Sweden-Number/dlls/ddraw/tests/d3d.c

3986 lines
166 KiB
C

/*
* Some unit tests for d3d functions
*
* Copyright (C) 2005 Antoine Chavasse
* Copyright (C) 2006,2011 Stefan Dösinger for CodeWeavers
* Copyright (C) 2008 Alexander Dorofeyev
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "wine/test.h"
#include <limits.h>
#include "initguid.h"
#include "ddraw.h"
#include "d3d.h"
#include "unknwn.h"
static IDirectDraw7 *lpDD;
static IDirect3D7 *lpD3D;
static IDirectDrawSurface7 *lpDDS;
static IDirectDrawSurface7 *lpDDSdepth;
static IDirect3DDevice7 *lpD3DDevice;
static IDirect3DVertexBuffer7 *lpVBufSrc;
static IDirectDraw *DirectDraw1 = NULL;
static IDirectDrawSurface *Surface1 = NULL;
static IDirect3D *Direct3D1 = NULL;
static IDirect3DDevice *Direct3DDevice1 = NULL;
static IDirect3DExecuteBuffer *ExecuteBuffer = NULL;
static IDirect3DViewport *Viewport = NULL;
static IDirect3DLight *Light = NULL;
typedef struct {
int total;
int rgb;
int hal;
int tnlhal;
int unk;
} D3D7ETest;
typedef struct {
HRESULT desired_ret;
int total;
} D3D7ECancelTest;
#define MAX_ENUMERATION_COUNT 10
typedef struct
{
unsigned int count;
char *callback_description_ptrs[MAX_ENUMERATION_COUNT];
char callback_description_strings[MAX_ENUMERATION_COUNT][100];
char *callback_name_ptrs[MAX_ENUMERATION_COUNT];
char callback_name_strings[MAX_ENUMERATION_COUNT][100];
} D3D7ELifetimeTest;
static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
static void init_function_pointers(void)
{
HMODULE hmod = GetModuleHandleA("ddraw.dll");
pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
}
static ULONG getRefcount(IUnknown *iface)
{
IUnknown_AddRef(iface);
return IUnknown_Release(iface);
}
static HRESULT WINAPI SurfaceCounter(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context)
{
UINT *num = context;
(*num)++;
IDirectDrawSurface_Release(surface);
return DDENUMRET_OK;
}
static BOOL CreateDirect3D(void)
{
HRESULT rc;
DDSURFACEDESC2 ddsd;
UINT num;
rc = pDirectDrawCreateEx(NULL, (void**)&lpDD,
&IID_IDirectDraw7, NULL);
ok(rc==DD_OK || rc==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", rc);
if (!lpDD) {
trace("DirectDrawCreateEx() failed with an error %x\n", rc);
return FALSE;
}
rc = IDirectDraw_SetCooperativeLevel(lpDD, NULL, DDSCL_NORMAL);
ok(rc==DD_OK, "SetCooperativeLevel returned: %x\n", rc);
rc = IDirectDraw7_QueryInterface(lpDD, &IID_IDirect3D7, (void**) &lpD3D);
if (rc == E_NOINTERFACE) return FALSE;
ok(rc==DD_OK, "QueryInterface returned: %x\n", rc);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
ddsd.dwWidth = 256;
ddsd.dwHeight = 256;
rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDS, NULL);
if (FAILED(rc))
return FALSE;
num = 0;
IDirectDraw7_EnumSurfaces(lpDD, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &num, SurfaceCounter);
ok(num == 1, "Has %d surfaces, expected 1\n", num);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 16;
U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0x0000FFFF;
ddsd.dwWidth = 256;
ddsd.dwHeight = 256;
rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDSdepth, NULL);
ok(rc==DD_OK, "CreateSurface returned: %x\n", rc);
if (FAILED(rc)) {
lpDDSdepth = NULL;
} else {
rc = IDirectDrawSurface_AddAttachedSurface(lpDDS, lpDDSdepth);
ok(rc == DD_OK, "IDirectDrawSurface_AddAttachedSurface returned %x\n", rc);
if (FAILED(rc))
return FALSE;
}
rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS,
&lpD3DDevice);
ok(rc==D3D_OK || rc==DDERR_NOPALETTEATTACHED || rc==E_OUTOFMEMORY, "CreateDevice returned: %x\n", rc);
if (!lpD3DDevice) {
trace("IDirect3D7::CreateDevice() for a TnL Hal device failed with an error %x, trying HAL\n", rc);
rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DHALDevice, lpDDS,
&lpD3DDevice);
if (!lpD3DDevice) {
trace("IDirect3D7::CreateDevice() for a HAL device failed with an error %x, trying RGB\n", rc);
rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DRGBDevice, lpDDS,
&lpD3DDevice);
if (!lpD3DDevice) {
trace("IDirect3D7::CreateDevice() for a RGB device failed with an error %x, giving up\n", rc);
return FALSE;
}
}
}
return TRUE;
}
static void ReleaseDirect3D(void)
{
if (lpD3DDevice != NULL)
{
IDirect3DDevice7_Release(lpD3DDevice);
lpD3DDevice = NULL;
}
if (lpDDSdepth != NULL)
{
IDirectDrawSurface_Release(lpDDSdepth);
lpDDSdepth = NULL;
}
if (lpDDS != NULL)
{
IDirectDrawSurface_Release(lpDDS);
lpDDS = NULL;
}
if (lpD3D != NULL)
{
IDirect3D7_Release(lpD3D);
lpD3D = NULL;
}
if (lpDD != NULL)
{
IDirectDraw_Release(lpDD);
lpDD = NULL;
}
}
static void LightTest(void)
{
HRESULT rc;
D3DLIGHT7 light;
D3DLIGHT7 defaultlight;
BOOL bEnabled = FALSE;
float one = 1.0f;
float zero= 0.0f;
D3DMATERIAL7 mat;
BOOL enabled;
unsigned int i;
D3DDEVICEDESC7 caps;
/* Set a few lights with funky indices. */
memset(&light, 0, sizeof(light));
light.dltType = D3DLIGHT_DIRECTIONAL;
U1(light.dcvDiffuse).r = 0.5f;
U2(light.dcvDiffuse).g = 0.6f;
U3(light.dcvDiffuse).b = 0.7f;
U2(light.dvDirection).y = 1.f;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 5, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 10, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 45, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
/* Try to retrieve a light beyond the indices of the lights that have
been set. */
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc);
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 2, &light);
ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc);
/* Try to retrieve one of the lights that have been set */
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 10, &light);
ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
/* Enable a light that have been previously set. */
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 10, TRUE);
ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
/* Enable some lights that have not been previously set, and verify that
they have been initialized with proper default values. */
memset(&defaultlight, 0, sizeof(D3DLIGHT7));
defaultlight.dltType = D3DLIGHT_DIRECTIONAL;
U1(defaultlight.dcvDiffuse).r = 1.f;
U2(defaultlight.dcvDiffuse).g = 1.f;
U3(defaultlight.dcvDiffuse).b = 1.f;
U3(defaultlight.dvDirection).z = 1.f;
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, TRUE);
ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 20, &light);
ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
"light data doesn't match expected default values\n" );
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 50, TRUE);
ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
"light data doesn't match expected default values\n" );
/* Disable one of the light that have been previously enabled. */
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, FALSE);
ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
/* Try to retrieve the enable status of some lights */
/* Light 20 is supposed to be disabled */
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 20, &bEnabled );
ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc);
ok(!bEnabled, "GetLightEnable says the light is enabled\n");
/* Light 10 is supposed to be enabled */
bEnabled = FALSE;
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 10, &bEnabled );
ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc);
ok(bEnabled, "GetLightEnable says the light is disabled\n");
/* Light 80 has not been set */
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 80, &bEnabled );
ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc);
/* Light 23 has not been set */
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 23, &bEnabled );
ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc);
/* Set some lights with invalid parameters */
memset(&light, 0, sizeof(D3DLIGHT7));
light.dltType = 0;
U1(light.dcvDiffuse).r = 1.f;
U2(light.dcvDiffuse).g = 1.f;
U3(light.dcvDiffuse).b = 1.f;
U3(light.dvDirection).z = 1.f;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 100, &light);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
light.dltType = 12345;
U1(light.dcvDiffuse).r = 1.f;
U2(light.dcvDiffuse).g = 1.f;
U3(light.dcvDiffuse).b = 1.f;
U3(light.dvDirection).z = 1.f;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 101, &light);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 102, NULL);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
light.dltType = D3DLIGHT_SPOT;
U1(light.dcvDiffuse).r = 1.f;
U2(light.dcvDiffuse).g = 1.f;
U3(light.dcvDiffuse).b = 1.f;
U3(light.dvDirection).z = 1.f;
light.dvAttenuation0 = -one / zero; /* -INFINITY */
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = -1.0;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = 0.0;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = 1.0;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = one / zero; /* +INFINITY */
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = zero / zero; /* NaN */
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK ||
broken(rc==DDERR_INVALIDPARAMS), "SetLight returned: %x\n", rc);
/* Directional light ignores attenuation */
light.dltType = D3DLIGHT_DIRECTIONAL;
light.dvAttenuation0 = -1.0;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
memset(&mat, 0, sizeof(mat));
rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial returned: %x\n", rc);
U4(mat).power = 129.0;
rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial(power = 129.0) returned: %x\n", rc);
memset(&mat, 0, sizeof(mat));
rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_GetMaterial returned: %x\n", rc);
ok(U4(mat).power == 129, "Returned power is %f\n", U4(mat).power);
U4(mat).power = -1.0;
rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial(power = -1.0) returned: %x\n", rc);
memset(&mat, 0, sizeof(mat));
rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_GetMaterial returned: %x\n", rc);
ok(U4(mat).power == -1, "Returned power is %f\n", U4(mat).power);
memset(&caps, 0, sizeof(caps));
rc = IDirect3DDevice7_GetCaps(lpD3DDevice, &caps);
ok(rc == D3D_OK, "IDirect3DDevice7_GetCaps failed with %x\n", rc);
if ( caps.dwMaxActiveLights == (DWORD) -1) {
/* Some cards without T&L Support return -1 (Examples: Voodoo Banshee, RivaTNT / NV4) */
skip("T&L not supported\n");
return;
}
for(i = 1; i <= caps.dwMaxActiveLights; i++) {
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, TRUE);
ok(rc == D3D_OK, "Enabling light %u failed with %x\n", i, rc);
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, i, &enabled);
ok(rc == D3D_OK, "GetLightEnable on light %u failed with %x\n", i, rc);
ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
}
/* TODO: Test the rendering results in this situation */
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i + 1, TRUE);
ok(rc == D3D_OK, "Enabling one light more than supported returned %x\n", rc);
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, i + 1, &enabled);
ok(rc == D3D_OK, "GetLightEnable on light %u failed with %x\n", i + 1, rc);
ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i + 1, FALSE);
ok(rc == D3D_OK, "Disabling the additional returned %x\n", rc);
for(i = 1; i <= caps.dwMaxActiveLights; i++) {
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, FALSE);
ok(rc == D3D_OK, "Disabling light %u failed with %x\n", i, rc);
}
}
static void StateTest( void )
{
HRESULT rc;
/* The msdn says its undocumented, does it return an error too? */
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE);
ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc);
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE);
ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, FALSE) returned %08x\n", rc);
}
static void SceneTest(void)
{
HRESULT hr;
/* Test an EndScene without BeginScene. Should return an error */
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
/* Test a normal BeginScene / EndScene pair, this should work */
hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr))
{
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
}
if (lpDDSdepth)
{
DDBLTFX fx;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
hr = IDirectDrawSurface7_Blt(lpDDSdepth, NULL, NULL, NULL, DDBLT_DEPTHFILL, &fx);
ok(hr == D3D_OK, "Depthfill failed outside a BeginScene / EndScene pair, hr 0x%08x\n", hr);
hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr))
{
hr = IDirectDrawSurface7_Blt(lpDDSdepth, NULL, NULL, NULL, DDBLT_DEPTHFILL, &fx);
ok(hr == D3D_OK || broken(hr == E_FAIL),
"Depthfill failed in a BeginScene / EndScene pair, hr 0x%08x\n", hr);
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
}
}
else
{
skip("Depth stencil creation failed at startup, skipping depthfill test\n");
}
/* Test another EndScene without having begun a new scene. Should return an error */
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
/* Two nested BeginScene and EndScene calls */
hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
ok(hr == D3DERR_SCENE_IN_SCENE, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
/* TODO: Verify that blitting works in the same way as in d3d9 */
}
static void LimitTest(void)
{
IDirectDrawSurface7 *pTexture = NULL;
HRESULT hr;
int i;
DDSURFACEDESC2 ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.dwWidth = 16;
ddsd.dwHeight = 16;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &pTexture, NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if(!pTexture) return;
for(i = 0; i < 8; i++) {
hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, pTexture);
ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr);
hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, NULL);
ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr);
hr = IDirect3DDevice7_SetTextureStageState(lpD3DDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %08x\n", i, hr);
}
IDirectDrawSurface7_Release(pTexture);
}
static HRESULT WINAPI enumDevicesCallback(GUID *Guid,LPSTR DeviceDescription,LPSTR DeviceName, D3DDEVICEDESC *hal, D3DDEVICEDESC *hel, VOID *ctx)
{
UINT ver = *((UINT *) ctx);
if(IsEqualGUID(&IID_IDirect3DRGBDevice, Guid))
{
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"RGB Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"RGB Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"RGB Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"RGB Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"RGB Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hal->dcmColorModel == 0, "RGB Device %u hal caps has colormodel %u\n", ver, hal->dcmColorModel);
ok(hel->dcmColorModel == D3DCOLOR_RGB, "RGB Device %u hel caps has colormodel %u\n", ver, hel->dcmColorModel);
}
else if(IsEqualGUID(&IID_IDirect3DHALDevice, Guid))
{
trace("HAL Device %d\n", ver);
ok(hal->dcmColorModel == D3DCOLOR_RGB, "HAL Device %u hal caps has colormodel %u\n", ver, hel->dcmColorModel);
ok(hel->dcmColorModel == 0, "HAL Device %u hel caps has colormodel %u\n", ver, hel->dcmColorModel);
