Sweden-Number/dlls/opengl32/opengl32.spec

438 lines
25 KiB
Python

name opengl32
type win32
@ stdcall wglCreateContext(long) wglCreateContext
@ stdcall wglCreateLayerContext(long long) wglCreateLayerContext
@ stdcall wglCopyContext(long long long) wglCopyContext
@ stdcall wglDeleteContext(long) wglDeleteContext
@ stdcall wglDescribeLayerPlane(long long long long ptr) wglDescribeLayerPlane
@ stdcall wglGetCurrentContext() wglGetCurrentContext
@ stdcall wglGetCurrentDC() wglGetCurrentDC
@ stdcall wglGetLayerPaletteEntries(long long long long ptr) wglGetLayerPaletteEntries
@ stdcall wglGetProcAddress(str) wglGetProcAddress
@ stdcall wglMakeCurrent(long long) wglMakeCurrent
@ stdcall wglRealizeLayerPalette(long long long) wglRealizeLayerPalette
@ stdcall wglSetLayerPaletteEntries(long long long long ptr) wglSetLayerPaletteEntries
@ stdcall wglShareLists(long long) wglShareLists
@ stdcall wglSwapLayerBuffers(long long) wglSwapLayerBuffers
@ stdcall wglUseFontBitmapsA(long long long long) wglUseFontBitmapsA
@ stdcall wglUseFontOutlinesA(long long long long long long long ptr) wglUseFontOutlinesA
@ stub glGetLevelParameterfv
@ stub glGetLevelParameteriv
@ stub wglUseFontBitmapsW
@ stub wglUseFontOutlinesW
@ forward wglChoosePixelFormat GDI32.ChoosePixelFormat
@ forward wglDescribePixelFormat GDI32.DescribePixelFormat
@ forward wglGetPixelFormat GDI32.GetPixelFormat
@ forward wglSetPixelFormat GDI32.SetPixelFormat
@ forward wglSwapBuffers GDI32.SwapBuffers
@ stdcall glClearIndex(long ) wine_glClearIndex
@ stdcall glClearColor(long long long long ) wine_glClearColor
@ stdcall glClear(long ) wine_glClear
@ stdcall glIndexMask(long ) wine_glIndexMask
@ stdcall glColorMask(long long long long ) wine_glColorMask
@ stdcall glAlphaFunc(long long ) wine_glAlphaFunc
@ stdcall glBlendFunc(long long ) wine_glBlendFunc
@ stdcall glLogicOp(long ) wine_glLogicOp
@ stdcall glCullFace(long ) wine_glCullFace
@ stdcall glFrontFace(long ) wine_glFrontFace
@ stdcall glPointSize(long ) wine_glPointSize
@ stdcall glLineWidth(long ) wine_glLineWidth
@ stdcall glLineStipple(long long ) wine_glLineStipple
@ stdcall glPolygonMode(long long ) wine_glPolygonMode
@ stdcall glPolygonOffset(long long ) wine_glPolygonOffset
@ stdcall glPolygonStipple(ptr ) wine_glPolygonStipple
@ stdcall glGetPolygonStipple(ptr ) wine_glGetPolygonStipple
@ stdcall glEdgeFlag(long ) wine_glEdgeFlag
@ stdcall glEdgeFlagv(ptr ) wine_glEdgeFlagv
@ stdcall glScissor(long long long long ) wine_glScissor
@ stdcall glClipPlane(long ptr ) wine_glClipPlane
@ stdcall glGetClipPlane(long ptr ) wine_glGetClipPlane
@ stdcall glDrawBuffer(long ) wine_glDrawBuffer
@ stdcall glReadBuffer(long ) wine_glReadBuffer
@ stdcall glEnable(long ) wine_glEnable
@ stdcall glDisable(long ) wine_glDisable
@ stdcall glIsEnabled(long ) wine_glIsEnabled
@ stdcall glEnableClientState(long ) wine_glEnableClientState
@ stdcall glDisableClientState(long ) wine_glDisableClientState
@ stdcall glGetBooleanv(long ptr ) wine_glGetBooleanv
@ stdcall glGetDoublev(long ptr ) wine_glGetDoublev
@ stdcall glGetFloatv(long ptr ) wine_glGetFloatv
@ stdcall glGetIntegerv(long ptr ) wine_glGetIntegerv
