1260 lines
35 KiB
C
1260 lines
35 KiB
C
/*
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* GDI drawing functions.
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*
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* Copyright 1993, 1994 Alexandre Julliard
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* Copyright 1997 Bertho A. Stultiens
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* 1999 Huw D M Davies
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winerror.h"
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#include "gdi_private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(gdi);
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/***********************************************************************
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* null driver fallback implementations
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*/
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BOOL nulldrv_AngleArc( PHYSDEV dev, INT x, INT y, DWORD radius, FLOAT start, FLOAT sweep )
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{
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INT x1 = GDI_ROUND( x + cos( start * M_PI / 180 ) * radius );
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INT y1 = GDI_ROUND( y - sin( start * M_PI / 180 ) * radius );
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INT x2 = GDI_ROUND( x + cos( (start + sweep) * M_PI / 180) * radius );
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INT y2 = GDI_ROUND( y - sin( (start + sweep) * M_PI / 180) * radius );
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INT arcdir = SetArcDirection( dev->hdc, sweep >= 0 ? AD_COUNTERCLOCKWISE : AD_CLOCKWISE );
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BOOL ret = ArcTo( dev->hdc, x - radius, y - radius, x + radius, y + radius, x1, y1, x2, y2 );
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SetArcDirection( dev->hdc, arcdir );
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return ret;
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}
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BOOL nulldrv_ArcTo( PHYSDEV dev, INT left, INT top, INT right, INT bottom,
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INT xstart, INT ystart, INT xend, INT yend )
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{
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INT width = abs( right - left );
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INT height = abs( bottom - top );
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double xradius = width / 2.0;
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double yradius = height / 2.0;
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double xcenter = right > left ? left + xradius : right + xradius;
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double ycenter = bottom > top ? top + yradius : bottom + yradius;
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double angle;
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if (!height || !width) return FALSE;
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/* draw a line from the current position to the starting point of the arc, then draw the arc */
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angle = atan2( (ystart - ycenter) / height, (xstart - xcenter) / width );
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LineTo( dev->hdc, GDI_ROUND( xcenter + cos(angle) * xradius ),
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GDI_ROUND( ycenter + sin(angle) * yradius ));
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return Arc( dev->hdc, left, top, right, bottom, xstart, ystart, xend, yend );
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}
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BOOL nulldrv_FillRgn( PHYSDEV dev, HRGN rgn, HBRUSH brush )
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{
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BOOL ret = FALSE;
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HBRUSH prev;
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if ((prev = SelectObject( dev->hdc, brush )))
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{
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ret = PaintRgn( dev->hdc, rgn );
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SelectObject( dev->hdc, prev );
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}
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return ret;
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}
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BOOL nulldrv_FrameRgn( PHYSDEV dev, HRGN rgn, HBRUSH brush, INT width, INT height )
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{
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BOOL ret = FALSE;
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HRGN tmp = CreateRectRgn( 0, 0, 0, 0 );
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if (tmp)
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{
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if (REGION_FrameRgn( tmp, rgn, width, height )) ret = FillRgn( dev->hdc, tmp, brush );
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DeleteObject( tmp );
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}
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return ret;
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}
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BOOL nulldrv_InvertRgn( PHYSDEV dev, HRGN rgn )
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{
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HBRUSH prev_brush = SelectObject( dev->hdc, GetStockObject(BLACK_BRUSH) );
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INT prev_rop = SetROP2( dev->hdc, R2_NOT );
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BOOL ret = PaintRgn( dev->hdc, rgn );
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SelectObject( dev->hdc, prev_brush );
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SetROP2( dev->hdc, prev_rop );
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return ret;
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}
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BOOL nulldrv_PolyBezier( PHYSDEV dev, const POINT *points, DWORD count )
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{
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BOOL ret = FALSE;
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POINT *pts;
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INT n;
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if ((pts = GDI_Bezier( points, count, &n )))
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{
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ret = Polyline( dev->hdc, pts, n );
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HeapFree( GetProcessHeap(), 0, pts );
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}
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return ret;
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}
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BOOL nulldrv_PolyBezierTo( PHYSDEV dev, const POINT *points, DWORD count )
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{
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BOOL ret = FALSE;
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POINT *pts = HeapAlloc( GetProcessHeap(), 0, sizeof(POINT) * (count + 1) );
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if (pts)
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{
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GetCurrentPositionEx( dev->hdc, &pts[0] );
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memcpy( pts + 1, points, sizeof(POINT) * count );