}
else if(IsEqualGUID(&IID_IDirect3DRefDevice, Guid))
{
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"REF Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"REF Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"REF Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"REF Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"REF Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"REF Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
}
else if(IsEqualGUID(&IID_IDirect3DRampDevice, Guid))
{
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"Ramp Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"Ramp Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"Ramp Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"Ramp Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"Ramp Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hal->dcmColorModel == 0, "Ramp Device %u hal caps has colormodel %u\n", ver, hal->dcmColorModel);
ok(hel->dcmColorModel == D3DCOLOR_MONO, "Ramp Device %u hel caps has colormodel %u\n",
ver, hel->dcmColorModel);
}
else if(IsEqualGUID(&IID_IDirect3DMMXDevice, Guid))
{
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"MMX Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"MMX Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"MMX Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"MMX Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"MMX Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hal->dcmColorModel == 0, "MMX Device %u hal caps has colormodel %u\n", ver, hal->dcmColorModel);
ok(hel->dcmColorModel == D3DCOLOR_RGB, "MMX Device %u hel caps has colormodel %u\n", ver, hel->dcmColorModel);
}
else
{
ok(FALSE, "Unexpected device enumerated: \"%s\" \"%s\"\n", DeviceDescription, DeviceName);
if(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal line has pow2 set\n");
else trace("hal line does NOT have pow2 set\n");
if(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal tri has pow2 set\n");
else trace("hal tri does NOT have pow2 set\n");
if(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel line has pow2 set\n");
else trace("hel line does NOT have pow2 set\n");
if(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel tri has pow2 set\n");
else trace("hel tri does NOT have pow2 set\n");
}
return DDENUMRET_OK;
}
static HRESULT WINAPI enumDevicesCallbackTest7(char *DeviceDescription, char *DeviceName,
D3DDEVICEDESC7 *lpdd7, void *Context)
{
D3D7ETest *d3d7et = Context;
if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DRGBDevice))
d3d7et->rgb++;
else if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DHALDevice))
d3d7et->hal++;
else if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DTnLHalDevice))
d3d7et->tnlhal++;
else
d3d7et->unk++;
d3d7et->total++;
return DDENUMRET_OK;
}
static HRESULT WINAPI enumDevicesCancelTest7(char *DeviceDescription, char *DeviceName,
D3DDEVICEDESC7 *lpdd7, void *Context)
{
D3D7ECancelTest *d3d7et = Context;
d3d7et->total++;
return d3d7et->desired_ret;
}
static HRESULT WINAPI enumDevicesLifetimeTest7(char *DeviceDescription, char *DeviceName,
D3DDEVICEDESC7 *lpdd7, void *Context)
{
D3D7ELifetimeTest *ctx = Context;
if (ctx->count == MAX_ENUMERATION_COUNT)
{
ok(0, "Enumerated too many devices for context in callback\n");
return DDENUMRET_CANCEL;
}
ctx->callback_description_ptrs[ctx->count] = DeviceDescription;
strcpy(ctx->callback_description_strings[ctx->count], DeviceDescription);
ctx->callback_name_ptrs[ctx->count] = DeviceName;
strcpy(ctx->callback_name_strings[ctx->count], DeviceName);
ctx->count++;
return DDENUMRET_OK;
}
/* Check the deviceGUID of devices enumerated by
IDirect3D7_EnumDevices. */
static void D3D7EnumTest(void)
{
HRESULT hr;
D3D7ETest d3d7et;
D3D7ECancelTest d3d7_cancel_test;
hr = IDirect3D7_EnumDevices(lpD3D, NULL, NULL);
ok(hr == DDERR_INVALIDPARAMS, "IDirect3D7_EnumDevices returned 0x%08x\n", hr);
memset(&d3d7et, 0, sizeof(d3d7et));
hr = IDirect3D7_EnumDevices(lpD3D, enumDevicesCallbackTest7, &d3d7et);
ok(hr == D3D_OK, "IDirect3D7_EnumDevices returned 0x%08x\n", hr);
/* A couple of games (Delta Force LW and TFD) rely on this behaviour */
ok(d3d7et.tnlhal < d3d7et.total, "TnLHal device enumerated as only device.\n");
/* We make two additional assumptions. */
ok(d3d7et.rgb, "No RGB Device enumerated.\n");
if(d3d7et.tnlhal)
ok(d3d7et.hal, "TnLHal device enumerated, but no Hal device found.\n");
d3d7_cancel_test.desired_ret = DDENUMRET_CANCEL;
d3d7_cancel_test.total = 0;
hr = IDirect3D7_EnumDevices(lpD3D, enumDevicesCancelTest7, &d3d7_cancel_test);
ok(hr == D3D_OK, "IDirect3D7_EnumDevices returned 0x%08x\n", hr);
ok(d3d7_cancel_test.total == 1, "Enumerated a total of %u devices\n",
d3d7_cancel_test.total);
/* An enumeration callback can return any value besides DDENUMRET_OK to stop enumeration. */
d3d7_cancel_test.desired_ret = E_INVALIDARG;
d3d7_cancel_test.total = 0;
hr = IDirect3D7_EnumDevices(lpD3D, enumDevicesCancelTest7, &d3d7_cancel_test);
ok(hr == D3D_OK, "IDirect3D7_EnumDevices returned 0x%08x\n", hr);
ok(d3d7_cancel_test.total == 1, "Enumerated a total of %u devices\n",
d3d7_cancel_test.total);
}
static void D3D7EnumLifetimeTest(void)
{
D3D7ELifetimeTest ctx, ctx2;
HRESULT hr;
unsigned int i;
ctx.count = 0;
hr = IDirect3D7_EnumDevices(lpD3D, enumDevicesLifetimeTest7, &ctx);
ok(hr == D3D_OK, "IDirect3D7_EnumDevices returned 0x%08x\n", hr);
/* The enumeration strings remain valid even after IDirect3D7_EnumDevices finishes. */
for (i = 0; i < ctx.count; i++)
{
ok(!strcmp(ctx.callback_description_ptrs[i], ctx.callback_description_strings[i]),
"Got '%s' and '%s'\n", ctx.callback_description_ptrs[i], ctx.callback_description_strings[i]);
ok(!strcmp(ctx.callback_name_ptrs[i], ctx.callback_name_strings[i]),
"Got '%s' and '%s'\n", ctx.callback_name_ptrs[i], ctx.callback_name_strings[i]);
}
ctx2.count = 0;
hr = IDirect3D7_EnumDevices(lpD3D, enumDevicesLifetimeTest7, &ctx2);
ok(hr == D3D_OK, "IDirect3D7_EnumDevices returned 0x%08x\n", hr);
/* The enumeration strings and their order are identical across enumerations. */
ok(ctx.count == ctx2.count, "Enumerated %u and %u devices\n", ctx.count, ctx2.count);
if (ctx.count == ctx2.count)
{
for (i = 0; i < ctx.count; i++)
{
ok(ctx.callback_description_ptrs[i] == ctx2.callback_description_ptrs[i],
"Unequal description pointers %p and %p\n", ctx.callback_description_ptrs[i], ctx2.callback_description_ptrs[i]);
ok(!strcmp(ctx.callback_description_strings[i], ctx2.callback_description_strings[i]),
"Got '%s' and '%s'\n", ctx.callback_description_strings[i], ctx2.callback_description_strings[i]);
ok(ctx.callback_name_ptrs[i] == ctx2.callback_name_ptrs[i],
"Unequal name pointers %p and %p\n", ctx.callback_name_ptrs[i], ctx2.callback_name_ptrs[i]);
ok(!strcmp(ctx.callback_name_strings[i], ctx2.callback_name_strings[i]),
"Got '%s' and '%s'\n", ctx.callback_name_strings[i], ctx2.callback_name_strings[i]);
}
}
/* Try altering the contents of the enumeration strings. */
for (i = 0; i < ctx2.count; i++)
{
strcpy(ctx2.callback_description_ptrs[i], "Fake Description");
strcpy(ctx2.callback_name_ptrs[i], "Fake Device");
}
ctx2.count = 0;
hr = IDirect3D7_EnumDevices(lpD3D, enumDevicesLifetimeTest7, &ctx2);
ok(hr == D3D_OK, "IDirect3D7_EnumDevices returned 0x%08x\n", hr);
/* The original contents of the enumeration strings are not restored. */
ok(ctx.count == ctx2.count, "Enumerated %u and %u devices\n", ctx.count, ctx2.count);
if (ctx.count == ctx2.count)
{
for (i = 0; i < ctx.count; i++)
{
ok(ctx.callback_description_ptrs[i] == ctx2.callback_description_ptrs[i],
"Unequal description pointers %p and %p\n", ctx.callback_description_ptrs[i], ctx2.callback_description_ptrs[i]);
ok(strcmp(ctx.callback_description_strings[i], ctx2.callback_description_strings[i]) != 0,
"Got '%s' and '%s'\n", ctx.callback_description_strings[i], ctx2.callback_description_strings[i]);
ok(ctx.callback_name_ptrs[i] == ctx2.callback_name_ptrs[i],
"Unequal name pointers %p and %p\n", ctx.callback_name_ptrs[i], ctx2.callback_name_ptrs[i]);
ok(strcmp(ctx.callback_name_strings[i], ctx2.callback_name_strings[i]) != 0,
"Got '%s' and '%s'\n", ctx.callback_name_strings[i], ctx2.callback_name_strings[i]);
}
}
}
static void CapsTest(void)
{
IDirect3D3 *d3d3;
IDirect3D3 *d3d2;
IDirectDraw *dd1;
HRESULT hr;
UINT ver;
hr = DirectDrawCreate(NULL, &dd1, NULL);
ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr);
hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D3, (void **) &d3d3);
ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr);
hr = IDirect3D3_EnumDevices(d3d3, NULL, NULL);
ok(hr == DDERR_INVALIDPARAMS, "IDirect3D3_EnumDevices returned 0x%08x\n", hr);
ver = 3;
IDirect3D3_EnumDevices(d3d3, enumDevicesCallback, &ver);
IDirect3D3_Release(d3d3);
IDirectDraw_Release(dd1);
hr = DirectDrawCreate(NULL, &dd1, NULL);
ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr);
hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D2, (void **) &d3d2);
ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr);
hr = IDirect3D2_EnumDevices(d3d2, NULL, NULL);
ok(hr == DDERR_INVALIDPARAMS, "IDirect3D2_EnumDevices returned 0x%08x\n", hr);
ver = 2;
IDirect3D2_EnumDevices(d3d2, enumDevicesCallback, &ver);
IDirect3D2_Release(d3d2);
IDirectDraw_Release(dd1);
}
struct v_in {
float x, y, z;
};
struct v_out {
float x, y, z, rhw;
};
static BOOL D3D1_createObjects(void)
{
HRESULT hr;
DDSURFACEDESC ddsd;
D3DEXECUTEBUFFERDESC desc;
D3DVIEWPORT vp_data;
/* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
if (!DirectDraw1) {
return FALSE;
}
hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, NULL, DDSCL_NORMAL);
ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
if (hr == E_NOINTERFACE) return FALSE;
ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
if (!Direct3D1) {
return FALSE;
}
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
ddsd.dwWidth = 256;
ddsd.dwHeight = 256;
IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
if (!Surface1) {
skip("DDSCAPS_3DDEVICE surface not available\n");
return FALSE;
}
hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRGBDevice, (void **) &Direct3DDevice1);
ok(hr==D3D_OK || hr==DDERR_NOPALETTEATTACHED || hr==E_OUTOFMEMORY, "CreateDevice returned: %x\n", hr);
if(!Direct3DDevice1) {
return FALSE;
}
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
desc.dwCaps = D3DDEBCAPS_VIDEOMEMORY;
desc.dwBufferSize = 128;
desc.lpData = NULL;
hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &desc, &ExecuteBuffer, NULL);
ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed: %08x\n", hr);
if(!ExecuteBuffer) {
return FALSE;
}
hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
if(!Viewport) {
return FALSE;
}
hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
ok(hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
vp_data.dwSize = sizeof(vp_data);
vp_data.dwX = 0;
vp_data.dwY = 0;
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
vp_data.dvMaxX = 256;
vp_data.dvMaxY = 256;
vp_data.dvMinZ = 0;
vp_data.dvMaxZ = 1;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3D_CreateLight(Direct3D1, &Light, NULL);
ok(hr == D3D_OK, "IDirect3D_CreateLight failed: %08x\n", hr);
if (!Light)
return FALSE;
return TRUE;
}
static void D3D1_releaseObjects(void)
{
if (Light) IDirect3DLight_Release(Light);
if (Viewport) IDirect3DViewport_Release(Viewport);
if (ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
if (Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
if (Surface1) IDirectDrawSurface_Release(Surface1);
if (Direct3D1) IDirect3D_Release(Direct3D1);
if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
}
static void ViewportTest(void)
{
HRESULT hr;
IDirect3DViewport2 *Viewport2;
IDirect3DViewport3 *Viewport3;
D3DVIEWPORT vp1_data, ret_vp1_data;
D3DVIEWPORT2 vp2_data, ret_vp2_data;
float infinity;
*(DWORD*)&infinity = 0x7f800000;
hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
hr = IDirect3DViewport_QueryInterface(Viewport, &IID_IDirect3DViewport2, (void**) &Viewport2);
ok(hr==D3D_OK, "QueryInterface returned: %x\n", hr);
ok(Viewport2 == (IDirect3DViewport2 *)Viewport, "IDirect3DViewport2 iface different from IDirect3DViewport\n");
hr = IDirect3DViewport_QueryInterface(Viewport, &IID_IDirect3DViewport3, (void**) &Viewport3);
ok(hr==D3D_OK, "QueryInterface returned: %x\n", hr);
ok(Viewport3 == (IDirect3DViewport3 *)Viewport, "IDirect3DViewport3 iface different from IDirect3DViewport\n");
IDirect3DViewport3_Release(Viewport3);
vp1_data.dwSize = sizeof(vp1_data);
vp1_data.dwX = 0;
vp1_data.dwY = 1;
vp1_data.dwWidth = 256;
vp1_data.dwHeight = 257;
vp1_data.dvMaxX = 0;
vp1_data.dvMaxY = 0;
vp1_data.dvScaleX = 0;
vp1_data.dvScaleY = 0;
vp1_data.dvMinZ = 0.25;
vp1_data.dvMaxZ = 0.75;
vp2_data.dwSize = sizeof(vp2_data);
vp2_data.dwX = 2;
vp2_data.dwY = 3;
vp2_data.dwWidth = 258;
vp2_data.dwHeight = 259;
vp2_data.dvClipX = 0;
vp2_data.dvClipY = 0;
vp2_data.dvClipWidth = 0;
vp2_data.dvClipHeight = 0;
vp2_data.dvMinZ = 0.1;
vp2_data.dvMaxZ = 0.9;
hr = IDirect3DViewport2_SetViewport(Viewport2, &vp1_data);
ok(hr == D3D_OK, "IDirect3DViewport2_SetViewport returned %08x\n", hr);
memset(&ret_vp1_data, 0xff, sizeof(ret_vp1_data));
ret_vp1_data.dwSize = sizeof(vp1_data);
hr = IDirect3DViewport2_GetViewport(Viewport2, &ret_vp1_data);
ok(hr == D3D_OK, "IDirect3DViewport2_GetViewport returned %08x\n", hr);
ok(ret_vp1_data.dwX == vp1_data.dwX, "dwX is %u, expected %u\n", ret_vp1_data.dwX, vp1_data.dwX);
ok(ret_vp1_data.dwY == vp1_data.dwY, "dwY is %u, expected %u\n", ret_vp1_data.dwY, vp1_data.dwY);
ok(ret_vp1_data.dwWidth == vp1_data.dwWidth, "dwWidth is %u, expected %u\n", ret_vp1_data.dwWidth, vp1_data.dwWidth);
ok(ret_vp1_data.dwHeight == vp1_data.dwHeight, "dwHeight is %u, expected %u\n", ret_vp1_data.dwHeight, vp1_data.dwHeight);
ok(ret_vp1_data.dvMaxX == vp1_data.dvMaxX, "dvMaxX is %f, expected %f\n", ret_vp1_data.dvMaxX, vp1_data.dvMaxX);
ok(ret_vp1_data.dvMaxY == vp1_data.dvMaxY, "dvMaxY is %f, expected %f\n", ret_vp1_data.dvMaxY, vp1_data.dvMaxY);
todo_wine ok(ret_vp1_data.dvScaleX == infinity, "dvScaleX is %f, expected %f\n", ret_vp1_data.dvScaleX, infinity);
todo_wine ok(ret_vp1_data.dvScaleY == infinity, "dvScaleY is %f, expected %f\n", ret_vp1_data.dvScaleY, infinity);
ok(ret_vp1_data.dvMinZ == 0.0, "dvMinZ is %f, expected 0.0\n", ret_vp1_data.dvMinZ);
ok(ret_vp1_data.dvMaxZ == 1.0, "dvMaxZ is %f, expected 1.0\n", ret_vp1_data.dvMaxZ);
hr = IDirect3DViewport2_SetViewport2(Viewport2, &vp2_data);
ok(hr == D3D_OK, "IDirect3DViewport2_SetViewport2 returned %08x\n", hr);
memset(&ret_vp2_data, 0xff, sizeof(ret_vp2_data));
ret_vp2_data.dwSize = sizeof(vp2_data);
hr = IDirect3DViewport2_GetViewport2(Viewport2, &ret_vp2_data);
ok(hr == D3D_OK, "IDirect3DViewport2_GetViewport2 returned %08x\n", hr);
