Sweden-Number/include/dsound.h

423 lines
15 KiB
C

#ifndef __WINE_DSOUND_H
#define __WINE_DSOUND_H
#include "windows.h"
#include "winbase.h"
#include "compobj.h"
#include "mmsystem.h"
#include "d3d.h" //FIXME: Need to break out d3dtypes.h
DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
DEFINE_GUID(IID_IDirectSound, 0x279AFA83,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
DEFINE_GUID(IID_IDirectSoundBuffer, 0x279AFA85,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
DEFINE_GUID(IID_IDirectSoundNotify, 0xB0210783,0x89cd,0x11d0,0xAF,0x08,0x00,0xA0,0xC9,0x25,0xCD,0x16);
DEFINE_GUID(IID_IDirectSound3DListener, 0x279AFA84,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
DEFINE_GUID(IID_IDirectSound3DBuffer, 0x279AFA86,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
DEFINE_GUID(IID_IDirectSoundCapture, 0xB0210781,0x89CD,0x11D0,0xAF,0x08,0x00,0xA0,0xC9,0x25,0xCD,0x16);
DEFINE_GUID(IID_IDirectSoundCaptureBuffer,0xB0210782,0x89CD,0x11D0,0xAF,0x08,0x00,0xA0,0xC9,0x25,0xCD,0x16);
DEFINE_GUID(IID_IKsPropertySet, 0x31EFAC30,0x515C,0x11D0,0xA9,0xAA,0x00,0xAA,0x00,0x61,0xBE,0x93);
typedef struct IDirectSound IDirectSound,*LPDIRECTSOUND;
typedef struct IDirectSoundNotify IDirectSoundNotify,*LPDIRECTSOUNDNOTIFY;
typedef struct IDirectSoundBuffer IDirectSoundBuffer,*LPDIRECTSOUNDBUFFER,**LPLPDIRECTSOUNDBUFFER;
typedef struct IDirectSound3DListener IDirectSound3DListener,*LPDIRECTSOUND3DLISTENER,**LPLPDIRECTSOUND3DLISTENER;
typedef struct IDirectSound3DBuffer IDirectSound3DBuffer,*LPDIRECTSOUND3DBUFFER,**LPLPDIRECTSOUND3DBUFFER;
#define _FACDS 0x878
#define MAKE_DSHRESULT(code) MAKE_HRESULT(1,_FACDS,code)
#define DS_OK 0
#define DSERR_ALLOCATED MAKE_DSHRESULT(10)
#define DSERR_CONTROLUNAVAIL MAKE_DSHRESULT(30)
#define DSERR_INVALIDPARAM E_INVALIDARG
#define DSERR_INVALIDCALL MAKE_DSHRESULT(50)
#define DSERR_GENERIC E_FAIL
#define DSERR_PRIOLEVELNEEDED MAKE_DSHRESULT(70)
#define DSERR_OUTOFMEMORY E_OUTOFMEMORY
#define DSERR_BADFORMAT MAKE_DSHRESULT(100)
#define DSERR_UNSUPPORTED E_NOTIMPL
#define DSERR_NODRIVER MAKE_DSHRESULT(120)
#define DSERR_ALREADYINITIALIZED MAKE_DSHRESULT(130)
#define DSERR_NOAGGREGATION CLASS_E_NOAGGREGATION
#define DSERR_BUFFERLOST MAKE_DSHRESULT(150)
#define DSERR_OTHERAPPHASPRIO MAKE_DSHRESULT(160)
#define DSERR_UNINITIALIZED MAKE_DSHRESULT(170)
#define DSCAPS_PRIMARYMONO 0x00000001
#define DSCAPS_PRIMARYSTEREO 0x00000002
#define DSCAPS_PRIMARY8BIT 0x00000004
#define DSCAPS_PRIMARY16BIT 0x00000008
#define DSCAPS_CONTINUOUSRATE 0x00000010
#define DSCAPS_EMULDRIVER 0x00000020
#define DSCAPS_CERTIFIED 0x00000040
#define DSCAPS_SECONDARYMONO 0x00000100
#define DSCAPS_SECONDARYSTEREO 0x00000200
