249 lines
11 KiB
C
249 lines
11 KiB
C
/*
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* IDirect3DCubeTexture9 implementation
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*
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* Copyright 2002-2005 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IDirect3DCubeTexture9 IUnknown parts follow: */
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HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource9)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
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|| IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
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IDirect3DCubeTexture9Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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return ref;
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}
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ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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if (ref == 0) {
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IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
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HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
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}
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DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
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}
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DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
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}
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void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
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}
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D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
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}
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/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
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DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
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}
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DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
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}
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DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, FilterType);
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}
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D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
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}
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void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
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}
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/* IDirect3DCubeTexture9 Interface follow: */
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HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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WINED3DSURFACE_DESC wined3ddesc;
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UINT tmpInt = -1;
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/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
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wined3ddesc.Format = &pDesc->Format;
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wined3ddesc.Type = &pDesc->Type;
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wined3ddesc.Usage = &pDesc->Usage;
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wined3ddesc.Pool = &pDesc->Pool;
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wined3ddesc.Size = &tmpInt;
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wined3ddesc.MultiSampleType = &pDesc->MultiSampleType;
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wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
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wined3ddesc.Width = &pDesc->Width;
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wined3ddesc.Height = &pDesc->Height;
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return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hrc = D3D_OK;
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IWineD3DSurface *mySurface = NULL;
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hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface);
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if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
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IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
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IWineD3DCubeTexture_Release(mySurface);
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}
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return hrc;
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, FaceType, Level, pLockedRect, pRect, Flags);
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, FaceType, Level);
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}
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HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, FaceType, pDirtyRect);
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}
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IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
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{
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IDirect3DCubeTexture9Impl_QueryInterface,
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IDirect3DCubeTexture9Impl_AddRef,
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IDirect3DCubeTexture9Impl_Release,
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IDirect3DCubeTexture9Impl_GetDevice,
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IDirect3DCubeTexture9Impl_SetPrivateData,
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IDirect3DCubeTexture9Impl_GetPrivateData,
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IDirect3DCubeTexture9Impl_FreePrivateData,
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IDirect3DCubeTexture9Impl_SetPriority,
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IDirect3DCubeTexture9Impl_GetPriority,
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IDirect3DCubeTexture9Impl_PreLoad,
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IDirect3DCubeTexture9Impl_GetType,
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IDirect3DCubeTexture9Impl_SetLOD,
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IDirect3DCubeTexture9Impl_GetLOD,
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IDirect3DCubeTexture9Impl_GetLevelCount,
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IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
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IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
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IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
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IDirect3DCubeTexture9Impl_GetLevelDesc,
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IDirect3DCubeTexture9Impl_GetCubeMapSurface,
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IDirect3DCubeTexture9Impl_LockRect,
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IDirect3DCubeTexture9Impl_UnlockRect,
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IDirect3DCubeTexture9Impl_AddDirtyRect
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};
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/* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
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UINT EdgeLength, UINT Levels, DWORD Usage,
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D3DFORMAT Format, D3DPOOL Pool,
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IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
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IDirect3DCubeTexture9Impl *object;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr = D3D_OK;
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DCubeTexture9Impl));
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if (NULL == object) {
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FIXME("(%p) allocation of CubeTexture failed\n", This);
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*ppCubeTexture = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
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object->ref = 1;
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hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
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Format, Pool, &(object->wineD3DCubeTexture), pSharedHandle, (IUnknown *)object,
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D3D9CB_CreateSurface);
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if (hr != D3D_OK) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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*ppCubeTexture = NULL;
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} else {
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*ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
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}
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return hr;
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}
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