ok(ret_vp2_data.dwX == vp2_data.dwX, "dwX is %u, expected %u\n", ret_vp2_data.dwX, vp2_data.dwX);
ok(ret_vp2_data.dwY == vp2_data.dwY, "dwY is %u, expected %u\n", ret_vp2_data.dwY, vp2_data.dwY);
ok(ret_vp2_data.dwWidth == vp2_data.dwWidth, "dwWidth is %u, expected %u\n", ret_vp2_data.dwWidth, vp2_data.dwWidth);
ok(ret_vp2_data.dwHeight == vp2_data.dwHeight, "dwHeight is %u, expected %u\n", ret_vp2_data.dwHeight, vp2_data.dwHeight);
ok(ret_vp2_data.dvClipX == vp2_data.dvClipX, "dvClipX is %f, expected %f\n", ret_vp2_data.dvClipX, vp2_data.dvClipX);
ok(ret_vp2_data.dvClipY == vp2_data.dvClipY, "dvClipY is %f, expected %f\n", ret_vp2_data.dvClipY, vp2_data.dvClipY);
ok(ret_vp2_data.dvClipWidth == vp2_data.dvClipWidth, "dvClipWidth is %f, expected %f\n",
ret_vp2_data.dvClipWidth, vp2_data.dvClipWidth);
ok(ret_vp2_data.dvClipHeight == vp2_data.dvClipHeight, "dvClipHeight is %f, expected %f\n",
ret_vp2_data.dvClipHeight, vp2_data.dvClipHeight);
ok(ret_vp2_data.dvMinZ == vp2_data.dvMinZ, "dvMinZ is %f, expected %f\n", ret_vp2_data.dvMinZ, vp2_data.dvMinZ);
ok(ret_vp2_data.dvMaxZ == vp2_data.dvMaxZ, "dvMaxZ is %f, expected %f\n", ret_vp2_data.dvMaxZ, vp2_data.dvMaxZ);
memset(&ret_vp1_data, 0xff, sizeof(ret_vp1_data));
ret_vp1_data.dwSize = sizeof(vp1_data);
hr = IDirect3DViewport2_GetViewport(Viewport2, &ret_vp1_data);
ok(hr == D3D_OK, "IDirect3DViewport2_GetViewport returned %08x\n", hr);
ok(ret_vp1_data.dwX == vp2_data.dwX, "dwX is %u, expected %u\n", ret_vp1_data.dwX, vp2_data.dwX);
ok(ret_vp1_data.dwY == vp2_data.dwY, "dwY is %u, expected %u\n", ret_vp1_data.dwY, vp2_data.dwY);
ok(ret_vp1_data.dwWidth == vp2_data.dwWidth, "dwWidth is %u, expected %u\n", ret_vp1_data.dwWidth, vp2_data.dwWidth);
ok(ret_vp1_data.dwHeight == vp2_data.dwHeight, "dwHeight is %u, expected %u\n", ret_vp1_data.dwHeight, vp2_data.dwHeight);
ok(ret_vp1_data.dvMaxX == vp1_data.dvMaxX, "dvMaxX is %f, expected %f\n", ret_vp1_data.dvMaxX, vp1_data.dvMaxX);
ok(ret_vp1_data.dvMaxY == vp1_data.dvMaxY, "dvMaxY is %f, expected %f\n", ret_vp1_data.dvMaxY, vp1_data.dvMaxY);
todo_wine ok(ret_vp1_data.dvScaleX == infinity, "dvScaleX is %f, expected %f\n", ret_vp1_data.dvScaleX, infinity);
todo_wine ok(ret_vp1_data.dvScaleY == infinity, "dvScaleY is %f, expected %f\n", ret_vp1_data.dvScaleY, infinity);
todo_wine ok(ret_vp1_data.dvMinZ == 0.0, "dvMinZ is %f, expected 0.0\n", ret_vp1_data.dvMinZ);
todo_wine ok(ret_vp1_data.dvMaxZ == 1.0, "dvMaxZ is %f, expected 1.0\n", ret_vp1_data.dvMaxZ);
hr = IDirect3DViewport2_SetViewport2(Viewport2, &vp2_data);
ok(hr == D3D_OK, "IDirect3DViewport2_SetViewport2 returned %08x\n", hr);
memset(&ret_vp2_data, 0xff, sizeof(ret_vp2_data));
ret_vp2_data.dwSize = sizeof(vp2_data);
hr = IDirect3DViewport2_GetViewport2(Viewport2, &ret_vp2_data);
ok(hr == D3D_OK, "IDirect3DViewport2_GetViewport2 returned %08x\n", hr);
ok(ret_vp2_data.dwX == vp2_data.dwX, "dwX is %u, expected %u\n", ret_vp2_data.dwX, vp2_data.dwX);
ok(ret_vp2_data.dwY == vp2_data.dwY, "dwY is %u, expected %u\n", ret_vp2_data.dwY, vp2_data.dwY);
ok(ret_vp2_data.dwWidth == vp2_data.dwWidth, "dwWidth is %u, expected %u\n", ret_vp2_data.dwWidth, vp2_data.dwWidth);
ok(ret_vp2_data.dwHeight == vp2_data.dwHeight, "dwHeight is %u, expected %u\n", ret_vp2_data.dwHeight, vp2_data.dwHeight);
ok(ret_vp2_data.dvClipX == vp2_data.dvClipX, "dvClipX is %f, expected %f\n", ret_vp2_data.dvClipX, vp2_data.dvClipX);
ok(ret_vp2_data.dvClipY == vp2_data.dvClipY, "dvClipY is %f, expected %f\n", ret_vp2_data.dvClipY, vp2_data.dvClipY);
ok(ret_vp2_data.dvClipWidth == vp2_data.dvClipWidth, "dvClipWidth is %f, expected %f\n",
ret_vp2_data.dvClipWidth, vp2_data.dvClipWidth);
ok(ret_vp2_data.dvClipHeight == vp2_data.dvClipHeight, "dvClipHeight is %f, expected %f\n",
ret_vp2_data.dvClipHeight, vp2_data.dvClipHeight);
ok(ret_vp2_data.dvMinZ == vp2_data.dvMinZ, "dvMinZ is %f, expected %f\n", ret_vp2_data.dvMinZ, vp2_data.dvMinZ);
ok(ret_vp2_data.dvMaxZ == vp2_data.dvMaxZ, "dvMaxZ is %f, expected %f\n", ret_vp2_data.dvMaxZ, vp2_data.dvMaxZ);
hr = IDirect3DViewport2_SetViewport(Viewport2, &vp1_data);
ok(hr == D3D_OK, "IDirect3DViewport2_SetViewport returned %08x\n", hr);
memset(&ret_vp1_data, 0xff, sizeof(ret_vp1_data));
ret_vp1_data.dwSize = sizeof(vp1_data);
hr = IDirect3DViewport2_GetViewport(Viewport2, &ret_vp1_data);
ok(hr == D3D_OK, "IDirect3DViewport2_GetViewport returned %08x\n", hr);
ok(ret_vp1_data.dwX == vp1_data.dwX, "dwX is %u, expected %u\n", ret_vp1_data.dwX, vp1_data.dwX);
ok(ret_vp1_data.dwY == vp1_data.dwY, "dwY is %u, expected %u\n", ret_vp1_data.dwY, vp1_data.dwY);
ok(ret_vp1_data.dwWidth == vp1_data.dwWidth, "dwWidth is %u, expected %u\n", ret_vp1_data.dwWidth, vp1_data.dwWidth);
ok(ret_vp1_data.dwHeight == vp1_data.dwHeight, "dwHeight is %u, expected %u\n", ret_vp1_data.dwHeight, vp1_data.dwHeight);
ok(ret_vp1_data.dvMaxX == vp1_data.dvMaxX, "dvMaxX is %f, expected %f\n", ret_vp1_data.dvMaxX, vp1_data.dvMaxX);
ok(ret_vp1_data.dvMaxY == vp1_data.dvMaxY, "dvMaxY is %f, expected %f\n", ret_vp1_data.dvMaxY, vp1_data.dvMaxY);
todo_wine ok(ret_vp1_data.dvScaleX == infinity, "dvScaleX is %f, expected %f\n", ret_vp1_data.dvScaleX, infinity);
todo_wine ok(ret_vp1_data.dvScaleY == infinity, "dvScaleY is %f, expected %f\n", ret_vp1_data.dvScaleY, infinity);
ok(ret_vp1_data.dvMinZ == 0.0, "dvMinZ is %f, expected 0.0\n", ret_vp1_data.dvMinZ);
ok(ret_vp1_data.dvMaxZ == 1.0, "dvMaxZ is %f, expected 1.0\n", ret_vp1_data.dvMaxZ);
memset(&ret_vp2_data, 0xff, sizeof(ret_vp2_data));
ret_vp2_data.dwSize = sizeof(vp2_data);
hr = IDirect3DViewport2_GetViewport2(Viewport2, &ret_vp2_data);
ok(hr == D3D_OK, "IDirect3DViewport2_GetViewport2 returned %08x\n", hr);
ok(ret_vp2_data.dwX == vp1_data.dwX, "dwX is %u, expected %u\n", ret_vp2_data.dwX, vp1_data.dwX);
ok(ret_vp2_data.dwY == vp1_data.dwY, "dwY is %u, expected %u\n", ret_vp2_data.dwY, vp1_data.dwY);
ok(ret_vp2_data.dwWidth == vp1_data.dwWidth, "dwWidth is %u, expected %u\n", ret_vp2_data.dwWidth, vp1_data.dwWidth);
ok(ret_vp2_data.dwHeight == vp1_data.dwHeight, "dwHeight is %u, expected %u\n", ret_vp2_data.dwHeight, vp1_data.dwHeight);
ok(ret_vp2_data.dvClipX == vp2_data.dvClipX, "dvClipX is %f, expected %f\n", ret_vp2_data.dvClipX, vp2_data.dvClipX);
ok(ret_vp2_data.dvClipY == vp2_data.dvClipY, "dvClipY is %f, expected %f\n", ret_vp2_data.dvClipY, vp2_data.dvClipY);
ok(ret_vp2_data.dvClipWidth == vp2_data.dvClipWidth, "dvClipWidth is %f, expected %f\n",
ret_vp2_data.dvClipWidth, vp2_data.dvClipWidth);
ok(ret_vp2_data.dvClipHeight == vp2_data.dvClipHeight, "dvClipHeight is %f, expected %f\n",
ret_vp2_data.dvClipHeight, vp2_data.dvClipHeight);
ok(ret_vp2_data.dvMinZ == 0.0, "dvMinZ is %f, expected 0.0\n", ret_vp2_data.dvMinZ);
ok(ret_vp2_data.dvMaxZ == 1.0, "dvMaxZ is %f, expected 1.0\n", ret_vp2_data.dvMaxZ);
IDirect3DViewport2_Release(Viewport2);
hr = IDirect3DDevice_DeleteViewport(Direct3DDevice1, Viewport);
ok(hr == D3D_OK, "IDirect3DDevice_DeleteViewport returned %08x\n", hr);
}
#define SET_VP_DATA(vp_data) \
vp_data.dwSize = sizeof(vp_data); \
vp_data.dwX = 0; \
vp_data.dwY = 0; \
vp_data.dwWidth = 256; \
vp_data.dwHeight = 256; \
vp_data.dvMaxX = 256; \
vp_data.dvMaxY = 256; \
vp_data.dvScaleX = 5; \
vp_data.dvScaleY = 5; \
vp_data.dvMinZ = -25; \
vp_data.dvMaxZ = 60;
static void Direct3D1Test(void)
{
HRESULT hr;
D3DEXECUTEBUFFERDESC desc;
D3DVIEWPORT vp_data;
D3DINSTRUCTION *instr;
D3DBRANCH *branch;
IDirect3D *Direct3D_alt;
IDirect3DLight *d3dlight;
ULONG refcount;
unsigned int idx = 0;
static struct v_in testverts[] = {
{0.0, 0.0, 0.0}, { 1.0, 1.0, 1.0}, {-1.0, -1.0, -1.0},
{0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5}, {-0.5, -0.5, 0.0},
};
static struct v_in cliptest[] = {
{25.59, 25.59, 1.0}, {-25.59, -25.59, 0.0},
{25.61, 25.61, 1.01}, {-25.61, -25.61, -0.01},
};
static struct v_in offscreentest[] = {
{128.1, 0.0, 0.0},
};
struct v_out out[sizeof(testverts) / sizeof(testverts[0])];
D3DHVERTEX outH[sizeof(testverts) / sizeof(testverts[0])];
D3DTRANSFORMDATA transformdata;
DWORD i = FALSE;
/* Interface consistency check. */
hr = IDirect3DDevice_GetDirect3D(Direct3DDevice1, &Direct3D_alt);
ok(hr == D3D_OK, "IDirect3DDevice_GetDirect3D failed: %08x\n", hr);
ok(Direct3D_alt == Direct3D1, "Direct3D1 struct pointer missmatch: %p != %p\n", Direct3D_alt, Direct3D1);
IDirect3D_Release(Direct3D_alt);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &desc);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed: %08x\n", hr);
memset(desc.lpData, 0, 128);
instr = desc.lpData;
instr[idx].bOpcode = D3DOP_BRANCHFORWARD;
instr[idx].bSize = sizeof(*branch);
instr[idx].wCount = 1;
idx++;
branch = (D3DBRANCH *) &instr[idx];
branch->dwMask = 0x0;
branch->dwValue = 1;
branch->bNegate = TRUE;
branch->dwOffset = 0;
idx += (sizeof(*branch) / sizeof(*instr));
instr[idx].bOpcode = D3DOP_EXIT;
instr[idx].bSize = 0;
instr[idx].wCount = 0;
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Unlock failed: %08x\n", hr);
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &desc);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed: %08x\n", hr);
memset(desc.lpData, 0, 128);
instr = desc.lpData;
idx = 0;
instr[idx].bOpcode = D3DOP_BRANCHFORWARD;
instr[idx].bSize = sizeof(*branch);
instr[idx].wCount = 1;
idx++;
branch = (D3DBRANCH *) &instr[idx];
branch->dwMask = 0x0;
branch->dwValue = 1;
branch->bNegate = TRUE;
branch->dwOffset = 64;
instr = (D3DINSTRUCTION*)((char*)desc.lpData + 64);
instr[0].bOpcode = D3DOP_EXIT;
instr[0].bSize = 0;
instr[0].wCount = 0;
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Unlock failed: %08x\n", hr);
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr);
/* Test rendering 0 triangles */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &desc);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed: %08x\n", hr);
memset(desc.lpData, 0, 128);
instr = desc.lpData;
instr->bOpcode = D3DOP_TRIANGLE;
instr->bSize = sizeof(D3DOP_TRIANGLE);
instr->wCount = 0;
instr++;
instr->bOpcode = D3DOP_EXIT;
instr->bSize = 0;
instr->wCount = 0;
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Unlock failed: %08x\n", hr);
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_CLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr);
memset(&transformdata, 0, sizeof(transformdata));
transformdata.dwSize = sizeof(transformdata);
transformdata.lpIn = testverts;
transformdata.dwInSize = sizeof(testverts[0]);
transformdata.lpOut = out;
transformdata.dwOutSize = sizeof(out[0]);
transformdata.lpHOut = NULL;
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
transformdata.lpHOut = outH;
memset(outH, 0xcc, sizeof(outH));
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const struct v_out cmp[] = {
{128.0, 128.0, 0.0, 1}, {129.0, 127.0, 1.0, 1}, {127.0, 129.0, -1, 1},
{128.5, 127.5, 0.5, 1}, {127.5, 128.5, -0.5, 1}, {127.5, 128.5, 0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expected %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
for(i = 0; i < sizeof(outH); i++) {
if(((unsigned char *) outH)[i] != 0xcc) {
ok(FALSE, "Homogeneous output was generated despite UNCLIPPED flag\n");
break;
}
}
SET_VP_DATA(vp_data);
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const struct v_out cmp[] = {
{128.0, 128.0, 0.0, 1}, {133.0, 123.0, 1.0, 1}, {123.0, 133.0, -1, 1},
{130.5, 125.5, 0.5, 1}, {125.5, 130.5, -0.5, 1}, {125.5, 130.5, 0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expected %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
SET_VP_DATA(vp_data);
vp_data.dwX = 10;
vp_data.dwY = 20;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const struct v_out cmp[] = {
{138.0, 148.0, 0.0, 1}, {143.0, 143.0, 1.0, 1}, {133.0, 153.0, -1, 1},
{140.5, 145.5, 0.5, 1}, {135.5, 150.5, -0.5, 1}, {135.5, 150.5, 0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expected %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
memset(out, 0xcc, sizeof(out));
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const D3DHVERTEX cmpH[] = {
{0, { 0.0}, { 0.0}, { 0.0}}, {0, { 1.0}, { 1.0}, {1.0}},
{D3DCLIP_FRONT, {-1.0}, {-1.0}, {-1.0}}, {0, { 0.5}, { 0.5}, {0.5}},
{D3DCLIP_FRONT, {-0.5}, {-0.5}, {-0.5}}, {0, {-0.5}, {-0.5}, {0.0}}
};
ok(U1(cmpH[i]).hx == U1(outH[i]).hx && U2(cmpH[i]).hy == U2(outH[i]).hy &&
U3(cmpH[i]).hz == U3(outH[i]).hz && cmpH[i].dwFlags == outH[i].dwFlags,
"HVertex %d differs. Got %08x %f %f %f, expected %08x %f %f %f\n", i + 1,
outH[i].dwFlags, U1(outH[i]).hx, U2(outH[i]).hy, U3(outH[i]).hz,
cmpH[i].dwFlags, U1(cmpH[i]).hx, U2(cmpH[i]).hy, U3(cmpH[i]).hz);
/* No scheme has been found behind those return values. It seems to be
* whatever data windows has when throwing the vertex away. Modify the
* input test vertices to test this more. Depending on the input data
* it can happen that the z coord gets written into y, or similar things
*/
if(0)
{
static const struct v_out cmp[] = {
{138.0, 148.0, 0.0, 1}, {143.0, 143.0, 1.0, 1}, { -1.0, -1.0, 0.5, 1},
{140.5, 145.5, 0.5, 1}, { -0.5, -0.5, -0.5, 1}, {135.5, 150.5, 0.0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expected %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
}
for(i = 0; i < sizeof(out) / sizeof(DWORD); i++) {
ok(((DWORD *) out)[i] != 0xcccccccc,
"Regular output DWORD %d remained untouched\n", i);
}
transformdata.lpIn = cliptest;
transformdata.dwInSize = sizeof(cliptest[0]);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(cliptest) / sizeof(cliptest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
{
0,
0,
D3DCLIP_RIGHT | D3DCLIP_BACK | D3DCLIP_TOP,
D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT,
};
ok(Flags[i] == outH[i].dwFlags,
"Cliptest %d differs. Got %08x expected %08x\n", i + 1,
outH[i].dwFlags, Flags[i]);
}
SET_VP_DATA(vp_data);
vp_data.dwWidth = 10;
vp_data.dwHeight = 1000;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
i = 10;
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(cliptest) / sizeof(cliptest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
{
D3DCLIP_RIGHT,
D3DCLIP_LEFT,
D3DCLIP_RIGHT | D3DCLIP_BACK,
D3DCLIP_LEFT | D3DCLIP_FRONT,
};
ok(Flags[i] == outH[i].dwFlags,
"Cliptest %d differs. Got %08x expected %08x\n", i + 1,
outH[i].dwFlags, Flags[i]);
}
SET_VP_DATA(vp_data);
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(cliptest) / sizeof(cliptest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %s\n", i ? "TRUE" : "FALSE");
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
{
0,
0,
D3DCLIP_BACK,
D3DCLIP_FRONT,
};
ok(Flags[i] == outH[i].dwFlags,
"Cliptest %d differs. Got %08x expected %08x\n", i + 1,
outH[i].dwFlags, Flags[i]);
}
/* Finally try to figure out how the DWORD dwOffscreen works.
* Apparently no vertex is offscreen with clipping off,
* and with clipping on the offscreen flag is set if only one vertex
* is transformed, and this vertex is offscreen.
