swapchains(device)))
{
device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
}
else
{
d3d9_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[0]);
d3d9_swapchain->swap_interval
= wined3dswapinterval_from_d3d(present_parameters->PresentationInterval);
wined3d_swapchain_get_desc(d3d9_swapchain->wined3d_swapchain, &swapchain_desc);
present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
device->device_state = D3D9_DEVICE_STATE_OK;
}
rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0);
device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv);
for (i = 1; i < ARRAY_SIZE(device->render_targets); ++i)
device->render_targets[i] = NULL;
}
else if (!extended)
{
device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
D3DPRESENT_PARAMETERS *present_parameters)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
return d3d9_device_reset(device, present_parameters, NULL);
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_swapchain *swapchain;
unsigned int i;
HRESULT hr;
TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
if (device->device_state != D3D9_DEVICE_STATE_OK)
return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST;
if (dirty_region)
FIXME("Ignoring dirty_region %p.\n", dirty_region);
wined3d_mutex_lock();
for (i = 0; i < device->implicit_swapchain_count; ++i)
{
swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[i]);
if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
src_rect, dst_rect, dst_window_override, swapchain->swap_interval, 0)))
{
wined3d_mutex_unlock();
return hr;
}
}
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_swapchain *d3d9_swapchain;
HRESULT hr;
TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
/* backbuffer_type is ignored by native. */
/* No need to check for backbuffer == NULL, Windows crashes in that case. */
*backbuffer = NULL;
wined3d_mutex_lock();
if (swapchain >= device->implicit_swapchain_count)
{
wined3d_mutex_unlock();
WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain);
return D3DERR_INVALIDCALL;
}
d3d9_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[swapchain]);
hr = IDirect3DSwapChain9Ex_GetBackBuffer(&d3d9_swapchain->IDirect3DSwapChain9Ex_iface,
backbuffer_idx, backbuffer_type, backbuffer);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
UINT swapchain, D3DRASTER_STATUS *raster_status)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
wined3d_mutex_lock();
hr = wined3d_device_get_raster_status(device->wined3d_device,
swapchain, (struct wined3d_raster_status *)raster_status);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, enable %#x.\n", iface, enable);
wined3d_mutex_lock();
hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
wined3d_mutex_unlock();
return hr;
}
static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
/* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
wined3d_mutex_lock();
wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
wined3d_mutex_unlock();
}
static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
/* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
wined3d_mutex_lock();
wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
wined3d_mutex_unlock();
}
static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_texture *object;
BOOL set_mem = FALSE;
HRESULT hr;
TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, width, height, levels, usage, format, pool, texture, shared_handle);
*texture = NULL;
if (shared_handle)
{
if (!device->d3d_parent->extended)
{
WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
return E_NOTIMPL;
}
if (pool == D3DPOOL_SYSTEMMEM)
{
if (levels != 1)
return D3DERR_INVALIDCALL;
set_mem = TRUE;
}
else
{
if (pool != D3DPOOL_DEFAULT)
{
WARN("Trying to create a shared texture in pool %#x.\n", pool);
return D3DERR_INVALIDCALL;
}
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
}
}
if (!(object = heap_alloc_zero(sizeof(*object))))
return D3DERR_OUTOFVIDEOMEMORY;
hr = texture_init(object, device, width, height, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize texture, hr %#x.\n", hr);
heap_free(object);
return hr;
}
if (set_mem)
wined3d_texture_update_desc(object->wined3d_texture, width, height,
wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0,
*shared_handle, 0);
TRACE("Created texture %p.\n", object);
*texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_texture *object;
HRESULT hr;
TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
"usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, width, height, depth, levels,
usage, format, pool, texture, shared_handle);
*texture = NULL;
if (shared_handle)
{
if (!device->d3d_parent->extended)
{
WARN("Trying to create a shared volume texture on a non-ex device.\n");
return E_NOTIMPL;
}
if (pool != D3DPOOL_DEFAULT)
{
WARN("Trying to create a shared volume texture in pool %#x.\n", pool);
return D3DERR_INVALIDCALL;
}
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
}
if (!(object = heap_alloc_zero(sizeof(*object))))
return D3DERR_OUTOFVIDEOMEMORY;
hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize volume texture, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created volume texture %p.\n", object);
*texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_texture *object;
HRESULT hr;
TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, edge_length, levels, usage, format, pool, texture, shared_handle);
*texture = NULL;
if (shared_handle)
{
if (!device->d3d_parent->extended)
{
WARN("Trying to create a shared cube texture on a non-ex device.\n");
return E_NOTIMPL;
}
if (pool != D3DPOOL_DEFAULT)
{
WARN("Trying to create a shared cube texture in pool %#x.\n", pool);
return D3DERR_INVALIDCALL;
}
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
}
if (!(object = heap_alloc_zero(sizeof(*object))))
return D3DERR_OUTOFVIDEOMEMORY;
hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize cube texture, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created cube texture %p.\n", object);
*texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexbuffer *object;
HRESULT hr;
TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
iface, size, usage, fvf, pool, buffer, shared_handle);
if (shared_handle)
{
if (!device->d3d_parent->extended)
{
WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
return E_NOTIMPL;
}
if (pool != D3DPOOL_DEFAULT)
{
WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool);
return D3DERR_NOTAVAILABLE;
}
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
}
if (!(object = heap_alloc_zero(sizeof(*object))))
return D3DERR_OUTOFVIDEOMEMORY;
hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
if (FAILED(hr))
{
WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created vertex buffer %p.\n", object);
*buffer = &object->IDirect3DVertexBuffer9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_indexbuffer *object;
HRESULT hr;
TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
iface, size, usage, format, pool, buffer, shared_handle);
if (shared_handle)
{
if (!device->d3d_parent->extended)
{
WARN("Trying to create a shared index buffer on a non-ex device.\n");
return E_NOTIMPL;
}
if (pool != D3DPOOL_DEFAULT)
{
WARN("Trying to create a shared index buffer in pool %#x.\n", pool);
return D3DERR_NOTAVAILABLE;
}
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
}
if (!(object = heap_alloc_zero(sizeof(*object))))
return D3DERR_OUTOFVIDEOMEMORY;
hr = indexbuffer_init(object, device, size, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize index buffer, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created index buffer %p.\n", object);
*buffer = &object->IDirect3DIndexBuffer9_iface;
return D3D_OK;
}
static HRESULT d3d9_device_create_surface(struct d3d9_device *device, unsigned int flags,
enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
unsigned int multisample_quality, unsigned int usage, unsigned int bind_flags, unsigned int access,
unsigned int width, unsigned int height, void *user_mem, IDirect3DSurface9 **surface)
{
struct wined3d_resource_desc desc;
struct d3d9_surface *surface_impl;
struct wined3d_texture *texture;
HRESULT hr;
TRACE("device %p, flags %#x, format %#x, multisample_type %#x, multisample_quality %u, "
"usage %#x, bind_flags %#x, access %#x, width %u, height %u, user_mem %p, surface %p.\n",
device, flags, format, multisample_type, multisample_quality, usage,
bind_flags, access, width, height, user_mem, surface);
desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
desc.format = format;
desc.multisample_type = multisample_type;
desc.multisample_quality = multisample_quality;
desc.usage = usage;
desc.bind_flags = bind_flags;
desc.access = access;
desc.width = width;
desc.height = height;
desc.depth = 1;
desc.size = 0;
if (is_gdi_compat_wined3dformat(desc.format))
flags |= WINED3D_TEXTURE_CREATE_GET_DC;
wined3d_mutex_lock();
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc,
1, 1, flags, NULL, NULL, &d3d9_null_wined3d_parent_ops, &texture)))
