438 lines
25 KiB
Python
438 lines
25 KiB
Python
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name opengl32
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type win32
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@ stdcall wglCreateContext(long) wglCreateContext
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@ stdcall wglCreateLayerContext(long long) wglCreateLayerContext
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@ stdcall wglCopyContext(long long long) wglCopyContext
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@ stdcall wglDeleteContext(long) wglDeleteContext
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@ stdcall wglDescribeLayerPlane(long long long long ptr) wglDescribeLayerPlane
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@ stdcall wglGetCurrentContext() wglGetCurrentContext
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@ stdcall wglGetCurrentDC() wglGetCurrentDC
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@ stdcall wglGetLayerPaletteEntries(long long long long ptr) wglGetLayerPaletteEntries
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@ stdcall wglGetProcAddress(str) wglGetProcAddress
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@ stdcall wglMakeCurrent(long long) wglMakeCurrent
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@ stdcall wglRealizeLayerPalette(long long long) wglRealizeLayerPalette
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@ stdcall wglSetLayerPaletteEntries(long long long long ptr) wglSetLayerPaletteEntries
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@ stdcall wglShareLists(long long) wglShareLists
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@ stdcall wglSwapLayerBuffers(long long) wglSwapLayerBuffers
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@ stdcall wglUseFontBitmapsA(long long long long) wglUseFontBitmapsA
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@ stdcall wglUseFontOutlinesA(long long long long long long long ptr) wglUseFontOutlinesA
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@ stub glGetLevelParameterfv
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@ stub glGetLevelParameteriv
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@ stub wglUseFontBitmapsW
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@ stub wglUseFontOutlinesW
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@ forward wglChoosePixelFormat GDI32.ChoosePixelFormat
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@ forward wglDescribePixelFormat GDI32.DescribePixelFormat
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@ forward wglGetPixelFormat GDI32.GetPixelFormat
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@ forward wglSetPixelFormat GDI32.SetPixelFormat
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@ forward wglSwapBuffers GDI32.SwapBuffers
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@ stdcall glClearIndex(long ) wine_glClearIndex
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@ stdcall glClearColor(long long long long ) wine_glClearColor
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@ stdcall glClear(long ) wine_glClear
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@ stdcall glIndexMask(long ) wine_glIndexMask
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@ stdcall glColorMask(long long long long ) wine_glColorMask
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@ stdcall glAlphaFunc(long long ) wine_glAlphaFunc
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@ stdcall glBlendFunc(long long ) wine_glBlendFunc
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@ stdcall glLogicOp(long ) wine_glLogicOp
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@ stdcall glCullFace(long ) wine_glCullFace
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@ stdcall glFrontFace(long ) wine_glFrontFace
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@ stdcall glPointSize(long ) wine_glPointSize
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@ stdcall glLineWidth(long ) wine_glLineWidth
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@ stdcall glLineStipple(long long ) wine_glLineStipple
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@ stdcall glPolygonMode(long long ) wine_glPolygonMode
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@ stdcall glPolygonOffset(long long ) wine_glPolygonOffset
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@ stdcall glPolygonStipple(ptr ) wine_glPolygonStipple
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@ stdcall glGetPolygonStipple(ptr ) wine_glGetPolygonStipple
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@ stdcall glEdgeFlag(long ) wine_glEdgeFlag
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@ stdcall glEdgeFlagv(ptr ) wine_glEdgeFlagv
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@ stdcall glScissor(long long long long ) wine_glScissor
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@ stdcall glClipPlane(long ptr ) wine_glClipPlane
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@ stdcall glGetClipPlane(long ptr ) wine_glGetClipPlane
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@ stdcall glDrawBuffer(long ) wine_glDrawBuffer
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@ stdcall glReadBuffer(long ) wine_glReadBuffer
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@ stdcall glEnable(long ) wine_glEnable
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@ stdcall glDisable(long ) wine_glDisable
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@ stdcall glIsEnabled(long ) wine_glIsEnabled
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@ stdcall glEnableClientState(long ) wine_glEnableClientState
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@ stdcall glDisableClientState(long ) wine_glDisableClientState
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@ stdcall glGetBooleanv(long ptr ) wine_glGetBooleanv