*/
SET_VP_DATA(vp_data);
vp_data.dwWidth = 5;
vp_data.dwHeight = 5;
vp_data.dvScaleX = 10000;
vp_data.dvScaleY = 10000;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
transformdata.lpIn = cliptest;
hr = IDirect3DViewport_TransformVertices(Viewport, 1,
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
hr = IDirect3DViewport_TransformVertices(Viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %d\n", i);
hr = IDirect3DViewport_TransformVertices(Viewport, 2,
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
transformdata.lpIn = cliptest + 1;
hr = IDirect3DViewport_TransformVertices(Viewport, 1,
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %d\n", i);
transformdata.lpIn = offscreentest;
transformdata.dwInSize = sizeof(offscreentest[0]);
SET_VP_DATA(vp_data);
vp_data.dwWidth = 257;
vp_data.dwHeight = 257;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(SUCCEEDED(hr), "IDirect3DViewport_SetViewport returned %#x.\n", hr);
i = 12345;
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(offscreentest) / sizeof(offscreentest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
ok(SUCCEEDED(hr), "IDirect3DViewport_SetViewport returned %#x.\n", hr);
i = 12345;
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(offscreentest) / sizeof(offscreentest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == D3DCLIP_RIGHT, "Offscreen is %d\n", i);
hr = IDirect3DViewport_TransformVertices(Viewport, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, 0,
&i);
ok(hr == DDERR_INVALIDPARAMS, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
hr = IDirect3DDevice_DeleteViewport(Direct3DDevice1, Viewport);
ok(hr == D3D_OK, "IDirect3DDevice_DeleteViewport returned %08x\n", hr);
hr = IDirect3DViewport_AddLight(Viewport, Light);
ok(hr == D3D_OK, "IDirect3DViewport_AddLight returned %08x\n", hr);
refcount = getRefcount((IUnknown*) Light);
ok(refcount == 2, "Refcount should be 2, returned is %d\n", refcount);
hr = IDirect3DViewport_NextLight(Viewport, NULL, &d3dlight, D3DNEXT_HEAD);
ok(hr == D3D_OK, "IDirect3DViewport_AddLight returned %08x\n", hr);
ok(d3dlight == Light, "Got different light returned %p, expected %p\n", d3dlight, Light);
refcount = getRefcount((IUnknown*) Light);
ok(refcount == 3, "Refcount should be 2, returned is %d\n", refcount);
hr = IDirect3DViewport_DeleteLight(Viewport, Light);
ok(hr == D3D_OK, "IDirect3DViewport_DeleteLight returned %08x\n", hr);
refcount = getRefcount((IUnknown*) Light);
ok(refcount == 2, "Refcount should be 2, returned is %d\n", refcount);
IDirect3DLight_Release(Light);
}
static BOOL colortables_check_equality(PALETTEENTRY table1[256], PALETTEENTRY table2[256])
{
int i;
for (i = 0; i < 256; i++) {
if (table1[i].peRed != table2[i].peRed || table1[i].peGreen != table2[i].peGreen ||
table1[i].peBlue != table2[i].peBlue) return FALSE;
}
return TRUE;
}
/* test palette handling in IDirect3DTexture_Load */
static void TextureLoadTest(void)
{
IDirectDrawSurface *TexSurface = NULL;
IDirect3DTexture *Texture = NULL;
IDirectDrawSurface *TexSurface2 = NULL;
IDirect3DTexture *Texture2 = NULL;
IDirectDrawPalette *palette = NULL;
IDirectDrawPalette *palette2 = NULL;
IDirectDrawPalette *palette_tmp = NULL;
PALETTEENTRY table1[256], table2[256], table_tmp[256];
HRESULT hr;
DDSURFACEDESC ddsd;
int i;
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwHeight = 128;
ddsd.dwWidth = 128;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
if (FAILED(hr)) {
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
goto cleanup;
}
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
(void *)&Texture);
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
if (FAILED(hr)) {
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
goto cleanup;
}
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface2, NULL);
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
if (FAILED(hr)) {
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
goto cleanup;
}
hr = IDirectDrawSurface_QueryInterface(TexSurface2, &IID_IDirect3DTexture,
(void *)&Texture2);
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
if (FAILED(hr)) {
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
goto cleanup;
}
/* test load of Texture to Texture */
hr = IDirect3DTexture_Load(Texture, Texture);
ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr);
/* test Load when both textures have no palette */
hr = IDirect3DTexture_Load(Texture2, Texture);
ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr);
for (i = 0; i < 256; i++) {
table1[i].peRed = i;
table1[i].peGreen = i;
table1[i].peBlue = i;
table1[i].peFlags = 0;
}
hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &palette, NULL);
ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
if (FAILED(hr)) {
skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
goto cleanup;
}
/* test Load when source texture has palette and destination has no palette */
hr = IDirectDrawSurface_SetPalette(TexSurface, palette);
ok(hr == DD_OK, "IDirectDrawSurface_SetPalette returned %08x\n", hr);
hr = IDirect3DTexture_Load(Texture2, Texture);
ok(hr == DDERR_NOPALETTEATTACHED, "IDirect3DTexture_Load returned %08x\n", hr);
for (i = 0; i < 256; i++) {
table2[i].peRed = 255 - i;
table2[i].peGreen = 255 - i;
table2[i].peBlue = 255 - i;
table2[i].peFlags = 0;
}
hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table2, &palette2, NULL);
ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
if (FAILED(hr)) {
skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
goto cleanup;
}
/* test Load when source has no palette and destination has a palette */
hr = IDirectDrawSurface_SetPalette(TexSurface, NULL);
ok(hr == DD_OK, "IDirectDrawSurface_SetPalette returned %08x\n", hr);
hr = IDirectDrawSurface_SetPalette(TexSurface2, palette2);
ok(hr == DD_OK, "IDirectDrawSurface_SetPalette returned %08x\n", hr);
hr = IDirect3DTexture_Load(Texture2, Texture);
ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr);
hr = IDirectDrawSurface_GetPalette(TexSurface2, &palette_tmp);
ok(hr == DD_OK, "IDirectDrawSurface_GetPalette returned %08x\n", hr);
if (!palette_tmp) {
skip("IDirectDrawSurface_GetPalette failed; skipping color table check\n");
goto cleanup;
} else {
hr = IDirectDrawPalette_GetEntries(palette_tmp, 0, 0, 256, table_tmp);
ok(hr == DD_OK, "IDirectDrawPalette_GetEntries returned %08x\n", hr);
ok(colortables_check_equality(table2, table_tmp), "Unexpected palettized texture color table\n");
IDirectDrawPalette_Release(palette_tmp);
}
/* test Load when both textures have palettes */
hr = IDirectDrawSurface_SetPalette(TexSurface, palette);
ok(hr == DD_OK, "IDirectDrawSurface_SetPalette returned %08x\n", hr);
hr = IDirect3DTexture_Load(Texture2, Texture);
ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr);
hr = IDirect3DTexture_Load(Texture2, Texture);
ok(hr == DD_OK, "IDirect3DTexture_Load returned %08x\n", hr);
hr = IDirectDrawSurface_GetPalette(TexSurface2, &palette_tmp);
ok(hr == DD_OK, "IDirectDrawSurface_GetPalette returned %08x\n", hr);
if (!palette_tmp) {
skip("IDirectDrawSurface_GetPalette failed; skipping color table check\n");
goto cleanup;
} else {
hr = IDirectDrawPalette_GetEntries(palette_tmp, 0, 0, 256, table_tmp);
ok(hr == DD_OK, "IDirectDrawPalette_GetEntries returned %08x\n", hr);
ok(colortables_check_equality(table1, table_tmp), "Unexpected palettized texture color table\n");
IDirectDrawPalette_Release(palette_tmp);
}
cleanup:
if (palette) IDirectDrawPalette_Release(palette);
if (palette2) IDirectDrawPalette_Release(palette2);
if (TexSurface) IDirectDrawSurface_Release(TexSurface);
if (Texture) IDirect3DTexture_Release(Texture);
if (TexSurface2) IDirectDrawSurface_Release(TexSurface2);
if (Texture2) IDirect3DTexture_Release(Texture2);
}
static void VertexBufferDescTest(void)
{
HRESULT rc;
D3DVERTEXBUFFERDESC desc;
union mem_t
{
D3DVERTEXBUFFERDESC desc2;
unsigned char buffer[512];
} mem;
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = 0;
desc.dwFVF = D3DFVF_XYZ;
desc.dwNumVertices = 1;
rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0);
ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
if (!lpVBufSrc)
{
trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
goto out;
}
memset(mem.buffer, 0x12, sizeof(mem.buffer));
mem.desc2.dwSize = sizeof(D3DVERTEXBUFFERDESC)*2;
rc = IDirect3DVertexBuffer7_GetVertexBufferDesc(lpVBufSrc, &mem.desc2);
if(rc != D3D_OK)
skip("GetVertexBuffer Failed!\n");
ok( mem.desc2.dwSize == sizeof(D3DVERTEXBUFFERDESC)*2, "Size returned from GetVertexBufferDesc does not match the value put in\n" );
ok( mem.buffer[sizeof(D3DVERTEXBUFFERDESC)] == 0x12, "GetVertexBufferDesc cleared outside of the struct! (dwSize was double the size of the struct)\n");
ok( mem.desc2.dwCaps == desc.dwCaps, "dwCaps returned differs. Got %x, expected %x\n", mem.desc2.dwCaps, desc.dwCaps);
ok( mem.desc2.dwFVF == desc.dwFVF, "dwFVF returned differs. Got %x, expected %x\n", mem.desc2.dwFVF, desc.dwFVF);
ok (mem.desc2.dwNumVertices == desc.dwNumVertices, "dwNumVertices returned differs. Got %x, expected %x\n", mem.desc2.dwNumVertices, desc.dwNumVertices);
memset(mem.buffer, 0x12, sizeof(mem.buffer));
mem.desc2.dwSize = 0;
rc = IDirect3DVertexBuffer7_GetVertexBufferDesc(lpVBufSrc, &mem.desc2);
if(rc != D3D_OK)
skip("GetVertexBuffer Failed!\n");
ok( mem.desc2.dwSize == 0, "Size returned from GetVertexBufferDesc does not match the value put in\n" );
ok( mem.buffer[sizeof(D3DVERTEXBUFFERDESC)] == 0x12, "GetVertexBufferDesc cleared outside of the struct! (dwSize was 0)\n");
ok( mem.desc2.dwCaps == desc.dwCaps, "dwCaps returned differs. Got %x, expected %x\n", mem.desc2.dwCaps, desc.dwCaps);
ok( mem.desc2.dwFVF == desc.dwFVF, "dwFVF returned differs. Got %x, expected %x\n", mem.desc2.dwFVF, desc.dwFVF);
ok (mem.desc2.dwNumVertices == desc.dwNumVertices, "dwNumVertices returned differs. Got %x, expected %x\n", mem.desc2.dwNumVertices, desc.dwNumVertices);
memset(mem.buffer, 0x12, sizeof(mem.buffer));
mem.desc2.dwSize = sizeof(D3DVERTEXBUFFERDESC);
rc = IDirect3DVertexBuffer7_GetVertexBufferDesc(lpVBufSrc, &mem.desc2);
if(rc != D3D_OK)
skip("GetVertexBuffer Failed!\n");
ok( mem.desc2.dwSize == sizeof(D3DVERTEXBUFFERDESC), "Size returned from GetVertexBufferDesc does not match the value put in\n" );
ok( mem.buffer[sizeof(D3DVERTEXBUFFERDESC)] == 0x12, "GetVertexBufferDesc cleared outside of the struct! (dwSize was the size of the struct)\n");
ok( mem.desc2.dwCaps == desc.dwCaps, "dwCaps returned differs. Got %x, expected %x\n", mem.desc2.dwCaps, desc.dwCaps);
ok( mem.desc2.dwFVF == desc.dwFVF, "dwFVF returned differs. Got %x, expected %x\n", mem.desc2.dwFVF, desc.dwFVF);
ok (mem.desc2.dwNumVertices == desc.dwNumVertices, "dwNumVertices returned differs. Got %x, expected %x\n", mem.desc2.dwNumVertices, desc.dwNumVertices);
out:
IDirect3DVertexBuffer7_Release(lpVBufSrc);
}
static void D3D7_OldRenderStateTest(void)
{
HRESULT hr;
DWORD val;
/* Test reaction to some deprecated states in D3D7. */
hr = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_TEXTUREHANDLE, 0);
ok(hr == DDERR_INVALIDPARAMS, "IDirect3DDevice7_SetRenderState returned %#x.\n", hr);
hr = IDirect3DDevice7_GetRenderState(lpD3DDevice, D3DRENDERSTATE_TEXTUREHANDLE, &val);
ok(hr == DDERR_INVALIDPARAMS, "IDirect3DDevice7_GetRenderState returned %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
ok(hr == DDERR_INVALIDPARAMS, "IDirect3DDevice7_SetRenderState returned %#x.\n", hr);
hr = IDirect3DDevice7_GetRenderState(lpD3DDevice, D3DRENDERSTATE_TEXTUREMAPBLEND, &val);
ok(hr == DDERR_INVALIDPARAMS, "IDirect3DDevice7_GetRenderState returned %#x.\n", hr);
}
#define IS_VALUE_NEAR(a, b) ( ((a) == (b)) || ((a) == (b) - 1) || ((a) == (b) + 1) )
#define MIN(a, b) ((a) < (b) ? (a) : (b))
static void DeviceLoadTest(void)
{
DDSURFACEDESC2 ddsd;
IDirectDrawSurface7 *texture_levels[2][8];
IDirectDrawSurface7 *cube_face_levels[2][6][8];
DWORD flags;
HRESULT hr;
DDBLTFX ddbltfx;
RECT loadrect;
POINT loadpoint;
int i, i1, i2;
unsigned diff_count = 0, diff_count2 = 0;
unsigned x, y;
BOOL load_mip_subset_broken = FALSE;
IDirectDrawPalette *palettes[5];
PALETTEENTRY table1[256];
DDCOLORKEY ddckey;
D3DDEVICEDESC7 d3dcaps;
/* Test loading of texture subrectangle with a mipmap surface. */
memset(texture_levels, 0, sizeof(texture_levels));
memset(cube_face_levels, 0, sizeof(cube_face_levels));
memset(palettes, 0, sizeof(palettes));
for (i = 0; i < 2; i++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[i][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
/* Check the number of created mipmaps */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_GetSurfaceDesc(texture_levels[i][0], &ddsd);
ok(hr==DD_OK,"IDirectDrawSurface7_GetSurfaceDesc returned: %x\n",hr);
ok(U2(ddsd).dwMipMapCount == 8, "unexpected mip count %u\n", U2(ddsd).dwMipMapCount);
if (U2(ddsd).dwMipMapCount != 8) goto out;
for (i1 = 1; i1 < 8; i1++)
{
hr = IDirectDrawSurface7_GetAttachedSurface(texture_levels[i][i1 - 1], &ddsd.ddsCaps, &texture_levels[i][i1]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
}
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[0][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
/* x stored in green component, y in blue. */
DWORD color = 0xff0000 | (x << 8) | y;
*textureRow++ = color;
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[0][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
}
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
U5(ddbltfx).dwFillColor = 0;
hr = IDirectDrawSurface7_Blt(texture_levels[1][i1], NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == DD_OK, "IDirectDrawSurface7_Blt failed with %08x\n", hr);
}
/* First test some broken coordinates. */
loadpoint.x = loadpoint.y = 0;
loadrect.left = 0;
loadrect.top = 0;
loadrect.right = 0;
loadrect.bottom = 0;
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], &loadpoint, texture_levels[0][0], &loadrect, 0);
ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
loadpoint.x = loadpoint.y = 50;
loadrect.left = 0;
loadrect.top = 0;
loadrect.right = 100;
loadrect.bottom = 100;
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], &loadpoint, texture_levels[0][0], &loadrect, 0);
ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
/* Test actual loading. */
loadpoint.x = loadpoint.y = 31;
loadrect.left = 30;
loadrect.top = 20;
loadrect.right = 93;
loadrect.bottom = 52;
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], &loadpoint, texture_levels[0][0], &loadrect, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
for (i1 = 0; i1 < 8; i1++)
{
diff_count = 0;
diff_count2 = 0;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[1][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
DWORD color = *textureRow++;
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top)
{
if (color & 0xffffff) diff_count++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != 0xff || g != x + loadrect.left - loadpoint.x || b != y + loadrect.top - loadpoint.y) diff_count++;
}
/* This codepath is for software RGB device. It has what looks like some weird off by one errors, but may
technically be correct as it's not precisely defined by docs. */
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top + 1)