{
wined3d_mutex_unlock();
WARN("Failed to create texture, hr %#x.\n", hr);
if (hr == WINED3DERR_NOTAVAILABLE)
hr = D3DERR_INVALIDCALL;
return hr;
}
surface_impl = wined3d_texture_get_sub_resource_parent(texture, 0);
surface_impl->parent_device = &device->IDirect3DDevice9Ex_iface;
*surface = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*surface);
if (user_mem)
wined3d_texture_update_desc(texture, width, height,
desc.format, multisample_type, multisample_quality, user_mem, 0);
wined3d_texture_decref(texture);
wined3d_mutex_unlock();
return D3D_OK;
}
BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format)
{
switch (format)
{
case WINED3DFMT_B8G8R8A8_UNORM:
case WINED3DFMT_B8G8R8X8_UNORM:
case WINED3DFMT_B5G6R5_UNORM:
case WINED3DFMT_B5G5R5X1_UNORM:
case WINED3DFMT_B5G5R5A1_UNORM:
case WINED3DFMT_B8G8R8_UNORM:
return TRUE;
default:
return FALSE;
}
}
static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
unsigned int access = WINED3D_RESOURCE_ACCESS_GPU;
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
"lockable %#x, surface %p, shared_handle %p.\n",
iface, width, height, format, multisample_type, multisample_quality,
lockable, surface, shared_handle);
*surface = NULL;
if (shared_handle)
{
if (!device->d3d_parent->extended)
{
WARN("Trying to create a shared render target on a non-ex device.\n");
return E_NOTIMPL;
}
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
}
if (lockable)
access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
return d3d9_device_create_surface(device, 0, wined3dformat_from_d3dformat(format), multisample_type,
multisample_quality, 0, WINED3D_BIND_RENDER_TARGET, access, width, height, NULL, surface);
}
static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
DWORD flags = 0;
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
"discard %#x, surface %p, shared_handle %p.\n",
iface, width, height, format, multisample_type, multisample_quality,
discard, surface, shared_handle);
*surface = NULL;
if (shared_handle)
{
if (!device->d3d_parent->extended)
{
WARN("Trying to create a shared depth stencil on a non-ex device.\n");
return E_NOTIMPL;
}
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
}
if (discard)
flags |= WINED3D_TEXTURE_CREATE_DISCARD;
return d3d9_device_create_surface(device, flags, wined3dformat_from_d3dformat(format),
multisample_type, multisample_quality, 0, WINED3D_BIND_DEPTH_STENCIL,
WINED3D_RESOURCE_ACCESS_GPU, width, height, NULL, surface);
}
static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 *src_surface, const RECT *src_rect,
IDirect3DSurface9 *dst_surface, const POINT *dst_point)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
struct wined3d_sub_resource_desc src_desc, dst_desc;
struct wined3d_box src_box;
HRESULT hr;
TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %p.\n",
iface, src_surface, wine_dbgstr_rect(src_rect), dst_surface, dst_point);
wined3d_mutex_lock();
wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc);
wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
if (src_desc.format != dst_desc.format)
{
wined3d_mutex_unlock();
WARN("Surface formats (%#x/%#x) don't match.\n",
d3dformat_from_wined3dformat(src_desc.format),
d3dformat_from_wined3dformat(dst_desc.format));
return D3DERR_INVALIDCALL;
}
if (src_rect)
wined3d_box_set(&src_box, src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1);
else
wined3d_box_set(&src_box, 0, 0, src_desc.width, src_desc.height, 0, 1);
hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
wined3d_texture_get_resource(dst->wined3d_texture), dst->sub_resource_idx, dst_point ? dst_point->x : 0,
dst_point ? dst_point->y : 0, 0, wined3d_texture_get_resource(src->wined3d_texture),
src->sub_resource_idx, &src_box, 0);
if (SUCCEEDED(hr) && dst->texture)
d3d9_texture_flag_auto_gen_mipmap(dst->texture);
wined3d_mutex_unlock();
if (FAILED(hr))
return D3DERR_INVALIDCALL;
return hr;
}
static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_texture *src_impl, *dst_impl;
HRESULT hr;
TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
wined3d_mutex_lock();
hr = wined3d_device_update_texture(device->wined3d_device,
src_impl->wined3d_texture, dst_impl->wined3d_texture);
if (SUCCEEDED(hr))
d3d9_texture_flag_auto_gen_mipmap(dst_impl);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
{
struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
struct wined3d_sub_resource_desc wined3d_desc;
RECT dst_rect, src_rect;
HRESULT hr;
TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
if (!render_target || !dst_surface)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
wined3d_texture_get_sub_resource_desc(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &wined3d_desc);
SetRect(&dst_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
wined3d_texture_get_sub_resource_desc(rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &wined3d_desc);
SetRect(&src_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
/* TODO: Check surface sizes, pools, etc. */
if (wined3d_desc.multisample_type)
hr = D3DERR_INVALIDCALL;
else
hr = wined3d_texture_blt(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &dst_rect,
rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
UINT swapchain, IDirect3DSurface9 *dst_surface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
HRESULT hr = D3DERR_INVALIDCALL;
TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
wined3d_mutex_lock();
if (swapchain < device->implicit_swapchain_count)
hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchains[swapchain],
dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
struct wined3d_sub_resource_desc src_desc, dst_desc;
HRESULT hr = D3DERR_INVALIDCALL;
RECT d, s;
TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_rect %s, filter %#x.\n",
iface, src_surface, wine_dbgstr_rect(src_rect), dst_surface, wine_dbgstr_rect(dst_rect), filter);
wined3d_mutex_lock();
wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
if (!dst_rect)
{
SetRect(&d, 0, 0, dst_desc.width, dst_desc.height);
dst_rect = &d;
}
wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc);
if (!src_rect)
{
SetRect(&s, 0, 0, src_desc.width, src_desc.height);
src_rect = &s;
}
if (dst_desc.access & WINED3D_RESOURCE_ACCESS_CPU)
{
WARN("Destination resource is not in DEFAULT pool.\n");
goto done;
}
if (src_desc.access & WINED3D_RESOURCE_ACCESS_CPU)
{
WARN("Source resource is not in DEFAULT pool.\n");
goto done;
}
if (dst->texture && !(dst_desc.bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL)))
{
WARN("Destination is a regular texture.\n");
goto done;
}
if (src_desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
{
if (device->in_scene)
{
WARN("Rejecting depth / stencil blit while in scene.\n");
goto done;
}
if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
|| src_rect->bottom != src_desc.height)
{
WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
wine_dbgstr_rect(src_rect));
goto done;
}
if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
|| dst_rect->bottom != dst_desc.height)
{
WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
wine_dbgstr_rect(dst_rect));
goto done;
}
if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
{
WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
goto done;
}
}
hr = wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, dst_rect,
src->wined3d_texture, src->sub_resource_idx, src_rect, 0, NULL, filter);
if (hr == WINEDDERR_INVALIDRECT)
hr = D3DERR_INVALIDCALL;
if (SUCCEEDED(hr) && dst->texture)
d3d9_texture_flag_auto_gen_mipmap(dst->texture);
done:
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
{
const struct wined3d_color c =
{
((color >> 16) & 0xff) / 255.0f,
((color >> 8) & 0xff) / 255.0f,
(color & 0xff) / 255.0f,
((color >> 24) & 0xff) / 255.0f,
};
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
struct wined3d_sub_resource_desc desc;
struct wined3d_rendertarget_view *rtv;
HRESULT hr;
TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
if (!surface)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl->wined3d_texture,
surface_impl->sub_resource_idx, &desc)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
if (desc.access & WINED3D_RESOURCE_ACCESS_CPU)
{
wined3d_mutex_unlock();
WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc.access);
return D3DERR_INVALIDCALL;
}
if ((desc.bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_SHADER_RESOURCE)) == WINED3D_BIND_SHADER_RESOURCE)
{
wined3d_mutex_unlock();
WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
{
wined3d_mutex_unlock();
WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
rtv = d3d9_surface_acquire_rendertarget_view(surface_impl);
hr = wined3d_device_clear_rendertarget_view(device->wined3d_device,
rtv, rect, WINED3DCLEAR_TARGET, &c, 0.0f, 0);
d3d9_surface_release_rendertarget_view(surface_impl, rtv);
if (SUCCEEDED(hr) && surface_impl->texture)
d3d9_texture_flag_auto_gen_mipmap(surface_impl->texture);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