@ stdcall glPushAttrib(long ) wine_glPushAttrib
@ stdcall glPopAttrib() wine_glPopAttrib
@ stdcall glPushClientAttrib(long ) wine_glPushClientAttrib
@ stdcall glPopClientAttrib() wine_glPopClientAttrib
@ stdcall glRenderMode(long ) wine_glRenderMode
@ stdcall glGetError() wine_glGetError
@ stdcall glGetString(long ) wine_glGetString
@ stdcall glFinish() wine_glFinish
@ stdcall glFlush() wine_glFlush
@ stdcall glHint(long long ) wine_glHint
@ stdcall glClearDepth(double ) wine_glClearDepth
@ stdcall glDepthFunc(long ) wine_glDepthFunc
@ stdcall glDepthMask(long ) wine_glDepthMask
@ stdcall glDepthRange(double double ) wine_glDepthRange
@ stdcall glClearAccum(long long long long ) wine_glClearAccum
@ stdcall glAccum(long long ) wine_glAccum
@ stdcall glMatrixMode(long ) wine_glMatrixMode
@ stdcall glOrtho(double double double double double double ) wine_glOrtho
@ stdcall glFrustum(double double double double double double ) wine_glFrustum
@ stdcall glViewport(long long long long ) wine_glViewport
@ stdcall glPushMatrix() wine_glPushMatrix
@ stdcall glPopMatrix() wine_glPopMatrix
@ stdcall glLoadIdentity() wine_glLoadIdentity
@ stdcall glLoadMatrixd(ptr ) wine_glLoadMatrixd
@ stdcall glLoadMatrixf(ptr ) wine_glLoadMatrixf
@ stdcall glMultMatrixd(ptr ) wine_glMultMatrixd
@ stdcall glMultMatrixf(ptr ) wine_glMultMatrixf
@ stdcall glRotated(double double double double ) wine_glRotated
@ stdcall glRotatef(long long long long ) wine_glRotatef
@ stdcall glScaled(double double double ) wine_glScaled
@ stdcall glScalef(long long long ) wine_glScalef
@ stdcall glTranslated(double double double ) wine_glTranslated
@ stdcall glTranslatef(long long long ) wine_glTranslatef
@ stdcall glIsList(long ) wine_glIsList
@ stdcall glDeleteLists(long long ) wine_glDeleteLists
@ stdcall glGenLists(long ) wine_glGenLists
@ stdcall glNewList(long long ) wine_glNewList
@ stdcall glEndList() wine_glEndList
@ stdcall glCallList(long ) wine_glCallList
@ stdcall glCallLists(long long ptr ) wine_glCallLists
@ stdcall glListBase(long ) wine_glListBase
@ stdcall glBegin(long ) wine_glBegin
@ stdcall glEnd() wine_glEnd
@ stdcall glVertex2d(double double ) wine_glVertex2d
@ stdcall glVertex2f(long long ) wine_glVertex2f
@ stdcall glVertex2i(long long ) wine_glVertex2i
@ stdcall glVertex2s(long long ) wine_glVertex2s
@ stdcall glVertex3d(double double double ) wine_glVertex3d
@ stdcall glVertex3f(long long long ) wine_glVertex3f
@ stdcall glVertex3i(long long long ) wine_glVertex3i
@ stdcall glVertex3s(long long long ) wine_glVertex3s
@ stdcall glVertex4d(double double double double ) wine_glVertex4d
@ stdcall glVertex4f(long long long long ) wine_glVertex4f
@ stdcall glVertex4i(long long long long ) wine_glVertex4i
@ stdcall glVertex4s(long long long long ) wine_glVertex4s
@ stdcall glVertex2dv(ptr ) wine_glVertex2dv
@ stdcall glVertex2fv(ptr ) wine_glVertex2fv
@ stdcall glVertex2iv(ptr ) wine_glVertex2iv
@ stdcall glVertex2sv(ptr ) wine_glVertex2sv
@ stdcall glVertex3dv(ptr ) wine_glVertex3dv
@ stdcall glVertex3fv(ptr ) wine_glVertex3fv
@ stdcall glVertex3iv(ptr ) wine_glVertex3iv
@ stdcall glVertex3sv(ptr ) wine_glVertex3sv