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@ stdcall glGetDoublev(long ptr ) wine_glGetDoublev
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@ stdcall glGetFloatv(long ptr ) wine_glGetFloatv
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@ stdcall glGetIntegerv(long ptr ) wine_glGetIntegerv
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@ stdcall glPushAttrib(long ) wine_glPushAttrib
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@ stdcall glPopAttrib() wine_glPopAttrib
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@ stdcall glPushClientAttrib(long ) wine_glPushClientAttrib
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@ stdcall glPopClientAttrib() wine_glPopClientAttrib
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@ stdcall glRenderMode(long ) wine_glRenderMode
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@ stdcall glGetError() wine_glGetError
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@ stdcall glGetString(long ) wine_glGetString
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@ stdcall glFinish() wine_glFinish
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@ stdcall glFlush() wine_glFlush
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@ stdcall glHint(long long ) wine_glHint
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@ stdcall glClearDepth(double ) wine_glClearDepth
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@ stdcall glDepthFunc(long ) wine_glDepthFunc
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@ stdcall glDepthMask(long ) wine_glDepthMask
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@ stdcall glDepthRange(double double ) wine_glDepthRange
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@ stdcall glClearAccum(long long long long ) wine_glClearAccum
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@ stdcall glAccum(long long ) wine_glAccum
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@ stdcall glMatrixMode(long ) wine_glMatrixMode
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@ stdcall glOrtho(double double double double double double ) wine_glOrtho
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@ stdcall glFrustum(double double double double double double ) wine_glFrustum
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@ stdcall glViewport(long long long long ) wine_glViewport
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@ stdcall glPushMatrix() wine_glPushMatrix
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@ stdcall glPopMatrix() wine_glPopMatrix
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@ stdcall glLoadIdentity() wine_glLoadIdentity
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@ stdcall glLoadMatrixd(ptr ) wine_glLoadMatrixd
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@ stdcall glLoadMatrixf(ptr ) wine_glLoadMatrixf
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@ stdcall glMultMatrixd(ptr ) wine_glMultMatrixd
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@ stdcall glMultMatrixf(ptr ) wine_glMultMatrixf
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@ stdcall glRotated(double double double double ) wine_glRotated
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@ stdcall glRotatef(long long long long ) wine_glRotatef
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@ stdcall glScaled(double double double ) wine_glScaled
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@ stdcall glScalef(long long long ) wine_glScalef
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@ stdcall glTranslated(double double double ) wine_glTranslated
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@ stdcall glTranslatef(long long long ) wine_glTranslatef
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@ stdcall glIsList(long ) wine_glIsList
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@ stdcall glDeleteLists(long long ) wine_glDeleteLists
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@ stdcall glGenLists(long ) wine_glGenLists
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@ stdcall glNewList(long long ) wine_glNewList
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@ stdcall glEndList() wine_glEndList
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@ stdcall glCallList(long ) wine_glCallList
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@ stdcall glCallLists(long long ptr ) wine_glCallLists
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@ stdcall glListBase(long ) wine_glListBase
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@ stdcall glBegin(long ) wine_glBegin
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@ stdcall glEnd() wine_glEnd
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@ stdcall glVertex2d(double double ) wine_glVertex2d
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@ stdcall glVertex2f(long long ) wine_glVertex2f
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@ stdcall glVertex2i(long long ) wine_glVertex2i
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@ stdcall glVertex2s(long long ) wine_glVertex2s
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@ stdcall glVertex3d(double double double ) wine_glVertex3d
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@ stdcall glVertex3f(long long long ) wine_glVertex3f
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@ stdcall glVertex3i(long long long ) wine_glVertex3i
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@ stdcall glVertex3s(long long long ) wine_glVertex3s
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@ stdcall glVertex4d(double double double double ) wine_glVertex4d
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@ stdcall glVertex4f(long long long long ) wine_glVertex4f
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@ stdcall glVertex4i(long long long long ) wine_glVertex4i