unsigned int usage, access;
void *user_mem = NULL;
TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
iface, width, height, format, pool, surface, shared_handle);
*surface = NULL;
if (pool == D3DPOOL_MANAGED)
{
WARN("Attempting to create a managed offscreen plain surface.\n");
return D3DERR_INVALIDCALL;
}
if (shared_handle)
{
if (!device->d3d_parent->extended)
{
WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
return E_NOTIMPL;
}
if (pool == D3DPOOL_SYSTEMMEM)
user_mem = *shared_handle;
else
{
if (pool != D3DPOOL_DEFAULT)
{
WARN("Trying to create a shared surface in pool %#x.\n", pool);
return D3DERR_INVALIDCALL;
}
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
}
}
usage = 0;
if (pool == D3DPOOL_SCRATCH)
usage |= WINED3DUSAGE_SCRATCH;
access = wined3daccess_from_d3dpool(pool, usage)
| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
return d3d9_device_create_surface(device, 0, wined3dformat_from_d3dformat(format),
WINED3D_MULTISAMPLE_NONE, 0, usage, 0, access, width, height, user_mem, surface);
}
static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
struct wined3d_rendertarget_view *rtv;
HRESULT hr;
TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS)
{
WARN("Invalid index %u specified.\n", idx);
return D3DERR_INVALIDCALL;
}
if (!idx && !surface_impl)
{
WARN("Trying to set render target 0 to NULL.\n");
return D3DERR_INVALIDCALL;
}
if (surface_impl && d3d9_surface_get_device(surface_impl) != device)
{
WARN("Render target surface does not match device.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
rtv = surface_impl ? d3d9_surface_acquire_rendertarget_view(surface_impl) : NULL;
hr = wined3d_device_set_rendertarget_view(device->wined3d_device, idx, rtv, TRUE);
d3d9_surface_release_rendertarget_view(surface_impl, rtv);
if (SUCCEEDED(hr))
device->render_targets[idx] = surface_impl;
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_rendertarget_view *wined3d_rtv;
struct d3d9_surface *surface_impl;
HRESULT hr = D3D_OK;
TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
if (!surface)
return D3DERR_INVALIDCALL;
if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS)
{
WARN("Invalid index %u specified.\n", idx);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, idx)))
{
/* We want the sub resource parent here, since the view itself may be
* internal to wined3d and may not have a parent. */
surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv);
*surface = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*surface);
}
else
{
hr = D3DERR_NOTFOUND;
*surface = NULL;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
struct wined3d_rendertarget_view *rtv;
HRESULT hr;
TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
wined3d_mutex_lock();
rtv = ds_impl ? d3d9_surface_acquire_rendertarget_view(ds_impl) : NULL;
hr = wined3d_device_set_depth_stencil_view(device->wined3d_device, rtv);
d3d9_surface_release_rendertarget_view(ds_impl, rtv);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_rendertarget_view *wined3d_dsv;
struct d3d9_surface *surface_impl;
HRESULT hr = D3D_OK;
TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
if (!depth_stencil)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
if ((wined3d_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
{
/* We want the sub resource parent here, since the view itself may be
* internal to wined3d and may not have a parent. */
surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv);
*depth_stencil = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*depth_stencil);
}
else
{
hr = D3DERR_NOTFOUND;
*depth_stencil = NULL;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
device->in_scene = TRUE;
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
device->in_scene = FALSE;
wined3d_mutex_unlock();
return hr;
}
static void d3d9_rts_flag_auto_gen_mipmap(struct d3d9_device *device)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(device->render_targets); ++i)
{
struct d3d9_surface *surface = device->render_targets[i];
if (surface && surface->texture)
d3d9_texture_flag_auto_gen_mipmap(surface->texture);
}
}
static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_color c;
HRESULT hr;
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
iface, rect_count, rects, flags, color, z, stencil);
if (rect_count && !rects)
{
WARN("count %u with NULL rects.\n", rect_count);
rect_count = 0;
}
wined3d_color_from_d3dcolor(&c, color);
wined3d_mutex_lock();
hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
if (SUCCEEDED(hr))
d3d9_rts_flag_auto_gen_mipmap(device);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_viewport vp;
TRACE("iface %p, viewport %p.\n", iface, viewport);
vp.x = viewport->X;
vp.y = viewport->Y;
vp.width = viewport->Width;
vp.height = viewport->Height;
vp.min_z = viewport->MinZ;
vp.max_z = viewport->MaxZ;
wined3d_mutex_lock();
wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_viewport wined3d_viewport;
TRACE("iface %p, viewport %p.\n", iface, viewport);
wined3d_mutex_lock();
wined3d_device_get_viewports(device->wined3d_device, NULL, &wined3d_viewport);
wined3d_mutex_unlock();
viewport->X = wined3d_viewport.x;
viewport->Y = wined3d_viewport.y;
viewport->Width = wined3d_viewport.width;
viewport->Height = wined3d_viewport.height;
viewport->MinZ = wined3d_viewport.min_z;
viewport->MaxZ = wined3d_viewport.max_z;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, material %p.\n", iface, material);
/* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
wined3d_mutex_lock();
wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, material %p.\n", iface, material);
/* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
wined3d_mutex_lock();
wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, light %p.\n", iface, index, light);
/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
wined3d_mutex_lock();
hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, light %p.\n", iface, index, light);
/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
wined3d_mutex_lock();
hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
wined3d_mutex_lock();
hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
wined3d_mutex_lock();
hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
index = min(index, device->max_user_clip_planes - 1);
wined3d_mutex_lock();
hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
index = min(index, device->max_user_clip_planes - 1);
wined3d_mutex_lock();
hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
D3DRENDERSTATETYPE state, DWORD value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_color factor;
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
if (state == D3DRS_BLENDFACTOR)
{
wined3d_color_from_d3dcolor(&factor, value);
wined3d_mutex_lock();
wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor);
wined3d_mutex_unlock();
return D3D_OK;
}
wined3d_mutex_lock();
wined3d_device_set_render_state(device->wined3d_device, state, value);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
D3DRENDERSTATETYPE state, DWORD *value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_color factor;
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
if (state == D3DRS_BLENDFACTOR)
{
wined3d_mutex_lock();
wined3d_device_get_blend_state(device->wined3d_device, &factor);
wined3d_mutex_unlock();
*value = D3DCOLOR_COLORVALUE(factor.r, factor.g, factor.b, factor.a);
return D3D_OK;
}
wined3d_mutex_lock();
*value = wined3d_device_get_render_state(device->wined3d_device, state);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_stateblock *object;
HRESULT hr;
TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
{
WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
if (device->recording)
{
wined3d_mutex_unlock();
WARN("Trying to create a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_unlock();
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
hr = stateblock_init(object, device, type, NULL);
if (FAILED(hr))
{
WARN("Failed to initialize stateblock, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created stateblock %p.\n", object);
*stateblock = &object->IDirect3DStateBlock9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device)))
device->recording = TRUE;
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_stateblock *wined3d_stateblock;
struct d3d9_stateblock *object;
HRESULT hr;
TRACE("iface %p, stateblock %p.\n", iface, stateblock);
wined3d_mutex_lock();
hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to end the state block, hr %#x.\n", hr);
return hr;
}
device->recording = FALSE;
if (!(object = heap_alloc_zero(sizeof(*object))))
{
wined3d_mutex_lock();
wined3d_stateblock_decref(wined3d_stateblock);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
hr = stateblock_init(object, device, 0, wined3d_stateblock);
if (FAILED(hr))
{
WARN("Failed to initialize stateblock, hr %#x.\n", hr);
wined3d_mutex_lock();