@ stdcall glVertex4dv(ptr ) wine_glVertex4dv
@ stdcall glVertex4fv(ptr ) wine_glVertex4fv
@ stdcall glVertex4iv(ptr ) wine_glVertex4iv
@ stdcall glVertex4sv(ptr ) wine_glVertex4sv
@ stdcall glNormal3b(long long long ) wine_glNormal3b
@ stdcall glNormal3d(double double double ) wine_glNormal3d
@ stdcall glNormal3f(long long long ) wine_glNormal3f
@ stdcall glNormal3i(long long long ) wine_glNormal3i
@ stdcall glNormal3s(long long long ) wine_glNormal3s
@ stdcall glNormal3bv(ptr ) wine_glNormal3bv
@ stdcall glNormal3dv(ptr ) wine_glNormal3dv
@ stdcall glNormal3fv(ptr ) wine_glNormal3fv
@ stdcall glNormal3iv(ptr ) wine_glNormal3iv
@ stdcall glNormal3sv(ptr ) wine_glNormal3sv
@ stdcall glIndexd(double ) wine_glIndexd
@ stdcall glIndexf(long ) wine_glIndexf
@ stdcall glIndexi(long ) wine_glIndexi
@ stdcall glIndexs(long ) wine_glIndexs
@ stdcall glIndexub(long ) wine_glIndexub
@ stdcall glIndexdv(ptr ) wine_glIndexdv
@ stdcall glIndexfv(ptr ) wine_glIndexfv
@ stdcall glIndexiv(ptr ) wine_glIndexiv
@ stdcall glIndexsv(ptr ) wine_glIndexsv
@ stdcall glIndexubv(ptr ) wine_glIndexubv
@ stdcall glColor3b(long long long ) wine_glColor3b
@ stdcall glColor3d(double double double ) wine_glColor3d
@ stdcall glColor3f(long long long ) wine_glColor3f
@ stdcall glColor3i(long long long ) wine_glColor3i
@ stdcall glColor3s(long long long ) wine_glColor3s
@ stdcall glColor3ub(long long long ) wine_glColor3ub
@ stdcall glColor3ui(long long long ) wine_glColor3ui
@ stdcall glColor3us(long long long ) wine_glColor3us
@ stdcall glColor4b(long long long long ) wine_glColor4b
@ stdcall glColor4d(double double double double ) wine_glColor4d
@ stdcall glColor4f(long long long long ) wine_glColor4f
@ stdcall glColor4i(long long long long ) wine_glColor4i
@ stdcall glColor4s(long long long long ) wine_glColor4s
@ stdcall glColor4ub(long long long long ) wine_glColor4ub
@ stdcall glColor4ui(long long long long ) wine_glColor4ui
@ stdcall glColor4us(long long long long ) wine_glColor4us
@ stdcall glColor3bv(ptr ) wine_glColor3bv
@ stdcall glColor3dv(ptr ) wine_glColor3dv
@ stdcall glColor3fv(ptr ) wine_glColor3fv
@ stdcall glColor3iv(ptr ) wine_glColor3iv
@ stdcall glColor3sv(ptr ) wine_glColor3sv
@ stdcall glColor3ubv(ptr ) wine_glColor3ubv
@ stdcall glColor3uiv(ptr ) wine_glColor3uiv
@ stdcall glColor3usv(ptr ) wine_glColor3usv
@ stdcall glColor4bv(ptr ) wine_glColor4bv
@ stdcall glColor4dv(ptr ) wine_glColor4dv
@ stdcall glColor4fv(ptr ) wine_glColor4fv
@ stdcall glColor4iv(ptr ) wine_glColor4iv
@ stdcall glColor4sv(ptr ) wine_glColor4sv
@ stdcall glColor4ubv(ptr ) wine_glColor4ubv
@ stdcall glColor4uiv(ptr ) wine_glColor4uiv
@ stdcall glColor4usv(ptr ) wine_glColor4usv
@ stdcall glTexCoord1d(double ) wine_glTexCoord1d
@ stdcall glTexCoord1f(long ) wine_glTexCoord1f
@ stdcall glTexCoord1i(long ) wine_glTexCoord1i
@ stdcall glTexCoord1s(long ) wine_glTexCoord1s
@ stdcall glTexCoord2d(double double ) wine_glTexCoord2d
@ stdcall glTexCoord2f(long long ) wine_glTexCoord2f
@ stdcall glTexCoord2i(long long ) wine_glTexCoord2i
@ stdcall glTexCoord2s(long long ) wine_glTexCoord2s
@ stdcall glTexCoord3d(double double double ) wine_glTexCoord3d