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@ stdcall glVertex4s(long long long long ) wine_glVertex4s
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@ stdcall glVertex2dv(ptr ) wine_glVertex2dv
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@ stdcall glVertex2fv(ptr ) wine_glVertex2fv
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@ stdcall glVertex2iv(ptr ) wine_glVertex2iv
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@ stdcall glVertex2sv(ptr ) wine_glVertex2sv
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@ stdcall glVertex3dv(ptr ) wine_glVertex3dv
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@ stdcall glVertex3fv(ptr ) wine_glVertex3fv
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@ stdcall glVertex3iv(ptr ) wine_glVertex3iv
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@ stdcall glVertex3sv(ptr ) wine_glVertex3sv
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@ stdcall glVertex4dv(ptr ) wine_glVertex4dv
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@ stdcall glVertex4fv(ptr ) wine_glVertex4fv
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@ stdcall glVertex4iv(ptr ) wine_glVertex4iv
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@ stdcall glVertex4sv(ptr ) wine_glVertex4sv
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@ stdcall glNormal3b(long long long ) wine_glNormal3b
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@ stdcall glNormal3d(double double double ) wine_glNormal3d
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@ stdcall glNormal3f(long long long ) wine_glNormal3f
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@ stdcall glNormal3i(long long long ) wine_glNormal3i
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@ stdcall glNormal3s(long long long ) wine_glNormal3s
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@ stdcall glNormal3bv(ptr ) wine_glNormal3bv
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@ stdcall glNormal3dv(ptr ) wine_glNormal3dv
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@ stdcall glNormal3fv(ptr ) wine_glNormal3fv
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@ stdcall glNormal3iv(ptr ) wine_glNormal3iv
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@ stdcall glNormal3sv(ptr ) wine_glNormal3sv
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@ stdcall glIndexd(double ) wine_glIndexd
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@ stdcall glIndexf(long ) wine_glIndexf
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@ stdcall glIndexi(long ) wine_glIndexi
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@ stdcall glIndexs(long ) wine_glIndexs
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@ stdcall glIndexub(long ) wine_glIndexub
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@ stdcall glIndexdv(ptr ) wine_glIndexdv
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@ stdcall glIndexfv(ptr ) wine_glIndexfv
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@ stdcall glIndexiv(ptr ) wine_glIndexiv
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@ stdcall glIndexsv(ptr ) wine_glIndexsv
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@ stdcall glIndexubv(ptr ) wine_glIndexubv
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@ stdcall glColor3b(long long long ) wine_glColor3b
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@ stdcall glColor3d(double double double ) wine_glColor3d
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@ stdcall glColor3f(long long long ) wine_glColor3f
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@ stdcall glColor3i(long long long ) wine_glColor3i
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@ stdcall glColor3s(long long long ) wine_glColor3s
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@ stdcall glColor3ub(long long long ) wine_glColor3ub
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@ stdcall glColor3ui(long long long ) wine_glColor3ui
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@ stdcall glColor3us(long long long ) wine_glColor3us
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@ stdcall glColor4b(long long long long ) wine_glColor4b
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@ stdcall glColor4d(double double double double ) wine_glColor4d
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@ stdcall glColor4f(long long long long ) wine_glColor4f
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@ stdcall glColor4i(long long long long ) wine_glColor4i
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@ stdcall glColor4s(long long long long ) wine_glColor4s
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@ stdcall glColor4ub(long long long long ) wine_glColor4ub
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@ stdcall glColor4ui(long long long long ) wine_glColor4ui
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@ stdcall glColor4us(long long long long ) wine_glColor4us
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@ stdcall glColor3bv(ptr ) wine_glColor3bv
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@ stdcall glColor3dv(ptr ) wine_glColor3dv
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@ stdcall glColor3fv(ptr ) wine_glColor3fv
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@ stdcall glColor3iv(ptr ) wine_glColor3iv
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@ stdcall glColor3sv(ptr ) wine_glColor3sv
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@ stdcall glColor3ubv(ptr ) wine_glColor3ubv
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@ stdcall glColor3uiv(ptr ) wine_glColor3uiv
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@ stdcall glColor3usv(ptr ) wine_glColor3usv
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@ stdcall glColor4bv(ptr ) wine_glColor4bv
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@ stdcall glColor4dv(ptr ) wine_glColor4dv
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@ stdcall glColor4fv(ptr ) wine_glColor4fv