wined3d_stateblock_decref(wined3d_stateblock);
wined3d_mutex_unlock();
heap_free(object);
return hr;
}
TRACE("Created stateblock %p.\n", object);
*stateblock = &object->IDirect3DStateBlock9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, clip_status %p.\n", iface, clip_status);
wined3d_mutex_lock();
hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, clip_status %p.\n", iface, clip_status);
wined3d_mutex_lock();
hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_texture *wined3d_texture = NULL;
struct d3d9_texture *texture_impl;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
if (!texture)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
{
texture_impl = wined3d_texture_get_parent(wined3d_texture);
*texture = &texture_impl->IDirect3DBaseTexture9_iface;
IDirect3DBaseTexture9_AddRef(*texture);
}
else
{
*texture = NULL;
}
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_texture *texture_impl;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
wined3d_mutex_lock();
wined3d_device_set_texture(device->wined3d_device, stage,
texture_impl ? texture_impl->wined3d_texture : NULL);
if (!device->recording)
{
unsigned int i = stage < 16 || (stage >= D3DVERTEXTEXTURESAMPLER0 && stage <= D3DVERTEXTEXTURESAMPLER3)
? stage < 16 ? stage : stage - D3DVERTEXTEXTURESAMPLER0 + 16 : ~0u;
if (i < D3D9_MAX_TEXTURE_UNITS)
{
if (texture_impl && texture_impl->usage & D3DUSAGE_AUTOGENMIPMAP)
device->auto_mipmaps |= 1u << i;
else
device->auto_mipmaps &= ~(1u << i);
}
}
wined3d_mutex_unlock();
return D3D_OK;
}
static const enum wined3d_texture_stage_state tss_lookup[] =
{
WINED3D_TSS_INVALID, /* 0, unused */
WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
WINED3D_TSS_INVALID, /* 12, unused */
WINED3D_TSS_INVALID, /* 13, unused */
WINED3D_TSS_INVALID, /* 14, unused */
WINED3D_TSS_INVALID, /* 15, unused */
WINED3D_TSS_INVALID, /* 16, unused */
WINED3D_TSS_INVALID, /* 17, unused */
WINED3D_TSS_INVALID, /* 18, unused */
WINED3D_TSS_INVALID, /* 19, unused */
WINED3D_TSS_INVALID, /* 20, unused */
WINED3D_TSS_INVALID, /* 21, unused */
WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
WINED3D_TSS_INVALID, /* 25, unused */
WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
WINED3D_TSS_INVALID, /* 29, unused */
WINED3D_TSS_INVALID, /* 30, unused */
WINED3D_TSS_INVALID, /* 31, unused */
WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
};
static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
if (state >= ARRAY_SIZE(tss_lookup))
{
WARN("Invalid state %#x passed.\n", state);
return D3D_OK;
}
wined3d_mutex_lock();
*value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
if (state >= ARRAY_SIZE(tss_lookup))
{
WARN("Invalid state %#x passed.\n", state);
return D3D_OK;
}
wined3d_mutex_lock();
wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
wined3d_mutex_lock();
*value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
wined3d_mutex_lock();
wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, pass_count %p.\n", iface, pass_count);
wined3d_mutex_lock();
hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
UINT palette_idx, const PALETTEENTRY *entries)
{
WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
/* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
* and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
* other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
*
* Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
UINT palette_idx, PALETTEENTRY *entries)
{
FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
{
WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
{
FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, rect %p.\n", iface, rect);
wined3d_mutex_lock();
wined3d_device_set_scissor_rects(device->wined3d_device, 1, rect);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, rect %p.\n", iface, rect);
wined3d_mutex_lock();
wined3d_device_get_scissor_rects(device->wined3d_device, NULL, rect);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, software %#x.\n", iface, software);
wined3d_mutex_lock();
wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
wined3d_mutex_unlock();
return D3D_OK;
}
static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
BOOL ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
wined3d_mutex_lock();
hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
wined3d_mutex_unlock();
return hr;
}
static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
float ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_device_get_npatch_mode(device->wined3d_device);
wined3d_mutex_unlock();
return ret;
}
/* wined3d critical section must be taken by the caller. */
static void d3d9_generate_auto_mipmaps(struct d3d9_device *device)
{
struct wined3d_texture *texture;
unsigned int i, stage, map;
map = device->auto_mipmaps;
while (map)
{
i = wined3d_bit_scan(&map);
stage = i >= 16 ? i - 16 + D3DVERTEXTEXTURESAMPLER0 : i;
if ((texture = wined3d_device_get_texture(device->wined3d_device, stage)))
d3d9_texture_gen_auto_mipmap(wined3d_texture_get_parent(texture));
}
}
static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device *device,
int base_vertex, unsigned int start_vertex, unsigned int vertex_count)
{
struct wined3d_vertex_declaration *wined3d_decl;
struct wined3d_box box = {0, 0, 0, 1, 0, 1};
struct d3d9_vertexbuffer *d3d9_buffer;
struct wined3d_resource *dst_resource;
struct d3d9_vertex_declaration *decl;
unsigned int i, offset, stride, map;
struct wined3d_buffer *dst_buffer;
struct wined3d_resource_desc desc;
HRESULT hr;
if (!device->sysmem_vb)
return;
wined3d_decl = wined3d_device_get_vertex_declaration(device->wined3d_device);
if (!wined3d_decl)
return;
if (base_vertex >= 0 || start_vertex >= -base_vertex)
start_vertex += base_vertex;
else
FIXME("System memory vertex data offset is negative.\n");
decl = wined3d_vertex_declaration_get_parent(wined3d_decl);
map = decl->stream_map & device->sysmem_vb;
while (map)
{
i = wined3d_bit_scan(&map);
if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device, i, &dst_buffer, &offset, &stride)))
ERR("Failed to get stream source.\n");
d3d9_buffer = wined3d_buffer_get_parent(dst_buffer);
dst_resource = wined3d_buffer_get_resource(dst_buffer);
wined3d_resource_get_desc(dst_resource, &desc);
box.left = offset + start_vertex * stride;
box.right = min(box.left + vertex_count * stride, desc.size);
if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
dst_resource, 0, box.left, 0, 0,
wined3d_buffer_get_resource(d3d9_buffer->wined3d_buffer), 0, &box, 0)))
ERR("Failed to update buffer.\n");
}
}
static void d3d9_device_upload_sysmem_index_buffer(struct d3d9_device *device,
unsigned int start_idx, unsigned int idx_count)
{
struct wined3d_box box = {0, 0, 0, 1, 0, 1};
struct wined3d_resource *dst_resource;
struct d3d9_indexbuffer *d3d9_buffer;
struct wined3d_buffer *dst_buffer;
struct wined3d_resource_desc desc;
enum wined3d_format_id format;
unsigned int offset, idx_size;
HRESULT hr;
if (!device->sysmem_ib)
return;
if (!(dst_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset)))
ERR("Failed to get index buffer.\n");
d3d9_buffer = wined3d_buffer_get_parent(dst_buffer);
dst_resource = wined3d_buffer_get_resource(dst_buffer);
wined3d_resource_get_desc(dst_resource, &desc);
idx_size = format == WINED3DFMT_R16_UINT ? 2 : 4;
box.left = offset + start_idx * idx_size;
box.right = min(box.left + idx_count * idx_size, desc.size);
if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
dst_resource, 0, box.left, 0, 0,
wined3d_buffer_get_resource(d3d9_buffer->wined3d_buffer), 0, &box, 0)))
ERR("Failed to update buffer.\n");
}
static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
unsigned int vertex_count;
HRESULT hr;
TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
iface, primitive_type, start_vertex, primitive_count);
wined3d_mutex_lock();
if (!device->has_vertex_declaration)
{
wined3d_mutex_unlock();
WARN("Called without a valid vertex declaration set.\n");
return D3DERR_INVALIDCALL;
}
vertex_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
d3d9_device_upload_sysmem_vertex_buffers(device, 0, start_vertex, vertex_count);
d3d9_generate_auto_mipmaps(device);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
if (SUCCEEDED(hr))
d3d9_rts_flag_auto_gen_mipmap(device);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
UINT vertex_count, UINT start_idx, UINT primitive_count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
unsigned int index_count;
HRESULT hr;
TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
"vertex_count %u, start_idx %u, primitive_count %u.\n",
iface, primitive_type, base_vertex_idx, min_vertex_idx,
vertex_count, start_idx, primitive_count);
wined3d_mutex_lock();
if (!device->has_vertex_declaration)
{
wined3d_mutex_unlock();
WARN("Called without a valid vertex declaration set.\n");
return D3DERR_INVALIDCALL;
}
index_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
