Sweden-Number/dlls/wined3d
Matteo Bruni 9defaa53a1 wined3d: Use the core version of the asynchronous queries functions. 2015-02-02 22:39:05 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
ati_fragment_shader.c
buffer.c wined3d: Use the core version of the gl*Buffer* functions. 2015-01-15 11:44:20 +01:00
context.c wined3d: Use the core version of the asynchronous queries functions. 2015-02-02 22:39:05 +09:00
cs.c wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00
device.c wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc. 2015-01-28 11:06:48 +01:00
directx.c wined3d: Use the core version of the asynchronous queries functions. 2015-02-02 22:39:05 +09:00
drawprim.c wined3d: Use the core version of GL vertex attribute functions where possible. 2015-01-23 12:02:33 +01:00
gl_compat.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
glsl_shader.c wined3d: Use the core version of the shader object functions. 2015-01-23 12:02:37 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Use the core version of the asynchronous queries functions. 2015-02-02 22:39:05 +09:00
resource.c
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader.c wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend. 2015-01-19 14:31:38 +01:00
shader_sm1.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm4.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
state.c wined3d: Use the core version of GL vertex attribute functions where possible. 2015-01-23 12:02:33 +01:00
stateblock.c wined3d: Unbind shader resource views in state_unbind_resources(). 2014-12-01 11:00:22 +01:00
surface.c wined3d: Use the core gl*CompressedTex* functions. 2015-01-20 16:08:54 +01:00
swapchain.c wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
texture.c wined3d: Use the core gl*CompressedTex* functions. 2015-01-20 16:08:54 +01:00
utils.c wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets. 2015-01-19 14:31:51 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
volume.c wined3d: Use the core version of the gl*Buffer* functions. 2015-01-15 11:44:20 +01:00
wined3d.spec wined3d: Fix spec file entry for wined3d_texture_create. 2015-01-23 17:28:40 +01:00
wined3d_gl.h wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
wined3d_main.c
wined3d_private.h wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00