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ret = PolyBezier( dev->hdc, pts, count + 1 );
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HeapFree( GetProcessHeap(), 0, pts );
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}
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return ret;
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}
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BOOL nulldrv_PolyDraw( PHYSDEV dev, const POINT *points, const BYTE *types, DWORD count )
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{
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POINT *line_pts = NULL, *bzr_pts = NULL, bzr[4];
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INT i, num_pts, num_bzr_pts, space, size;
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/* check for valid point types */
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for (i = 0; i < count; i++)
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{
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switch (types[i])
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{
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case PT_MOVETO:
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case PT_LINETO | PT_CLOSEFIGURE:
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case PT_LINETO:
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break;
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case PT_BEZIERTO:
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if((i + 2 < count) && (types[i + 1] == PT_BEZIERTO) &&
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((types[i + 2] & ~PT_CLOSEFIGURE) == PT_BEZIERTO))
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{
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i += 2;
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break;
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}
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default:
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return FALSE;
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}
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}
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space = count + 300;
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line_pts = HeapAlloc( GetProcessHeap(), 0, space * sizeof(POINT) );
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num_pts = 1;
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GetCurrentPositionEx( dev->hdc, &line_pts[0] );
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for (i = 0; i < count; i++)
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{
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switch (types[i])
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{
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case PT_MOVETO:
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if (num_pts >= 2) Polyline( dev->hdc, line_pts, num_pts );
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num_pts = 0;
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line_pts[num_pts++] = points[i];
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break;
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case PT_LINETO:
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case (PT_LINETO | PT_CLOSEFIGURE):
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line_pts[num_pts++] = points[i];
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break;
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case PT_BEZIERTO:
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bzr[0].x = line_pts[num_pts - 1].x;
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bzr[0].y = line_pts[num_pts - 1].y;
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memcpy( &bzr[1], &points[i], 3 * sizeof(POINT) );
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if ((bzr_pts = GDI_Bezier( bzr, 4, &num_bzr_pts )))
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{
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size = num_pts + (count - i) + num_bzr_pts;
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if (space < size)
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{
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space = size * 2;
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line_pts = HeapReAlloc( GetProcessHeap(), 0, line_pts, space * sizeof(POINT) );
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}
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memcpy( &line_pts[num_pts], &bzr_pts[1], (num_bzr_pts - 1) * sizeof(POINT) );
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num_pts += num_bzr_pts - 1;
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HeapFree( GetProcessHeap(), 0, bzr_pts );
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}
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i += 2;
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break;
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}
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if (types[i] & PT_CLOSEFIGURE) line_pts[num_pts++] = line_pts[0];
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}
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if (num_pts >= 2) Polyline( dev->hdc, line_pts, num_pts );
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MoveToEx( dev->hdc, line_pts[num_pts - 1].x, line_pts[num_pts - 1].y, NULL );
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HeapFree( GetProcessHeap(), 0, line_pts );
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return TRUE;
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}
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BOOL nulldrv_PolylineTo( PHYSDEV dev, const POINT *points, INT count )
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{
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BOOL ret = FALSE;
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POINT *pts;
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if (!count) return FALSE;
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if ((pts = HeapAlloc( GetProcessHeap(), 0, sizeof(POINT) * (count + 1) )))
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{
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GetCurrentPositionEx( dev->hdc, &pts[0] );
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memcpy( pts + 1, points, sizeof(POINT) * count );
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ret = Polyline( dev->hdc, pts, count + 1 );
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HeapFree( GetProcessHeap(), 0, pts );
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}
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return ret;
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}
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/***********************************************************************
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* LineTo (GDI32.@)
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*/
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BOOL WINAPI LineTo( HDC hdc, INT x, INT y )
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{
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DC * dc = get_dc_ptr( hdc );
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PHYSDEV physdev;
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BOOL ret;
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if(!dc) return FALSE;
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update_dc( dc );
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physdev = GET_DC_PHYSDEV( dc, pLineTo );
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ret = physdev->funcs->pLineTo( physdev, x, y );
