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Makefile.in
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…
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arb_program_shader.c
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wined3d: rsq and rcp use the .w component if no swizzle is given.
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2007-07-03 12:29:34 +02:00 |
baseshader.c
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…
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basetexture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
clipper.c
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…
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context.c
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wined3d: Store the last active thread.
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2007-07-10 13:31:19 +02:00 |
cubetexture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
device.c
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wined3d: Add CTXUSAGE_CLEAR context usage.
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2007-07-10 13:30:51 +02:00 |
directx.c
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wined3d: Advertise VTF support.
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2007-07-09 12:16:16 +02:00 |
drawprim.c
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wined3d: Print the fixed and unfixed vertex warning only when needed.
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2007-07-10 13:30:42 +02:00 |
glsl_shader.c
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wined3d: Implement dsx & dsy shader instructions.
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2007-07-03 12:32:52 +02:00 |
indexbuffer.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
palette.c
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…
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pixelshader.c
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wined3d: Implement dsx & dsy shader instructions.
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2007-07-03 12:32:52 +02:00 |
query.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
resource.c
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…
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state.c
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wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used.
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2007-07-02 13:36:15 +02:00 |
stateblock.c
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wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
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2007-06-26 11:57:17 +02:00 |
surface.c
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wined3d: Initialize surfaces at creation.
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2007-07-10 13:30:31 +02:00 |
surface_gdi.c
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wined3d: Add support for loading gamma corrected textures.
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2007-06-07 13:01:49 +02:00 |
swapchain.c
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wined3d: Create multiple contexts for onscreen render targets.
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2007-07-03 12:32:33 +02:00 |
texture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
utils.c
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wined3d: Implement high order patches.
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2007-07-06 19:32:47 +02:00 |
vertexbuffer.c
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wined3d: Fixed pointer casting and additions.
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2007-06-20 13:10:35 +02:00 |
vertexdeclaration.c
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…
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vertexshader.c
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wined3d: rsq and rcp use the .w component if no swizzle is given.
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2007-07-03 12:29:34 +02:00 |
volume.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
volumetexture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
wined3d.spec
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…
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wined3d_main.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
wined3d_private.h
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wined3d: Add CTXUSAGE_CLEAR context usage.
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2007-07-10 13:30:51 +02:00 |
wined3d_private_types.h
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…
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