Sweden-Number/dlls/wined3d
Henri Verbeet a331ed032e wined3d: Properly check for transformed position in buffer_check_attribute(). 2012-05-03 23:45:21 +02:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Properly check for transformed position in buffer_check_attribute(). 2012-05-03 23:45:21 +02:00
context.c
device.c wined3d: Use the wined3d_matrix structure for the identity matrix. 2012-05-03 23:45:09 +02:00
directx.c wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
drawprim.c wined3d: Determine index buffer location based on vertex buffer locations. 2012-05-03 11:18:03 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Determine index buffer location based on vertex buffer locations. 2012-05-03 11:18:03 +02:00
stateblock.c wined3d: Use the wined3d_matrix structure for the identity matrix. 2012-05-03 23:45:09 +02:00
surface.c wined3d: CreateDIBSection doesn't need a DC for the DIB_RGB_COLORS case. 2012-05-02 12:02:33 +02:00
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
wined3d_gl.h
wined3d_main.c wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
wined3d_private.h wined3d: Use the wined3d_matrix structure for the identity matrix. 2012-05-03 23:45:09 +02:00