Sweden-Number/dlls/sensapi/sensapi.c

84 lines
2.2 KiB
C

/*
* Implementation of System Event Notification Service Library (sensapi.dll)
*
* Copyright 2005 Steven Edwards for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
* Notes:
* The System Event Notification Service reports the status of network
* connections. For Wine we just report that we are always connected.
*/
#include "config.h"
#include <stdarg.h>
#include <stdio.h>
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "ole2.h"
#include "sensevts.h"
#include "sensapi.h"
#include "uuids.h"
#include "wine/unicode.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(sensapi);
BOOL WINAPI DllMain (HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
TRACE("%p,%x,%p\n", hinstDLL, fdwReason, lpvReserved);
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
{
DisableThreadLibraryCalls(hinstDLL);
break;
}
case DLL_PROCESS_DETACH:
{
break;
}
}
return TRUE;
}
BOOL WINAPI IsDestinationReachableA(LPCSTR lpszDestination, LPQOCINFO lpQOCInfo)
{
FIXME("%s,%p\n", lpszDestination, lpQOCInfo);
return TRUE;
}
BOOL WINAPI IsDestinationReachableW(LPCWSTR lpszDestination, LPQOCINFO lpQOCInfo)
{
FIXME("%s,%p\n", debugstr_w(lpszDestination), lpQOCInfo);
return TRUE;
}
BOOL WINAPI IsNetworkAlive(LPDWORD lpdwFlags)
{
TRACE("yes, using LAN type network.\n");
if (lpdwFlags)
*lpdwFlags = NETWORK_ALIVE_LAN;
return TRUE;
}