{
if (color & 0xffffff) diff_count2++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != 0xff || !IS_VALUE_NEAR(g, x + loadrect.left - loadpoint.x) ||
!IS_VALUE_NEAR(b, y + loadrect.top - loadpoint.y)) diff_count2++;
}
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[1][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
ok(diff_count == 0 || diff_count2 == 0, "Unexpected destination texture level pixels; %u differences at %d level\n",
MIN(diff_count, diff_count2), i1);
loadpoint.x /= 2;
loadpoint.y /= 2;
loadrect.top /= 2;
loadrect.left /= 2;
loadrect.right = (loadrect.right + 1) / 2;
loadrect.bottom = (loadrect.bottom + 1) / 2;
}
/* This crashes on native (tested on real windows XP / directx9 / nvidia and
* qemu Win98 / directx7 / RGB software rasterizer):
* passing non toplevel surfaces (sublevels) to Load (DX7 docs tell not to do this)
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][1], NULL, texture_levels[0][1], NULL, 0);
*/
/* Freed in reverse order as native seems to dislike and crash on freeing top level surface first. */
for (i = 0; i < 2; i++)
{
for (i1 = 7; i1 >= 0; i1--)
{
if (texture_levels[i][i1]) IDirectDrawSurface7_Release(texture_levels[i][i1]);
}
}
memset(texture_levels, 0, sizeof(texture_levels));
/* Test texture size mismatch. */
for (i = 0; i < 2; i++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.dwWidth = i ? 256 : 128;
ddsd.dwHeight = 128;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[i][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
}
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], NULL, texture_levels[0][0], NULL, 0);
ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[0][0], NULL, texture_levels[1][0], NULL, 0);
ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
IDirectDrawSurface7_Release(texture_levels[0][0]);
IDirectDrawSurface7_Release(texture_levels[1][0]);
memset(texture_levels, 0, sizeof(texture_levels));
memset(&d3dcaps, 0, sizeof(d3dcaps));
hr = IDirect3DDevice7_GetCaps(lpD3DDevice, &d3dcaps);
ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
if (!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
{
skip("No cubemap support\n");
}
else
{
/* Test loading mipmapped cubemap texture subrectangle from another similar texture. */
for (i = 0; i < 2; i++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &cube_face_levels[i][0][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
flags = DDSCAPS2_CUBEMAP_NEGATIVEX;
for (i1 = 1; i1 < 6; i1++, flags <<= 1)
{
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | flags;
hr = IDirectDrawSurface7_GetAttachedSurface(cube_face_levels[i][0][0], &ddsd.ddsCaps, &cube_face_levels[i][i1][0]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
for (i1 = 0; i1 < 6; i1++)
{
/* Check the number of created mipmaps */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_GetSurfaceDesc(cube_face_levels[i][i1][0], &ddsd);
ok(hr==DD_OK,"IDirectDrawSurface7_GetSurfaceDesc returned: %x\n",hr);
ok(U2(ddsd).dwMipMapCount == 8, "unexpected mip count %u\n", U2(ddsd).dwMipMapCount);
if (U2(ddsd).dwMipMapCount != 8) goto out;
for (i2 = 1; i2 < 8; i2++)
{
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
hr = IDirectDrawSurface7_GetAttachedSurface(cube_face_levels[i][i1][i2 - 1], &ddsd.ddsCaps, &cube_face_levels[i][i1][i2]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
}
}
for (i = 0; i < 6; i++)
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(cube_face_levels[0][i][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
/* face number in low 4 bits of red, x stored in green component, y in blue. */
DWORD color = 0xf00000 | (i << 16) | (x << 8) | y;
*textureRow++ = color;
}
}
hr = IDirectDrawSurface7_Unlock(cube_face_levels[0][i][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
}
for (i = 0; i < 6; i++)
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
U5(ddbltfx).dwFillColor = 0;
hr = IDirectDrawSurface7_Blt(cube_face_levels[1][i][i1], NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == DD_OK, "IDirectDrawSurface7_Blt failed with %08x\n", hr);
}
loadpoint.x = loadpoint.y = 10;
loadrect.left = 30;
loadrect.top = 20;
loadrect.right = 93;
loadrect.bottom = 52;
hr = IDirect3DDevice7_Load(lpD3DDevice, cube_face_levels[1][0][0], &loadpoint, cube_face_levels[0][0][0], &loadrect,
DDSCAPS2_CUBEMAP_ALLFACES);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
for (i = 0; i < 6; i++)
{
loadpoint.x = loadpoint.y = 10;
loadrect.left = 30;
loadrect.top = 20;
loadrect.right = 93;
loadrect.bottom = 52;
for (i1 = 0; i1 < 8; i1++)
{
diff_count = 0;
diff_count2 = 0;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(cube_face_levels[1][i][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
DWORD color = *textureRow++;
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top)
{
if (color & 0xffffff) diff_count++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != (0xf0 | i) || g != x + loadrect.left - loadpoint.x ||
b != y + loadrect.top - loadpoint.y) diff_count++;
}
/* This codepath is for software RGB device. It has what looks like some weird off by one errors, but may
technically be correct as it's not precisely defined by docs. */
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top + 1)
{
if (color & 0xffffff) diff_count2++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != (0xf0 | i) || !IS_VALUE_NEAR(g, x + loadrect.left - loadpoint.x) ||
!IS_VALUE_NEAR(b, y + loadrect.top - loadpoint.y)) diff_count2++;
}
}
}
hr = IDirectDrawSurface7_Unlock(cube_face_levels[1][i][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
ok(diff_count == 0 || diff_count2 == 0,
"Unexpected destination texture level pixels; %u differences at face %x level %d\n",
MIN(diff_count, diff_count2), i, i1);
loadpoint.x /= 2;
loadpoint.y /= 2;
loadrect.top /= 2;
loadrect.left /= 2;
loadrect.right = (loadrect.right + 1) / 2;
loadrect.bottom = (loadrect.bottom + 1) / 2;
}
}
for (i = 0; i < 2; i++)
for (i1 = 5; i1 >= 0; i1--)
for (i2 = 7; i2 >= 0; i2--)
{
if (cube_face_levels[i][i1][i2]) IDirectDrawSurface7_Release(cube_face_levels[i][i1][i2]);
}
memset(cube_face_levels, 0, sizeof(cube_face_levels));
/* Test cubemap loading from regular texture. */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &cube_face_levels[0][0][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[0][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
hr = IDirect3DDevice7_Load(lpD3DDevice, cube_face_levels[0][0][0], NULL, texture_levels[0][0], NULL,
DDSCAPS2_CUBEMAP_ALLFACES);
ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
IDirectDrawSurface7_Release(cube_face_levels[0][0][0]);
memset(cube_face_levels, 0, sizeof(cube_face_levels));
IDirectDrawSurface7_Release(texture_levels[0][0]);
memset(texture_levels, 0, sizeof(texture_levels));
/* Partial cube maps(e.g. created with an explicitly set DDSCAPS2_CUBEMAP_POSITIVEX flag)
* BSOD some Windows machines when an app tries to create them(Radeon X1600, Windows XP,
* Catalyst 10.2 driver, 6.14.10.6925)
*/
}
/* Test texture loading with different mip level count (larger levels match, smaller levels missing in destination. */
for (i = 0; i < 2; i++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
U2(ddsd).dwMipMapCount = i ? 4 : 8;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[i][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
/* Check the number of created mipmaps */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_GetSurfaceDesc(texture_levels[i][0], &ddsd);
ok(hr==DD_OK,"IDirectDrawSurface7_GetSurfaceDesc returned: %x\n",hr);
ok(U2(ddsd).dwMipMapCount == (i ? 4 : 8), "unexpected mip count %u\n", U2(ddsd).dwMipMapCount);
if (U2(ddsd).dwMipMapCount != (i ? 4 : 8)) goto out;
for (i1 = 1; i1 < (i ? 4 : 8); i1++)
{
hr = IDirectDrawSurface7_GetAttachedSurface(texture_levels[i][i1 - 1], &ddsd.ddsCaps, &texture_levels[i][i1]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
}
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[0][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
/* x stored in green component, y in blue. */
DWORD color = 0xf00000 | (i1 << 16) | (x << 8) | y;
*textureRow++ = color;
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[0][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
}
for (i1 = 0; i1 < 4; i1++)
{
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
U5(ddbltfx).dwFillColor = 0;
hr = IDirectDrawSurface7_Blt(texture_levels[1][i1], NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == DD_OK, "IDirectDrawSurface7_Blt failed with %08x\n", hr);
}
loadpoint.x = loadpoint.y = 31;
loadrect.left = 30;
loadrect.top = 20;
loadrect.right = 93;
loadrect.bottom = 52;
/* Destination mip levels are a subset of source mip levels. */
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], &loadpoint, texture_levels[0][0], &loadrect, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
for (i1 = 0; i1 < 4; i1++)
{
diff_count = 0;
diff_count2 = 0;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[1][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
DWORD color = *textureRow++;
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top)
{
if (color & 0xffffff) diff_count++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != (0xf0 | i1) || g != x + loadrect.left - loadpoint.x ||
b != y + loadrect.top - loadpoint.y) diff_count++;
}
/* This codepath is for software RGB device. It has what looks like some weird off by one errors, but may
technically be correct as it's not precisely defined by docs. */
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top + 1)
{
if (color & 0xffffff) diff_count2++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != (0xf0 | i1) || !IS_VALUE_NEAR(g, x + loadrect.left - loadpoint.x) ||
!IS_VALUE_NEAR(b, y + loadrect.top - loadpoint.y)) diff_count2++;
}
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[1][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
ok(diff_count == 0 || diff_count2 == 0, "Unexpected destination texture level pixels; %u differences at %d level\n",
MIN(diff_count, diff_count2), i1);
loadpoint.x /= 2;
loadpoint.y /= 2;
loadrect.top /= 2;
loadrect.left /= 2;
loadrect.right = (loadrect.right + 1) / 2;
loadrect.bottom = (loadrect.bottom + 1) / 2;
}
/* Destination mip levels are a superset of source mip levels (should fail). */
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[0][0], &loadpoint, texture_levels[1][0], &loadrect, 0);
ok(hr==DDERR_INVALIDPARAMS, "IDirect3DDevice7_Load returned: %x\n",hr);
for (i = 0; i < 2; i++)
{
for (i1 = 7; i1 >= 0; i1--)
{
if (texture_levels[i][i1]) IDirectDrawSurface7_Release(texture_levels[i][i1]);
}
}
memset(texture_levels, 0, sizeof(texture_levels));
/* Test loading from mipmap texture to a regular texture that matches one sublevel in size. */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[0][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.dwWidth = 32;
ddsd.dwHeight = 32;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[1][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (i1 = 1; i1 < 8; i1++)
{
hr = IDirectDrawSurface7_GetAttachedSurface(texture_levels[0][i1 - 1], &ddsd.ddsCaps, &texture_levels[0][i1]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[0][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
/* x stored in green component, y in blue. */
DWORD color = 0xf00000 | (i1 << 16) | (x << 8) | y;
*textureRow++ = color;
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[0][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
}
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
U5(ddbltfx).dwFillColor = 0;
hr = IDirectDrawSurface7_Blt(texture_levels[1][0], NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == DD_OK, "IDirectDrawSurface7_Blt failed with %08x\n", hr);
loadpoint.x = loadpoint.y = 32;
loadrect.left = 32;
loadrect.top = 32;
loadrect.right = 96;
loadrect.bottom = 96;
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], &loadpoint, texture_levels[0][0], &loadrect, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
loadpoint.x /= 4;
loadpoint.y /= 4;
loadrect.top /= 4;
loadrect.left /= 4;
loadrect.right = (loadrect.right + 3) / 4;
loadrect.bottom = (loadrect.bottom + 3) / 4;
/* NOTE: something in either nvidia driver or directx9 on WinXP appears to be broken:
* this kind of Load calls (to subset with smaller surface(s)) produces wrong results with
* copied subrectangles divided more than needed, without apparent logic. But it works
* as expected on qemu / Win98 / directx7 / RGB device. Some things are broken on XP, e.g.
* some games don't work that worked in Win98, so it is assumed here XP results are wrong.
* The following code attempts to detect broken results, actual tests will then be skipped
*/
load_mip_subset_broken = TRUE;
diff_count = 0;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[1][0], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
DWORD color = *textureRow++;
if (x < 2 || x >= 2 + 4 ||
y < 2 || y >= 2 + 4)
{
if (color & 0xffffff) diff_count++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
if ((r & (0xf0)) != 0xf0) diff_count++;
}
}
}
if (diff_count) load_mip_subset_broken = FALSE;
if (load_mip_subset_broken) {
skip("IDirect3DDevice7_Load is broken (happens on some modern Windows installations like XP). Skipping affected tests.\n");
} else {
diff_count = 0;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
DWORD color = *textureRow++;
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top)
{
if (color & 0xffffff) diff_count++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != (0xf0 | 2) || g != x + loadrect.left - loadpoint.x ||
b != y + loadrect.top - loadpoint.y) diff_count++;
}
}
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[1][0], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
ok(diff_count == 0, "Unexpected destination texture level pixels; %u differences\n", diff_count);
for (i = 0; i < 2; i++)
{
for (i1 = 7; i1 >= 0; i1--)
{
if (texture_levels[i][i1]) IDirectDrawSurface7_Release(texture_levels[i][i1]);
}
}
memset(texture_levels, 0, sizeof(texture_levels));
if (!load_mip_subset_broken)
{
/* Test loading when destination mip levels are a subset of source mip levels and start from smaller
* surface (than first source mip level)
*/
for (i = 0; i < 2; i++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
if (i) ddsd.dwFlags |= DDSD_MIPMAPCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
ddsd.dwWidth = i ? 32 : 128;
ddsd.dwHeight = i ? 32 : 128;
if (i) U2(ddsd).dwMipMapCount = 4;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[i][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
/* Check the number of created mipmaps */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_GetSurfaceDesc(texture_levels[i][0], &ddsd);
ok(hr==DD_OK,"IDirectDrawSurface7_GetSurfaceDesc returned: %x\n",hr);
ok(U2(ddsd).dwMipMapCount == (i ? 4 : 8), "unexpected mip count %u\n", U2(ddsd).dwMipMapCount);
if (U2(ddsd).dwMipMapCount != (i ? 4 : 8)) goto out;
for (i1 = 1; i1 < (i ? 4 : 8); i1++)
{
hr = IDirectDrawSurface7_GetAttachedSurface(texture_levels[i][i1 - 1], &ddsd.ddsCaps, &texture_levels[i][i1]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