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if(ret) {
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dc->CursPosX = x;
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dc->CursPosY = y;
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}
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release_dc_ptr( dc );
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return ret;
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}
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/***********************************************************************
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* MoveToEx (GDI32.@)
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*/
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BOOL WINAPI MoveToEx( HDC hdc, INT x, INT y, LPPOINT pt )
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{
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BOOL ret;
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PHYSDEV physdev;
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DC * dc = get_dc_ptr( hdc );
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if(!dc) return FALSE;
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if(pt) {
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pt->x = dc->CursPosX;
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pt->y = dc->CursPosY;
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}
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dc->CursPosX = x;
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dc->CursPosY = y;
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physdev = GET_DC_PHYSDEV( dc, pMoveTo );
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ret = physdev->funcs->pMoveTo( physdev, x, y );
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release_dc_ptr( dc );
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return ret;
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}
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/***********************************************************************
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* Arc (GDI32.@)
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*/
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BOOL WINAPI Arc( HDC hdc, INT left, INT top, INT right,
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INT bottom, INT xstart, INT ystart,
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INT xend, INT yend )
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{
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BOOL ret = FALSE;
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DC * dc = get_dc_ptr( hdc );
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if (dc)
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{
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PHYSDEV physdev = GET_DC_PHYSDEV( dc, pArc );
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update_dc( dc );
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ret = physdev->funcs->pArc( physdev, left, top, right, bottom, xstart, ystart, xend, yend );
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release_dc_ptr( dc );
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}
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return ret;
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}
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/***********************************************************************
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* ArcTo (GDI32.@)
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*/
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BOOL WINAPI ArcTo( HDC hdc,
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INT left, INT top,
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INT right, INT bottom,
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INT xstart, INT ystart,
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INT xend, INT yend )
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{
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double width = fabs(right-left),
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height = fabs(bottom-top),
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xradius = width/2,
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yradius = height/2,
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xcenter = right > left ? left+xradius : right+xradius,
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ycenter = bottom > top ? top+yradius : bottom+yradius,
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angle;
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PHYSDEV physdev;
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BOOL result;
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DC * dc = get_dc_ptr( hdc );
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if(!dc) return FALSE;
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update_dc( dc );
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physdev = GET_DC_PHYSDEV( dc, pArcTo );
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result = physdev->funcs->pArcTo( physdev, left, top, right, bottom, xstart, ystart, xend, yend );
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if (result) {
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angle = atan2(((yend-ycenter)/height),
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((xend-xcenter)/width));
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dc->CursPosX = GDI_ROUND(xcenter+(cos(angle)*xradius));
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dc->CursPosY = GDI_ROUND(ycenter+(sin(angle)*yradius));
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}
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release_dc_ptr( dc );
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return result;
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}
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/***********************************************************************
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* Pie (GDI32.@)
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*/
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BOOL WINAPI Pie( HDC hdc, INT left, INT top,
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INT right, INT bottom, INT xstart, INT ystart,
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INT xend, INT yend )
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{
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BOOL ret;
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PHYSDEV physdev;
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DC * dc = get_dc_ptr( hdc );
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if (!dc) return FALSE;
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update_dc( dc );
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physdev = GET_DC_PHYSDEV( dc, pPie );
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ret = physdev->funcs->pPie( physdev, left, top, right, bottom, xstart, ystart, xend, yend );
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release_dc_ptr( dc );
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return ret;
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}
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/***********************************************************************
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* Chord (GDI32.@)
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*/
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BOOL WINAPI Chord( HDC hdc, INT left, INT top,
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INT right, INT bottom, INT xstart, INT ystart,