#define DSCAPS_SECONDARY8BIT 0x00000400
#define DSCAPS_SECONDARY16BIT 0x00000800
#define DSSCL_NORMAL 1
#define DSSCL_PRIORITY 2
#define DSSCL_EXCLUSIVE 3
#define DSSCL_WRITEPRIMARY 4
typedef struct _DSCAPS
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwMinSecondarySampleRate;
DWORD dwMaxSecondarySampleRate;
DWORD dwPrimaryBuffers;
DWORD dwMaxHwMixingAllBuffers;
DWORD dwMaxHwMixingStaticBuffers;
DWORD dwMaxHwMixingStreamingBuffers;
DWORD dwFreeHwMixingAllBuffers;
DWORD dwFreeHwMixingStaticBuffers;
DWORD dwFreeHwMixingStreamingBuffers;
DWORD dwMaxHw3DAllBuffers;
DWORD dwMaxHw3DStaticBuffers;
DWORD dwMaxHw3DStreamingBuffers;
DWORD dwFreeHw3DAllBuffers;
DWORD dwFreeHw3DStaticBuffers;
DWORD dwFreeHw3DStreamingBuffers;
DWORD dwTotalHwMemBytes;
DWORD dwFreeHwMemBytes;
DWORD dwMaxContigFreeHwMemBytes;
DWORD dwUnlockTransferRateHwBuffers;
DWORD dwPlayCpuOverheadSwBuffers;
DWORD dwReserved1;
DWORD dwReserved2;
} DSCAPS,*LPDSCAPS;
#define DSBPLAY_LOOPING 0x00000001
#define DSBSTATUS_PLAYING 0x00000001
#define DSBSTATUS_BUFFERLOST 0x00000002
#define DSBSTATUS_LOOPING 0x00000004
#define DSBLOCK_FROMWRITECURSOR 0x00000001
#define DSBLOCK_ENTIREBUFFER 0x00000002
#define DSBCAPS_PRIMARYBUFFER 0x00000001
#define DSBCAPS_STATIC 0x00000002
#define DSBCAPS_LOCHARDWARE 0x00000004
#define DSBCAPS_LOCSOFTWARE 0x00000008
#define DSBCAPS_CTRL3D 0x00000010
#define DSBCAPS_CTRLFREQUENCY 0x00000020
#define DSBCAPS_CTRLPAN 0x00000040
#define DSBCAPS_CTRLVOLUME 0x00000080
#define DSBCAPS_CTRLPOSITIONNOTIFY 0x00000100
#define DSBCAPS_CTRLDEFAULT 0x000000E0 /* Pan + volume + frequency. */
#define DSBCAPS_CTRLALL 0x000001F0 /* All control capabilities */
#define DSBCAPS_STICKYFOCUS 0x00004000
#define DSBCAPS_GLOBALFOCUS 0x00008000
#define DSBCAPS_GETCURRENTPOSITION2 0x00010000 /* More accurate play cursor under emulation*/
#define DSBCAPS_MUTE3DATMAXDISTANCE 0x00020000
#define DSBPAN_LEFT -10000
#define DSBPAN_RIGHT 10000
#define DSBVOLUME_MAX 0
#define DSBVOLUME_MIN -10000
#define DSBFREQUENCY_MIN 100
#define DSBFREQUENCY_MAX 100000
#define DSBFREQUENCY_ORIGINAL 0
typedef struct _DSBCAPS
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwBufferBytes;
DWORD dwUnlockTransferRate;
DWORD dwPlayCpuOverhead;
} DSBCAPS,*LPDSBCAPS;
#define DSSCL_NORMAL 1
#define DSSCL_PRIORITY 2
#define DSSCL_EXCLUSIVE 3
#define DSSCL_WRITEPRIMARY 4
typedef struct _DSBUFFERDESC
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwBufferBytes;
DWORD dwReserved;
LPWAVEFORMATEX lpwfxFormat;
} DSBUFFERDESC,*LPDSBUFFERDESC;
typedef struct _DSBPOSITIONNOTIFY
{
DWORD dwOffset;
HANDLE32 hEventNotify;
} DSBPOSITIONNOTIFY,*LPDSBPOSITIONNOTIFY;
typedef const DSBPOSITIONNOTIFY *LPCDSBPOSITIONNOTIFY;