}
for (i1 = 0; i1 < 8; i1++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[0][i1], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
/* x stored in green component, y in blue. */
DWORD color = 0xf00000 | (i1 << 16) | (x << 8) | y;
*textureRow++ = color;
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[0][i1], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
}
for (i1 = 0; i1 < 4; i1++)
{
memset(&ddbltfx, 0, sizeof(ddbltfx));
ddbltfx.dwSize = sizeof(ddbltfx);
U5(ddbltfx).dwFillColor = 0;
hr = IDirectDrawSurface7_Blt(texture_levels[1][i1], NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
ok(hr == DD_OK, "IDirectDrawSurface7_Blt failed with %08x\n", hr);
}
loadpoint.x = loadpoint.y = 0;
loadrect.left = 0;
loadrect.top = 0;
loadrect.right = 64;
loadrect.bottom = 64;
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], &loadpoint, texture_levels[0][0], &loadrect, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
i = 0;
for (i1 = 0; i1 < 8 && i < 4; i1++)
{
DDSURFACEDESC2 ddsd2;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_GetSurfaceDesc(texture_levels[0][i1], &ddsd);
ok(SUCCEEDED(hr), "IDirectDrawSurface7_GetSurfaceDesc returned %#x.\n", hr);
memset(&ddsd2, 0, sizeof(DDSURFACEDESC2));
ddsd2.dwSize = sizeof(ddsd2);
hr = IDirectDrawSurface7_GetSurfaceDesc(texture_levels[1][i], &ddsd2);
ok(SUCCEEDED(hr), "IDirectDrawSurface7_GetSurfaceDesc returned %#x.\n", hr);
if (ddsd.dwWidth == ddsd2.dwWidth && ddsd.dwHeight == ddsd2.dwHeight)
{
diff_count = 0;
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_Lock(texture_levels[1][i], NULL, &ddsd, DDLOCK_WAIT, NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Lock returned: %x\n",hr);
if (FAILED(hr)) goto out;
for (y = 0 ; y < ddsd.dwHeight; y++)
{
DWORD *textureRow = (DWORD*)((char*)ddsd.lpSurface + y * U1(ddsd).lPitch);
for (x = 0; x < ddsd.dwWidth; x++)
{
DWORD color = *textureRow++;
if (x < loadpoint.x || x >= loadpoint.x + loadrect.right - loadrect.left ||
y < loadpoint.y || y >= loadpoint.y + loadrect.bottom - loadrect.top)
{
if (color & 0xffffff) diff_count++;
}
else
{
DWORD r = (color & 0xff0000) >> 16;
DWORD g = (color & 0xff00) >> 8;
DWORD b = (color & 0xff);
if (r != (0xf0 | i1) || g != x + loadrect.left - loadpoint.x ||
b != y + loadrect.top - loadpoint.y) diff_count++;
}
}
}
hr = IDirectDrawSurface7_Unlock(texture_levels[1][i], NULL);
ok(hr==DD_OK, "IDirectDrawSurface7_Unlock returned: %x\n",hr);
ok(diff_count == 0, "Unexpected destination texture level pixels; %u differences at %d level\n", diff_count, i1);
i++;
}
loadpoint.x /= 2;
loadpoint.y /= 2;
loadrect.top /= 2;
loadrect.left /= 2;
loadrect.right = (loadrect.right + 1) / 2;
loadrect.bottom = (loadrect.bottom + 1) / 2;
}
for (i = 0; i < 2; i++)
{
for (i1 = 7; i1 >= 0; i1--)
{
if (texture_levels[i][i1]) IDirectDrawSurface7_Release(texture_levels[i][i1]);
}
}
memset(texture_levels, 0, sizeof(texture_levels));
}
/* Test palette copying. */
for (i = 0; i < 2; i++)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 8;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &texture_levels[i][0], NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if (FAILED(hr)) goto out;
/* Check the number of created mipmaps */
memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_GetSurfaceDesc(texture_levels[i][0], &ddsd);
ok(hr==DD_OK,"IDirectDrawSurface7_GetSurfaceDesc returned: %x\n",hr);
ok(U2(ddsd).dwMipMapCount == 8, "unexpected mip count %u\n", U2(ddsd).dwMipMapCount);
if (U2(ddsd).dwMipMapCount != 8) goto out;
for (i1 = 1; i1 < 8; i1++)
{
hr = IDirectDrawSurface7_GetAttachedSurface(texture_levels[i][i1 - 1], &ddsd.ddsCaps, &texture_levels[i][i1]);
ok(hr == DD_OK, "GetAttachedSurface returned %08x\n", hr);
if (FAILED(hr)) goto out;
}
}
memset(table1, 0, sizeof(table1));
for (i = 0; i < 3; i++)
{
table1[0].peBlue = i + 1;
hr = IDirectDraw7_CreatePalette(lpDD, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &palettes[i], NULL);
ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
if (FAILED(hr))
{
skip("IDirectDraw7_CreatePalette failed; skipping further tests\n");
goto out;
}
}
hr = IDirectDrawSurface7_SetPalette(texture_levels[0][0], palettes[0]);
ok(hr==DD_OK, "IDirectDrawSurface7_SetPalette returned: %x\n", hr);
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], NULL, texture_levels[0][0], NULL, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
hr = IDirectDrawSurface7_GetPalette(texture_levels[0][1], &palettes[4]);
ok(hr==DDERR_NOPALETTEATTACHED, "IDirectDrawSurface7_GetPalette returned: %x\n", hr);
hr = IDirectDrawSurface7_GetPalette(texture_levels[1][0], &palettes[4]);
ok(hr==DDERR_NOPALETTEATTACHED, "IDirectDrawSurface7_GetPalette returned: %x\n", hr);
hr = IDirectDrawSurface7_SetPalette(texture_levels[0][1], palettes[1]);
ok(hr==DDERR_NOTONMIPMAPSUBLEVEL, "IDirectDrawSurface7_SetPalette returned: %x\n", hr);
hr = IDirectDrawSurface7_SetPalette(texture_levels[1][0], palettes[2]);
ok(hr==DD_OK, "IDirectDrawSurface7_SetPalette returned: %x\n", hr);
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], NULL, texture_levels[0][0], NULL, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
memset(table1, 0, sizeof(table1));
hr = IDirectDrawSurface7_GetPalette(texture_levels[1][0], &palettes[4]);
ok(hr==DD_OK, "IDirectDrawSurface7_GetPalette returned: %x\n", hr);
if (SUCCEEDED(hr))
{
hr = IDirectDrawPalette_GetEntries(palettes[4], 0, 0, 256, table1);
ok(hr == DD_OK, "IDirectDrawPalette_GetEntries returned %08x\n", hr);
ok(table1[0].peBlue == 1, "Unexpected palette color after load: %u\n", (unsigned)table1[0].peBlue);
}
/* Test colorkey copying. */
ddckey.dwColorSpaceLowValue = ddckey.dwColorSpaceHighValue = 64;
hr = IDirectDrawSurface7_SetColorKey(texture_levels[0][0], DDCKEY_SRCBLT, &ddckey);
ok(hr==DD_OK, "IDirectDrawSurface7_SetColorKey returned: %x\n", hr);
hr = IDirectDrawSurface7_SetColorKey(texture_levels[0][1], DDCKEY_SRCBLT, &ddckey);
todo_wine ok(hr==DDERR_NOTONMIPMAPSUBLEVEL, "IDirectDrawSurface7_SetColorKey returned: %x\n", hr);
hr = IDirectDrawSurface7_GetColorKey(texture_levels[1][0], DDCKEY_SRCBLT, &ddckey);
ok(hr==DDERR_NOCOLORKEY, "IDirectDrawSurface7_GetColorKey returned: %x\n", hr);
hr = IDirect3DDevice7_Load(lpD3DDevice, texture_levels[1][0], NULL, texture_levels[0][0], NULL, 0);
ok(hr==D3D_OK, "IDirect3DDevice7_Load returned: %x\n",hr);
hr = IDirectDrawSurface7_GetColorKey(texture_levels[1][0], DDCKEY_SRCBLT, &ddckey);
ok(hr==DD_OK, "IDirectDrawSurface7_GetColorKey returned: %x\n", hr);
ok(ddckey.dwColorSpaceLowValue == ddckey.dwColorSpaceHighValue && ddckey.dwColorSpaceLowValue == 64,
"Unexpected color key values: %u - %u\n", ddckey.dwColorSpaceLowValue, ddckey.dwColorSpaceHighValue);
out:
for (i = 0; i < 5; i++)
{
if (palettes[i]) IDirectDrawPalette_Release(palettes[i]);
}
for (i = 0; i < 2; i++)
{
for (i1 = 7; i1 >= 0; i1--)
{
if (texture_levels[i][i1]) IDirectDrawSurface7_Release(texture_levels[i][i1]);
}
}
for (i = 0; i < 2; i++)
for (i1 = 5; i1 >= 0; i1--)
for (i2 = 7; i2 >= 0; i2--)
{
if (cube_face_levels[i][i1][i2]) IDirectDrawSurface7_Release(cube_face_levels[i][i1][i2]);
}
}
static void SetMaterialTest(void)
{
HRESULT rc;
rc =IDirect3DDevice7_SetMaterial(lpD3DDevice, NULL);
ok(rc == DDERR_INVALIDPARAMS, "Expected DDERR_INVALIDPARAMS, got %x\n", rc);
}
static void ComputeSphereVisibility(void)
{
D3DMATRIX proj, view, world;
D3DVALUE radius[3];
D3DVECTOR center[3];
DWORD result[3];
HRESULT rc;
world._11=1.0; world._12=0.0; world._13=0.0; world._14=0.0;
world._21=0.0; world._22=1.0; world._23=0.0; world._24=0.0;
world._31=0.0; world._32=0.0; world._33=1.0; world._34=0.0;
world._41=0.0; world._42=0.0; world._43=0.0; world._44=1.0;
view._11=1.000000; view._12=0.000000; view._13=0.000000; view._14=0.000000;
view._21=0.000000; view._22=0.768221; view._23=-0.640185; view._24=0.000000;
view._31=-0.000000; view._32=0.640185; view._33=0.768221; view._34=0.000000;
view._41=-14.852037; view._42=9.857489; view._43=11.600972; view._44=1.000000;
proj._11=1.810660; proj._12=0.000000; proj._13=0.00000; proj._14=0.000000;
proj._21=0.000000; proj._22=2.414213; proj._23=0.000000, proj._24=0.000000;
proj._31=0.000000; proj._32=0.000000; proj._33=1.020408, proj._34=1.000000;
proj._41=0.000000; proj._42=0.000000; proj._43=-0.102041; proj._44=0.000000;
IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world);
IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW , &view);
IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
U1(center[0]).x=11.461533;
U2(center[0]).y=-4.761727;
U3(center[0]).z=-1.171646;
radius[0]=38.252632;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x3f, "Expected 0x3f, got %x\n", result[0]);
U1(center[0]).x=-3.515620; U2(center[0]).y=-1.560661; U3(center[0]).z=-12.464638;
radius[0]=4.354097;
U1(center[1]).x=14.290396; U2(center[1]).y=-2.981143; U3(center[1]).z=-24.311312;
radius[1]=12.500704;
U1(center[2]).x=1.461626; U2(center[2]).y=-6.093709; U3(center[2]).z=-13.901010;
radius[2]=17.251318;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 3, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x103d, "Expected 0x103d, got %x\n", result[0]);
ok(result[1] == 0x3f, "Expected 0x3f, got %x\n", result[1]);
ok(result[2] == 0x3f, "Expected 0x3f, got %x\n", result[2]);
view._11=1.0; view._12=0.0; view._13=0.0; view._14=0.0;
view._21=0.0; view._22=1.0; view._23=0.0; view._24=0.0;
view._31=0.0; view._32=0.0; view._33=1.0; view._34=0.0;
view._41=0.0; view._42=0.0; view._43=0.0; view._44=1.0;
proj._11=10.0; proj._12=0.0; proj._13=0.0; proj._14=0.0;
proj._21=0.0; proj._22=10.0; proj._23=0.0, proj._24=0.0;
proj._31=0.0; proj._32=0.0; proj._33=10.0, proj._34=0.0;
proj._41=0.0; proj._42=0.0; proj._43=0.0; proj._44=1.0;
U1(center[0]).x=0.0;
U2(center[0]).y=0.0;
U3(center[0]).z=0.05;
radius[0]=0.04;
IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW , &view);
IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x0, "Expected 0x0, got %x\n", result[0]);
proj._11=1.0; proj._12=0.0; proj._13=0.0; proj._14=0.0;
proj._21=0.0; proj._22=1.0; proj._23=0.0, proj._24=0.0;
proj._31=0.0; proj._32=0.0; proj._33=1.0, proj._34=0.0;
proj._41=0.0; proj._42=0.0; proj._43=0.0; proj._44=1.0;
IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
U1(center[0]).x=0.0;
U2(center[0]).y=0.0;
U3(center[0]).z=0.5;
radius[0]=0.5;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x0, "Expected 0x0, got %x\n", result[0]);
U1(center[0]).x=0.0;
U2(center[0]).y=0.0;
U3(center[0]).z=0.0;
radius[0]=0.0;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x0, "Expected 0x0, got %x\n", result[0]);
U1(center[0]).x=-1.0;
U2(center[0]).y=-1.0;
U3(center[0]).z=0.50;
radius[0]=0.25;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x9, "Expected 0x9, got %x\n", result[0]);
U1(center[0]).x=-20.0;
U2(center[0]).y=0.0;
U3(center[0]).z=0.50;
radius[0]=3.0;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x103d, "Expected 0x103d, got %x\n", result[0]);
U1(center[0]).x=20.0;
U2(center[0]).y=0.0;
U3(center[0]).z=0.50;
radius[0]=3.0f;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x203e, "Expected 0x203e, got %x\n", result[0]);
U1(center[0]).x=0.0;
U2(center[0]).y=-20.0;
U3(center[0]).z=0.50;
radius[0]=3.0;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x803b, "Expected 0x803b, got %x\n", result[0]);
U1(center[0]).x=0.0;
U2(center[0]).y=20.0;
U3(center[0]).z=0.5;
radius[0]=3.0;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x4037, "Expected 0x4037, got %x\n", result[0]);
U1(center[0]).x=0.0;
U2(center[0]).y=0.0;
U3(center[0]).z=-20;
radius[0]=3.0;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x1001f, "Expected 0x1001f, got %x\n", result[0]);
U1(center[0]).x=0.0;
U2(center[0]).y=0.0;
U3(center[0]).z=20.0;
radius[0]=3.0;
rc = IDirect3DDevice7_ComputeSphereVisibility(lpD3DDevice, center, radius, 1, 0, result);
ok(rc == D3D_OK, "Expected D3D_OK, received %x\n", rc);
ok(result[0] == 0x2002f, "Expected 0x2002f, got %x\n", result[0]);
}
static void SetRenderTargetTest(void)
{
HRESULT hr;
IDirectDrawSurface7 *newrt, *failrt, *oldrt, *temprt;
D3DVIEWPORT7 vp;
DDSURFACEDESC2 ddsd, ddsd2;
DWORD stateblock;
ULONG refcount;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
ddsd.dwWidth = 64;
ddsd.dwHeight = 64;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &newrt, NULL);
ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed, hr=0x%08x\n", hr);
if(FAILED(hr))
{
skip("Skipping SetRenderTarget test\n");
return;
}
memset(&ddsd2, 0, sizeof(ddsd2));
ddsd2.dwSize = sizeof(ddsd2);
ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER;
ddsd2.dwWidth = 64;
ddsd2.dwHeight = 64;
U4(ddsd2).ddpfPixelFormat.dwSize = sizeof(U4(ddsd2).ddpfPixelFormat);
U4(ddsd2).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
U1(U4(ddsd2).ddpfPixelFormat).dwZBufferBitDepth = 16;
U3(U4(ddsd2).ddpfPixelFormat).dwZBitMask = 0x0000FFFF;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd2, &failrt, NULL);
ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed, hr=0x%08x\n", hr);
memset(&vp, 0, sizeof(vp));
vp.dwX = 10;
vp.dwY = 10;
vp.dwWidth = 246;
vp.dwHeight = 246;
vp.dvMinZ = 0.25;
vp.dvMaxZ = 0.75;
hr = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport failed, hr=0x%08x\n", hr);
hr = IDirect3DDevice7_GetRenderTarget(lpD3DDevice, &oldrt);
ok(hr == DD_OK, "IDirect3DDevice7_GetRenderTarget failed, hr=0x%08x\n", hr);
refcount = getRefcount((IUnknown*) oldrt);
ok(refcount == 3, "Refcount should be 3, returned is %d\n", refcount);
refcount = getRefcount((IUnknown*) failrt);
ok(refcount == 1, "Refcount should be 1, returned is %d\n", refcount);
hr = IDirect3DDevice7_SetRenderTarget(lpD3DDevice, failrt, 0);
ok(hr != D3D_OK, "IDirect3DDevice7_SetRenderTarget succeeded\n");
refcount = getRefcount((IUnknown*) oldrt);
ok(refcount == 2, "Refcount should be 2, returned is %d\n", refcount);
refcount = getRefcount((IUnknown*) failrt);
ok(refcount == 2, "Refcount should be 2, returned is %d\n", refcount);
hr = IDirect3DDevice7_GetRenderTarget(lpD3DDevice, &temprt);
ok(hr == DD_OK, "IDirect3DDevice7_GetRenderTarget failed, hr=0x%08x\n", hr);
ok(failrt == temprt, "Wrong iface returned\n");
refcount = getRefcount((IUnknown*) failrt);
ok(refcount == 3, "Refcount should be 3, returned is %d\n", refcount);
hr = IDirect3DDevice7_SetRenderTarget(lpD3DDevice, newrt, 0);
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr=0x%08x\n", hr);
refcount = getRefcount((IUnknown*) failrt);
ok(refcount == 2, "Refcount should be 2, returned is %d\n", refcount);
memset(&vp, 0xff, sizeof(vp));
hr = IDirect3DDevice7_GetViewport(lpD3DDevice, &vp);
ok(hr == D3D_OK, "IDirect3DDevice7_GetViewport failed, hr=0x%08x\n", hr);
ok(vp.dwX == 10, "vp.dwX is %u, expected 10\n", vp.dwX);
ok(vp.dwY == 10, "vp.dwY is %u, expected 10\n", vp.dwY);
ok(vp.dwWidth == 246, "vp.dwWidth is %u, expected 246\n", vp.dwWidth);
ok(vp.dwHeight == 246, "vp.dwHeight is %u, expected 246\n", vp.dwHeight);
ok(vp.dvMinZ == 0.25, "vp.dvMinZ is %f, expected 0.25\n", vp.dvMinZ);
ok(vp.dvMaxZ == 0.75, "vp.dvMaxZ is %f, expected 0.75\n", vp.dvMaxZ);
memset(&vp, 0, sizeof(vp));
vp.dwX = 0;
vp.dwY = 0;
vp.dwWidth = 64;
vp.dwHeight = 64;
vp.dvMinZ = 0.0;
vp.dvMaxZ = 1.0;