@ stdcall glTexCoord3f(long long long ) wine_glTexCoord3f
@ stdcall glTexCoord3i(long long long ) wine_glTexCoord3i
@ stdcall glTexCoord3s(long long long ) wine_glTexCoord3s
@ stdcall glTexCoord4d(double double double double ) wine_glTexCoord4d
@ stdcall glTexCoord4f(long long long long ) wine_glTexCoord4f
@ stdcall glTexCoord4i(long long long long ) wine_glTexCoord4i
@ stdcall glTexCoord4s(long long long long ) wine_glTexCoord4s
@ stdcall glTexCoord1dv(ptr ) wine_glTexCoord1dv
@ stdcall glTexCoord1fv(ptr ) wine_glTexCoord1fv
@ stdcall glTexCoord1iv(ptr ) wine_glTexCoord1iv
@ stdcall glTexCoord1sv(ptr ) wine_glTexCoord1sv
@ stdcall glTexCoord2dv(ptr ) wine_glTexCoord2dv
@ stdcall glTexCoord2fv(ptr ) wine_glTexCoord2fv
@ stdcall glTexCoord2iv(ptr ) wine_glTexCoord2iv
@ stdcall glTexCoord2sv(ptr ) wine_glTexCoord2sv
@ stdcall glTexCoord3dv(ptr ) wine_glTexCoord3dv
@ stdcall glTexCoord3fv(ptr ) wine_glTexCoord3fv
@ stdcall glTexCoord3iv(ptr ) wine_glTexCoord3iv
@ stdcall glTexCoord3sv(ptr ) wine_glTexCoord3sv
@ stdcall glTexCoord4dv(ptr ) wine_glTexCoord4dv
@ stdcall glTexCoord4fv(ptr ) wine_glTexCoord4fv
@ stdcall glTexCoord4iv(ptr ) wine_glTexCoord4iv
@ stdcall glTexCoord4sv(ptr ) wine_glTexCoord4sv
@ stdcall glRasterPos2d(double double ) wine_glRasterPos2d
@ stdcall glRasterPos2f(long long ) wine_glRasterPos2f
@ stdcall glRasterPos2i(long long ) wine_glRasterPos2i
@ stdcall glRasterPos2s(long long ) wine_glRasterPos2s
@ stdcall glRasterPos3d(double double double ) wine_glRasterPos3d
@ stdcall glRasterPos3f(long long long ) wine_glRasterPos3f
@ stdcall glRasterPos3i(long long long ) wine_glRasterPos3i
@ stdcall glRasterPos3s(long long long ) wine_glRasterPos3s
@ stdcall glRasterPos4d(double double double double ) wine_glRasterPos4d
@ stdcall glRasterPos4f(long long long long ) wine_glRasterPos4f
@ stdcall glRasterPos4i(long long long long ) wine_glRasterPos4i
@ stdcall glRasterPos4s(long long long long ) wine_glRasterPos4s
@ stdcall glRasterPos2dv(ptr ) wine_glRasterPos2dv
@ stdcall glRasterPos2fv(ptr ) wine_glRasterPos2fv
@ stdcall glRasterPos2iv(ptr ) wine_glRasterPos2iv
@ stdcall glRasterPos2sv(ptr ) wine_glRasterPos2sv
@ stdcall glRasterPos3dv(ptr ) wine_glRasterPos3dv
@ stdcall glRasterPos3fv(ptr ) wine_glRasterPos3fv
@ stdcall glRasterPos3iv(ptr ) wine_glRasterPos3iv
@ stdcall glRasterPos3sv(ptr ) wine_glRasterPos3sv
@ stdcall glRasterPos4dv(ptr ) wine_glRasterPos4dv
@ stdcall glRasterPos4fv(ptr ) wine_glRasterPos4fv
@ stdcall glRasterPos4iv(ptr ) wine_glRasterPos4iv
@ stdcall glRasterPos4sv(ptr ) wine_glRasterPos4sv
@ stdcall glRectd(double double double double ) wine_glRectd
@ stdcall glRectf(long long long long ) wine_glRectf
@ stdcall glRecti(long long long long ) wine_glRecti
@ stdcall glRects(long long long long ) wine_glRects
@ stdcall glRectdv(ptr ptr ) wine_glRectdv
@ stdcall glRectfv(ptr ptr ) wine_glRectfv
@ stdcall glRectiv(ptr ptr ) wine_glRectiv
@ stdcall glRectsv(ptr ptr ) wine_glRectsv
@ stdcall glVertexPointer(long long long ptr ) wine_glVertexPointer
@ stdcall glNormalPointer(long long ptr ) wine_glNormalPointer
