Sweden-Number/scheduler/k32obj.c

267 lines
6.8 KiB
C

/*
* KERNEL32 objects
*
* Copyright 1996 Alexandre Julliard
*/
#include <assert.h>
#include "winerror.h"
#include "k32obj.h"
#include "heap.h"
#include "process.h"
/* The declarations are here to avoid including a lot of unnecessary files */
extern const K32OBJ_OPS SEMAPHORE_Ops;
extern const K32OBJ_OPS EVENT_Ops;
extern const K32OBJ_OPS MUTEX_Ops;
extern const K32OBJ_OPS CRITICAL_SECTION_Ops;
extern const K32OBJ_OPS PROCESS_Ops;
extern const K32OBJ_OPS THREAD_Ops;
extern const K32OBJ_OPS FILE_Ops;
extern const K32OBJ_OPS MEM_MAPPED_FILE_Ops;
extern const K32OBJ_OPS CONSOLE_Ops;
static const K32OBJ_OPS K32OBJ_NullOps =
{
NULL, /* signaled */
NULL, /* satisfied */
NULL, /* add_wait */
NULL, /* remove_wait */
NULL, /* read */
NULL, /* write */
NULL /* destroy */
};
const K32OBJ_OPS * const K32OBJ_Ops[K32OBJ_NBOBJECTS] =
{
NULL,
&SEMAPHORE_Ops, /* K32OBJ_SEMAPHORE */
&EVENT_Ops, /* K32OBJ_EVENT */
&MUTEX_Ops, /* K32OBJ_MUTEX */
&CRITICAL_SECTION_Ops, /* K32OBJ_CRITICAL_SECTION */
&PROCESS_Ops, /* K32OBJ_PROCESS */
&THREAD_Ops, /* K32OBJ_THREAD */
&FILE_Ops, /* K32OBJ_FILE */
&K32OBJ_NullOps, /* K32OBJ_CHANGE */
&CONSOLE_Ops, /* K32OBJ_CONSOLE */
&K32OBJ_NullOps, /* K32OBJ_SCREEN_BUFFER */
&MEM_MAPPED_FILE_Ops, /* K32OBJ_MEM_MAPPED_FILE */
&K32OBJ_NullOps, /* K32OBJ_SERIAL */
&K32OBJ_NullOps, /* K32OBJ_DEVICE_IOCTL */
&K32OBJ_NullOps, /* K32OBJ_PIPE */
&K32OBJ_NullOps, /* K32OBJ_MAILSLOT */
&K32OBJ_NullOps, /* K32OBJ_TOOLHELP_SNAPSHOT */
&K32OBJ_NullOps /* K32OBJ_SOCKET */
};
typedef struct _NE
{
struct _NE *next;
K32OBJ *obj;
UINT32 len;
char name[1];
} NAME_ENTRY;
static NAME_ENTRY *K32OBJ_FirstEntry = NULL;
/***********************************************************************
* K32OBJ_IncCount
*/
void K32OBJ_IncCount( K32OBJ *ptr )
{
assert( ptr->type && ((unsigned)ptr->type < K32OBJ_NBOBJECTS) );
SYSTEM_LOCK();
ptr->refcount++;
SYSTEM_UNLOCK();
assert( ptr->refcount > 0 ); /* No wrap-around allowed */
}
/***********************************************************************
* K32OBJ_DecCount
*/
void K32OBJ_DecCount( K32OBJ *ptr )
{
NAME_ENTRY **pptr;
assert( ptr->type && ((unsigned)ptr->type < K32OBJ_NBOBJECTS) );
assert( ptr->refcount > 0 );
SYSTEM_LOCK();
if (--ptr->refcount)
{
SYSTEM_UNLOCK();
return;
}
/* Check if the object has a name entry and free it */
pptr = &K32OBJ_FirstEntry;
while (*pptr && ((*pptr)->obj != ptr)) pptr = &(*pptr)->next;
if (*pptr)
{
NAME_ENTRY *entry = *pptr;
*pptr = entry->next;
HeapFree( SystemHeap, 0, entry );
}
/* Free the object */
if (K32OBJ_Ops[ptr->type]->destroy) K32OBJ_Ops[ptr->type]->destroy( ptr );
SYSTEM_UNLOCK();
}
/***********************************************************************
* K32OBJ_IsValid
*
* Check if a pointer is a valid kernel object
*/
BOOL32 K32OBJ_IsValid( K32OBJ *ptr, K32OBJ_TYPE type )
{
if (IsBadReadPtr32( ptr, sizeof(*ptr) )) return FALSE;
return (ptr->type == type);
}
/***********************************************************************
* K32OBJ_AddName
*
* Add a name entry for an object. We don't check for duplicates here.