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INT xend, INT yend )
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{
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BOOL ret;
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PHYSDEV physdev;
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DC * dc = get_dc_ptr( hdc );
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if (!dc) return FALSE;
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update_dc( dc );
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physdev = GET_DC_PHYSDEV( dc, pChord );
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ret = physdev->funcs->pChord( physdev, left, top, right, bottom, xstart, ystart, xend, yend );
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release_dc_ptr( dc );
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return ret;
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}
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/***********************************************************************
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* Ellipse (GDI32.@)
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*/
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BOOL WINAPI Ellipse( HDC hdc, INT left, INT top,
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INT right, INT bottom )
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{
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BOOL ret;
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PHYSDEV physdev;
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DC * dc = get_dc_ptr( hdc );
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if (!dc) return FALSE;
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update_dc( dc );
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physdev = GET_DC_PHYSDEV( dc, pEllipse );
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ret = physdev->funcs->pEllipse( physdev, left, top, right, bottom );
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release_dc_ptr( dc );
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return ret;
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}
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/***********************************************************************
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* Rectangle (GDI32.@)
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*/
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BOOL WINAPI Rectangle( HDC hdc, INT left, INT top,
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INT right, INT bottom )
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{
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BOOL ret = FALSE;
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DC * dc = get_dc_ptr( hdc );
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if (dc)
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{
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PHYSDEV physdev = GET_DC_PHYSDEV( dc, pRectangle );
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update_dc( dc );
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ret = physdev->funcs->pRectangle( physdev, left, top, right, bottom );
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release_dc_ptr( dc );
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}
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return ret;
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}
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/***********************************************************************
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* RoundRect (GDI32.@)
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*/
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BOOL WINAPI RoundRect( HDC hdc, INT left, INT top, INT right,
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INT bottom, INT ell_width, INT ell_height )
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{
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BOOL ret = FALSE;
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DC *dc = get_dc_ptr( hdc );
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if (dc)
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{
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PHYSDEV physdev = GET_DC_PHYSDEV( dc, pRoundRect );
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update_dc( dc );
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ret = physdev->funcs->pRoundRect( physdev, left, top, right, bottom, ell_width, ell_height );
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release_dc_ptr( dc );
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}
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return ret;
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}
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/***********************************************************************
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* SetPixel (GDI32.@)
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*/
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COLORREF WINAPI SetPixel( HDC hdc, INT x, INT y, COLORREF color )
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{
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COLORREF ret = 0;
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DC * dc = get_dc_ptr( hdc );
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if (dc)
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{
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PHYSDEV physdev = GET_DC_PHYSDEV( dc, pSetPixel );
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update_dc( dc );
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ret = physdev->funcs->pSetPixel( physdev, x, y, color );
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release_dc_ptr( dc );
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}
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return ret;
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}
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/***********************************************************************
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* SetPixelV (GDI32.@)
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*/
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BOOL WINAPI SetPixelV( HDC hdc, INT x, INT y, COLORREF color )
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{
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BOOL ret = FALSE;
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DC * dc = get_dc_ptr( hdc );
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if (dc)
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{
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PHYSDEV physdev = GET_DC_PHYSDEV( dc, pSetPixel );
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update_dc( dc );
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physdev->funcs->pSetPixel( physdev, x, y, color );
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ret = TRUE;
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release_dc_ptr( dc );
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}
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return ret;
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}
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/***********************************************************************
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* GetPixel (GDI32.@)
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*/
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COLORREF WINAPI GetPixel( HDC hdc, INT x, INT y )
