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Makefile.in
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arb_program_shader.c
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wined3d: Prefer the core glActiveTexture function.
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2015-01-09 11:49:33 +01:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Use the core version of the gl*Buffer* functions.
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2015-01-15 11:44:20 +01:00 |
context.c
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wined3d: Use the core version of the asynchronous queries functions.
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2015-02-02 22:39:05 +09:00 |
cs.c
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wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.
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2015-01-19 14:31:32 +01:00 |
device.c
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wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc.
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2015-01-28 11:06:48 +01:00 |
directx.c
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wined3d: Use the core version of the asynchronous queries functions.
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2015-02-02 22:39:05 +09:00 |
drawprim.c
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wined3d: Use the core version of GL vertex attribute functions where possible.
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2015-01-23 12:02:33 +01:00 |
gl_compat.c
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wined3d: Prefer the core glActiveTexture function.
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2015-01-09 11:49:33 +01:00 |
glsl_shader.c
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wined3d: Use the core version of the shader object functions.
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2015-01-23 12:02:37 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Use the core version of the asynchronous queries functions.
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2015-02-02 22:39:05 +09:00 |
resource.c
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sampler.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
shader.c
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wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend.
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2015-01-19 14:31:38 +01:00 |
shader_sm1.c
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wined3d: Record the data type of shader resources.
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2014-12-03 11:14:25 +01:00 |
shader_sm4.c
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wined3d: Record the data type of shader resources.
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2014-12-03 11:14:25 +01:00 |
state.c
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wined3d: Use the core version of GL vertex attribute functions where possible.
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2015-01-23 12:02:33 +01:00 |
stateblock.c
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wined3d: Unbind shader resource views in state_unbind_resources().
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2014-12-01 11:00:22 +01:00 |
surface.c
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wined3d: Use the core gl*CompressedTex* functions.
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2015-01-20 16:08:54 +01:00 |
swapchain.c
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wined3d: Filter messages generated by focus handling.
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2014-12-08 14:18:43 +01:00 |
texture.c
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wined3d: Use the core gl*CompressedTex* functions.
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2015-01-20 16:08:54 +01:00 |
utils.c
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wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
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2015-01-19 14:31:51 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Keep a reference to the resource in shader resource views.
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2014-12-01 11:00:23 +01:00 |
volume.c
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wined3d: Use the core version of the gl*Buffer* functions.
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2015-01-15 11:44:20 +01:00 |
wined3d.spec
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wined3d: Fix spec file entry for wined3d_texture_create.
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2015-01-23 17:28:40 +01:00 |
wined3d_gl.h
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.
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2015-01-19 14:31:32 +01:00 |