d3d9_device_upload_sysmem_vertex_buffers(device, base_vertex_idx, min_vertex_idx, vertex_count);
d3d9_device_upload_sysmem_index_buffer(device, start_idx, index_count);
d3d9_generate_auto_mipmaps(device);
wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count);
if (SUCCEEDED(hr))
d3d9_rts_flag_auto_gen_mipmap(device);
wined3d_mutex_unlock();
return hr;
}
/* The caller is responsible for wined3d locking */
static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size)
{
HRESULT hr;
if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
{
UINT size = max(device->vertex_buffer_size * 2, min_size);
struct wined3d_buffer_desc desc;
struct wined3d_buffer *buffer;
TRACE("Growing vertex buffer to %u bytes.\n", size);
desc.byte_width = size;
desc.usage = WINED3DUSAGE_DYNAMIC;
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer)))
{
ERR("Failed to create vertex buffer, hr %#x.\n", hr);
return hr;
}
if (device->vertex_buffer)
wined3d_buffer_decref(device->vertex_buffer);
device->vertex_buffer = buffer;
device->vertex_buffer_size = size;
device->vertex_buffer_pos = 0;
}
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
struct wined3d_map_desc wined3d_map_desc;
struct wined3d_box wined3d_box = {0};
UINT size = vtx_count * stride;
struct wined3d_resource *vb;
UINT vb_pos, align;
TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
iface, primitive_type, primitive_count, data, stride);
if (!stride)
{
WARN("stride is 0, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (!primitive_count)
{
WARN("primitive_count is 0, returning D3D_OK.\n");
return D3D_OK;
}
wined3d_mutex_lock();
if (!device->has_vertex_declaration)
{
wined3d_mutex_unlock();
WARN("Called without a valid vertex declaration set.\n");
return D3DERR_INVALIDCALL;
}
hr = d3d9_device_prepare_vertex_buffer(device, size);
if (FAILED(hr))
goto done;
vb_pos = device->vertex_buffer_pos;
align = vb_pos % stride;
if (align) align = stride - align;
if (vb_pos + size + align > device->vertex_buffer_size)
vb_pos = 0;
else
vb_pos += align;
wined3d_box.left = vb_pos;
wined3d_box.right = vb_pos + size;
vb = wined3d_buffer_get_resource(device->vertex_buffer);
if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
goto done;
memcpy(wined3d_map_desc.data, data, size);
wined3d_resource_unmap(vb, 0);
device->vertex_buffer_pos = vb_pos + size;
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
if (FAILED(hr))
goto done;
d3d9_generate_auto_mipmaps(device);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
if (SUCCEEDED(hr))
d3d9_rts_flag_auto_gen_mipmap(device);
done:
wined3d_mutex_unlock();
return hr;
}
/* The caller is responsible for wined3d locking */
static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size)
{
HRESULT hr;
if (device->index_buffer_size < min_size || !device->index_buffer)
{
UINT size = max(device->index_buffer_size * 2, min_size);
struct wined3d_buffer_desc desc;
struct wined3d_buffer *buffer;
TRACE("Growing index buffer to %u bytes.\n", size);
desc.byte_width = size;
desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_STATICDECL;
desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer)))
{
ERR("Failed to create index buffer, hr %#x.\n", hr);
return hr;
}
if (device->index_buffer)
wined3d_buffer_decref(device->index_buffer);
device->index_buffer = buffer;
device->index_buffer_size = size;
device->index_buffer_pos = 0;
}
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
UINT primitive_count, const void *index_data, D3DFORMAT index_format,
const void *vertex_data, UINT vertex_stride)
{
UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
UINT vtx_size = vertex_count * vertex_stride;
UINT idx_size = idx_count * idx_fmt_size;
struct wined3d_map_desc wined3d_map_desc;
struct wined3d_box wined3d_box = {0};
struct wined3d_resource *ib, *vb;
UINT vb_pos, ib_pos, align;
HRESULT hr;
TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
"index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
index_data, index_format, vertex_data, vertex_stride);
if (!vertex_stride)
{
WARN("vertex_stride is 0, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (!primitive_count)
{
WARN("primitive_count is 0, returning D3D_OK.\n");
return D3D_OK;
}
wined3d_mutex_lock();
if (!device->has_vertex_declaration)
{
wined3d_mutex_unlock();
WARN("Called without a valid vertex declaration set.\n");
return D3DERR_INVALIDCALL;
}
hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
if (FAILED(hr))
goto done;
vb_pos = device->vertex_buffer_pos;
align = vb_pos % vertex_stride;
if (align) align = vertex_stride - align;
if (vb_pos + vtx_size + align > device->vertex_buffer_size)
vb_pos = 0;
else
vb_pos += align;
wined3d_box.left = vb_pos;
wined3d_box.right = vb_pos + vtx_size;
vb = wined3d_buffer_get_resource(device->vertex_buffer);
if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
goto done;
memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size);
wined3d_resource_unmap(vb, 0);
device->vertex_buffer_pos = vb_pos + vtx_size;
hr = d3d9_device_prepare_index_buffer(device, idx_size);
if (FAILED(hr))
goto done;
ib_pos = device->index_buffer_pos;
align = ib_pos % idx_fmt_size;
if (align) align = idx_fmt_size - align;
if (ib_pos + idx_size + align > device->index_buffer_size)
ib_pos = 0;
else
ib_pos += align;
wined3d_box.left = ib_pos;
wined3d_box.right = ib_pos + idx_size;
ib = wined3d_buffer_get_resource(device->index_buffer);
if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
WINED3D_MAP_WRITE | (ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
goto done;
memcpy(wined3d_map_desc.data, index_data, idx_size);
wined3d_resource_unmap(ib, 0);
device->index_buffer_pos = ib_pos + idx_size;
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
if (FAILED(hr))
goto done;
d3d9_generate_auto_mipmaps(device);
wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
wined3dformat_from_d3dformat(index_format), 0);
wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
if (SUCCEEDED(hr))
d3d9_rts_flag_auto_gen_mipmap(device);
done:
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
IDirect3DVertexDeclaration9 *declaration, DWORD flags)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
struct d3d9_vertexbuffer *d3d9_buffer;
struct wined3d_buffer *wined3d_buffer;
unsigned int i, offset, stride, map;
HRESULT hr;
TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
wined3d_mutex_lock();
/* Note that an alternative approach would be to simply create these
* buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we
* do for draws. In some regards that would be easier, but it seems less
* than optimal to upload data to the GPU only to subsequently download it
* again. */
map = device->sysmem_vb;
while (map)
{
i = wined3d_bit_scan(&map);
if (FAILED(wined3d_device_get_stream_source(device->wined3d_device,
i, &wined3d_buffer, &offset, &stride)))
ERR("Failed to get stream source.\n");
d3d9_buffer = wined3d_buffer_get_parent(wined3d_buffer);
if (FAILED(wined3d_device_set_stream_source(device->wined3d_device,
i, d3d9_buffer->wined3d_buffer, offset, stride)))
ERR("Failed to set stream source.\n");
}
hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
flags, dst_impl->fvf);
map = device->sysmem_vb;
while (map)
{
i = wined3d_bit_scan(&map);
if (FAILED(wined3d_device_get_stream_source(device->wined3d_device,
i, &wined3d_buffer, &offset, &stride)))
ERR("Failed to get stream source.\n");
d3d9_buffer = wined3d_buffer_get_parent(wined3d_buffer);
if (FAILED(wined3d_device_set_stream_source(device->wined3d_device,
i, d3d9_buffer->draw_buffer, offset, stride)))
ERR("Failed to set stream source.\n");
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertex_declaration *object;
HRESULT hr;
TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
if (!declaration)
{
WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
*declaration = &object->IDirect3DVertexDeclaration9_iface;
return hr;
}
static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 *declaration)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
TRACE("iface %p, declaration %p.\n", iface, declaration);
wined3d_mutex_lock();
wined3d_device_set_vertex_declaration(device->wined3d_device,
decl_impl ? decl_impl->wined3d_declaration : NULL);
device->has_vertex_declaration = !!decl_impl;
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 **declaration)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_vertex_declaration *wined3d_declaration;
struct d3d9_vertex_declaration *declaration_impl;
TRACE("iface %p, declaration %p.\n", iface, declaration);
if (!declaration) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
{
declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
*declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
IDirect3DVertexDeclaration9_AddRef(*declaration);
}
else
{
*declaration = NULL;
}
wined3d_mutex_unlock();
TRACE("Returning %p.\n", *declaration);
return D3D_OK;
}
static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
{