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@ stdcall glColor4iv(ptr ) wine_glColor4iv
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@ stdcall glColor4sv(ptr ) wine_glColor4sv
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@ stdcall glColor4ubv(ptr ) wine_glColor4ubv
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@ stdcall glColor4uiv(ptr ) wine_glColor4uiv
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@ stdcall glColor4usv(ptr ) wine_glColor4usv
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@ stdcall glTexCoord1d(double ) wine_glTexCoord1d
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@ stdcall glTexCoord1f(long ) wine_glTexCoord1f
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@ stdcall glTexCoord1i(long ) wine_glTexCoord1i
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@ stdcall glTexCoord1s(long ) wine_glTexCoord1s
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@ stdcall glTexCoord2d(double double ) wine_glTexCoord2d
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@ stdcall glTexCoord2f(long long ) wine_glTexCoord2f
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@ stdcall glTexCoord2i(long long ) wine_glTexCoord2i
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@ stdcall glTexCoord2s(long long ) wine_glTexCoord2s
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@ stdcall glTexCoord3d(double double double ) wine_glTexCoord3d
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@ stdcall glTexCoord3f(long long long ) wine_glTexCoord3f
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@ stdcall glTexCoord3i(long long long ) wine_glTexCoord3i
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@ stdcall glTexCoord3s(long long long ) wine_glTexCoord3s
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@ stdcall glTexCoord4d(double double double double ) wine_glTexCoord4d
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@ stdcall glTexCoord4f(long long long long ) wine_glTexCoord4f
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@ stdcall glTexCoord4i(long long long long ) wine_glTexCoord4i
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@ stdcall glTexCoord4s(long long long long ) wine_glTexCoord4s
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@ stdcall glTexCoord1dv(ptr ) wine_glTexCoord1dv
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@ stdcall glTexCoord1fv(ptr ) wine_glTexCoord1fv
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@ stdcall glTexCoord1iv(ptr ) wine_glTexCoord1iv
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@ stdcall glTexCoord1sv(ptr ) wine_glTexCoord1sv
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@ stdcall glTexCoord2dv(ptr ) wine_glTexCoord2dv
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@ stdcall glTexCoord2fv(ptr ) wine_glTexCoord2fv
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@ stdcall glTexCoord2iv(ptr ) wine_glTexCoord2iv
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@ stdcall glTexCoord2sv(ptr ) wine_glTexCoord2sv
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@ stdcall glTexCoord3dv(ptr ) wine_glTexCoord3dv
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@ stdcall glTexCoord3fv(ptr ) wine_glTexCoord3fv
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@ stdcall glTexCoord3iv(ptr ) wine_glTexCoord3iv
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@ stdcall glTexCoord3sv(ptr ) wine_glTexCoord3sv
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@ stdcall glTexCoord4dv(ptr ) wine_glTexCoord4dv
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@ stdcall glTexCoord4fv(ptr ) wine_glTexCoord4fv
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@ stdcall glTexCoord4iv(ptr ) wine_glTexCoord4iv
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@ stdcall glTexCoord4sv(ptr ) wine_glTexCoord4sv
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@ stdcall glRasterPos2d(double double ) wine_glRasterPos2d
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@ stdcall glRasterPos2f(long long ) wine_glRasterPos2f
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@ stdcall glRasterPos2i(long long ) wine_glRasterPos2i
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@ stdcall glRasterPos2s(long long ) wine_glRasterPos2s
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@ stdcall glRasterPos3d(double double double ) wine_glRasterPos3d
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@ stdcall glRasterPos3f(long long long ) wine_glRasterPos3f
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@ stdcall glRasterPos3i(long long long ) wine_glRasterPos3i
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@ stdcall glRasterPos3s(long long long ) wine_glRasterPos3s
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@ stdcall glRasterPos4d(double double double double ) wine_glRasterPos4d
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@ stdcall glRasterPos4f(long long long long ) wine_glRasterPos4f
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@ stdcall glRasterPos4i(long long long long ) wine_glRasterPos4i
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@ stdcall glRasterPos4s(long long long long ) wine_glRasterPos4s
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@ stdcall glRasterPos2dv(ptr ) wine_glRasterPos2dv
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@ stdcall glRasterPos2fv(ptr ) wine_glRasterPos2fv
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@ stdcall glRasterPos2iv(ptr ) wine_glRasterPos2iv
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@ stdcall glRasterPos2sv(ptr ) wine_glRasterPos2sv
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@ stdcall glRasterPos3dv(ptr ) wine_glRasterPos3dv
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@ stdcall glRasterPos3fv(ptr ) wine_glRasterPos3fv
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@ stdcall glRasterPos3iv(ptr ) wine_glRasterPos3iv