hr = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport failed, hr=0x%08x\n", hr);
hr = IDirect3DDevice7_BeginStateBlock(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_BeginStateblock failed, hr=0x%08x\n", hr);
hr = IDirect3DDevice7_SetRenderTarget(lpD3DDevice, oldrt, 0);
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr=0x%08x\n", hr);
/* Check this twice, before and after ending the stateblock */
memset(&vp, 0xff, sizeof(vp));
hr = IDirect3DDevice7_GetViewport(lpD3DDevice, &vp);
ok(hr == D3D_OK, "IDirect3DDevice7_GetViewport failed, hr=0x%08x\n", hr);
ok(vp.dwX == 0, "vp.dwX is %u, expected 0\n", vp.dwX);
ok(vp.dwY == 0, "vp.dwY is %u, expected 0\n", vp.dwY);
ok(vp.dwWidth == 64, "vp.dwWidth is %u, expected 64\n", vp.dwWidth);
ok(vp.dwHeight == 64, "vp.dwHeight is %u, expected 64\n", vp.dwHeight);
ok(vp.dvMinZ == 0.0, "vp.dvMinZ is %f, expected 0.0\n", vp.dvMinZ);
ok(vp.dvMaxZ == 1.0, "vp.dvMaxZ is %f, expected 1.0\n", vp.dvMaxZ);
hr = IDirect3DDevice7_EndStateBlock(lpD3DDevice, &stateblock);
ok(hr == D3D_OK, "IDirect3DDevice7_EndStateblock failed, hr=0x%08x\n", hr);
memset(&vp, 0xff, sizeof(vp));
hr = IDirect3DDevice7_GetViewport(lpD3DDevice, &vp);
ok(hr == D3D_OK, "IDirect3DDevice7_GetViewport failed, hr=0x%08x\n", hr);
ok(vp.dwX == 0, "vp.dwX is %u, expected 0\n", vp.dwX);
ok(vp.dwY == 0, "vp.dwY is %u, expected 0\n", vp.dwY);
ok(vp.dwWidth == 64, "vp.dwWidth is %u, expected 64\n", vp.dwWidth);
ok(vp.dwHeight == 64, "vp.dwHeight is %u, expected 64\n", vp.dwHeight);
ok(vp.dvMinZ == 0.0, "vp.dvMinZ is %f, expected 0.0\n", vp.dvMinZ);
ok(vp.dvMaxZ == 1.0, "vp.dvMaxZ is %f, expected 1.0\n", vp.dvMaxZ);
hr = IDirect3DDevice7_DeleteStateBlock(lpD3DDevice, stateblock);
ok(hr == D3D_OK, "IDirect3DDevice7_DeleteStateblock failed, hr=0x%08x\n", hr);
memset(&vp, 0, sizeof(vp));
vp.dwX = 0;
vp.dwY = 0;
vp.dwWidth = 256;
vp.dwHeight = 256;
vp.dvMinZ = 0.0;
vp.dvMaxZ = 0.0;
hr = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport failed, hr=0x%08x\n", hr);
IDirectDrawSurface7_Release(oldrt);
IDirectDrawSurface7_Release(newrt);
IDirectDrawSurface7_Release(failrt);
IDirectDrawSurface7_Release(failrt);
}
static void VertexBufferLockRest(void)
{
D3DVERTEXBUFFERDESC desc;
IDirect3DVertexBuffer7 *buffer;
HRESULT hr;
unsigned int i;
void *data;
const struct
{
DWORD flags;
const char *debug_string;
HRESULT result;
}
test_data[] =
{
{0, "(none)", D3D_OK },
{DDLOCK_WAIT, "DDLOCK_WAIT", D3D_OK },
{DDLOCK_EVENT, "DDLOCK_EVENT", D3D_OK },
{DDLOCK_READONLY, "DDLOCK_READONLY", D3D_OK },
{DDLOCK_WRITEONLY, "DDLOCK_WRITEONLY", D3D_OK },
{DDLOCK_NOSYSLOCK, "DDLOCK_NOSYSLOCK", D3D_OK },
{DDLOCK_NOOVERWRITE, "DDLOCK_NOOVERWRITE", D3D_OK },
{DDLOCK_DISCARDCONTENTS, "DDLOCK_DISCARDCONTENTS", D3D_OK },
{DDLOCK_READONLY | DDLOCK_WRITEONLY, "DDLOCK_READONLY | DDLOCK_WRITEONLY", D3D_OK },
{DDLOCK_READONLY | DDLOCK_DISCARDCONTENTS, "DDLOCK_READONLY | DDLOCK_DISCARDCONTENTS", D3D_OK },
{0xdeadbeef, "0xdeadbeef", D3D_OK },
};
memset(&desc, 0 , sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = 0;
desc.dwFVF = D3DFVF_XYZ;
desc.dwNumVertices = 64;
hr = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &buffer, 0);
ok(hr == D3D_OK, "IDirect3D7_CreateVertexBuffer failed, 0x%08x\n", hr);
for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++)
{
hr = IDirect3DVertexBuffer7_Lock(buffer, test_data[i].flags, &data, NULL);
ok(hr == test_data[i].result, "Lock flags %s returned 0x%08x, expected 0x%08x\n",
test_data[i].debug_string, hr, test_data[i].result);
if(SUCCEEDED(hr))
{
ok(data != NULL, "The data pointer returned by Lock is NULL\n");
hr = IDirect3DVertexBuffer7_Unlock(buffer);
ok(hr == D3D_OK, "IDirect3DVertexBuffer7_Unlock failed, 0x%08x\n", hr);
}
}
IDirect3DVertexBuffer7_Release(buffer);
}
static void FindDevice(void)
{
static const struct
{
const GUID *guid;
int todo;
} deviceGUIDs[] =
{
{&IID_IDirect3DRampDevice, 1},
{&IID_IDirect3DRGBDevice},
};
static const GUID *nonexistent_deviceGUIDs[] = {&IID_IDirect3DMMXDevice,
&IID_IDirect3DRefDevice,
&IID_IDirect3DTnLHalDevice,
&IID_IDirect3DNullDevice};
D3DFINDDEVICESEARCH search = {0};
D3DFINDDEVICERESULT result = {0};
IDirect3DDevice *d3dhal;
HRESULT hr;
int i;
/* Test invalid parameters. */
hr = IDirect3D_FindDevice(Direct3D1, NULL, NULL);
ok(hr == DDERR_INVALIDPARAMS,
"Expected IDirect3D1::FindDevice to return DDERR_INVALIDPARAMS, got 0x%08x\n", hr);
hr = IDirect3D_FindDevice(Direct3D1, NULL, &result);
ok(hr == DDERR_INVALIDPARAMS,
"Expected IDirect3D1::FindDevice to return DDERR_INVALIDPARAMS, got 0x%08x\n", hr);
hr = IDirect3D_FindDevice(Direct3D1, &search, NULL);
ok(hr == DDERR_INVALIDPARAMS,
"Expected IDirect3D1::FindDevice to return DDERR_INVALIDPARAMS, got 0x%08x\n", hr);
search.dwSize = 0;
result.dwSize = 0;
hr = IDirect3D_FindDevice(Direct3D1, &search, &result);
ok(hr == DDERR_INVALIDPARAMS,
"Expected IDirect3D1::FindDevice to return DDERR_INVALIDPARAMS, got 0x%08x\n", hr);
search.dwSize = sizeof(search) + 1;
result.dwSize = sizeof(result) + 1;
hr = IDirect3D_FindDevice(Direct3D1, &search, &result);
ok(hr == DDERR_INVALIDPARAMS,
"Expected IDirect3D1::FindDevice to return DDERR_INVALIDPARAMS, got 0x%08x\n", hr);
/* Specifying no flags is permitted. */
search.dwSize = sizeof(search);
search.dwFlags = 0;
result.dwSize = sizeof(result);
hr = IDirect3D_FindDevice(Direct3D1, &search, &result);
ok(hr == D3D_OK,
"Expected IDirect3D1::FindDevice to return D3D_OK, got 0x%08x\n", hr);
/* Try an arbitrary non-device GUID. */
search.dwSize = sizeof(search);
search.dwFlags = D3DFDS_GUID;
search.guid = IID_IDirect3D;
result.dwSize = sizeof(result);
hr = IDirect3D_FindDevice(Direct3D1, &search, &result);
ok(hr == DDERR_NOTFOUND,
"Expected IDirect3D1::FindDevice to return DDERR_NOTFOUND, got 0x%08x\n", hr);
/* These GUIDs appear to be never present. */
for (i = 0; i < sizeof(nonexistent_deviceGUIDs)/sizeof(nonexistent_deviceGUIDs[0]); i++)
{
search.dwSize = sizeof(search);
search.dwFlags = D3DFDS_GUID;
search.guid = *nonexistent_deviceGUIDs[i];
result.dwSize = sizeof(result);
hr = IDirect3D_FindDevice(Direct3D1, &search, &result);
ok(hr == DDERR_NOTFOUND,
"[%d] Expected IDirect3D1::FindDevice to return DDERR_NOTFOUND, got 0x%08x\n", i, hr);
}
/* The HAL device can only be enumerated if hardware acceleration is present. */
search.dwSize = sizeof(search);
search.dwFlags = D3DFDS_GUID;
search.guid = IID_IDirect3DHALDevice;
result.dwSize = sizeof(result);
hr = IDirect3D_FindDevice(Direct3D1, &search, &result);
trace("IDirect3D::FindDevice returned 0x%08x for the HAL device GUID\n", hr);
if (SUCCEEDED(hr))
{
hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **)&d3dhal);
/* Currently Wine only supports the creation of one Direct3D device
* for a given DirectDraw instance. */
ok(SUCCEEDED(hr) || broken(hr == DDERR_INVALIDPIXELFORMAT) /* XP/Win2003 Wow64 on VMware */,
"Expected IDirectDrawSurface::QueryInterface to succeed, got 0x%08x\n", hr);
if (SUCCEEDED(hr))
IDirect3DDevice_Release(d3dhal);
}
else
{
hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **)&d3dhal);
ok(FAILED(hr), "Expected IDirectDrawSurface::QueryInterface to fail, got 0x%08x\n", hr);
if (SUCCEEDED(hr))
IDirect3DDevice_Release(d3dhal);
}
/* These GUIDs appear to be always present. */
for (i = 0; i < sizeof(deviceGUIDs)/sizeof(deviceGUIDs[0]); i++)
{
search.dwSize = sizeof(search);
search.dwFlags = D3DFDS_GUID;
search.guid = *deviceGUIDs[i].guid;
result.dwSize = sizeof(result);
hr = IDirect3D_FindDevice(Direct3D1, &search, &result);
if (deviceGUIDs[i].todo)
{
todo_wine
ok(hr == D3D_OK,
"[%d] Expected IDirect3D1::FindDevice to return D3D_OK, got 0x%08x\n", i, hr);
}
else
{
ok(hr == D3D_OK,
"[%d] Expected IDirect3D1::FindDevice to return D3D_OK, got 0x%08x\n", i, hr);
}
}
/* Curiously the color model criteria seem to be ignored. */
search.dwSize = sizeof(search);
search.dwFlags = D3DFDS_COLORMODEL;
search.dcmColorModel = 0xdeadbeef;
result.dwSize = sizeof(result);
hr = IDirect3D_FindDevice(Direct3D1, &search, &result);
todo_wine
ok(hr == D3D_OK,
"Expected IDirect3D1::FindDevice to return D3D_OK, got 0x%08x\n", hr);
}
static void BackBuffer3DCreateSurfaceTest(void)
{
DDSURFACEDESC ddsd;
DDSURFACEDESC created_ddsd;
DDSURFACEDESC2 ddsd2;
IDirectDrawSurface *surf;
IDirectDrawSurface4 *surf4;
IDirectDrawSurface7 *surf7;
HRESULT hr;
IDirectDraw2 *dd2;
IDirectDraw4 *dd4;
IDirectDraw7 *dd7;
DDCAPS ddcaps;
IDirect3DDevice *d3dhal;
const DWORD caps = DDSCAPS_BACKBUFFER | DDSCAPS_3DDEVICE;
const DWORD expected_caps = DDSCAPS_BACKBUFFER | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM;
memset(&ddcaps, 0, sizeof(ddcaps));
ddcaps.dwSize = sizeof(DDCAPS);
hr = IDirectDraw_GetCaps(DirectDraw1, &ddcaps, NULL);
ok(SUCCEEDED(hr), "DirectDraw_GetCaps failed: 0x%08x\n", hr);
if (!(ddcaps.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
{
skip("DDraw reported no VIDEOMEMORY cap. Broken video driver? Skipping surface caps tests.\n");
return ;
}
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.dwWidth = 64;
ddsd.dwHeight = 64;
ddsd.ddsCaps.dwCaps = caps;
memset(&ddsd2, 0, sizeof(ddsd2));
ddsd2.dwSize = sizeof(ddsd2);
ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd2.dwWidth = 64;
ddsd2.dwHeight = 64;
ddsd2.ddsCaps.dwCaps = caps;
memset(&created_ddsd, 0, sizeof(created_ddsd));
created_ddsd.dwSize = sizeof(DDSURFACEDESC);
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
ok(SUCCEEDED(hr), "IDirectDraw_CreateSurface failed: 0x%08x\n", hr);
if (surf != NULL)
{
hr = IDirectDrawSurface_GetSurfaceDesc(surf, &created_ddsd);
ok(SUCCEEDED(hr), "IDirectDraw_GetSurfaceDesc failed: 0x%08x\n", hr);
ok(created_ddsd.ddsCaps.dwCaps == expected_caps,
"GetSurfaceDesc returned caps %x, expected %x\n", created_ddsd.ddsCaps.dwCaps,
expected_caps);
hr = IDirectDrawSurface_QueryInterface(surf, &IID_IDirect3DHALDevice, (void **)&d3dhal);
/* Currently Wine only supports the creation of one Direct3D device
for a given DirectDraw instance. It has been created already
in D3D1_createObjects() - IID_IDirect3DRGBDevice */
todo_wine ok(SUCCEEDED(hr), "Expected IDirectDrawSurface::QueryInterface to succeed, got 0x%08x\n", hr);
if (SUCCEEDED(hr))
IDirect3DDevice_Release(d3dhal);
IDirectDrawSurface_Release(surf);
}
hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw2, (void **) &dd2);
ok(SUCCEEDED(hr), "IDirectDraw_QueryInterface failed: 0x%08x\n", hr);
hr = IDirectDraw2_CreateSurface(dd2, &ddsd, &surf, NULL);
ok(hr == DDERR_INVALIDCAPS, "IDirectDraw2_CreateSurface didn't return %x08x, but %x08x\n",
DDERR_INVALIDCAPS, hr);
IDirectDraw2_Release(dd2);
hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void **) &dd4);
ok(SUCCEEDED(hr), "IDirectDraw_QueryInterface failed: 0x%08x\n", hr);
hr = IDirectDraw4_CreateSurface(dd4, &ddsd2, &surf4, NULL);
ok(hr == DDERR_INVALIDCAPS, "IDirectDraw4_CreateSurface didn't return %x08x, but %x08x\n",
DDERR_INVALIDCAPS, hr);
IDirectDraw4_Release(dd4);
hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw7, (void **) &dd7);
ok(SUCCEEDED(hr), "IDirectDraw_QueryInterface failed: 0x%08x\n", hr);
hr = IDirectDraw7_CreateSurface(dd7, &ddsd2, &surf7, NULL);
ok(hr == DDERR_INVALIDCAPS, "IDirectDraw7_CreateSurface didn't return %x08x, but %x08x\n",
DDERR_INVALIDCAPS, hr);
IDirectDraw7_Release(dd7);
}
static void BackBuffer3DAttachmentTest(void)
{
HRESULT hr;
IDirectDrawSurface *surface1, *surface2, *surface3, *surface4;
DDSURFACEDESC ddsd;
HWND window = CreateWindow( "static", "ddraw_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(hr == DD_OK, "SetCooperativeLevel returned %08x\n", hr);
/* Perform attachment tests on a back-buffer */
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER | DDSCAPS_3DDEVICE;
ddsd.dwWidth = GetSystemMetrics(SM_CXSCREEN);
ddsd.dwHeight = GetSystemMetrics(SM_CYSCREEN);
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surface2, NULL);
ok(SUCCEEDED(hr), "CreateSurface returned: %x\n",hr);
if (surface2 != NULL)
{
/* Try a single primary and a two back buffers */
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surface1, NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER | DDSCAPS_3DDEVICE;
ddsd.dwWidth = GetSystemMetrics(SM_CXSCREEN);
ddsd.dwHeight = GetSystemMetrics(SM_CYSCREEN);
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surface3, NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
/* This one has a different size */
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER | DDSCAPS_3DDEVICE;
ddsd.dwWidth = 128;
ddsd.dwHeight = 128;
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surface4, NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface2);
todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
"Attaching a back buffer to a front buffer returned %08x\n", hr);
if(SUCCEEDED(hr))
{
/* Try the reverse without detaching first */
hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface1);
ok(hr == DDERR_SURFACEALREADYATTACHED, "Attaching an attached surface to its attachee returned %08x\n", hr);
hr = IDirectDrawSurface_DeleteAttachedSurface(surface1, 0, surface2);
ok(hr == DD_OK, "DeleteAttachedSurface failed with %08x\n", hr);
}
hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface1);
todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
"Attaching a front buffer to a back buffer returned %08x\n", hr);
if(SUCCEEDED(hr))
{
/* Try to detach reversed */
hr = IDirectDrawSurface_DeleteAttachedSurface(surface1, 0, surface2);
ok(hr == DDERR_CANNOTDETACHSURFACE, "DeleteAttachedSurface returned %08x\n", hr);
/* Now the proper detach */
hr = IDirectDrawSurface_DeleteAttachedSurface(surface2, 0, surface1);
ok(hr == DD_OK, "DeleteAttachedSurface failed with %08x\n", hr);
}
hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface3);
todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
"Attaching a back buffer to another back buffer returned %08x\n", hr);
if(SUCCEEDED(hr))
{
hr = IDirectDrawSurface_DeleteAttachedSurface(surface2, 0, surface3);
ok(hr == DD_OK, "DeleteAttachedSurface failed with %08x\n", hr);
}
hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface4);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Attaching a back buffer to a front buffer of different size returned %08x\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface1);
ok(hr == DDERR_CANNOTATTACHSURFACE, "Attaching a front buffer to a back buffer of different size returned %08x\n", hr);
IDirectDrawSurface_Release(surface4);
IDirectDrawSurface_Release(surface3);
IDirectDrawSurface_Release(surface2);
IDirectDrawSurface_Release(surface1);
}
hr =IDirectDraw_SetCooperativeLevel(DirectDraw1, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "SetCooperativeLevel returned %08x\n", hr);
DestroyWindow(window);
}
static void dump_format(const DDPIXELFORMAT *fmt)
{
trace("dwFlags %08x, FourCC %08x, dwZBufferBitDepth %u, stencil %08x\n", fmt->dwFlags, fmt->dwFourCC,
U1(*fmt).dwZBufferBitDepth, U2(*fmt).dwStencilBitDepth);
trace("dwZBitMask %08x, dwStencilBitMask %08x, dwRGBZBitMask %08x\n", U3(*fmt).dwZBitMask,
U4(*fmt).dwStencilBitMask, U5(*fmt).dwRGBZBitMask);
}
static HRESULT WINAPI enum_z_fmt_cb(DDPIXELFORMAT *fmt, void *ctx)
{
static const DDPIXELFORMAT formats[] =
{
{
sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0,
