158 lines
4.4 KiB
C
158 lines
4.4 KiB
C
/*
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* Direct3D 9
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*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "initguid.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static int D3DPERF_event_level = 0;
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void WINAPI DebugSetMute(void) {
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/* nothing to do */
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}
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IDirect3D9* WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT SDKVersion) {
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IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl));
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object->IDirect3D9Ex_iface.lpVtbl = &Direct3D9_Vtbl;
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object->ref = 1;
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wined3d_mutex_lock();
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object->WineD3D = wined3d_create(9, object);
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wined3d_mutex_unlock();
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TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
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if (!object->WineD3D)
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{
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HeapFree( GetProcessHeap(), 0, object );
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object = NULL;
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}
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return (IDirect3D9*) object;
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}
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HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex **direct3d9ex) {
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IDirect3D9 *ret;
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IDirect3D9Impl* object;
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TRACE("Calling Direct3DCreate9\n");
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ret = Direct3DCreate9(SDKVersion);
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if(!ret) {
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*direct3d9ex = NULL;
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return D3DERR_NOTAVAILABLE;
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}
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object = (IDirect3D9Impl *) ret;
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object->extended = TRUE; /* Enables QI for extended interfaces */
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*direct3d9ex = &object->IDirect3D9Ex_iface;
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return D3D_OK;
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}
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/*******************************************************************
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* Direct3DShaderValidatorCreate9 (D3D9.@)
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*
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* No documentation available for this function.
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* SDK only says it is internal and shouldn't be used.
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*/
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void* WINAPI Direct3DShaderValidatorCreate9(void)
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{
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static int once;
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if (!once++) FIXME("stub\n");
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return NULL;
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}
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/*******************************************************************
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* DllMain
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*/
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BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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{
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/* At process attach */
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TRACE("fdwReason=%d\n", fdwReason);
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if (fdwReason == DLL_PROCESS_ATTACH)
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DisableThreadLibraryCalls(hInstDLL);
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return TRUE;
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}
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/***********************************************************************
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* D3DPERF_BeginEvent (D3D9.@)
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*/
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int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
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TRACE("(color %#x, name %s) : stub\n", color, debugstr_w(name));
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return D3DPERF_event_level++;
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}
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/***********************************************************************
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* D3DPERF_EndEvent (D3D9.@)
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*/
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int WINAPI D3DPERF_EndEvent(void) {
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TRACE("(void) : stub\n");
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return --D3DPERF_event_level;
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}
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/***********************************************************************
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* D3DPERF_GetStatus (D3D9.@)
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*/
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DWORD WINAPI D3DPERF_GetStatus(void) {
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FIXME("(void) : stub\n");
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return 0;
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}
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/***********************************************************************
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* D3DPERF_SetOptions (D3D9.@)
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*
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*/
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void WINAPI D3DPERF_SetOptions(DWORD options)
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{
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FIXME("(%#x) : stub\n", options);
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}
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/***********************************************************************
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* D3DPERF_QueryRepeatFrame (D3D9.@)
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*/
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BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
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FIXME("(void) : stub\n");
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return FALSE;
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}
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/***********************************************************************
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* D3DPERF_SetMarker (D3D9.@)
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*/
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void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
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FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
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}
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/***********************************************************************
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* D3DPERF_SetRegion (D3D9.@)
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*/
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void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
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FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
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}
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