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@ stdcall glRasterPos3sv(ptr ) wine_glRasterPos3sv
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@ stdcall glRasterPos4dv(ptr ) wine_glRasterPos4dv
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@ stdcall glRasterPos4fv(ptr ) wine_glRasterPos4fv
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@ stdcall glRasterPos4iv(ptr ) wine_glRasterPos4iv
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@ stdcall glRasterPos4sv(ptr ) wine_glRasterPos4sv
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@ stdcall glRectd(double double double double ) wine_glRectd
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@ stdcall glRectf(long long long long ) wine_glRectf
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@ stdcall glRecti(long long long long ) wine_glRecti
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@ stdcall glRects(long long long long ) wine_glRects
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@ stdcall glRectdv(ptr ptr ) wine_glRectdv
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@ stdcall glRectfv(ptr ptr ) wine_glRectfv
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@ stdcall glRectiv(ptr ptr ) wine_glRectiv
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@ stdcall glRectsv(ptr ptr ) wine_glRectsv
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@ stdcall glVertexPointer(long long long ptr ) wine_glVertexPointer
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@ stdcall glNormalPointer(long long ptr ) wine_glNormalPointer
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@ stdcall glColorPointer(long long long ptr ) wine_glColorPointer
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@ stdcall glIndexPointer(long long ptr ) wine_glIndexPointer
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@ stdcall glTexCoordPointer(long long long ptr ) wine_glTexCoordPointer
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@ stdcall glEdgeFlagPointer(long ptr ) wine_glEdgeFlagPointer
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@ stdcall glGetPointerv(long ptr ) wine_glGetPointerv
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@ stdcall glArrayElement(long ) wine_glArrayElement
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@ stdcall glDrawArrays(long long long ) wine_glDrawArrays
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@ stdcall glDrawElements(long long long ptr ) wine_glDrawElements
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@ stdcall glInterleavedArrays(long long ptr ) wine_glInterleavedArrays
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@ stdcall glShadeModel(long ) wine_glShadeModel
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@ stdcall glLightf(long long long ) wine_glLightf
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@ stdcall glLighti(long long long ) wine_glLighti
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@ stdcall glLightfv(long long ptr ) wine_glLightfv
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@ stdcall glLightiv(long long ptr ) wine_glLightiv
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@ stdcall glGetLightfv(long long ptr ) wine_glGetLightfv
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@ stdcall glGetLightiv(long long ptr ) wine_glGetLightiv
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@ stdcall glLightModelf(long long ) wine_glLightModelf
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@ stdcall glLightModeli(long long ) wine_glLightModeli
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@ stdcall glLightModelfv(long ptr ) wine_glLightModelfv
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@ stdcall glLightModeliv(long ptr ) wine_glLightModeliv
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@ stdcall glMaterialf(long long long ) wine_glMaterialf
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@ stdcall glMateriali(long long long ) wine_glMateriali
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@ stdcall glMaterialfv(long long ptr ) wine_glMaterialfv
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@ stdcall glMaterialiv(long long ptr ) wine_glMaterialiv
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@ stdcall glGetMaterialfv(long long ptr ) wine_glGetMaterialfv
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@ stdcall glGetMaterialiv(long long ptr ) wine_glGetMaterialiv
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@ stdcall glColorMaterial(long long ) wine_glColorMaterial
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@ stdcall glPixelZoom(long long ) wine_glPixelZoom
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@ stdcall glPixelStoref(long long ) wine_glPixelStoref
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@ stdcall glPixelStorei(long long ) wine_glPixelStorei
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@ stdcall glPixelTransferf(long long ) wine_glPixelTransferf
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@ stdcall glPixelTransferi(long long ) wine_glPixelTransferi
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@ stdcall glPixelMapfv(long long ptr ) wine_glPixelMapfv
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@ stdcall glPixelMapuiv(long long ptr ) wine_glPixelMapuiv
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@ stdcall glPixelMapusv(long long ptr ) wine_glPixelMapusv
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@ stdcall glGetPixelMapfv(long ptr ) wine_glGetPixelMapfv
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@ stdcall glGetPixelMapuiv(long ptr ) wine_glGetPixelMapuiv
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@ stdcall glGetPixelMapusv(long ptr ) wine_glGetPixelMapusv
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@ stdcall glBitmap(long long long long long long ptr ) wine_glBitmap