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{
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COLORREF ret = CLR_INVALID;
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DC * dc = get_dc_ptr( hdc );
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if (dc)
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{
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update_dc( dc );
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/* FIXME: should this be in the graphics driver? */
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if (PtVisible( hdc, x, y ))
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{
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PHYSDEV physdev = GET_DC_PHYSDEV( dc, pGetPixel );
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ret = physdev->funcs->pGetPixel( physdev, x, y );
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}
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release_dc_ptr( dc );
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}
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return ret;
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}
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/******************************************************************************
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* ChoosePixelFormat [GDI32.@]
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* Matches a pixel format to given format
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*
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* PARAMS
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* hdc [I] Device context to search for best pixel match
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* ppfd [I] Pixel format for which a match is sought
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*
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* RETURNS
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* Success: Pixel format index closest to given format
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* Failure: 0
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*/
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INT WINAPI ChoosePixelFormat( HDC hdc, const PIXELFORMATDESCRIPTOR* ppfd )
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{
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INT ret = 0;
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DC * dc = get_dc_ptr( hdc );
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TRACE("(%p,%p)\n",hdc,ppfd);
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if (dc)
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{
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PHYSDEV physdev = GET_DC_PHYSDEV( dc, pChoosePixelFormat );
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ret = physdev->funcs->pChoosePixelFormat( physdev, ppfd );
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release_dc_ptr( dc );
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}
|
|
return ret;
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
* SetPixelFormat [GDI32.@]
|
|
* Sets pixel format of device context
|
|
*
|
|
* PARAMS
|
|
* hdc [I] Device context to search for best pixel match
|
|
* iPixelFormat [I] Pixel format index
|
|
* ppfd [I] Pixel format for which a match is sought
|
|
*
|
|
* RETURNS
|
|
* Success: TRUE
|
|
* Failure: FALSE
|
|
*/
|
|
BOOL WINAPI SetPixelFormat( HDC hdc, INT iPixelFormat,
|
|
const PIXELFORMATDESCRIPTOR *ppfd)
|
|
{
|
|
INT bRet = FALSE;
|
|
DC * dc = get_dc_ptr( hdc );
|
|
|
|
TRACE("(%p,%d,%p)\n",hdc,iPixelFormat,ppfd);
|
|
|
|
if (dc)
|
|
{
|
|
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pSetPixelFormat );
|
|
update_dc( dc );
|
|
bRet = physdev->funcs->pSetPixelFormat( physdev, iPixelFormat, ppfd );
|
|
release_dc_ptr( dc );
|
|
}
|
|
return bRet;
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
* GetPixelFormat [GDI32.@]
|
|
* Gets index of pixel format of DC
|
|
*
|
|
* PARAMETERS
|
|
* hdc [I] Device context whose pixel format index is sought
|
|
*
|
|
* RETURNS
|
|
* Success: Currently selected pixel format
|
|
* Failure: 0
|
|
*/
|
|
INT WINAPI GetPixelFormat( HDC hdc )
|
|
{
|
|
INT ret = 0;
|
|
DC * dc = get_dc_ptr( hdc );
|
|
|
|
TRACE("(%p)\n",hdc);
|
|
|
|
if (dc)
|
|
{
|
|
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pGetPixelFormat );
|
|
update_dc( dc );
|
|
ret = physdev->funcs->pGetPixelFormat( physdev );
|
|
release_dc_ptr( dc );
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
* DescribePixelFormat [GDI32.@]
|
|
* Gets info about pixel format from DC
|
|
*
|
|
* PARAMS
|
|
* hdc [I] Device context
|
|
* iPixelFormat [I] Pixel format selector
|
|
* nBytes [I] Size of buffer
|
|
* ppfd [O] Pointer to structure to receive pixel format data
|
|
*
|
|
* RETURNS
|
|
* Success: Maximum pixel format index of the device context
|
|
* Failure: 0
|
|
*/
|
|
INT WINAPI DescribePixelFormat( HDC hdc, INT iPixelFormat, UINT nBytes,
|
|
LPPIXELFORMATDESCRIPTOR ppfd )
|
|
{
|
|
INT ret = 0;
|
|
DC * dc = get_dc_ptr( hdc );
|
|
|
|
TRACE("(%p,%d,%d,%p): stub\n",hdc,iPixelFormat,nBytes,ppfd);
|
|
|
|
if (dc)
|
|
{
|
|
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pDescribePixelFormat );
|
|
update_dc( dc );
|
|
ret = physdev->funcs->pDescribePixelFormat( physdev, iPixelFormat, nBytes, ppfd );
|
|
release_dc_ptr( dc );
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
* SwapBuffers [GDI32.@]
|
|
* Exchanges front and back buffers of window
|
|
*
|
|
* PARAMS
|
|
* hdc [I] Device context whose buffers get swapped
|
|
*
|
|
* RETURNS
|
|
* Success: TRUE
|
|
* Failure: FALSE
|
|
*/
|
|
BOOL WINAPI SwapBuffers( HDC hdc )
|
|
{
|
|
INT bRet = FALSE;
|
|
DC * dc = get_dc_ptr( hdc );
|
|
|
|
TRACE("(%p)\n",hdc);
|
|
|
|
if (dc)
|
|
{
|
|
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pSwapBuffers );
|
|
update_dc( dc );
|
|
bRet = physdev->funcs->pSwapBuffers( physdev );
|
|
release_dc_ptr( dc );
|
|
}
|
|
return bRet;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* PaintRgn (GDI32.@)
|
|
*/
|
|
BOOL WINAPI PaintRgn( HDC hdc, HRGN hrgn )
|
|
{
|
|
BOOL ret = FALSE;
|
|
DC * dc = get_dc_ptr( hdc );
|
|
|
|
if (dc)
|
|
{
|
|
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pPaintRgn );
|
|
update_dc( dc );
|
|
ret = physdev->funcs->pPaintRgn( physdev, hrgn );
|
|
release_dc_ptr( dc );
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* FillRgn (GDI32.@)
|
|
*/
|
|
BOOL WINAPI FillRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush )
|
|
{
|
|
BOOL retval = FALSE;
|
|
DC * dc = get_dc_ptr( hdc );
|
|
|
|
if (dc)
|
|
{
|
|
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pFillRgn );
|
|
update_dc( dc );
|
|
retval = physdev->funcs->pFillRgn( physdev, hrgn, hbrush );
|
|
release_dc_ptr( dc );
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* FrameRgn (GDI32.@)
|
|
*/
|
|
BOOL WINAPI FrameRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush,
|
|
INT nWidth, INT nHeight )
|
|
{
|
|
BOOL ret = FALSE;
|
|
DC *dc = get_dc_ptr( hdc );
|
|
|
|
if (dc)
|
|
{
|
|
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pFrameRgn );
|
|
update_dc( dc );
|
|
ret = physdev->funcs->pFrameRgn( physdev, hrgn, hbrush, nWidth, nHeight );
|
|
release_dc_ptr( dc );
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* InvertRgn (GDI32.@)
|
|
*/
|
|
BOOL WINAPI InvertRgn( HDC hdc, HRGN hrgn )
|
|
{
|
|
BOOL ret = FALSE;
|
|
DC *dc = get_dc_ptr( hdc );
|
|
|
|
if (dc)
|
|
{
|
|
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pInvertRgn );
|
|
update_dc( dc );
|
|
ret = physdev->funcs->pInvertRgn( physdev, hrgn );
|
|
release_dc_ptr( dc );
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