struct wined3d_vertex_declaration *wined3d_declaration;
struct fvf_declaration *fvf_decls = device->fvf_decls;
struct d3d9_vertex_declaration *d3d9_declaration;
D3DVERTEXELEMENT9 *elements;
int p, low, high; /* deliberately signed */
HRESULT hr;
TRACE("Searching for declaration for fvf %08x... ", fvf);
low = 0;
high = device->fvf_decl_count - 1;
while (low <= high)
{
p = (low + high) >> 1;
TRACE("%d ", p);
if (fvf_decls[p].fvf == fvf)
{
TRACE("found %p.\n", fvf_decls[p].decl);
return fvf_decls[p].decl;
}
if (fvf_decls[p].fvf < fvf)
low = p + 1;
else
high = p - 1;
}
TRACE("not found. Creating and inserting at position %d.\n", low);
if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
return NULL;
hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
heap_free(elements);
if (FAILED(hr))
return NULL;
if (device->fvf_decl_size == device->fvf_decl_count)
{
UINT grow = max(device->fvf_decl_size / 2, 8);
if (!(fvf_decls = heap_realloc(fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow))))
{
IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
return NULL;
}
device->fvf_decls = fvf_decls;
device->fvf_decl_size += grow;
}
d3d9_declaration->fvf = fvf;
wined3d_declaration = d3d9_declaration->wined3d_declaration;
wined3d_vertex_declaration_incref(wined3d_declaration);
IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
fvf_decls[low].decl = wined3d_declaration;
fvf_decls[low].fvf = fvf;
++device->fvf_decl_count;
TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration, device->fvf_decl_count);
return wined3d_declaration;
}
static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_vertex_declaration *decl;
TRACE("iface %p, fvf %#x.\n", iface, fvf);
if (!fvf)
{
WARN("%#x is not a valid FVF.\n", fvf);
return D3D_OK;
}
wined3d_mutex_lock();
if (!(decl = device_get_fvf_declaration(device, fvf)))
{
wined3d_mutex_unlock();
ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
return D3DERR_DRIVERINTERNALERROR;
}
wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
device->has_vertex_declaration = TRUE;
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_vertex_declaration *wined3d_declaration;
struct d3d9_vertex_declaration *d3d9_declaration;
TRACE("iface %p, fvf %p.\n", iface, fvf);
wined3d_mutex_lock();
if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
{
d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
*fvf = d3d9_declaration->fvf;
}
else
{
*fvf = 0;
}
wined3d_mutex_unlock();
TRACE("Returning FVF %#x.\n", *fvf);
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
const DWORD *byte_code, IDirect3DVertexShader9 **shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexshader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
hr = vertexshader_init(object, device, byte_code);
if (FAILED(hr))
{
WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created vertex shader %p.\n", object);
*shader = &object->IDirect3DVertexShader9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
wined3d_device_set_vertex_shader(device->wined3d_device,
shader_obj ? shader_obj->wined3d_shader : NULL);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexshader *shader_impl;
struct wined3d_shader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
{
shader_impl = wined3d_shader_get_parent(wined3d_shader);
*shader = &shader_impl->IDirect3DVertexShader9_iface;
IDirect3DVertexShader9_AddRef(*shader);
}
else
{
*shader = NULL;
}
wined3d_mutex_unlock();
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, const float *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
{
WARN("Trying to access %u constants, but d3d9 only supports %u\n",
reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
reg_idx, count, (const struct wined3d_vec4 *)data);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, float *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
{
WARN("Trying to access %u constants, but d3d9 only supports %u\n",
reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_f(device->wined3d_device,
reg_idx, count, (struct wined3d_vec4 *)data);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, const int *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_i(device->wined3d_device,
reg_idx, count, (const struct wined3d_ivec4 *)data);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, int *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_i(device->wined3d_device,
reg_idx, count, (struct wined3d_ivec4 *)data);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, const BOOL *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, BOOL *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, count, data);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
struct wined3d_buffer *wined3d_buffer;
HRESULT hr;
TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
iface, stream_idx, buffer, offset, stride);
wined3d_mutex_lock();
if (!buffer_impl)
wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer,
&offset, &stride);
if (!buffer_impl)
wined3d_buffer = NULL;
else if (buffer_impl->draw_buffer)
wined3d_buffer = buffer_impl->draw_buffer;
else
wined3d_buffer = buffer_impl->wined3d_buffer;
hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx, wined3d_buffer, offset, stride);
if (SUCCEEDED(hr) && !device->recording)
{
if (buffer_impl && buffer_impl->draw_buffer)
device->sysmem_vb |= (1u << stream_idx);
else
device->sysmem_vb &= ~(1u << stream_idx);
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_vertexbuffer *buffer_impl;
struct wined3d_buffer *wined3d_buffer;
HRESULT hr;
TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
iface, stream_idx, buffer, offset, stride);
if (!buffer)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
if (SUCCEEDED(hr) && wined3d_buffer)
{
buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
*buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
IDirect3DVertexBuffer9_AddRef(*buffer);
}
else
{
if (FAILED(hr))
FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
*buffer = NULL;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
wined3d_mutex_lock();
hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
wined3d_mutex_lock();
hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
struct wined3d_buffer *wined3d_buffer;
TRACE("iface %p, buffer %p.\n", iface, buffer);
if (!ib)
wined3d_buffer = NULL;
else if (ib->draw_buffer)
wined3d_buffer = ib->draw_buffer;
else
wined3d_buffer = ib->wined3d_buffer;
wined3d_mutex_lock();
wined3d_device_set_index_buffer(device->wined3d_device, wined3d_buffer, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
if (!device->recording)
device->sysmem_ib = ib && ib->draw_buffer;
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
enum wined3d_format_id wined3d_format;
struct wined3d_buffer *wined3d_buffer;
struct d3d9_indexbuffer *buffer_impl;
TRACE("iface %p, buffer %p.\n", iface, buffer);
if (!buffer)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, NULL)))
{
buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
*buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
IDirect3DIndexBuffer9_AddRef(*buffer);
}
else
{
*buffer = NULL;
}
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
const DWORD *byte_code, IDirect3DPixelShader9 **shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_pixelshader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
if (!(object = heap_alloc_zero(sizeof(*object))))
{
FIXME("Failed to allocate pixel shader memory.\n");
return E_OUTOFMEMORY;
}
hr = pixelshader_init(object, device, byte_code);
if (FAILED(hr))
{
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created pixel shader %p.\n", object);
*shader = &object->IDirect3DPixelShader9_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
wined3d_device_set_pixel_shader(device->wined3d_device,
shader_obj ? shader_obj->wined3d_shader : NULL);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_pixelshader *shader_impl;
struct wined3d_shader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);
if (!shader) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
{
shader_impl = wined3d_shader_get_parent(wined3d_shader);
*shader = &shader_impl->IDirect3DPixelShader9_iface;
IDirect3DPixelShader9_AddRef(*shader);
}
else
{
*shader = NULL;
}
wined3d_mutex_unlock();
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, const float *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_ps_consts_f(device->wined3d_device,
reg_idx, count, (const struct wined3d_vec4 *)data);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, float *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_ps_consts_f(device->wined3d_device,
reg_idx, count, (struct wined3d_vec4 *)data);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, const int *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_ps_consts_i(device->wined3d_device,
reg_idx, count, (const struct wined3d_ivec4 *)data);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, int *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_ps_consts_i(device->wined3d_device,