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@ stdcall glReadPixels(long long long long long long ptr ) wine_glReadPixels
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@ stdcall glDrawPixels(long long long long ptr ) wine_glDrawPixels
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@ stdcall glCopyPixels(long long long long long ) wine_glCopyPixels
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@ stdcall glStencilFunc(long long long ) wine_glStencilFunc
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@ stdcall glStencilMask(long ) wine_glStencilMask
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@ stdcall glStencilOp(long long long ) wine_glStencilOp
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@ stdcall glClearStencil(long ) wine_glClearStencil
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@ stdcall glTexGend(long long double ) wine_glTexGend
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@ stdcall glTexGenf(long long long ) wine_glTexGenf
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@ stdcall glTexGeni(long long long ) wine_glTexGeni
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@ stdcall glTexGendv(long long ptr ) wine_glTexGendv
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@ stdcall glTexGenfv(long long ptr ) wine_glTexGenfv
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@ stdcall glTexGeniv(long long ptr ) wine_glTexGeniv
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@ stdcall glGetTexGendv(long long ptr ) wine_glGetTexGendv
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@ stdcall glGetTexGenfv(long long ptr ) wine_glGetTexGenfv
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@ stdcall glGetTexGeniv(long long ptr ) wine_glGetTexGeniv
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@ stdcall glTexEnvf(long long long ) wine_glTexEnvf
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@ stdcall glTexEnvi(long long long ) wine_glTexEnvi
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@ stdcall glTexEnvfv(long long ptr ) wine_glTexEnvfv
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@ stdcall glTexEnviv(long long ptr ) wine_glTexEnviv
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@ stdcall glGetTexEnvfv(long long ptr ) wine_glGetTexEnvfv
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@ stdcall glGetTexEnviv(long long ptr ) wine_glGetTexEnviv
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@ stdcall glTexParameterf(long long long ) wine_glTexParameterf
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@ stdcall glTexParameteri(long long long ) wine_glTexParameteri
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@ stdcall glTexParameterfv(long long ptr ) wine_glTexParameterfv
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@ stdcall glTexParameteriv(long long ptr ) wine_glTexParameteriv
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@ stdcall glGetTexParameterfv(long long ptr ) wine_glGetTexParameterfv
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@ stdcall glGetTexParameteriv(long long ptr ) wine_glGetTexParameteriv
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@ stdcall glGetTexLevelParameterfv(long long long ptr ) wine_glGetTexLevelParameterfv
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@ stdcall glGetTexLevelParameteriv(long long long ptr ) wine_glGetTexLevelParameteriv
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@ stdcall glTexImage1D(long long long long long long long ptr ) wine_glTexImage1D
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@ stdcall glTexImage2D(long long long long long long long long ptr ) wine_glTexImage2D
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@ stdcall glGetTexImage(long long long long ptr ) wine_glGetTexImage
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@ stdcall glGenTextures(long ptr ) wine_glGenTextures
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@ stdcall glDeleteTextures(long ptr ) wine_glDeleteTextures
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@ stdcall glBindTexture(long long ) wine_glBindTexture
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@ stdcall glPrioritizeTextures(long ptr ptr ) wine_glPrioritizeTextures
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@ stdcall glAreTexturesResident(long ptr ptr ) wine_glAreTexturesResident
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@ stdcall glIsTexture(long ) wine_glIsTexture
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@ stdcall glTexSubImage1D(long long long long long long ptr ) wine_glTexSubImage1D
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@ stdcall glTexSubImage2D(long long long long long long long long ptr ) wine_glTexSubImage2D
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@ stdcall glCopyTexImage1D(long long long long long long long ) wine_glCopyTexImage1D
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@ stdcall glCopyTexImage2D(long long long long long long long long ) wine_glCopyTexImage2D
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@ stdcall glCopyTexSubImage1D(long long long long long long ) wine_glCopyTexSubImage1D
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@ stdcall glCopyTexSubImage2D(long long long long long long long long ) wine_glCopyTexSubImage2D
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@ stdcall glMap1d(long double double long long ptr ) wine_glMap1d
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@ stdcall glMap1f(long long long long long ptr ) wine_glMap1f
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@ stdcall glMap2d(long double double long long double double long long ptr ) wine_glMap2d
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@ stdcall glMap2f(long long long long long long long long long ptr ) wine_glMap2f
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@ stdcall glGetMapdv(long long ptr ) wine_glGetMapdv
