455 lines
14 KiB
C
455 lines
14 KiB
C
/*
|
|
* IDirect3DVolumeTexture9 implementation
|
|
*
|
|
* Copyright 2002-2005 Jason Edmeades
|
|
* Raphael Junqueira
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "d3d9_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
|
|
|
|
/* IDirect3DVolumeTexture9 IUnknown parts follow: */
|
|
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
|
|
IDirect3DVolumeTexture9_AddRef(iface);
|
|
*ppobj = This;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
|
|
*ppobj = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", iface, ref);
|
|
|
|
if (ref == 1)
|
|
{
|
|
IDirect3DDevice9Ex_AddRef(This->parentDevice);
|
|
wined3d_mutex_lock();
|
|
IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", iface, ref);
|
|
|
|
if (ref == 0) {
|
|
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
|
|
|
|
wined3d_mutex_lock();
|
|
IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, as it may cause the device to be destroyed. */
|
|
IDirect3DDevice9Ex_Release(parentDevice);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
|
|
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
|
|
{
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = (IDirect3DDevice9 *)This->parentDevice;
|
|
IDirect3DDevice9_AddRef(*device);
|
|
|
|
TRACE("Returning device %p.\n", *device);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
|
|
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
|
|
iface, debugstr_guid(refguid), pData, pSizeOfData);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
DWORD priority;
|
|
|
|
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return priority;
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
DWORD priority;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
priority = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return priority;
|
|
}
|
|
|
|
static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
|
|
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
D3DRESOURCETYPE type;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return type;
|
|
}
|
|
|
|
/* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
|
|
static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
DWORD lod;
|
|
|
|
TRACE("iface %p, lod %u.\n", iface, LODNew);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return lod;
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
DWORD lod;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return lod;
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
DWORD level_count;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return level_count;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
hr = IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
D3DTEXTUREFILTERTYPE filter_type;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return filter_type;
|
|
}
|
|
|
|
static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
|
|
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTexture9 *iface,
|
|
UINT level, D3DVOLUME_DESC *desc)
|
|
{
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
struct wined3d_resource_desc wined3d_desc;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
hr = IWineD3DVolumeTexture_GetSubResourceDesc(This->wineD3DVolumeTexture, level, &wined3d_desc);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
|
|
desc->Type = wined3d_desc.resource_type;
|
|
desc->Usage = wined3d_desc.usage;
|
|
desc->Pool = wined3d_desc.pool;
|
|
desc->Width = wined3d_desc.width;
|
|
desc->Height = wined3d_desc.height;
|
|
desc->Depth = wined3d_desc.depth;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
|
|
UINT Level, IDirect3DVolume9 **ppVolumeLevel)
|
|
{
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
IWineD3DVolume *myVolume = NULL;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
hr = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
|
|
if (SUCCEEDED(hr) && ppVolumeLevel)
|
|
{
|
|
*ppVolumeLevel = IWineD3DVolumeTexture_GetParent(myVolume);
|
|
IDirect3DVolumeTexture9_AddRef(*ppVolumeLevel);
|
|
IWineD3DVolumeTexture_Release(myVolume);
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
|
|
iface, Level, pLockedVolume, pBox, Flags);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
hr = IWineD3DVolumeTexture_Map(This->wineD3DVolumeTexture, Level,
|
|
(WINED3DLOCKED_BOX *)pLockedVolume, (const WINED3DBOX *)pBox, Flags);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, level %u.\n", iface, Level);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
hr = IWineD3DVolumeTexture_Unmap(This->wineD3DVolumeTexture, Level);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3DVolumeTexture9Impl_QueryInterface,
|
|
IDirect3DVolumeTexture9Impl_AddRef,
|
|
IDirect3DVolumeTexture9Impl_Release,
|
|
/* IDirect3DResource9 */
|
|
IDirect3DVolumeTexture9Impl_GetDevice,
|
|
IDirect3DVolumeTexture9Impl_SetPrivateData,
|
|
IDirect3DVolumeTexture9Impl_GetPrivateData,
|
|
IDirect3DVolumeTexture9Impl_FreePrivateData,
|
|
IDirect3DVolumeTexture9Impl_SetPriority,
|
|
IDirect3DVolumeTexture9Impl_GetPriority,
|
|
IDirect3DVolumeTexture9Impl_PreLoad,
|
|
IDirect3DVolumeTexture9Impl_GetType,
|
|
/* IDirect3DBaseTexture9 */
|
|
IDirect3DVolumeTexture9Impl_SetLOD,
|
|
IDirect3DVolumeTexture9Impl_GetLOD,
|
|
IDirect3DVolumeTexture9Impl_GetLevelCount,
|
|
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
|
|
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
|
|
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
|
|
/* IDirect3DVolumeTexture9 */
|
|
IDirect3DVolumeTexture9Impl_GetLevelDesc,
|
|
IDirect3DVolumeTexture9Impl_GetVolumeLevel,
|
|
IDirect3DVolumeTexture9Impl_LockBox,
|
|
IDirect3DVolumeTexture9Impl_UnlockBox,
|
|
IDirect3DVolumeTexture9Impl_AddDirtyBox
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops =
|
|
{
|
|
volumetexture_wined3d_object_destroyed,
|
|
};
|
|
|
|
HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
|
|
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
|
{
|
|
HRESULT hr;
|
|
|
|
texture->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
|
|
texture->ref = 1;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
|
|
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
|
|
&d3d9_volumetexture_wined3d_parent_ops, &texture->wineD3DVolumeTexture);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
texture->parentDevice = (IDirect3DDevice9Ex *)device;
|
|
IDirect3DDevice9Ex_AddRef(texture->parentDevice);
|
|
|
|
return D3D_OK;
|
|
}
|