Sweden-Number/dlls/wined3d
Henri Verbeet 6c7cce55a7 wined3d: Get rid of the "opengl" field in struct wined3d_adapter. 2013-01-17 12:22:05 +01:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Shadow buffers in sysmem when software vertexprocessing is used. 2013-01-15 16:24:50 +01:00
context.c
device.c wined3d: Get rid of the "opengl" field in struct wined3d_adapter. 2013-01-17 12:22:05 +01:00
directx.c wined3d: Get rid of the "opengl" field in struct wined3d_adapter. 2013-01-17 12:22:05 +01:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Initialize the various backends in wined3d_adapter_init_nogl() as well. 2013-01-16 12:22:43 +01:00
stateblock.c
surface.c wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
swapchain.c wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Get rid of the "opengl" field in struct wined3d_adapter. 2013-01-17 12:22:05 +01:00