#define DSSPEAKER_HEADPHONE 1
#define DSSPEAKER_MONO 2
#define DSSPEAKER_QUAD 3
#define DSSPEAKER_STEREO 4
#define DSSPEAKER_SURROUND 5
#define DSSPEAKER_GEOMETRY_MIN 0x00000005 // 5 degrees
#define DSSPEAKER_GEOMETRY_NARROW 0x0000000A // 10 degrees
#define DSSPEAKER_GEOMETRY_WIDE 0x00000014 // 20 degrees
#define DSSPEAKER_GEOMETRY_MAX 0x000000B4 // 180 degrees
typedef LPVOID* LPLPVOID;
typedef BOOL32 (CALLBACK *LPDSENUMCALLBACK32W)(LPGUID,LPWSTR,LPWSTR,LPVOID);
typedef BOOL32 (CALLBACK *LPDSENUMCALLBACK32A)(LPGUID,LPSTR,LPSTR,LPVOID);
extern HRESULT WINAPI DirectSoundCreate(LPGUID lpGUID,LPDIRECTSOUND * ppDS,IUnknown *pUnkOuter );
#define STDMETHOD(xfn) HRESULT (CALLBACK *fn##xfn)
#define STDMETHOD_(ret,xfn) ret (CALLBACK *fn##xfn)
#define PURE
#define FAR
#define THIS_ THIS,
#define THIS LPDIRECTSOUND this
typedef struct tagLPDIRECTSOUND_VTABLE
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectSound methods ***/
STDMETHOD( CreateSoundBuffer)(THIS_ LPDSBUFFERDESC, LPLPDIRECTSOUNDBUFFER, IUnknown FAR *) PURE;
STDMETHOD( GetCaps)(THIS_ LPDSCAPS ) PURE;
STDMETHOD( DuplicateSoundBuffer)(THIS_ LPDIRECTSOUNDBUFFER, LPLPDIRECTSOUNDBUFFER ) PURE;
STDMETHOD( SetCooperativeLevel)(THIS_ HWND32, DWORD ) PURE;
STDMETHOD( Compact)(THIS ) PURE;
STDMETHOD( GetSpeakerConfig)(THIS_ LPDWORD ) PURE;
STDMETHOD( SetSpeakerConfig)(THIS_ DWORD ) PURE;
STDMETHOD( Initialize)(THIS_ LPGUID ) PURE;
} *LPDIRECTSOUND_VTABLE;
struct IDirectSound {
LPDIRECTSOUND_VTABLE lpvtbl;
DWORD ref;
DWORD priolevel;
int nrofbuffers;
LPDIRECTSOUNDBUFFER *buffers;
LPDIRECTSOUNDBUFFER primary;
LPDIRECTSOUND3DLISTENER listener;
WAVEFORMATEX wfx; /* current main waveformat */
};
#undef THIS
#define THIS LPDIRECTSOUNDBUFFER this
typedef struct tagLPDIRECTSOUNDBUFFER_VTABLE
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectSoundBuffer methods ***/
STDMETHOD( GetCaps)(THIS_ LPDSBCAPS ) PURE;
STDMETHOD(GetCurrentPosition)(THIS_ LPDWORD,LPDWORD ) PURE;
STDMETHOD( GetFormat)(THIS_ LPWAVEFORMATEX, DWORD, LPDWORD ) PURE;
STDMETHOD( GetVolume)(THIS_ LPLONG ) PURE;
STDMETHOD( GetPan)(THIS_ LPLONG ) PURE;
STDMETHOD( GetFrequency)(THIS_ LPDWORD ) PURE;
STDMETHOD( GetStatus)(THIS_ LPDWORD ) PURE;
STDMETHOD( Initialize)(THIS_ LPDIRECTSOUND, LPDSBUFFERDESC ) PURE;
STDMETHOD( Lock)(THIS_ DWORD,DWORD,LPVOID,LPDWORD,LPVOID,LPDWORD,DWORD ) PURE;
STDMETHOD( Play)(THIS_ DWORD,DWORD,DWORD ) PURE;
STDMETHOD(SetCurrentPosition)(THIS_ DWORD ) PURE;
STDMETHOD( SetFormat)(THIS_ LPWAVEFORMATEX ) PURE;
STDMETHOD( SetVolume)(THIS_ LONG ) PURE;
STDMETHOD( SetPan)(THIS_ LONG ) PURE;
STDMETHOD( SetFrequency)(THIS_ DWORD ) PURE;
STDMETHOD( Stop)(THIS ) PURE;
STDMETHOD( Unlock)(THIS_ LPVOID,DWORD,LPVOID,DWORD ) PURE;