{16}, {0}, {0x0000ffff}, {0x00000000}, {0x00000000}
},
{
sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0,
{32}, {0}, {0xffffff00}, {0x00000000}, {0x00000000}
},
{
sizeof(DDPIXELFORMAT), DDPF_ZBUFFER | DDPF_STENCILBUFFER, 0,
{32}, {8}, {0xffffff00}, {0x000000ff}, {0x00000000}
},
{
sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0,
{32}, {0}, {0x00ffffff}, {0x00000000}, {0x00000000}
},
{
sizeof(DDPIXELFORMAT), DDPF_ZBUFFER | DDPF_STENCILBUFFER, 0,
{32}, {8}, {0x00ffffff}, {0xff000000}, {0x00000000}
},
{
sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0,
{24}, {0}, {0x00ffffff}, {0x00000000}, {0x00000000}
},
{
sizeof(DDPIXELFORMAT), DDPF_ZBUFFER, 0,
{32}, {0}, {0xffffffff}, {0x00000000}, {0x00000000}
},
};
unsigned int *count = ctx, i, expected_pitch;
DDSURFACEDESC2 ddsd;
IDirectDrawSurface7 *surface;
HRESULT hr;
(*count)++;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U4(ddsd).ddpfPixelFormat = *fmt;
ddsd.dwWidth = 1024;
ddsd.dwHeight = 1024;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &surface, NULL);
ok(SUCCEEDED(hr), "IDirectDraw7_CreateSurface failed, hr %#x.\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = IDirectDrawSurface7_GetSurfaceDesc(surface, &ddsd);
ok(SUCCEEDED(hr), "IDirectDrawSurface7_GetSurfaceDesc failed, hr %#x.\n", hr);
IDirectDrawSurface7_Release(surface);
ok(ddsd.dwFlags & DDSD_PIXELFORMAT, "DDSD_PIXELFORMAT is not set\n");
ok(!(ddsd.dwFlags & DDSD_ZBUFFERBITDEPTH), "DDSD_ZBUFFERBITDEPTH is set\n");
/* 24 bit unpadded depth buffers are actually padded(Geforce 9600, Win7,
* Radeon 9000M WinXP) */
if (U1(*fmt).dwZBufferBitDepth == 24) expected_pitch = ddsd.dwWidth * 4;
else expected_pitch = ddsd.dwWidth * U1(*fmt).dwZBufferBitDepth / 8;
/* Some formats(16 bit depth without stencil) return pitch 0
*
* The Radeon X1600 Catalyst 10.2 Windows XP driver returns an otherwise sane
* pitch with an extra 128 bytes, regardless of the format and width */
if (U1(ddsd).lPitch != 0 && U1(ddsd).lPitch != expected_pitch
&& !broken(U1(ddsd).lPitch == expected_pitch + 128))
{
ok(0, "Z buffer pitch is %u, expected %u\n", U1(ddsd).lPitch, expected_pitch);
dump_format(fmt);
}
for (i = 0; i < (sizeof(formats)/sizeof(*formats)); i++)
{
if (memcmp(&formats[i], fmt, fmt->dwSize) == 0) return DDENUMRET_OK;
}
ok(0, "Unexpected Z format enumerated\n");
dump_format(fmt);
return DDENUMRET_OK;
}
static void z_format_test(void)
{
unsigned int count = 0;
HRESULT hr;
hr = IDirect3D7_EnumZBufferFormats(lpD3D, &IID_IDirect3DHALDevice, enum_z_fmt_cb, &count);
if (hr == DDERR_NOZBUFFERHW)
{
skip("Z buffers not supported, skipping Z buffer format test\n");
return;
}
ok(SUCCEEDED(hr), "IDirect3D7_EnumZBufferFormats failed, hr %#x.\n", hr);
ok(count, "Expected at least one supported Z Buffer format\n");
}
static void test_get_caps1(void)
{
D3DDEVICEDESC hw_caps, hel_caps;
HRESULT hr;
unsigned int i;
memset(&hw_caps, 0, sizeof(hw_caps));
hw_caps.dwSize = sizeof(hw_caps);
hw_caps.dwFlags = 0xdeadbeef;
memset(&hel_caps, 0, sizeof(hel_caps));
hel_caps.dwSize = sizeof(hel_caps);
hel_caps.dwFlags = 0xdeadc0de;
/* NULL pointers */
hr = IDirect3DDevice_GetCaps(Direct3DDevice1, &hw_caps, NULL);
ok(hr == DDERR_INVALIDPARAMS, "GetCaps with NULL hel caps returned hr %#x, expected INVALIDPARAMS.\n", hr);
ok(hw_caps.dwFlags == 0xdeadbeef, "hw_caps.dwFlags was modified: %#x.\n", hw_caps.dwFlags);
hr = IDirect3DDevice_GetCaps(Direct3DDevice1, NULL, &hel_caps);
ok(hr == DDERR_INVALIDPARAMS, "GetCaps with NULL hw caps returned hr %#x, expected INVALIDPARAMS.\n", hr);
ok(hel_caps.dwFlags == 0xdeadc0de, "hel_caps.dwFlags was modified: %#x.\n", hel_caps.dwFlags);
/* Successful call: Both are modified */
hr = IDirect3DDevice_GetCaps(Direct3DDevice1, &hw_caps, &hel_caps);
ok(hr == D3D_OK, "GetCaps with correct size returned hr %#x, expected D3D_OK.\n", hr);
ok(hw_caps.dwFlags != 0xdeadbeef, "hw_caps.dwFlags was not modified: %#x.\n", hw_caps.dwFlags);
ok(hel_caps.dwFlags != 0xdeadc0de, "hel_caps.dwFlags was not modified: %#x.\n", hel_caps.dwFlags);
memset(&hw_caps, 0, sizeof(hw_caps));
hw_caps.dwSize = sizeof(hw_caps);
hw_caps.dwFlags = 0xdeadbeef;
memset(&hel_caps, 0, sizeof(hel_caps));
/* Keep dwSize at 0 */
hel_caps.dwFlags = 0xdeadc0de;
/* If one is invalid the call fails */
hr = IDirect3DDevice_GetCaps(Direct3DDevice1, &hw_caps, &hel_caps);
ok(hr == DDERR_INVALIDPARAMS, "GetCaps with invalid hel_caps size returned hr %#x, expected INVALIDPARAMS.\n", hr);
ok(hw_caps.dwFlags == 0xdeadbeef, "hw_caps.dwFlags was modified: %#x.\n", hw_caps.dwFlags);
ok(hel_caps.dwFlags == 0xdeadc0de, "hel_caps.dwFlags was modified: %#x.\n", hel_caps.dwFlags);
hel_caps.dwSize = sizeof(hel_caps);
hw_caps.dwSize = sizeof(hw_caps) + 1;
hr = IDirect3DDevice_GetCaps(Direct3DDevice1, &hw_caps, &hel_caps);
ok(hr == DDERR_INVALIDPARAMS, "GetCaps with invalid hw_caps size returned hr %#x, expected INVALIDPARAMS.\n", hr);
ok(hw_caps.dwFlags == 0xdeadbeef, "hw_caps.dwFlags was modified: %#x.\n", hw_caps.dwFlags);
ok(hel_caps.dwFlags == 0xdeadc0de, "hel_caps.dwFlags was modified: %#x.\n", hel_caps.dwFlags);
for (i = 0; i < 1024; i++)
{
memset(&hw_caps, 0xfe, sizeof(hw_caps));
memset(&hel_caps, 0xfe, sizeof(hel_caps));
hw_caps.dwSize = hel_caps.dwSize = i;
hr = IDirect3DDevice_GetCaps(Direct3DDevice1, &hw_caps, &hel_caps);
switch (i)
{
/* D3DDEVICEDESCSIZE in old sdk versions */
case FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth): /* 172, DirectX 3, IDirect3DDevice1 */
ok(hw_caps.dwMinTextureWidth == 0xfefefefe, "hw_caps.dwMinTextureWidth was modified: %#x.\n",
hw_caps.dwMinTextureWidth);
ok(hel_caps.dwMinTextureWidth == 0xfefefefe, "hel_caps.dwMinTextureWidth was modified: %#x.\n",
hel_caps.dwMinTextureWidth);
/* drop through */
case FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat): /* 204, DirectX 5, IDirect3DDevice2 */
ok(hw_caps.dwMaxTextureRepeat == 0xfefefefe, "hw_caps.dwMaxTextureRepeat was modified: %#x.\n",
hw_caps.dwMaxTextureRepeat);
ok(hel_caps.dwMaxTextureRepeat == 0xfefefefe, "hel_caps.dwMaxTextureRepeat was modified: %#x.\n",
hel_caps.dwMaxTextureRepeat);
/* drop through */
case sizeof(D3DDEVICEDESC): /* 252, DirectX 6, IDirect3DDevice3 */
ok(hr == D3D_OK, "GetCaps with size %u returned hr %#x, expected D3D_OK.\n", i, hr);
break;
default:
ok(hr == DDERR_INVALIDPARAMS,
"GetCaps with size %u returned hr %#x, expected DDERR_INVALIDPARAMS.\n", i, hr);
break;
}
}
/* Different valid sizes are OK */
hw_caps.dwSize = 172;
hel_caps.dwSize = sizeof(D3DDEVICEDESC);
hr = IDirect3DDevice_GetCaps(Direct3DDevice1, &hw_caps, &hel_caps);
ok(hr == D3D_OK, "GetCaps with different sizes returned hr %#x, expected D3D_OK.\n", hr);
}
static void test_get_caps7(void)
{
HRESULT hr;
D3DDEVICEDESC7 desc;
hr = IDirect3DDevice7_GetCaps(lpD3DDevice, NULL);
ok(hr == DDERR_INVALIDPARAMS, "IDirect3DDevice7::GetCaps(NULL) returned hr %#x, expected INVALIDPARAMS.\n", hr);
memset(&desc, 0, sizeof(desc));
hr = IDirect3DDevice7_GetCaps(lpD3DDevice, &desc);
ok(hr == D3D_OK, "IDirect3DDevice7::GetCaps(non-NULL) returned hr %#x, expected D3D_OK.\n", hr);
/* There's no dwSize in D3DDEVICEDESC7 */
}
struct d3d2_test_context
{
IDirectDraw *ddraw;
IDirect3D2 *d3d;
IDirectDrawSurface *surface;
IDirect3DDevice2 *device;
IDirect3DViewport2 *viewport;
};
static void d3d2_release_objects(struct d3d2_test_context *context)
{
LONG ref;
HRESULT hr;
if (context->viewport)
{
hr = IDirect3DDevice2_DeleteViewport(context->device, context->viewport);
ok(hr == D3D_OK, "DeleteViewport returned %08x.\n", hr);
ref = IDirect3DViewport2_Release(context->viewport);
ok(ref == 0, "Viewport has reference count %d, expected 0.\n", ref);
}
if (context->device)
{
ref = IDirect3DDevice2_Release(context->device);
ok(ref == 0, "Device has reference count %d, expected 0.\n", ref);
}
if (context->surface)
{
ref = IDirectDrawSurface_Release(context->surface);
ok(ref == 0, "Surface has reference count %d, expected 0.\n", ref);
}
if (context->d3d)
{
ref = IDirect3D2_Release(context->d3d);
ok(ref == 1, "IDirect3D2 has reference count %d, expected 1.\n", ref);
}
if (context->ddraw)
{
ref = IDirectDraw_Release(context->ddraw);
ok(ref == 0, "DDraw has reference count %d, expected 0.\n", ref);
}
}
static BOOL d3d2_create_objects(struct d3d2_test_context *context)
{
HRESULT hr;
DDSURFACEDESC ddsd;
D3DVIEWPORT vp_data;
memset(context, 0, sizeof(*context));
hr = DirectDrawCreate(NULL, &context->ddraw, NULL);
ok(hr == DD_OK || hr == DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate failed: %08x.\n", hr);
if (!context->ddraw) goto error;
hr = IDirectDraw_SetCooperativeLevel(context->ddraw, NULL, DDSCL_NORMAL);
ok(hr == DD_OK, "SetCooperativeLevel failed: %08x.\n", hr);
if (FAILED(hr)) goto error;
hr = IDirectDraw_QueryInterface(context->ddraw, &IID_IDirect3D2, (void**) &context->d3d);
ok(hr == DD_OK || hr == E_NOINTERFACE, "QueryInterface failed: %08x.\n", hr);
if (!context->d3d) goto error;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
ddsd.dwWidth = 256;
ddsd.dwHeight = 256;
IDirectDraw_CreateSurface(context->ddraw, &ddsd, &context->surface, NULL);
if (!context->surface)
{
skip("DDSCAPS_3DDEVICE surface not available.\n");
goto error;
}
hr = IDirect3D2_CreateDevice(context->d3d, &IID_IDirect3DHALDevice, context->surface, &context->device);
ok(hr == D3D_OK || hr == E_OUTOFMEMORY || hr == E_NOINTERFACE, "CreateDevice failed: %08x.\n", hr);
if (!context->device) goto error;
hr = IDirect3D2_CreateViewport(context->d3d, &context->viewport, NULL);
ok(hr == D3D_OK, "CreateViewport failed: %08x.\n", hr);
if (!context->viewport) goto error;
hr = IDirect3DDevice2_AddViewport(context->device, context->viewport);
ok(hr == D3D_OK, "AddViewport returned %08x.\n", hr);
vp_data.dwSize = sizeof(vp_data);
vp_data.dwX = 0;
vp_data.dwY = 0;
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
vp_data.dvMaxX = 256;
vp_data.dvMaxY = 256;
vp_data.dvMinZ = 0;
vp_data.dvMaxZ = 1;
hr = IDirect3DViewport2_SetViewport(context->viewport, &vp_data);
ok(hr == D3D_OK, "SetViewport returned %08x.\n", hr);
return TRUE;
error:
d3d2_release_objects(context);
return FALSE;
}
static void test_get_caps2(const struct d3d2_test_context *context)
{
D3DDEVICEDESC hw_caps, hel_caps;
HRESULT hr;
unsigned int i;
memset(&hw_caps, 0, sizeof(hw_caps));
hw_caps.dwSize = sizeof(hw_caps);
hw_caps.dwFlags = 0xdeadbeef;
memset(&hel_caps, 0, sizeof(hel_caps));
hel_caps.dwSize = sizeof(hel_caps);
hel_caps.dwFlags = 0xdeadc0de;
/* NULL pointers */
hr = IDirect3DDevice2_GetCaps(context->device, &hw_caps, NULL);
ok(hr == DDERR_INVALIDPARAMS, "GetCaps with NULL hel caps returned hr %#x, expected INVALIDPARAMS.\n", hr);
ok(hw_caps.dwFlags == 0xdeadbeef, "hw_caps.dwFlags was modified: %#x.\n", hw_caps.dwFlags);
hr = IDirect3DDevice2_GetCaps(context->device, NULL, &hel_caps);
ok(hr == DDERR_INVALIDPARAMS, "GetCaps with NULL hw caps returned hr %#x, expected INVALIDPARAMS.\n", hr);
ok(hel_caps.dwFlags == 0xdeadc0de, "hel_caps.dwFlags was modified: %#x.\n", hel_caps.dwFlags);
/* Successful call: Both are modified */
hr = IDirect3DDevice2_GetCaps(context->device, &hw_caps, &hel_caps);
ok(hr == D3D_OK, "GetCaps with correct size returned hr %#x, expected D3D_OK.\n", hr);
ok(hw_caps.dwFlags != 0xdeadbeef, "hw_caps.dwFlags was not modified: %#x.\n", hw_caps.dwFlags);
ok(hel_caps.dwFlags != 0xdeadc0de, "hel_caps.dwFlags was not modified: %#x.\n", hel_caps.dwFlags);
memset(&hw_caps, 0, sizeof(hw_caps));
hw_caps.dwSize = sizeof(hw_caps);
hw_caps.dwFlags = 0xdeadbeef;
memset(&hel_caps, 0, sizeof(hel_caps));
/* Keep dwSize at 0 */
hel_caps.dwFlags = 0xdeadc0de;
/* If one is invalid the call fails */
hr = IDirect3DDevice2_GetCaps(context->device, &hw_caps, &hel_caps);
ok(hr == DDERR_INVALIDPARAMS, "GetCaps with invalid hel_caps size returned hr %#x, expected INVALIDPARAMS.\n", hr);
ok(hw_caps.dwFlags == 0xdeadbeef, "hw_caps.dwFlags was modified: %#x.\n", hw_caps.dwFlags);
ok(hel_caps.dwFlags == 0xdeadc0de, "hel_caps.dwFlags was modified: %#x.\n", hel_caps.dwFlags);
hel_caps.dwSize = sizeof(hel_caps);
hw_caps.dwSize = sizeof(hw_caps) + 1;
hr = IDirect3DDevice2_GetCaps(context->device, &hw_caps, &hel_caps);
ok(hr == DDERR_INVALIDPARAMS, "GetCaps with invalid hw_caps size returned hr %#x, expected INVALIDPARAMS.\n", hr);
ok(hw_caps.dwFlags == 0xdeadbeef, "hw_caps.dwFlags was modified: %#x.\n", hw_caps.dwFlags);
ok(hel_caps.dwFlags == 0xdeadc0de, "hel_caps.dwFlags was modified: %#x.\n", hel_caps.dwFlags);
for (i = 0; i < 1024; i++)
{
memset(&hw_caps, 0xfe, sizeof(hw_caps));
memset(&hel_caps, 0xfe, sizeof(hel_caps));
hw_caps.dwSize = hel_caps.dwSize = i;
hr = IDirect3DDevice2_GetCaps(context->device, &hw_caps, &hel_caps);
switch (i)
{
/* D3DDEVICEDESCSIZE in old sdk versions */
case FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth): /* 172, DirectX 3, IDirect3DDevice1 */
ok(hw_caps.dwMinTextureWidth == 0xfefefefe, "dwMinTextureWidth was modified: %#x.\n",
hw_caps.dwMinTextureWidth);
ok(hel_caps.dwMinTextureWidth == 0xfefefefe, "dwMinTextureWidth was modified: %#x.\n",
hel_caps.dwMinTextureWidth);
/* drop through */
case FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat): /* 204, DirectX 5, IDirect3DDevice2 */
ok(hw_caps.dwMaxTextureRepeat == 0xfefefefe, "dwMaxTextureRepeat was modified: %#x.\n",
hw_caps.dwMaxTextureRepeat);
ok(hel_caps.dwMaxTextureRepeat == 0xfefefefe, "dwMaxTextureRepeat was modified: %#x.\n",
hel_caps.dwMaxTextureRepeat);
/* drop through */
case sizeof(D3DDEVICEDESC): /* 252, DirectX 6, IDirect3DDevice3 */
ok(hr == D3D_OK, "GetCaps with size %u returned hr %#x, expected D3D_OK.\n", i, hr);
break;
default:
ok(hr == DDERR_INVALIDPARAMS,
"GetCaps with size %u returned hr %#x, expected DDERR_INVALIDPARAMS.\n", i, hr);
break;
}
}
/* Different valid sizes are OK */
hw_caps.dwSize = 172;
hel_caps.dwSize = sizeof(D3DDEVICEDESC);
hr = IDirect3DDevice2_GetCaps(context->device, &hw_caps, &hel_caps);
ok(hr == D3D_OK, "GetCaps with different sizes returned hr %#x, expected D3D_OK.\n", hr);
}
START_TEST(d3d)
{
struct d3d2_test_context d3d2_context;
void (* const d3d2_tests[])(const struct d3d2_test_context *) =
{
test_get_caps2
};
unsigned int i;
init_function_pointers();
if(!pDirectDrawCreateEx) {
win_skip("function DirectDrawCreateEx not available\n");
return;
}
if(!CreateDirect3D()) {
skip("Skipping d3d7 tests\n");
} else {
LightTest();
StateTest();
SceneTest();
LimitTest();
D3D7EnumTest();
D3D7EnumLifetimeTest();
SetMaterialTest();
ComputeSphereVisibility();
CapsTest();
VertexBufferDescTest();
D3D7_OldRenderStateTest();
DeviceLoadTest();
SetRenderTargetTest();
VertexBufferLockRest();
z_format_test();
test_get_caps7();
ReleaseDirect3D();
}
for (i = 0; i < (sizeof(d3d2_tests) / sizeof(*d3d2_tests)); i++)
{
if (!d3d2_create_objects(&d3d2_context))
{
ok(!i, "Unexpected d3d2 initialization failure.\n");
skip("Skipping d3d2 tests.\n");
break;
}
d3d2_tests[i](&d3d2_context);
d3d2_release_objects(&d3d2_context);
}
if (!D3D1_createObjects()) {
skip("Skipping d3d1 tests\n");
} else {
Direct3D1Test();
TextureLoadTest();
ViewportTest();
FindDevice();
BackBuffer3DCreateSurfaceTest();
BackBuffer3DAttachmentTest();
test_get_caps1();
D3D1_releaseObjects();
}
}