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@ stdcall glGetMapfv(long long ptr ) wine_glGetMapfv
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@ stdcall glGetMapiv(long long ptr ) wine_glGetMapiv
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@ stdcall glEvalCoord1d(double ) wine_glEvalCoord1d
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@ stdcall glEvalCoord1f(long ) wine_glEvalCoord1f
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@ stdcall glEvalCoord1dv(ptr ) wine_glEvalCoord1dv
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@ stdcall glEvalCoord1fv(ptr ) wine_glEvalCoord1fv
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@ stdcall glEvalCoord2d(double double ) wine_glEvalCoord2d
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@ stdcall glEvalCoord2f(long long ) wine_glEvalCoord2f
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@ stdcall glEvalCoord2dv(ptr ) wine_glEvalCoord2dv
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@ stdcall glEvalCoord2fv(ptr ) wine_glEvalCoord2fv
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@ stdcall glMapGrid1d(long double double ) wine_glMapGrid1d
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@ stdcall glMapGrid1f(long long long ) wine_glMapGrid1f
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@ stdcall glMapGrid2d(long double double long double double ) wine_glMapGrid2d
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@ stdcall glMapGrid2f(long long long long long long ) wine_glMapGrid2f
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@ stdcall glEvalPoint1(long ) wine_glEvalPoint1
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@ stdcall glEvalPoint2(long long ) wine_glEvalPoint2
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@ stdcall glEvalMesh1(long long long ) wine_glEvalMesh1
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@ stdcall glEvalMesh2(long long long long long ) wine_glEvalMesh2
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@ stdcall glFogf(long long ) wine_glFogf
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@ stdcall glFogi(long long ) wine_glFogi
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@ stdcall glFogfv(long ptr ) wine_glFogfv
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@ stdcall glFogiv(long ptr ) wine_glFogiv
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@ stdcall glFeedbackBuffer(long long ptr ) wine_glFeedbackBuffer
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@ stdcall glPassThrough(long ) wine_glPassThrough
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@ stdcall glSelectBuffer(long ptr ) wine_glSelectBuffer
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@ stdcall glInitNames() wine_glInitNames
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@ stdcall glLoadName(long ) wine_glLoadName
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@ stdcall glPushName(long ) wine_glPushName
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@ stdcall glPopName() wine_glPopName
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@ stdcall glDrawRangeElements(long long long long long ptr ) wine_glDrawRangeElements
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@ stdcall glTexImage3D(long long long long long long long long long ptr ) wine_glTexImage3D
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@ stdcall glTexSubImage3D(long long long long long long long long long long ptr ) wine_glTexSubImage3D
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@ stdcall glCopyTexSubImage3D(long long long long long long long long long ) wine_glCopyTexSubImage3D
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@ stdcall glColorTable(long long long long long ptr ) wine_glColorTable
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@ stdcall glColorSubTable(long long long long long ptr ) wine_glColorSubTable
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@ stdcall glColorTableParameteriv(long long ptr ) wine_glColorTableParameteriv
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@ stdcall glColorTableParameterfv(long long ptr ) wine_glColorTableParameterfv
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@ stdcall glCopyColorSubTable(long long long long long ) wine_glCopyColorSubTable
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@ stdcall glCopyColorTable(long long long long long ) wine_glCopyColorTable
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@ stdcall glGetColorTable(long long long ptr ) wine_glGetColorTable
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@ stdcall glGetColorTableParameterfv(long long ptr ) wine_glGetColorTableParameterfv
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@ stdcall glGetColorTableParameteriv(long long ptr ) wine_glGetColorTableParameteriv
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@ stdcall glBlendEquation(long ) wine_glBlendEquation
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@ stdcall glBlendColor(long long long long ) wine_glBlendColor
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@ stdcall glHistogram(long long long long ) wine_glHistogram
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@ stdcall glResetHistogram(long ) wine_glResetHistogram
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@ stdcall glGetHistogram(long long long long ptr ) wine_glGetHistogram
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@ stdcall glGetHistogramParameterfv(long long ptr ) wine_glGetHistogramParameterfv
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@ stdcall glGetHistogramParameteriv(long long ptr ) wine_glGetHistogramParameteriv
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@ stdcall glMinmax(long long long ) wine_glMinmax
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@ stdcall glResetMinmax(long ) wine_glResetMinmax
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@ stdcall glGetMinmax(long long long long ptr ) wine_glGetMinmax