STDMETHOD( Restore)(THIS ) PURE;
} *LPDIRECTSOUNDBUFFER_VTABLE;
struct IDirectSoundBuffer {
LPDIRECTSOUNDBUFFER_VTABLE lpvtbl;
WAVEFORMATEX wfx;
DWORD ref;
LPBYTE buffer;
LPDIRECTSOUND3DBUFFER ds3db;
DWORD playflags,playing;
DWORD playpos,writepos,buflen;
DWORD nAvgBytesPerSec;
DWORD freq;
ULONG freqAdjust;
LONG volume,pan;
LONG lVolAdjust,rVolAdjust;
LPDIRECTSOUND dsound;
DSBUFFERDESC dsbd;
LPDSBPOSITIONNOTIFY notifies;
int nrofnotifies;
CRITICAL_SECTION lock;
};
#undef THIS
#define WINE_NOBUFFER 0x80000000
#define DSBPN_OFFSETSTOP -1
#define THIS LPDIRECTSOUNDNOTIFY this
typedef struct IDirectSoundNotify_VTable {
/* IUnknown methods */
STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/* IDirectSoundNotify methods */
STDMETHOD(SetNotificationPositions) (THIS_ DWORD, LPCDSBPOSITIONNOTIFY) PURE;
} *LPDIRECTSOUNDNOTIFY_VTABLE,IDirectSoundNotify_VTable;
struct IDirectSoundNotify {
LPDIRECTSOUNDNOTIFY_VTABLE lpvtbl;
DWORD ref;
LPDIRECTSOUNDBUFFER dsb;
};
#undef THIS
#define DS3DMODE_NORMAL 0x00000000
#define DS3DMODE_HEADRELATIVE 0x00000001
#define DS3DMODE_DISABLE 0x00000002
#define DS3D_IMMEDIATE 0x00000000
#define DS3D_DEFERRED 0x00000001
#define DS3D_MINDISTANCEFACTOR 0.0f
#define DS3D_MAXDISTANCEFACTOR 10.0f
#define DS3D_DEFAULTDISTANCEFACTOR 1.0f
#define DS3D_MINROLLOFFFACTOR 0.0f
#define DS3D_MAXROLLOFFFACTOR 10.0f
#define DS3D_DEFAULTROLLOFFFACTOR 1.0f
#define DS3D_MINDOPPLERFACTOR 0.0f
#define DS3D_MAXDOPPLERFACTOR 10.0f
#define DS3D_DEFAULTDOPPLERFACTOR 1.0f
#define DS3D_DEFAULTMINDISTANCE 1.0f
#define DS3D_DEFAULTMAXDISTANCE 1000000000.0f
#define DS3D_MINCONEANGLE 0
#define DS3D_MAXCONEANGLE 360
#define DS3D_DEFAULTCONEANGLE 360
#define DS3D_DEFAULTCONEOUTSIDEVOLUME 0
typedef struct _DS3DLISTENER {
DWORD dwSize;
D3DVECTOR vPosition;
D3DVECTOR vVelocity;
D3DVECTOR vOrientFront;
D3DVECTOR vOrientTop;
D3DVALUE flDistanceFactor;
D3DVALUE flRolloffFactor;
D3DVALUE flDopplerFactor;
} DS3DLISTENER, *LPDS3DLISTENER;
typedef const DS3DLISTENER *LPCDS3DLISTENER;
#define THIS LPDIRECTSOUND3DLISTENER this
typedef struct IDirectSound3DListener_VTable
{
// IUnknown methods
STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID FAR *) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
// IDirectSound3DListener methods
STDMETHOD(GetAllParameters) (THIS_ LPDS3DLISTENER) PURE;
STDMETHOD(GetDistanceFactor) (THIS_ LPD3DVALUE) PURE;
STDMETHOD(GetDopplerFactor) (THIS_ LPD3DVALUE) PURE;
STDMETHOD(GetOrientation) (THIS_ LPD3DVECTOR, LPD3DVECTOR) PURE;
STDMETHOD(GetPosition) (THIS_ LPD3DVECTOR) PURE;
STDMETHOD(GetRolloffFactor) (THIS_ LPD3DVALUE) PURE;
STDMETHOD(GetVelocity) (THIS_ LPD3DVECTOR) PURE;
