460 lines
15 KiB
C
460 lines
15 KiB
C
/*
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* IDirect3DCubeTexture9 implementation
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*
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* Copyright 2002-2005 Jason Edmeades
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* Copyright 2002-2005 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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/* IDirect3DCubeTexture9 IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource9)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
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|| IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
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IDirect3DCubeTexture9_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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IDirect3DDevice9Ex_AddRef(This->parentDevice);
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wined3d_mutex_lock();
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IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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IDirect3DDevice9Ex *parentDevice = This->parentDevice;
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TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
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wined3d_mutex_lock();
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IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(parentDevice);
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}
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return ref;
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}
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/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
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{
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)This->parentDevice;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
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wined3d_mutex_unlock();
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return hr;
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}
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static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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DWORD ret;
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TRACE("iface %p, priority %u.\n", iface, PriorityNew);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
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wined3d_mutex_unlock();
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return ret;
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}
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static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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D3DRESOURCETYPE ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
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wined3d_mutex_unlock();
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return ret;
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}
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/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
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static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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DWORD ret;
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TRACE("iface %p, lod %u.\n", iface, LODNew);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
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wined3d_mutex_unlock();
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return ret;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
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wined3d_mutex_unlock();
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return hr;
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}
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static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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D3DTEXTUREFILTERTYPE ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
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wined3d_mutex_unlock();
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return ret;
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}
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static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
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wined3d_mutex_unlock();
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}
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/* IDirect3DCubeTexture9 Interface follow: */
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTexture9 *iface,
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UINT level, D3DSURFACE_DESC *desc)
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{
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IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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struct wined3d_resource_desc wined3d_desc;
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage;
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desc->Pool = wined3d_desc.pool;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->MultiSampleQuality = wined3d_desc.multisample_quality;
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
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D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
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{
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IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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UINT sub_resource_idx;
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TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
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wined3d_mutex_lock();
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
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{
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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*surface = wined3d_resource_get_parent(sub_resource);
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IDirect3DSurface9_AddRef(*surface);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *iface,
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D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
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{
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IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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UINT sub_resource_idx;
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HRESULT hr;
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TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
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iface, face, level, locked_rect, rect, flags);
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wined3d_mutex_lock();
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DSurface9_LockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource),
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locked_rect, rect, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9 *iface,
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D3DCUBEMAP_FACES face, UINT level)
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{
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IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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UINT sub_resource_idx;
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HRESULT hr;
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TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
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wined3d_mutex_lock();
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTexture9 *iface,
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D3DCUBEMAP_FACES face, const RECT *dirty_rect)
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{
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IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, face %#x, dirty_rect %s.\n",
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iface, face, wine_dbgstr_rect(dirty_rect));
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wined3d_mutex_lock();
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if (!dirty_rect)
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hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, NULL);
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else
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{
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WINED3DBOX dirty_region;
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dirty_region.Left = dirty_rect->left;
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dirty_region.Top = dirty_rect->top;
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dirty_region.Right = dirty_rect->right;
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dirty_region.Bottom = dirty_rect->bottom;
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dirty_region.Front = 0;
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dirty_region.Back = 1;
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hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, &dirty_region);
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
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{
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/* IUnknown */
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IDirect3DCubeTexture9Impl_QueryInterface,
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IDirect3DCubeTexture9Impl_AddRef,
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IDirect3DCubeTexture9Impl_Release,
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/* IDirect3DResource9 */
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IDirect3DCubeTexture9Impl_GetDevice,
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IDirect3DCubeTexture9Impl_SetPrivateData,
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IDirect3DCubeTexture9Impl_GetPrivateData,
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IDirect3DCubeTexture9Impl_FreePrivateData,
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IDirect3DCubeTexture9Impl_SetPriority,
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IDirect3DCubeTexture9Impl_GetPriority,
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IDirect3DCubeTexture9Impl_PreLoad,
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IDirect3DCubeTexture9Impl_GetType,
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/* IDirect3DBaseTexture9 */
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IDirect3DCubeTexture9Impl_SetLOD,
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IDirect3DCubeTexture9Impl_GetLOD,
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IDirect3DCubeTexture9Impl_GetLevelCount,
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IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
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IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
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IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
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IDirect3DCubeTexture9Impl_GetLevelDesc,
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IDirect3DCubeTexture9Impl_GetCubeMapSurface,
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IDirect3DCubeTexture9Impl_LockRect,
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IDirect3DCubeTexture9Impl_UnlockRect,
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IDirect3DCubeTexture9Impl_AddDirtyRect
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};
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static void STDMETHODCALLTYPE cubetexture_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops =
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{
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cubetexture_wined3d_object_destroyed,
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};
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HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
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UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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HRESULT hr;
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texture->lpVtbl = &Direct3DCubeTexture9_Vtbl;
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texture->ref = 1;
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length,
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levels, usage, wined3dformat_from_d3dformat(format), pool, texture,
|
|
&d3d9_cubetexture_wined3d_parent_ops, &texture->wineD3DCubeTexture);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
texture->parentDevice = (IDirect3DDevice9Ex *)device;
|
|
IDirect3DDevice9Ex_AddRef(texture->parentDevice);
|
|
|
|
return D3D_OK;
|
|
}
|