/**********************************************************************
|
|
* Polyline (GDI32.@)
|
|
*/
|
|
BOOL WINAPI Polyline( HDC hdc, const POINT* pt, INT count )
|
|
{
|
|
BOOL ret = FALSE;
|
|
DC * dc = get_dc_ptr( hdc );
|
|
|
|
if (dc)
|
|
{
|
|
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pPolyline );
|
|
update_dc( dc );
|
|
ret = physdev->funcs->pPolyline( physdev, pt, count );
|
|
release_dc_ptr( dc );
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**********************************************************************
|
|
* PolylineTo (GDI32.@)
|
|
*/
|
|
BOOL WINAPI PolylineTo( HDC hdc, const POINT* pt, DWORD cCount )
|
|
{
|
|
DC * dc = get_dc_ptr( hdc );
|
|
PHYSDEV physdev;
|
|
BOOL ret;
|
|
|
|
if(!dc) return FALSE;
|
|
|
|
update_dc( dc );
|
|
physdev = GET_DC_PHYSDEV( dc, pPolylineTo );
|
|
ret = physdev->funcs->pPolylineTo( physdev, pt, cCount );
|
|
|
|
if (ret && cCount)
|
|
{
|
|
dc->CursPosX = pt[cCount-1].x;
|
|
dc->CursPosY = pt[cCount-1].y;
|
|
}
|
|
release_dc_ptr( dc );
|
|
return ret;
|
|
}
|
|
|
|
|
|
/**********************************************************************
|
|
* Polygon (GDI32.@)
|
|
*/
|
|
BOOL WINAPI Polygon( HDC hdc, const POINT* pt, INT count )
|
|
{
|
|
BOOL ret = FALSE;
|
|
DC * dc = get_dc_ptr( hdc );
|
|
|
|
if (dc)
|
|
{
|
|
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pPolygon );
|
|
update_dc( dc );
|
|
ret = physdev->funcs->pPolygon( physdev, pt, count );
|
|
release_dc_ptr( dc );
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
/**********************************************************************
|
|
* PolyPolygon (GDI32.@)
|
|
*/
|
|
BOOL WINAPI PolyPolygon( HDC hdc, const POINT* pt, const INT* counts,
|
|
UINT polygons )
|
|
{
|
|
BOOL ret = FALSE;
|
|
DC * dc = get_dc_ptr( hdc );
|
|
|
|
if (dc)
|
|
{
|
|
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pPolyPolygon );
|
|
update_dc( dc );
|
|
ret = physdev->funcs->pPolyPolygon( physdev, pt, counts, polygons );
|
|
release_dc_ptr( dc );
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**********************************************************************
|
|
* PolyPolyline (GDI32.@)
|
|
*/
|
|
BOOL WINAPI PolyPolyline( HDC hdc, const POINT* pt, const DWORD* counts,
|
|
DWORD polylines )
|
|
{
|
|
BOOL ret = FALSE;
|
|
DC * dc = get_dc_ptr( hdc );
|
|
|
|
if (dc)
|
|
{
|
|
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pPolyPolyline );
|
|
update_dc( dc );
|
|
ret = physdev->funcs->pPolyPolyline( physdev, pt, counts, polylines );
|
|
release_dc_ptr( dc );
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**********************************************************************
|
|
* ExtFloodFill (GDI32.@)
|
|
*/
|
|
BOOL WINAPI ExtFloodFill( HDC hdc, INT x, INT y, COLORREF color,
|
|
UINT fillType )
|
|
{
|
|
BOOL ret = FALSE;
|
|
DC * dc = get_dc_ptr( hdc );
|
|
|
|
if (dc)
|
|
{
|
|
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pExtFloodFill );
|
|
|
|
update_dc( dc );
|
|
ret = physdev->funcs->pExtFloodFill( physdev, x, y, color, fillType );
|
|
release_dc_ptr( dc );
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
/**********************************************************************
|
|
* FloodFill (GDI32.@)
|
|
*/
|
|
BOOL WINAPI FloodFill( HDC hdc, INT x, INT y, COLORREF color )
|
|
{
|
|
return ExtFloodFill( hdc, x, y, color, FLOODFILLBORDER );
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
* PolyBezier [GDI32.@]
|
|
* Draws one or more Bezier curves
|
|
*
|
|
* PARAMS
|
|
* hDc [I] Handle to device context
|
|
* lppt [I] Pointer to endpoints and control points
|
|
* cPoints [I] Count of endpoints and control points
|
|
*
|
|
* RETURNS
|
|
* Success: TRUE
|
|
* Failure: FALSE
|
|
*/
|
|
BOOL WINAPI PolyBezier( HDC hdc, const POINT* lppt, DWORD cPoints )
|
|
{
|
|
PHYSDEV physdev;
|
|
BOOL ret;
|
|
DC * dc;
|
|
|
|
/* cPoints must be 3 * n + 1 (where n>=1) */
|
|
if (cPoints == 1 || (cPoints % 3) != 1) return FALSE;
|
|
|
|
dc = get_dc_ptr( hdc );
|
|
if(!dc) return FALSE;
|
|
|
|
update_dc( dc );
|
|
physdev = GET_DC_PHYSDEV( dc, pPolyBezier );
|
|
ret = physdev->funcs->pPolyBezier( physdev, lppt, cPoints );
|
|
release_dc_ptr( dc );
|
|
return ret;
|
|
}
|
|
|
|
/******************************************************************************
|
|
* PolyBezierTo [GDI32.@]
|
|
* Draws one or more Bezier curves
|
|
*
|
|
* PARAMS
|
|
* hDc [I] Handle to device context
|
|
* lppt [I] Pointer to endpoints and control points
|
|
* cPoints [I] Count of endpoints and control points
|
|
*
|
|
* RETURNS
|
|
* Success: TRUE
|
|
* Failure: FALSE
|
|
*/
|
|
BOOL WINAPI PolyBezierTo( HDC hdc, const POINT* lppt, DWORD cPoints )
|
|
{
|
|
DC * dc;
|
|
BOOL ret;
|
|
PHYSDEV physdev;
|
|
|
|
/* cbPoints must be 3 * n (where n>=1) */
|
|
if (!cPoints || (cPoints % 3) != 0) return FALSE;
|
|
|
|
dc = get_dc_ptr( hdc );
|
|
if(!dc) return FALSE;
|
|
|
|
update_dc( dc );
|
|
physdev = GET_DC_PHYSDEV( dc, pPolyBezierTo );
|
|
ret = physdev->funcs->pPolyBezierTo( physdev, lppt, cPoints );
|
|
|
|
if(ret) {
|
|
dc->CursPosX = lppt[cPoints-1].x;
|
|
dc->CursPosY = lppt[cPoints-1].y;
|
|
}
|
|
release_dc_ptr( dc );
|
|
return ret;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* AngleArc (GDI32.@)
|
|
*/
|
|
BOOL WINAPI AngleArc(HDC hdc, INT x, INT y, DWORD dwRadius, FLOAT eStartAngle, FLOAT eSweepAngle)
|
|
{
|
|
PHYSDEV physdev;
|
|
BOOL result;
|
|
DC *dc;
|
|
|
|
if( (signed int)dwRadius < 0 )
|
|
return FALSE;
|
|
|
|
dc = get_dc_ptr( hdc );
|
|
if(!dc) return FALSE;
|
|
|
|
update_dc( dc );
|
|
physdev = GET_DC_PHYSDEV( dc, pAngleArc );
|
|
result = physdev->funcs->pAngleArc( physdev, x, y, dwRadius, eStartAngle, eSweepAngle );
|
|
|
|
if (result) {
|
|
dc->CursPosX = GDI_ROUND( x + cos((eStartAngle+eSweepAngle)*M_PI/180) * dwRadius );
|
|
dc->CursPosY = GDI_ROUND( y - sin((eStartAngle+eSweepAngle)*M_PI/180) * dwRadius );
|
|
}
|
|
release_dc_ptr( dc );
|
|
return result;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* PolyDraw (GDI32.@)
|
|
*/
|
|
BOOL WINAPI PolyDraw(HDC hdc, const POINT *lppt, const BYTE *lpbTypes,
|
|
DWORD cCount)
|
|
{
|
|
DC *dc = get_dc_ptr( hdc );
|
|
PHYSDEV physdev;
|
|
BOOL result;
|
|
|
|
if(!dc) return FALSE;
|
|
|
|
update_dc( dc );
|
|
physdev = GET_DC_PHYSDEV( dc, pPolyDraw );
|
|
result = physdev->funcs->pPolyDraw( physdev, lppt, lpbTypes, cCount );
|
|
release_dc_ptr( dc );
|
|
return result;
|
|
}
|
|
|
|
|
|
/**********************************************************************
|
|
* LineDDA (GDI32.@)
|
|
*/
|
|
BOOL WINAPI LineDDA(INT nXStart, INT nYStart, INT nXEnd, INT nYEnd,
|
|
LINEDDAPROC callback, LPARAM lParam )
|
|
{
|
|
INT xadd = 1, yadd = 1;
|
|
INT err,erradd;
|
|
INT cnt;
|
|
INT dx = nXEnd - nXStart;
|
|
INT dy = nYEnd - nYStart;
|
|
|
|
if (dx < 0)
|
|
{
|
|
dx = -dx;
|
|
xadd = -1;
|
|
}
|
|
if (dy < 0)
|
|
{
|
|
dy = -dy;
|
|
yadd = -1;
|
|
}
|
|
if (dx > dy) /* line is "more horizontal" */
|
|
{
|
|
err = 2*dy - dx; erradd = 2*dy - 2*dx;
|
|
for(cnt = 0;cnt < dx; cnt++)
|
|
{
|
|
callback(nXStart,nYStart,lParam);
|
|
if (err > 0)
|
|
{
|
|
nYStart += yadd;
|
|
err += erradd;
|
|
}
|
|
else err += 2*dy;
|
|
nXStart += xadd;
|
|
}
|
|
}
|
|
else /* line is "more vertical" */
|
|
{
|
|
err = 2*dx - dy; erradd = 2*dx - 2*dy;
|
|
for(cnt = 0;cnt < dy; cnt++)
|
|
{
|
|
callback(nXStart,nYStart,lParam);
|
|
if (err > 0)
|
|
{
|
|
nXStart += xadd;
|
|
err += erradd;
|
|
}
|
|
else err += 2*dx;
|
|
nYStart += yadd;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/******************************************************************
|
|
*
|
|
* *Very* simple bezier drawing code,
|
|
*
|
|
* It uses a recursive algorithm to divide the curve in a series
|
|
* of straight line segments. Not ideal but sufficient for me.