STDMETHOD(SetAllParameters) (THIS_ LPCDS3DLISTENER, DWORD) PURE;
STDMETHOD(SetDistanceFactor) (THIS_ D3DVALUE, DWORD) PURE;
STDMETHOD(SetDopplerFactor) (THIS_ D3DVALUE, DWORD) PURE;
STDMETHOD(SetOrientation) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
STDMETHOD(SetPosition) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
STDMETHOD(SetRolloffFactor) (THIS_ D3DVALUE, DWORD) PURE;
STDMETHOD(SetVelocity) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
STDMETHOD(CommitDeferredSettings) (THIS) PURE;
} *LPDIRECTSOUND3DLISTENER_VTABLE, IDirectSound3DListener_VTable;
struct IDirectSound3DListener {
LPDIRECTSOUND3DLISTENER_VTABLE lpvtbl;
DWORD ref;
LPDIRECTSOUNDBUFFER dsb;
DS3DLISTENER ds3dl;
CRITICAL_SECTION lock;
};
#undef THIS
typedef struct _DS3DBUFFER {
DWORD dwSize;
D3DVECTOR vPosition;
D3DVECTOR vVelocity;
DWORD dwInsideConeAngle;
DWORD dwOutsideConeAngle;
D3DVECTOR vConeOrientation;
LONG lConeOutsideVolume;
D3DVALUE flMinDistance;
D3DVALUE flMaxDistance;
DWORD dwMode;
} DS3DBUFFER, *LPDS3DBUFFER;
typedef const DS3DBUFFER *LPCDS3DBUFFER;
#define THIS LPDIRECTSOUND3DBUFFER this
typedef struct IDirectSound3DBuffer_VTable
{
// IUnknown methods
STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID FAR *) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
// IDirectSound3DBuffer methods
STDMETHOD(GetAllParameters) (THIS_ LPDS3DBUFFER) PURE;
STDMETHOD(GetConeAngles) (THIS_ LPDWORD, LPDWORD) PURE;
STDMETHOD(GetConeOrientation) (THIS_ LPD3DVECTOR) PURE;
STDMETHOD(GetConeOutsideVolume) (THIS_ LPLONG) PURE;
STDMETHOD(GetMaxDistance) (THIS_ LPD3DVALUE) PURE;
STDMETHOD(GetMinDistance) (THIS_ LPD3DVALUE) PURE;
STDMETHOD(GetMode) (THIS_ LPDWORD) PURE;
STDMETHOD(GetPosition) (THIS_ LPD3DVECTOR) PURE;
STDMETHOD(GetVelocity) (THIS_ LPD3DVECTOR) PURE;
STDMETHOD(SetAllParameters) (THIS_ LPCDS3DBUFFER, DWORD) PURE;
STDMETHOD(SetConeAngles) (THIS_ DWORD, DWORD, DWORD) PURE;
STDMETHOD(SetConeOrientation) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
STDMETHOD(SetConeOutsideVolume) (THIS_ LONG, DWORD) PURE;
STDMETHOD(SetMaxDistance) (THIS_ D3DVALUE, DWORD) PURE;
STDMETHOD(SetMinDistance) (THIS_ D3DVALUE, DWORD) PURE;
STDMETHOD(SetMode) (THIS_ DWORD, DWORD) PURE;
STDMETHOD(SetPosition) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
STDMETHOD(SetVelocity) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
} *LPDIRECTSOUND3DBUFFER_VTABLE, IDirectSound3DBuffer_VTable;
struct IDirectSound3DBuffer {
LPDIRECTSOUND3DBUFFER_VTABLE lpvtbl;
DWORD ref;
LPDIRECTSOUNDBUFFER dsb;
DS3DBUFFER ds3db;
LPBYTE buffer;
DWORD buflen;
CRITICAL_SECTION lock;
};
#undef THIS
#undef STDMETHOD
#undef STDMETHOD_
#undef PURE
#undef FAR
#undef THIS_
#endif