* FIXME: should use some sort of hashing.
*/
BOOL32 K32OBJ_AddName( K32OBJ *obj, LPCSTR name )
{
NAME_ENTRY *entry;
UINT32 len;
if (!name) return TRUE; /* Anonymous object */
len = strlen( name );
SYSTEM_LOCK();
if (!(entry = HeapAlloc( SystemHeap, 0, sizeof(NAME_ENTRY) + len )))
{
SYSTEM_UNLOCK();
SetLastError( ERROR_OUTOFMEMORY );
return FALSE;
}
entry->next = K32OBJ_FirstEntry;
entry->obj = obj;
entry->len = len;
lstrcpy32A( entry->name, name );
K32OBJ_FirstEntry = entry;
SYSTEM_UNLOCK();
return TRUE;
}
/***********************************************************************
* K32OBJ_Create
*
* Create a named kernel object.
* Returns NULL if there was an error _or_ if the object already existed.
* The refcount of the object must be decremented once it is initialized.
*/
K32OBJ *K32OBJ_Create( K32OBJ_TYPE type, DWORD size, LPCSTR name,
DWORD access, SECURITY_ATTRIBUTES *sa, HANDLE32 *handle)
{
BOOL32 inherit = (sa && (sa->nLength>=sizeof(*sa)) && sa->bInheritHandle);
/* Check if the name already exists */
K32OBJ *obj = K32OBJ_FindName( name );
if (obj)
{
if (obj->type == type)
{
SetLastError( ERROR_ALREADY_EXISTS );
*handle = HANDLE_Alloc( PROCESS_Current(), obj, access, inherit );
}
else
{
SetLastError( ERROR_DUP_NAME );
*handle = INVALID_HANDLE_VALUE32;
}
K32OBJ_DecCount( obj );
return NULL;
}
/* Create the object */
SYSTEM_LOCK();
if (!(obj = HeapAlloc( SystemHeap, 0, size )))
{
SYSTEM_UNLOCK();
*handle = INVALID_HANDLE_VALUE32;
return NULL;
}
obj->type = type;
obj->refcount = 1;
/* Add a name for it */
if (!K32OBJ_AddName( obj, name ))
{
/* Don't call the destroy function, as the object wasn't
* initialized properly */
HeapFree( SystemHeap, 0, obj );
SYSTEM_UNLOCK();
*handle = INVALID_HANDLE_VALUE32;
return NULL;
}
/* Allocate a handle */
*handle = HANDLE_Alloc( PROCESS_Current(), obj, access, inherit );
SYSTEM_UNLOCK();
return obj;
}
/***********************************************************************
* K32OBJ_FindName
*
* Find the object referenced by a given name.
* The reference count is incremented.
*/
K32OBJ *K32OBJ_FindName( LPCSTR name )
{
NAME_ENTRY *entry;
UINT32 len;
if (!name) return NULL; /* Anonymous object */
len = strlen( name );
SYSTEM_LOCK();
entry = K32OBJ_FirstEntry;
while (entry)
{
if ((len == entry->len) && !strcmp( name, entry->name))
{
K32OBJ *obj = entry->obj;
K32OBJ_IncCount( obj );
SYSTEM_UNLOCK();
return entry->obj;
}
entry = entry->next;
}
SYSTEM_UNLOCK();
return NULL;
}
/***********************************************************************
* K32OBJ_FindNameType
*
* Find an object by name and check its type.
* The reference count is incremented.
*/
K32OBJ *K32OBJ_FindNameType( LPCSTR name, K32OBJ_TYPE type )
{
K32OBJ *obj = K32OBJ_FindName( name );
if (!obj) return NULL;
if (obj->type == type) return obj;
SetLastError( ERROR_DUP_NAME );
K32OBJ_DecCount( obj );
return NULL;
}