@ stdcall glColorPointer(long long long ptr ) wine_glColorPointer
@ stdcall glIndexPointer(long long ptr ) wine_glIndexPointer
@ stdcall glTexCoordPointer(long long long ptr ) wine_glTexCoordPointer
@ stdcall glEdgeFlagPointer(long ptr ) wine_glEdgeFlagPointer
@ stdcall glGetPointerv(long ptr ) wine_glGetPointerv
@ stdcall glArrayElement(long ) wine_glArrayElement
@ stdcall glDrawArrays(long long long ) wine_glDrawArrays
@ stdcall glDrawElements(long long long ptr ) wine_glDrawElements
@ stdcall glInterleavedArrays(long long ptr ) wine_glInterleavedArrays
@ stdcall glShadeModel(long ) wine_glShadeModel
@ stdcall glLightf(long long long ) wine_glLightf
@ stdcall glLighti(long long long ) wine_glLighti
@ stdcall glLightfv(long long ptr ) wine_glLightfv
@ stdcall glLightiv(long long ptr ) wine_glLightiv
@ stdcall glGetLightfv(long long ptr ) wine_glGetLightfv
@ stdcall glGetLightiv(long long ptr ) wine_glGetLightiv
@ stdcall glLightModelf(long long ) wine_glLightModelf
@ stdcall glLightModeli(long long ) wine_glLightModeli
@ stdcall glLightModelfv(long ptr ) wine_glLightModelfv
@ stdcall glLightModeliv(long ptr ) wine_glLightModeliv
@ stdcall glMaterialf(long long long ) wine_glMaterialf
@ stdcall glMateriali(long long long ) wine_glMateriali
@ stdcall glMaterialfv(long long ptr ) wine_glMaterialfv
@ stdcall glMaterialiv(long long ptr ) wine_glMaterialiv
@ stdcall glGetMaterialfv(long long ptr ) wine_glGetMaterialfv
@ stdcall glGetMaterialiv(long long ptr ) wine_glGetMaterialiv
@ stdcall glColorMaterial(long long ) wine_glColorMaterial
@ stdcall glPixelZoom(long long ) wine_glPixelZoom
@ stdcall glPixelStoref(long long ) wine_glPixelStoref
@ stdcall glPixelStorei(long long ) wine_glPixelStorei
@ stdcall glPixelTransferf(long long ) wine_glPixelTransferf
@ stdcall glPixelTransferi(long long ) wine_glPixelTransferi
@ stdcall glPixelMapfv(long long ptr ) wine_glPixelMapfv
@ stdcall glPixelMapuiv(long long ptr ) wine_glPixelMapuiv
@ stdcall glPixelMapusv(long long ptr ) wine_glPixelMapusv
@ stdcall glGetPixelMapfv(long ptr ) wine_glGetPixelMapfv
@ stdcall glGetPixelMapuiv(long ptr ) wine_glGetPixelMapuiv
@ stdcall glGetPixelMapusv(long ptr ) wine_glGetPixelMapusv
@ stdcall glBitmap(long long long long long long ptr ) wine_glBitmap
@ stdcall glReadPixels(long long long long long long ptr ) wine_glReadPixels
@ stdcall glDrawPixels(long long long long ptr ) wine_glDrawPixels
@ stdcall glCopyPixels(long long long long long ) wine_glCopyPixels
@ stdcall glStencilFunc(long long long ) wine_glStencilFunc
@ stdcall glStencilMask(long ) wine_glStencilMask
@ stdcall glStencilOp(long long long ) wine_glStencilOp
@ stdcall glClearStencil(long ) wine_glClearStencil
@ stdcall glTexGend(long long double ) wine_glTexGend
@ stdcall glTexGenf(long long long ) wine_glTexGenf
@ stdcall glTexGeni(long long long ) wine_glTexGeni
@ stdcall glTexGendv(long long ptr ) wine_glTexGendv
@ stdcall glTexGenfv(long long ptr ) wine_glTexGenfv
@ stdcall glTexGeniv(long long ptr ) wine_glTexGeniv
@ stdcall glGetTexGendv(long long ptr ) wine_glGetTexGendv
@ stdcall glGetTexGenfv(long long ptr ) wine_glGetTexGenfv
@ stdcall glGetTexGeniv(long long ptr ) wine_glGetTexGeniv