|
|
* If you are in need for something better look for some incremental
|
|
* algorithm.
|
|
*
|
|
* 7 July 1998 Rein Klazes
|
|
*/
|
|
|
|
/*
|
|
* some macro definitions for bezier drawing
|
|
*
|
|
* to avoid truncation errors the coordinates are
|
|
* shifted upwards. When used in drawing they are
|
|
* shifted down again, including correct rounding
|
|
* and avoiding floating point arithmetic
|
|
* 4 bits should allow 27 bits coordinates which I saw
|
|
* somewhere in the win32 doc's
|
|
*
|
|
*/
|
|
|
|
#define BEZIERSHIFTBITS 4
|
|
#define BEZIERSHIFTUP(x) ((x)<<BEZIERSHIFTBITS)
|
|
#define BEZIERPIXEL BEZIERSHIFTUP(1)
|
|
#define BEZIERSHIFTDOWN(x) (((x)+(1<<(BEZIERSHIFTBITS-1)))>>BEZIERSHIFTBITS)
|
|
/* maximum depth of recursion */
|
|
#define BEZIERMAXDEPTH 8
|
|
|
|
/* size of array to store points on */
|
|
/* enough for one curve */
|
|
#define BEZIER_INITBUFSIZE (150)
|
|
|
|
/* calculate Bezier average, in this case the middle
|
|
* correctly rounded...
|
|
* */
|
|
|
|
#define BEZIERMIDDLE(Mid, P1, P2) \
|
|
(Mid).x=((P1).x+(P2).x + 1)/2;\
|
|
(Mid).y=((P1).y+(P2).y + 1)/2;
|
|
|
|
/**********************************************************
|
|
* BezierCheck helper function to check
|
|
* that recursion can be terminated
|
|
* Points[0] and Points[3] are begin and endpoint
|
|
* Points[1] and Points[2] are control points
|
|
* level is the recursion depth
|
|
* returns true if the recursion can be terminated
|
|
*/
|
|
static BOOL BezierCheck( int level, POINT *Points)
|
|
{
|
|
INT dx, dy;
|
|
dx=Points[3].x-Points[0].x;
|
|
dy=Points[3].y-Points[0].y;
|
|
if(abs(dy)<=abs(dx)){/* shallow line */
|
|
/* check that control points are between begin and end */
|
|
if(Points[1].x < Points[0].x){
|
|
if(Points[1].x < Points[3].x)
|
|
return FALSE;
|
|
}else
|
|
if(Points[1].x > Points[3].x)
|
|
return FALSE;
|
|
if(Points[2].x < Points[0].x){
|
|
if(Points[2].x < Points[3].x)
|
|
return FALSE;
|
|
}else
|
|
if(Points[2].x > Points[3].x)
|
|
return FALSE;
|
|
dx=BEZIERSHIFTDOWN(dx);
|
|
if(!dx) return TRUE;
|
|
if(abs(Points[1].y-Points[0].y-(dy/dx)*
|
|
BEZIERSHIFTDOWN(Points[1].x-Points[0].x)) > BEZIERPIXEL ||
|
|
abs(Points[2].y-Points[0].y-(dy/dx)*
|
|
BEZIERSHIFTDOWN(Points[2].x-Points[0].x)) > BEZIERPIXEL )
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}else{ /* steep line */
|
|
/* check that control points are between begin and end */
|
|
if(Points[1].y < Points[0].y){
|
|
if(Points[1].y < Points[3].y)
|
|
return FALSE;
|
|
}else
|
|
if(Points[1].y > Points[3].y)
|
|
return FALSE;
|
|
if(Points[2].y < Points[0].y){
|
|
if(Points[2].y < Points[3].y)
|
|
return FALSE;
|
|
}else
|
|
if(Points[2].y > Points[3].y)
|
|
return FALSE;
|
|
dy=BEZIERSHIFTDOWN(dy);
|
|
if(!dy) return TRUE;
|
|
if(abs(Points[1].x-Points[0].x-(dx/dy)*
|
|
BEZIERSHIFTDOWN(Points[1].y-Points[0].y)) > BEZIERPIXEL ||
|
|
abs(Points[2].x-Points[0].x-(dx/dy)*
|
|
BEZIERSHIFTDOWN(Points[2].y-Points[0].y)) > BEZIERPIXEL )
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
/* Helper for GDI_Bezier.
