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Makefile.in
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arb_program_shader.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
ati_fragment_shader.c
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wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2011-01-31 12:25:05 +01:00 |
basetexture.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
buffer.c
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wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
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2011-03-10 12:52:58 +01:00 |
clipper.c
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wined3d: Get rid of the IWineD3DClipper typedefs.
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2011-02-04 15:25:31 +01:00 |
context.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
cubetexture.c
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wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
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2011-03-10 12:53:13 +01:00 |
device.c
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wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource().
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2011-03-10 12:53:04 +01:00 |
directx.c
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wined3d: Add support for EXT_texture_sRGB_decode.
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2011-03-03 17:47:13 +01:00 |
drawprim.c
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…
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gl_compat.c
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glsl_shader.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
nvidia_texture_shader.c
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wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2011-01-31 12:25:05 +01:00 |
palette.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
query.c
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wined3d: Get rid of the IWineD3DQuery typedefs.
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2011-02-04 15:25:32 +01:00 |
resource.c
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wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
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2011-03-10 12:53:13 +01:00 |
shader.c
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…
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shader_sm1.c
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shader_sm4.c
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…
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state.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
stateblock.c
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wined3d: Merge the various resource desc structures.
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2011-03-09 12:28:58 +01:00 |
surface.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
surface_base.c
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wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
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2011-03-10 12:52:58 +01:00 |
surface_gdi.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
swapchain.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
swapchain_base.c
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wined3d: Remove COM from IWineD3D.
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2011-02-02 12:22:42 +01:00 |
swapchain_gdi.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
texture.c
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wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
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2011-03-10 12:53:13 +01:00 |
utils.c
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wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
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2011-03-03 17:47:13 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
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2011-02-03 13:15:17 +01:00 |
view.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
volume.c
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wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
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2011-03-10 12:52:58 +01:00 |
volumetexture.c
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wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
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2011-03-10 12:53:13 +01:00 |
wined3d.spec
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wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
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2011-03-10 12:53:13 +01:00 |
wined3d_gl.h
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wined3d: Add support for EXT_texture_sRGB_decode.
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2011-03-03 17:47:13 +01:00 |
wined3d_main.c
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wined3d: Get rid of the IWineD3D typedefs.
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2011-02-02 12:22:53 +01:00 |
wined3d_private.h
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wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
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2011-03-10 12:53:13 +01:00 |