@ stdcall glTexEnvf(long long long ) wine_glTexEnvf
@ stdcall glTexEnvi(long long long ) wine_glTexEnvi
@ stdcall glTexEnvfv(long long ptr ) wine_glTexEnvfv
@ stdcall glTexEnviv(long long ptr ) wine_glTexEnviv
@ stdcall glGetTexEnvfv(long long ptr ) wine_glGetTexEnvfv
@ stdcall glGetTexEnviv(long long ptr ) wine_glGetTexEnviv
@ stdcall glTexParameterf(long long long ) wine_glTexParameterf
@ stdcall glTexParameteri(long long long ) wine_glTexParameteri
@ stdcall glTexParameterfv(long long ptr ) wine_glTexParameterfv
@ stdcall glTexParameteriv(long long ptr ) wine_glTexParameteriv
@ stdcall glGetTexParameterfv(long long ptr ) wine_glGetTexParameterfv
@ stdcall glGetTexParameteriv(long long ptr ) wine_glGetTexParameteriv
@ stdcall glGetTexLevelParameterfv(long long long ptr ) wine_glGetTexLevelParameterfv
@ stdcall glGetTexLevelParameteriv(long long long ptr ) wine_glGetTexLevelParameteriv
@ stdcall glTexImage1D(long long long long long long long ptr ) wine_glTexImage1D
@ stdcall glTexImage2D(long long long long long long long long ptr ) wine_glTexImage2D
@ stdcall glGetTexImage(long long long long ptr ) wine_glGetTexImage
@ stdcall glGenTextures(long ptr ) wine_glGenTextures
@ stdcall glDeleteTextures(long ptr ) wine_glDeleteTextures
@ stdcall glBindTexture(long long ) wine_glBindTexture
@ stdcall glPrioritizeTextures(long ptr ptr ) wine_glPrioritizeTextures
@ stdcall glAreTexturesResident(long ptr ptr ) wine_glAreTexturesResident
@ stdcall glIsTexture(long ) wine_glIsTexture
@ stdcall glTexSubImage1D(long long long long long long ptr ) wine_glTexSubImage1D
@ stdcall glTexSubImage2D(long long long long long long long long ptr ) wine_glTexSubImage2D
@ stdcall glCopyTexImage1D(long long long long long long long ) wine_glCopyTexImage1D
@ stdcall glCopyTexImage2D(long long long long long long long long ) wine_glCopyTexImage2D
@ stdcall glCopyTexSubImage1D(long long long long long long ) wine_glCopyTexSubImage1D
@ stdcall glCopyTexSubImage2D(long long long long long long long long ) wine_glCopyTexSubImage2D
@ stdcall glMap1d(long double double long long ptr ) wine_glMap1d
@ stdcall glMap1f(long long long long long ptr ) wine_glMap1f
@ stdcall glMap2d(long double double long long double double long long ptr ) wine_glMap2d
@ stdcall glMap2f(long long long long long long long long long ptr ) wine_glMap2f
@ stdcall glGetMapdv(long long ptr ) wine_glGetMapdv
@ stdcall glGetMapfv(long long ptr ) wine_glGetMapfv
@ stdcall glGetMapiv(long long ptr ) wine_glGetMapiv
@ stdcall glEvalCoord1d(double ) wine_glEvalCoord1d
@ stdcall glEvalCoord1f(long ) wine_glEvalCoord1f
@ stdcall glEvalCoord1dv(ptr ) wine_glEvalCoord1dv
@ stdcall glEvalCoord1fv(ptr ) wine_glEvalCoord1fv
@ stdcall glEvalCoord2d(double double ) wine_glEvalCoord2d
@ stdcall glEvalCoord2f(long long ) wine_glEvalCoord2f
@ stdcall glEvalCoord2dv(ptr ) wine_glEvalCoord2dv
@ stdcall glEvalCoord2fv(ptr ) wine_glEvalCoord2fv
@ stdcall glMapGrid1d(long double double ) wine_glMapGrid1d
@ stdcall glMapGrid1f(long long long ) wine_glMapGrid1f
@ stdcall glMapGrid2d(long double double long double double ) wine_glMapGrid2d