|
|
* Just handles one Bezier, so Points should point to four POINTs
|
|
*/
|
|
static void GDI_InternalBezier( POINT *Points, POINT **PtsOut, INT *dwOut,
|
|
INT *nPtsOut, INT level )
|
|
{
|
|
if(*nPtsOut == *dwOut) {
|
|
*dwOut *= 2;
|
|
*PtsOut = HeapReAlloc( GetProcessHeap(), 0, *PtsOut,
|
|
*dwOut * sizeof(POINT) );
|
|
}
|
|
|
|
if(!level || BezierCheck(level, Points)) {
|
|
if(*nPtsOut == 0) {
|
|
(*PtsOut)[0].x = BEZIERSHIFTDOWN(Points[0].x);
|
|
(*PtsOut)[0].y = BEZIERSHIFTDOWN(Points[0].y);
|
|
*nPtsOut = 1;
|
|
}
|
|
(*PtsOut)[*nPtsOut].x = BEZIERSHIFTDOWN(Points[3].x);
|
|
(*PtsOut)[*nPtsOut].y = BEZIERSHIFTDOWN(Points[3].y);
|
|
(*nPtsOut) ++;
|
|
} else {
|
|
POINT Points2[4]; /* for the second recursive call */
|
|
Points2[3]=Points[3];
|
|
BEZIERMIDDLE(Points2[2], Points[2], Points[3]);
|
|
BEZIERMIDDLE(Points2[0], Points[1], Points[2]);
|
|
BEZIERMIDDLE(Points2[1],Points2[0],Points2[2]);
|
|
|
|
BEZIERMIDDLE(Points[1], Points[0], Points[1]);
|
|
BEZIERMIDDLE(Points[2], Points[1], Points2[0]);
|
|
BEZIERMIDDLE(Points[3], Points[2], Points2[1]);
|
|
|
|
Points2[0]=Points[3];
|
|
|
|
/* do the two halves */
|
|
GDI_InternalBezier(Points, PtsOut, dwOut, nPtsOut, level-1);
|
|
GDI_InternalBezier(Points2, PtsOut, dwOut, nPtsOut, level-1);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/***********************************************************************
|
|
* GDI_Bezier [INTERNAL]
|
|
* Calculate line segments that approximate -what microsoft calls- a bezier
|
|
* curve.
|
|
* The routine recursively divides the curve in two parts until a straight
|
|
* line can be drawn
|
|
*
|
|
* PARAMS
|
|
*
|
|
* Points [I] Ptr to count POINTs which are the end and control points
|
|
* of the set of Bezier curves to flatten.
|
|
* count [I] Number of Points. Must be 3n+1.
|
|
* nPtsOut [O] Will contain no of points that have been produced (i.e. no. of
|
|
* lines+1).
|
|
*
|
|
* RETURNS
|
|
*
|
|
* Ptr to an array of POINTs that contain the lines that approximate the
|
|
* Beziers. The array is allocated on the process heap and it is the caller's
|
|
* responsibility to HeapFree it. [this is not a particularly nice interface
|
|
* but since we can't know in advance how many points we will generate, the
|
|
* alternative would be to call the function twice, once to determine the size
|
|
* and a second time to do the work - I decided this was too much of a pain].
|
|
*/
|
|
POINT *GDI_Bezier( const POINT *Points, INT count, INT *nPtsOut )
|
|
{
|
|
POINT *out;
|
|
INT Bezier, dwOut = BEZIER_INITBUFSIZE, i;
|
|
|
|
if (count == 1 || (count - 1) % 3 != 0) {
|
|
ERR("Invalid no. of points %d\n", count);
|
|
return NULL;
|
|
}
|
|
*nPtsOut = 0;
|
|
out = HeapAlloc( GetProcessHeap(), 0, dwOut * sizeof(POINT));
|
|
for(Bezier = 0; Bezier < (count-1)/3; Bezier++) {
|
|
POINT ptBuf[4];
|
|
memcpy(ptBuf, Points + Bezier * 3, sizeof(POINT) * 4);
|
|
for(i = 0; i < 4; i++) {
|
|
ptBuf[i].x = BEZIERSHIFTUP(ptBuf[i].x);
|
|
ptBuf[i].y = BEZIERSHIFTUP(ptBuf[i].y);
|
|
}
|
|
GDI_InternalBezier( ptBuf, &out, &dwOut, nPtsOut, BEZIERMAXDEPTH );
|
|
}
|
|
TRACE("Produced %d points\n", *nPtsOut);
|
|
return out;
|
|
}
|
|
|
|
/******************************************************************************
|
|
* GdiGradientFill (GDI32.@)
|
|
*/
|
|
BOOL WINAPI GdiGradientFill( HDC hdc, TRIVERTEX *vert_array, ULONG nvert,
|
|
void *grad_array, ULONG ngrad, ULONG mode )
|
|
{
|
|
DC *dc;
|
|
PHYSDEV physdev;
|
|
BOOL ret;
|
|
ULONG i;
|
|
|
|
TRACE("%p vert_array:%p nvert:%d grad_array:%p ngrad:%d\n", hdc, vert_array, nvert, grad_array, ngrad);
|
|
|
|
if (!vert_array || !nvert || !grad_array || !ngrad || mode > GRADIENT_FILL_TRIANGLE)
|
|
{
|
|
SetLastError( ERROR_INVALID_PARAMETER );
|
|
return FALSE;
|
|
}
|
|
for (i = 0; i < ngrad * (mode == GRADIENT_FILL_TRIANGLE ? 3 : 2); i++)
|
|
if (((ULONG *)grad_array)[i] >= nvert) return FALSE;
|
|
|
|
if (!(dc = get_dc_ptr( hdc )))
|
|
{
|
|
SetLastError( ERROR_INVALID_PARAMETER );
|
|
return FALSE;
|
|
}
|
|
update_dc( dc );
|
|
physdev = GET_DC_PHYSDEV( dc, pGradientFill );
|
|
ret = physdev->funcs->pGradientFill( physdev, vert_array, nvert, grad_array, ngrad, mode );
|
|
release_dc_ptr( dc );
|
|
return ret;
|
|
}
|
|
|
|
/******************************************************************************
|
|
* GdiDrawStream (GDI32.@)
|
|
*
|
|
*/
|
|
BOOL WINAPI GdiDrawStream( HDC hdc, ULONG in, void * pvin )
|
|
{
|
|
FIXME("stub: %p, %d, %p\n", hdc, in, pvin);
|
|
return FALSE;
|
|
}
|