Sweden-Number/dlls/sound/sound_main.c

286 lines
6.3 KiB
C

/*
* Copyright Robert J. Amstadt, 1993
*/
#include <stdlib.h>
#include "windef.h"
#include "wine/winesound.h"
#include "debugtools.h"
DEFAULT_DEBUG_CHANNEL(sound);
/***********************************************************************
* OpenSound16
*/
INT16 WINAPI OpenSound16(void)
{
FIXME("(void): stub\n");
return -1;
}
/***********************************************************************
* OpenSound
*/
void WINAPI OpenSound(void)
{
FIXME("(void): stub\n");
}
/***********************************************************************
* CloseSound16
*/
void WINAPI CloseSound16(void)
{
FIXME("(void): stub\n");
}
/***********************************************************************
* SetVoiceQueueSize16
*/
INT16 WINAPI SetVoiceQueueSize16(INT16 nVoice, INT16 nBytes)
{
FIXME("(%d,%d): stub\n",nVoice,nBytes);
return 0;
}
/***********************************************************************
* SetVoiceQueueSize
*/
DWORD WINAPI SetVoiceQueueSize(DWORD nVoice, DWORD nBytes)
{
FIXME("(%ld,%ld): stub\n",nVoice,nBytes);
return 0;
}
/***********************************************************************
* SetVoiceNote16
*/
INT16 WINAPI SetVoiceNote16(INT16 nVoice, INT16 nValue, INT16 nLength,
INT16 nCdots)
{
FIXME("(%d,%d,%d,%d): stub\n",nVoice,nValue,nLength,nCdots);
return 0;
}
/***********************************************************************
* SetVoiceNote
*/
DWORD WINAPI SetVoiceNote(DWORD nVoice, DWORD nValue, DWORD nLength,
DWORD nCdots)
{
FIXME("(%ld,%ld,%ld,%ld): stub\n",nVoice,nValue,nLength,nCdots);
return 0;
}
/***********************************************************************
* SetVoiceAccent16
*/
INT16 WINAPI SetVoiceAccent16(INT16 nVoice, INT16 nTempo, INT16 nVolume,
INT16 nMode, INT16 nPitch)
{
FIXME("(%d,%d,%d,%d,%d): stub\n", nVoice, nTempo,
nVolume, nMode, nPitch);
return 0;
}
/***********************************************************************
* SetVoiceAccent
*/
DWORD WINAPI SetVoiceAccent(DWORD nVoice, DWORD nTempo, DWORD nVolume,
DWORD nMode, DWORD nPitch)
{
FIXME("(%ld,%ld,%ld,%ld,%ld): stub\n", nVoice, nTempo,
nVolume, nMode, nPitch);
return 0;
}
/***********************************************************************
* SetVoiceEnvelope16
*/
INT16 WINAPI SetVoiceEnvelope16(INT16 nVoice, INT16 nShape, INT16 nRepeat)
{
FIXME("(%d,%d,%d): stub\n",nVoice,nShape,nRepeat);
return 0;
}
/***********************************************************************
* SetVoiceEnvelope
*/
DWORD WINAPI SetVoiceEnvelope(DWORD nVoice, DWORD nShape, DWORD nRepeat)
{
FIXME("(%ld,%ld,%ld): stub\n",nVoice,nShape,nRepeat);
return 0;
}
/***********************************************************************
* SetSoundNoise16
*/
INT16 WINAPI SetSoundNoise16(INT16 nSource, INT16 nDuration)
{
FIXME("(%d,%d): stub\n",nSource,nDuration);
return 0;
}
/***********************************************************************
* SetSoundNoise
*/
DWORD WINAPI SetSoundNoise(DWORD nSource, DWORD nDuration)
{
FIXME("(%ld,%ld): stub\n",nSource,nDuration);
return 0;
}
/***********************************************************************
* SetVoiceSound16
*/
INT16 WINAPI SetVoiceSound16(INT16 nVoice, DWORD lFrequency, INT16 nDuration)
{
FIXME("(%d, %ld, %d): stub\n",nVoice,lFrequency, nDuration);
return 0;
}
/***********************************************************************
* SetVoiceSound
*/
DWORD WINAPI SetVoiceSound(DWORD nVoice, DWORD lFrequency, DWORD nDuration)
{
FIXME("(%ld, %ld, %ld): stub\n",nVoice,lFrequency, nDuration);
return 0;
}
/***********************************************************************
* StartSound16
*/
INT16 WINAPI StartSound16(void)
{
return 0;
}
/***********************************************************************
* StopSound16
*/
INT16 WINAPI StopSound16(void)
{
return 0;
}
/***********************************************************************
* WaitSoundState16
*/
INT16 WINAPI WaitSoundState16(INT16 x)
{
FIXME("(%d): stub\n", x);
return 0;
}
/***********************************************************************
* WaitSoundState
*/
DWORD WINAPI WaitSoundState(DWORD x)
{
FIXME("(%ld): stub\n", x);
return 0;
}
/***********************************************************************
* SyncAllVoices16
*/
INT16 WINAPI SyncAllVoices16(void)
{
FIXME("(void): stub\n");
return 0;
}
/***********************************************************************
* SyncAllVoices
*/
DWORD WINAPI SyncAllVoices(void)
{
FIXME("(void): stub\n");
return 0;
}
/***********************************************************************
* CountVoiceNotes16
*/
INT16 WINAPI CountVoiceNotes16(INT16 x)
{
FIXME("(%d): stub\n", x);
return 0;
}
/***********************************************************************
* CountVoiceNotes
*/
DWORD WINAPI CountVoiceNotes(DWORD x)
{
FIXME("(%ld): stub\n", x);
return 0;
}
/***********************************************************************
* GetThresholdEvent16
*/
LPINT16 WINAPI GetThresholdEvent16(void)
{
FIXME("(void): stub\n");
return NULL;
}
/***********************************************************************
* GetThresholdEvent
*/
LPDWORD WINAPI GetThresholdEvent(void)
{
FIXME("(void): stub\n");
return NULL;
}
/***********************************************************************
* GetThresholdStatus16
*/
INT16 WINAPI GetThresholdStatus16(void)
{
FIXME("(void): stub\n");
return 0;
}
/***********************************************************************
* GetThresholdStatus
*/
DWORD WINAPI GetThresholdStatus(void)
{
FIXME("(void): stub\n");
return 0;
}
/***********************************************************************
* SetVoiceThreshold16
*/
INT16 WINAPI SetVoiceThreshold16(INT16 a, INT16 b)
{
FIXME("(%d,%d): stub\n", a, b);
return 0;
}
/***********************************************************************
* SetVoiceThreshold
*/
DWORD WINAPI SetVoiceThreshold(DWORD a, DWORD b)
{
FIXME("(%ld,%ld): stub\n", a, b);
return 0;
}
/***********************************************************************
* DoBeep16
*/
void WINAPI DoBeep16(void)
{
FIXME("(void): stub!\n");
}