reg_idx, count, (struct wined3d_ivec4 *)data);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, const BOOL *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, count, data);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, BOOL *data, UINT count)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, count, data);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
{
FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
iface, handle, segment_count, patch_info);
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
{
FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
iface, handle, segment_count, patch_info);
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
{
FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_query *object;
HRESULT hr;
TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
hr = query_init(object, device, type);
if (FAILED(hr))
{
WARN("Failed to initialize query, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created query %p.\n", object);
if (query) *query = &object->IDirect3DQuery9_iface;
else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
UINT width, UINT height, float *rows, float *columns)
{
FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
iface, width, height, rows, columns);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
{
FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
"dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
iface, src_surface, dst_surface, src_descs, rect_count,
dst_descs, operation, offset_x, offset_y);
return E_NOTIMPL;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
const RGNDATA *dirty_region, DWORD flags)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_swapchain *swapchain;
unsigned int i;
HRESULT hr;
TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
dst_window_override, dirty_region, flags);
if (device->device_state != D3D9_DEVICE_STATE_OK)
return S_PRESENT_OCCLUDED;
if (dirty_region)
FIXME("Ignoring dirty_region %p.\n", dirty_region);
wined3d_mutex_lock();
for (i = 0; i < device->implicit_swapchain_count; ++i)
{
swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[i]);
if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
src_rect, dst_rect, dst_window_override, swapchain->swap_interval, flags)))
{
wined3d_mutex_unlock();
return hr;
}
}
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
{
FIXME("iface %p, priority %p stub!\n", iface, priority);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
{
FIXME("iface %p, priority %d stub!\n", iface, priority);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
{
FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
IDirect3DResource9 **resources, UINT32 resource_count)
{
FIXME("iface %p, resources %p, resource_count %u stub!\n",
iface, resources, resource_count);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, max_latency %u.\n", iface, max_latency);
if (max_latency > 30)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
wined3d_device_set_max_frame_latency(device->wined3d_device, max_latency);
wined3d_mutex_unlock();
return S_OK;
}
static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, max_latency %p.\n", iface, max_latency);
wined3d_mutex_lock();
*max_latency = wined3d_device_get_max_frame_latency(device->wined3d_device);
wined3d_mutex_unlock();
return S_OK;
}
static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_swapchain_desc swapchain_desc;
TRACE("iface %p, dst_window %p.\n", iface, dst_window);
wined3d_mutex_lock();
wined3d_swapchain_get_desc(device->implicit_swapchains[0], &swapchain_desc);
wined3d_mutex_unlock();
if (swapchain_desc.windowed)
return D3D_OK;
/* FIXME: This is actually supposed to check if any other device is in
* fullscreen mode. */
if (dst_window != swapchain_desc.device_window)
return device->device_state == D3D9_DEVICE_STATE_OK ? S_PRESENT_OCCLUDED : D3D_OK;
return device->device_state == D3D9_DEVICE_STATE_OK ? D3D_OK : S_PRESENT_OCCLUDED;
}
static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
{
FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
"lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
iface, width, height, format, multisample_type, multisample_quality,
lockable, surface, shared_handle, usage);
*surface = NULL;
if (shared_handle)
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
HANDLE *shared_handle, DWORD usage)
{
FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
iface, width, height, format, pool, surface, shared_handle, usage);
return E_NOTIMPL;
}
static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
DWORD flags = 0;
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
"discard %#x, surface %p, shared_handle %p, usage %#x.\n",
iface, width, height, format, multisample_type, multisample_quality,
discard, surface, shared_handle, usage);
if (usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET))
{
WARN("Invalid usage %#x.\n", usage);
return D3DERR_INVALIDCALL;
}
if (shared_handle)
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
if (discard)
flags |= WINED3D_TEXTURE_CREATE_DISCARD;
*surface = NULL;
return d3d9_device_create_surface(device, flags, wined3dformat_from_d3dformat(format),
multisample_type, multisample_quality, usage & WINED3DUSAGE_MASK, WINED3D_BIND_DEPTH_STENCIL,
WINED3D_RESOURCE_ACCESS_GPU, width, height, NULL, surface);
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
if (!present_parameters->Windowed == !mode)
{
WARN("Mode can be passed if and only if Windowed is FALSE.\n");
return D3DERR_INVALIDCALL;
}
if (mode && (mode->Width != present_parameters->BackBufferWidth
|| mode->Height != present_parameters->BackBufferHeight))
{
WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
mode->Width, mode->Height,
present_parameters->BackBufferWidth, present_parameters->BackBufferHeight);
return D3DERR_INVALIDCALL;
}
return d3d9_device_reset(device, present_parameters, mode);
}
static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_display_mode wined3d_mode;
HRESULT hr;
TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
iface, swapchain_idx, mode, rotation);
if (mode->Size != sizeof(*mode))
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
(enum wined3d_display_rotation *)rotation);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = wined3d_mode.width;
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
}
return hr;
}
static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
{
/* IUnknown */
d3d9_device_QueryInterface,
d3d9_device_AddRef,
d3d9_device_Release,
/* IDirect3DDevice9 */
d3d9_device_TestCooperativeLevel,
d3d9_device_GetAvailableTextureMem,
d3d9_device_EvictManagedResources,
d3d9_device_GetDirect3D,
d3d9_device_GetDeviceCaps,
d3d9_device_GetDisplayMode,
d3d9_device_GetCreationParameters,
d3d9_device_SetCursorProperties,
d3d9_device_SetCursorPosition,
d3d9_device_ShowCursor,
d3d9_device_CreateAdditionalSwapChain,
d3d9_device_GetSwapChain,
d3d9_device_GetNumberOfSwapChains,
d3d9_device_Reset,
d3d9_device_Present,
d3d9_device_GetBackBuffer,
d3d9_device_GetRasterStatus,
d3d9_device_SetDialogBoxMode,
d3d9_device_SetGammaRamp,
d3d9_device_GetGammaRamp,
d3d9_device_CreateTexture,
d3d9_device_CreateVolumeTexture,
d3d9_device_CreateCubeTexture,
d3d9_device_CreateVertexBuffer,
d3d9_device_CreateIndexBuffer,
d3d9_device_CreateRenderTarget,
d3d9_device_CreateDepthStencilSurface,
d3d9_device_UpdateSurface,
d3d9_device_UpdateTexture,
d3d9_device_GetRenderTargetData,
d3d9_device_GetFrontBufferData,
d3d9_device_StretchRect,
d3d9_device_ColorFill,
d3d9_device_CreateOffscreenPlainSurface,
d3d9_device_SetRenderTarget,
d3d9_device_GetRenderTarget,
d3d9_device_SetDepthStencilSurface,
d3d9_device_GetDepthStencilSurface,
d3d9_device_BeginScene,
d3d9_device_EndScene,
d3d9_device_Clear,
d3d9_device_SetTransform,
d3d9_device_GetTransform,
d3d9_device_MultiplyTransform,
d3d9_device_SetViewport,
d3d9_device_GetViewport,
d3d9_device_SetMaterial,
d3d9_device_GetMaterial,
d3d9_device_SetLight,
d3d9_device_GetLight,
d3d9_device_LightEnable,
d3d9_device_GetLightEnable,
d3d9_device_SetClipPlane,
d3d9_device_GetClipPlane,
d3d9_device_SetRenderState,
d3d9_device_GetRenderState,
d3d9_device_CreateStateBlock,
d3d9_device_BeginStateBlock,
d3d9_device_EndStateBlock,
d3d9_device_SetClipStatus,
d3d9_device_GetClipStatus,
d3d9_device_GetTexture,
d3d9_device_SetTexture,
d3d9_device_GetTextureStageState,
d3d9_device_SetTextureStageState,
d3d9_device_GetSamplerState,
d3d9_device_SetSamplerState,
d3d9_device_ValidateDevice,
d3d9_device_SetPaletteEntries,
d3d9_device_GetPaletteEntries,
d3d9_device_SetCurrentTexturePalette,
d3d9_device_GetCurrentTexturePalette,
d3d9_device_SetScissorRect,
d3d9_device_GetScissorRect,
d3d9_device_SetSoftwareVertexProcessing,
d3d9_device_GetSoftwareVertexProcessing,
d3d9_device_SetNPatchMode,
d3d9_device_GetNPatchMode,
d3d9_device_DrawPrimitive,
d3d9_device_DrawIndexedPrimitive,
d3d9_device_DrawPrimitiveUP,