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@ stdcall glGetMinmaxParameterfv(long long ptr ) wine_glGetMinmaxParameterfv
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@ stdcall glGetMinmaxParameteriv(long long ptr ) wine_glGetMinmaxParameteriv
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@ stdcall glConvolutionFilter1D(long long long long long ptr ) wine_glConvolutionFilter1D
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@ stdcall glConvolutionFilter2D(long long long long long long ptr ) wine_glConvolutionFilter2D
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@ stdcall glConvolutionParameterf(long long long ) wine_glConvolutionParameterf
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@ stdcall glConvolutionParameterfv(long long ptr ) wine_glConvolutionParameterfv
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@ stdcall glConvolutionParameteri(long long long ) wine_glConvolutionParameteri
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@ stdcall glConvolutionParameteriv(long long ptr ) wine_glConvolutionParameteriv
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@ stdcall glCopyConvolutionFilter1D(long long long long long ) wine_glCopyConvolutionFilter1D
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@ stdcall glCopyConvolutionFilter2D(long long long long long long ) wine_glCopyConvolutionFilter2D
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@ stdcall glGetConvolutionFilter(long long long ptr ) wine_glGetConvolutionFilter
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@ stdcall glGetConvolutionParameterfv(long long ptr ) wine_glGetConvolutionParameterfv
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@ stdcall glGetConvolutionParameteriv(long long ptr ) wine_glGetConvolutionParameteriv
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@ stdcall glSeparableFilter2D(long long long long long long ptr ptr ) wine_glSeparableFilter2D
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@ stdcall glGetSeparableFilter(long long long ptr ptr ptr ) wine_glGetSeparableFilter
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@ stdcall glActiveTextureARB(long ) wine_glActiveTextureARB
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@ stdcall glClientActiveTextureARB(long ) wine_glClientActiveTextureARB
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@ stdcall glMultiTexCoord1dARB(long double ) wine_glMultiTexCoord1dARB
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@ stdcall glMultiTexCoord1dvARB(long ptr ) wine_glMultiTexCoord1dvARB
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@ stdcall glMultiTexCoord1fARB(long long ) wine_glMultiTexCoord1fARB
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@ stdcall glMultiTexCoord1fvARB(long ptr ) wine_glMultiTexCoord1fvARB
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@ stdcall glMultiTexCoord1iARB(long long ) wine_glMultiTexCoord1iARB
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@ stdcall glMultiTexCoord1ivARB(long ptr ) wine_glMultiTexCoord1ivARB
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@ stdcall glMultiTexCoord1sARB(long long ) wine_glMultiTexCoord1sARB
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@ stdcall glMultiTexCoord1svARB(long ptr ) wine_glMultiTexCoord1svARB
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@ stdcall glMultiTexCoord2dARB(long double double ) wine_glMultiTexCoord2dARB
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@ stdcall glMultiTexCoord2dvARB(long ptr ) wine_glMultiTexCoord2dvARB
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@ stdcall glMultiTexCoord2fARB(long long long ) wine_glMultiTexCoord2fARB
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@ stdcall glMultiTexCoord2fvARB(long ptr ) wine_glMultiTexCoord2fvARB
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@ stdcall glMultiTexCoord2iARB(long long long ) wine_glMultiTexCoord2iARB
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@ stdcall glMultiTexCoord2ivARB(long ptr ) wine_glMultiTexCoord2ivARB
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@ stdcall glMultiTexCoord2sARB(long long long ) wine_glMultiTexCoord2sARB
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@ stdcall glMultiTexCoord2svARB(long ptr ) wine_glMultiTexCoord2svARB
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@ stdcall glMultiTexCoord3dARB(long double double double ) wine_glMultiTexCoord3dARB
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@ stdcall glMultiTexCoord3dvARB(long ptr ) wine_glMultiTexCoord3dvARB
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@ stdcall glMultiTexCoord3fARB(long long long long ) wine_glMultiTexCoord3fARB
|
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@ stdcall glMultiTexCoord3fvARB(long ptr ) wine_glMultiTexCoord3fvARB
|
|
@ stdcall glMultiTexCoord3iARB(long long long long ) wine_glMultiTexCoord3iARB
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|
@ stdcall glMultiTexCoord3ivARB(long ptr ) wine_glMultiTexCoord3ivARB
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|
@ stdcall glMultiTexCoord3sARB(long long long long ) wine_glMultiTexCoord3sARB
|
|
@ stdcall glMultiTexCoord3svARB(long ptr ) wine_glMultiTexCoord3svARB
|
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@ stdcall glMultiTexCoord4dARB(long double double double double ) wine_glMultiTexCoord4dARB
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|
@ stdcall glMultiTexCoord4dvARB(long ptr ) wine_glMultiTexCoord4dvARB
|
|
@ stdcall glMultiTexCoord4fARB(long long long long long ) wine_glMultiTexCoord4fARB
|
|
@ stdcall glMultiTexCoord4fvARB(long ptr ) wine_glMultiTexCoord4fvARB
|
|
@ stdcall glMultiTexCoord4iARB(long long long long long ) wine_glMultiTexCoord4iARB
|
|
@ stdcall glMultiTexCoord4ivARB(long ptr ) wine_glMultiTexCoord4ivARB
|
|
@ stdcall glMultiTexCoord4sARB(long long long long long ) wine_glMultiTexCoord4sARB
|
|
@ stdcall glMultiTexCoord4svARB(long ptr ) wine_glMultiTexCoord4svARB
|