@ stdcall glMapGrid2f(long long long long long long ) wine_glMapGrid2f
@ stdcall glEvalPoint1(long ) wine_glEvalPoint1
@ stdcall glEvalPoint2(long long ) wine_glEvalPoint2
@ stdcall glEvalMesh1(long long long ) wine_glEvalMesh1
@ stdcall glEvalMesh2(long long long long long ) wine_glEvalMesh2
@ stdcall glFogf(long long ) wine_glFogf
@ stdcall glFogi(long long ) wine_glFogi
@ stdcall glFogfv(long ptr ) wine_glFogfv
@ stdcall glFogiv(long ptr ) wine_glFogiv
@ stdcall glFeedbackBuffer(long long ptr ) wine_glFeedbackBuffer
@ stdcall glPassThrough(long ) wine_glPassThrough
@ stdcall glSelectBuffer(long ptr ) wine_glSelectBuffer
@ stdcall glInitNames() wine_glInitNames
@ stdcall glLoadName(long ) wine_glLoadName
@ stdcall glPushName(long ) wine_glPushName
@ stdcall glPopName() wine_glPopName
@ stdcall glDrawRangeElements(long long long long long ptr ) wine_glDrawRangeElements
@ stdcall glTexImage3D(long long long long long long long long long ptr ) wine_glTexImage3D
@ stdcall glTexSubImage3D(long long long long long long long long long long ptr ) wine_glTexSubImage3D
@ stdcall glCopyTexSubImage3D(long long long long long long long long long ) wine_glCopyTexSubImage3D
@ stdcall glColorTable(long long long long long ptr ) wine_glColorTable
@ stdcall glColorSubTable(long long long long long ptr ) wine_glColorSubTable
@ stdcall glColorTableParameteriv(long long ptr ) wine_glColorTableParameteriv
@ stdcall glColorTableParameterfv(long long ptr ) wine_glColorTableParameterfv
@ stdcall glCopyColorSubTable(long long long long long ) wine_glCopyColorSubTable
@ stdcall glCopyColorTable(long long long long long ) wine_glCopyColorTable
@ stdcall glGetColorTable(long long long ptr ) wine_glGetColorTable
@ stdcall glGetColorTableParameterfv(long long ptr ) wine_glGetColorTableParameterfv
@ stdcall glGetColorTableParameteriv(long long ptr ) wine_glGetColorTableParameteriv
@ stdcall glBlendEquation(long ) wine_glBlendEquation
@ stdcall glBlendColor(long long long long ) wine_glBlendColor
@ stdcall glHistogram(long long long long ) wine_glHistogram
@ stdcall glResetHistogram(long ) wine_glResetHistogram
@ stdcall glGetHistogram(long long long long ptr ) wine_glGetHistogram
@ stdcall glGetHistogramParameterfv(long long ptr ) wine_glGetHistogramParameterfv
@ stdcall glGetHistogramParameteriv(long long ptr ) wine_glGetHistogramParameteriv
@ stdcall glMinmax(long long long ) wine_glMinmax
@ stdcall glResetMinmax(long ) wine_glResetMinmax
@ stdcall glGetMinmax(long long long long ptr ) wine_glGetMinmax
@ stdcall glGetMinmaxParameterfv(long long ptr ) wine_glGetMinmaxParameterfv
@ stdcall glGetMinmaxParameteriv(long long ptr ) wine_glGetMinmaxParameteriv
@ stdcall glConvolutionFilter1D(long long long long long ptr ) wine_glConvolutionFilter1D
@ stdcall glConvolutionFilter2D(long long long long long long ptr ) wine_glConvolutionFilter2D
@ stdcall glConvolutionParameterf(long long long ) wine_glConvolutionParameterf
@ stdcall glConvolutionParameterfv(long long ptr ) wine_glConvolutionParameterfv
@ stdcall glConvolutionParameteri(long long long ) wine_glConvolutionParameteri
@ stdcall glConvolutionParameteriv(long long ptr ) wine_glConvolutionParameteriv