d3d9_device_DrawIndexedPrimitiveUP,
d3d9_device_ProcessVertices,
d3d9_device_CreateVertexDeclaration,
d3d9_device_SetVertexDeclaration,
d3d9_device_GetVertexDeclaration,
d3d9_device_SetFVF,
d3d9_device_GetFVF,
d3d9_device_CreateVertexShader,
d3d9_device_SetVertexShader,
d3d9_device_GetVertexShader,
d3d9_device_SetVertexShaderConstantF,
d3d9_device_GetVertexShaderConstantF,
d3d9_device_SetVertexShaderConstantI,
d3d9_device_GetVertexShaderConstantI,
d3d9_device_SetVertexShaderConstantB,
d3d9_device_GetVertexShaderConstantB,
d3d9_device_SetStreamSource,
d3d9_device_GetStreamSource,
d3d9_device_SetStreamSourceFreq,
d3d9_device_GetStreamSourceFreq,
d3d9_device_SetIndices,
d3d9_device_GetIndices,
d3d9_device_CreatePixelShader,
d3d9_device_SetPixelShader,
d3d9_device_GetPixelShader,
d3d9_device_SetPixelShaderConstantF,
d3d9_device_GetPixelShaderConstantF,
d3d9_device_SetPixelShaderConstantI,
d3d9_device_GetPixelShaderConstantI,
d3d9_device_SetPixelShaderConstantB,
d3d9_device_GetPixelShaderConstantB,
d3d9_device_DrawRectPatch,
d3d9_device_DrawTriPatch,
d3d9_device_DeletePatch,
d3d9_device_CreateQuery,
/* IDirect3DDevice9Ex */
d3d9_device_SetConvolutionMonoKernel,
d3d9_device_ComposeRects,
d3d9_device_PresentEx,
d3d9_device_GetGPUThreadPriority,
d3d9_device_SetGPUThreadPriority,
d3d9_device_WaitForVBlank,
d3d9_device_CheckResourceResidency,
d3d9_device_SetMaximumFrameLatency,
d3d9_device_GetMaximumFrameLatency,
d3d9_device_CheckDeviceState,
d3d9_device_CreateRenderTargetEx,
d3d9_device_CreateOffscreenPlainSurfaceEx,
d3d9_device_CreateDepthStencilSurfaceEx,
d3d9_device_ResetEx,
d3d9_device_GetDisplayModeEx,
};
static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
{
return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
}
static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
struct wined3d_device *device)
{
TRACE("device_parent %p, device %p.\n", device_parent, device);
}
static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
{
TRACE("device_parent %p.\n", device_parent);
}
static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
{
struct d3d9_device *device = device_from_device_parent(device_parent);
TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
if (!device->d3d_parent)
return;
if (!activate)
InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_LOST, D3D9_DEVICE_STATE_OK);
else if (device->d3d_parent->extended)
InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_OK, D3D9_DEVICE_STATE_LOST);
else
InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_NOT_RESET, D3D9_DEVICE_STATE_LOST);
}
static HRESULT CDECL device_parent_texture_sub_resource_created(struct wined3d_device_parent *device_parent,
enum wined3d_resource_type type, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
void **parent, const struct wined3d_parent_ops **parent_ops)
{
TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
device_parent, type, wined3d_texture, sub_resource_idx, parent, parent_ops);
if (type == WINED3D_RTYPE_TEXTURE_2D)
{
struct d3d9_surface *d3d_surface;
if (!(d3d_surface = heap_alloc_zero(sizeof(*d3d_surface))))
return E_OUTOFMEMORY;
surface_init(d3d_surface, wined3d_texture, sub_resource_idx, parent_ops);
*parent = d3d_surface;
TRACE("Created surface %p.\n", d3d_surface);
}
else if (type == WINED3D_RTYPE_TEXTURE_3D)
{
struct d3d9_volume *d3d_volume;
if (!(d3d_volume = heap_alloc_zero(sizeof(*d3d_volume))))
return E_OUTOFMEMORY;
volume_init(d3d_volume, wined3d_texture, sub_resource_idx, parent_ops);
*parent = d3d_volume;
TRACE("Created volume %p.\n", d3d_volume);
}
else
{
ERR("Unhandled resource type %#x.\n", type);
return E_FAIL;
}
return D3D_OK;
}
static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
struct wined3d_texture **texture)
{
struct d3d9_device *device = device_from_device_parent(device_parent);
struct d3d9_surface *d3d_surface;
HRESULT hr;
TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
device_parent, container_parent, desc, texture_flags, texture);
if (container_parent == device_parent)
container_parent = &device->IDirect3DDevice9Ex_iface;
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1,
texture_flags, NULL, container_parent, &d3d9_null_wined3d_parent_ops, texture)))
{
WARN("Failed to create texture, hr %#x.\n", hr);
return hr;
}
d3d_surface = wined3d_texture_get_sub_resource_parent(*texture, 0);
d3d_surface->parent_device = &device->IDirect3DDevice9Ex_iface;
return hr;
}
static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
{
device_parent_wined3d_device_created,
device_parent_mode_changed,
device_parent_activate,
device_parent_texture_sub_resource_created,
device_parent_create_swapchain_texture,
};
static void setup_fpu(void)
{
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
WORD cw;
__asm__ volatile ("fnstcw %0" : "=m" (cw));
cw = (cw & ~0xf3f) | 0x3f;
__asm__ volatile ("fldcw %0" : : "m" (cw));
#elif defined(__i386__) && defined(_MSC_VER)
WORD cw;
__asm fnstcw cw;
cw = (cw & ~0xf3f) | 0x3f;
__asm fldcw cw;
#else
FIXME("FPU setup not implemented for this platform.\n");
#endif
}
HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
{
struct wined3d_swapchain_desc *swapchain_desc;
struct d3d9_swapchain *d3d_swapchain;
struct wined3d_caps caps;
unsigned i, count = 1;
HRESULT hr;
static const enum wined3d_feature_level feature_levels[] =
{
WINED3D_FEATURE_LEVEL_9_SM3,
WINED3D_FEATURE_LEVEL_9_SM2,
WINED3D_FEATURE_LEVEL_9_1,
WINED3D_FEATURE_LEVEL_8,
WINED3D_FEATURE_LEVEL_7,
WINED3D_FEATURE_LEVEL_6,
WINED3D_FEATURE_LEVEL_5,
};
if (mode)
FIXME("Ignoring display mode.\n");
device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
device->refcount = 1;
if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
wined3d_mutex_lock();
if (FAILED(hr = wined3d_device_create(wined3d, adapter, device_type,
focus_window, flags, 4, feature_levels, ARRAY_SIZE(feature_levels),
&device->device_parent, &device->wined3d_device)))
{
WARN("Failed to create wined3d device, hr %#x.\n", hr);
wined3d_mutex_unlock();
return hr;
}
wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
device->max_user_clip_planes = caps.MaxUserClipPlanes;
if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
count = caps.NumberOfAdaptersInGroup;
if (flags & D3DCREATE_MULTITHREADED)
wined3d_device_set_multithreaded(device->wined3d_device);
if (!parameters->Windowed)
{
if (!focus_window)
focus_window = parameters->hDeviceWindow;
if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
for (i = 0; i < count; ++i)
{
HWND device_window = parameters[i].hDeviceWindow;
if (!device_window) device_window = focus_window;
wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
parameters[i].BackBufferWidth,
parameters[i].BackBufferHeight);
}
}
if (!(swapchain_desc = heap_alloc(sizeof(*swapchain_desc) * count)))
{
ERR("Failed to allocate wined3d parameters.\n");
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
for (i = 0; i < count; ++i)
{
if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i],
parent->extended))
{
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
heap_free(swapchain_desc);
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
swapchain_desc[i].flags |= WINED3D_SWAPCHAIN_IMPLICIT;
}
if (FAILED(hr = d3d9_swapchain_create(device, swapchain_desc,
wined3dswapinterval_from_d3d(parameters->PresentationInterval), &d3d_swapchain)))
{
WARN("Failed to create swapchain, hr %#x.\n", hr);
wined3d_device_release_focus_window(device->wined3d_device);
heap_free(swapchain_desc);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
wined3d_swapchain_incref(d3d_swapchain->wined3d_swapchain);
IDirect3DSwapChain9Ex_Release(&d3d_swapchain->IDirect3DSwapChain9Ex_iface);
wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil);
if (FAILED(hr = d3d9_device_get_swapchains(device)))
{
wined3d_swapchain_decref(d3d_swapchain->wined3d_swapchain);
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
for (i = 0; i < count; ++i)
{
present_parameters_from_wined3d_swapchain_desc(&parameters[i],
&swapchain_desc[i], parameters[i].PresentationInterval);
}
wined3d_mutex_unlock();
heap_free(swapchain_desc);
/* Initialize the converted declaration array. This creates a valid pointer
* and when adding decls HeapReAlloc() can be used without further checking. */
if (!(device->fvf_decls = heap_alloc(0)))
{
ERR("Failed to allocate FVF vertex declaration map memory.\n");
wined3d_mutex_lock();
heap_free(device->implicit_swapchains);
wined3d_swapchain_decref(d3d_swapchain->wined3d_swapchain);
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
/* We could also simply ignore the initial rendertarget since it's known
* not to be a texture (we currently use these only for automatic mipmap
* generation). */
wined3d_mutex_lock();
device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(
wined3d_device_get_rendertarget_view(device->wined3d_device, 0));
wined3d_mutex_unlock();
IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
device->d3d_parent = parent;
return D3D_OK;
}