@ stdcall glCopyConvolutionFilter1D(long long long long long ) wine_glCopyConvolutionFilter1D
@ stdcall glCopyConvolutionFilter2D(long long long long long long ) wine_glCopyConvolutionFilter2D
@ stdcall glGetConvolutionFilter(long long long ptr ) wine_glGetConvolutionFilter
@ stdcall glGetConvolutionParameterfv(long long ptr ) wine_glGetConvolutionParameterfv
@ stdcall glGetConvolutionParameteriv(long long ptr ) wine_glGetConvolutionParameteriv
@ stdcall glSeparableFilter2D(long long long long long long ptr ptr ) wine_glSeparableFilter2D
@ stdcall glGetSeparableFilter(long long long ptr ptr ptr ) wine_glGetSeparableFilter
@ stdcall glActiveTextureARB(long ) wine_glActiveTextureARB
@ stdcall glClientActiveTextureARB(long ) wine_glClientActiveTextureARB
@ stdcall glMultiTexCoord1dARB(long double ) wine_glMultiTexCoord1dARB
@ stdcall glMultiTexCoord1dvARB(long ptr ) wine_glMultiTexCoord1dvARB
@ stdcall glMultiTexCoord1fARB(long long ) wine_glMultiTexCoord1fARB
@ stdcall glMultiTexCoord1fvARB(long ptr ) wine_glMultiTexCoord1fvARB
@ stdcall glMultiTexCoord1iARB(long long ) wine_glMultiTexCoord1iARB
@ stdcall glMultiTexCoord1ivARB(long ptr ) wine_glMultiTexCoord1ivARB
@ stdcall glMultiTexCoord1sARB(long long ) wine_glMultiTexCoord1sARB
@ stdcall glMultiTexCoord1svARB(long ptr ) wine_glMultiTexCoord1svARB
@ stdcall glMultiTexCoord2dARB(long double double ) wine_glMultiTexCoord2dARB
@ stdcall glMultiTexCoord2dvARB(long ptr ) wine_glMultiTexCoord2dvARB
@ stdcall glMultiTexCoord2fARB(long long long ) wine_glMultiTexCoord2fARB
@ stdcall glMultiTexCoord2fvARB(long ptr ) wine_glMultiTexCoord2fvARB
@ stdcall glMultiTexCoord2iARB(long long long ) wine_glMultiTexCoord2iARB
@ stdcall glMultiTexCoord2ivARB(long ptr ) wine_glMultiTexCoord2ivARB
@ stdcall glMultiTexCoord2sARB(long long long ) wine_glMultiTexCoord2sARB
@ stdcall glMultiTexCoord2svARB(long ptr ) wine_glMultiTexCoord2svARB
@ stdcall glMultiTexCoord3dARB(long double double double ) wine_glMultiTexCoord3dARB
@ stdcall glMultiTexCoord3dvARB(long ptr ) wine_glMultiTexCoord3dvARB
@ stdcall glMultiTexCoord3fARB(long long long long ) wine_glMultiTexCoord3fARB
@ stdcall glMultiTexCoord3fvARB(long ptr ) wine_glMultiTexCoord3fvARB
@ stdcall glMultiTexCoord3iARB(long long long long ) wine_glMultiTexCoord3iARB
@ stdcall glMultiTexCoord3ivARB(long ptr ) wine_glMultiTexCoord3ivARB
@ stdcall glMultiTexCoord3sARB(long long long long ) wine_glMultiTexCoord3sARB
@ stdcall glMultiTexCoord3svARB(long ptr ) wine_glMultiTexCoord3svARB
@ stdcall glMultiTexCoord4dARB(long double double double double ) wine_glMultiTexCoord4dARB
@ stdcall glMultiTexCoord4dvARB(long ptr ) wine_glMultiTexCoord4dvARB
@ stdcall glMultiTexCoord4fARB(long long long long long ) wine_glMultiTexCoord4fARB
@ stdcall glMultiTexCoord4fvARB(long ptr ) wine_glMultiTexCoord4fvARB
@ stdcall glMultiTexCoord4iARB(long long long long long ) wine_glMultiTexCoord4iARB
@ stdcall glMultiTexCoord4ivARB(long ptr ) wine_glMultiTexCoord4ivARB
@ stdcall glMultiTexCoord4sARB(long long long long long ) wine_glMultiTexCoord4sARB
@ stdcall glMultiTexCoord4svARB(long ptr ) wine_glMultiTexCoord4svARB