296 lines
16 KiB
C
296 lines
16 KiB
C
/*
|
|
* Copyright 2010 Christian Costa
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include <d3dx9.h>
|
|
|
|
#ifndef __D3DX9EFFECT_H__
|
|
#define __D3DX9EFFECT_H__
|
|
|
|
typedef struct _D3DXEFFECT_DESC {
|
|
LPCSTR Creator;
|
|
UINT Parameters;
|
|
UINT Techniques;
|
|
UINT Functions;
|
|
} D3DXEFFECT_DESC;
|
|
|
|
typedef struct _D3DXPARAMETER_DESC {
|
|
LPCSTR Name;
|
|
LPCSTR Semantic;
|
|
D3DXPARAMETER_CLASS Class;
|
|
D3DXPARAMETER_TYPE Type;
|
|
UINT Rows;
|
|
UINT Columns;
|
|
UINT Elements;
|
|
UINT Annotations;
|
|
UINT StructMembers;
|
|
DWORD Flags;
|
|
UINT Bytes;
|
|
} D3DXPARAMETER_DESC;
|
|
|
|
typedef struct _D3DXTECHNIQUE_DESC {
|
|
LPCSTR Name;
|
|
UINT Passes;
|
|
UINT Annotations;
|
|
} D3DXTECHNIQUE_DESC;
|
|
|
|
typedef struct _D3DXPASS_DESC {
|
|
LPCSTR Name;
|
|
UINT Annotations;
|
|
CONST DWORD *pVertexShaderFunction;
|
|
CONST DWORD *pPixelShaderFunction;
|
|
} D3DXPASS_DESC;
|
|
|
|
typedef struct _D3DXFUNCTION_DESC {
|
|
LPCSTR Name;
|
|
UINT Annotations;
|
|
} D3DXFUNCTION_DESC;
|
|
|
|
typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL;
|
|
|
|
DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3DXEffectPool
|
|
|
|
DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
};
|
|
|
|
typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT;
|
|
|
|
DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3DXBaseEffect
|
|
|
|
DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
/*** ID3DXBaseEffect methods ***/
|
|
STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
|
|
STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
|
|
STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
|
|
STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
|
|
STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
|
|
STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
|
|
STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
|
|
STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
|
|
STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
|
|
STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
|
|
STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
|
|
STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
|
|
STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
|
|
STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
|
|
STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
|
|
STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
|
|
STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
|
|
STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
|
|
STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
|
|
STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
|
|
STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
|
|
STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
|
|
STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
|
|
STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
|
|
STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
|
|
STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
|
|
STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
|
|
STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
|
|
STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
|
|
STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
|
|
STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
|
|
STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
|
|
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
|
|
STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
|
|
STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
|
|
STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
|
|
STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
|
|
STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
|
|
STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
|
|
STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
|
|
STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
|
|
STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 pshader) PURE;
|
|
STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
|
|
STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 vshader) PURE;
|
|
STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
|
|
STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
|
|
};
|
|
|
|
typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
|
|
|
|
DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3DXEffectStateManager
|
|
|
|
DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
/*** ID3DXEffectStateManager methods ***/
|
|
STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX* matrix) PURE;
|
|
STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* material) PURE;
|
|
STDMETHOD(SetLight)(THIS_ DWORD index, CONST D3DLIGHT9* light) PURE;
|
|
STDMETHOD(LightEnable)(THIS_ DWORD index, BOOL enable) PURE;
|
|
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE;
|
|
STDMETHOD(SetTexture)(THIS_ DWORD stage, LPDIRECT3DBASETEXTURE9 texture) PURE;
|
|
STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE;
|
|
STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE;
|
|
STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE;
|
|
STDMETHOD(SetFVF)(THIS_ DWORD format) PURE;
|
|
STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 shader) PURE;
|
|
STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE;
|
|
STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, CONST INT* constant_data, UINT register_count) PURE;
|
|
STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, CONST BOOL* constant_data, UINT register_count) PURE;
|
|
STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 shader) PURE;
|
|
STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE;
|
|
STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, CONST INT * constant_data, UINT register_count) PURE;
|
|
STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, CONST BOOL* constant_data, UINT register_count) PURE;
|
|
};
|
|
|
|
typedef struct ID3DXEffect *LPD3DXEFFECT;
|
|
|
|
DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0xc, 0xd5);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3DXEffect
|
|
|
|
DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
/*** ID3DXBaseEffect methods ***/
|
|
STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
|
|
STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
|
|
STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
|
|
STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
|
|
STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
|
|
STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
|
|
STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
|
|
STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
|
|
STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
|
|
STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
|
|
STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
|
|
STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
|
|
STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
|
|
STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
|
|
STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
|
|
STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
|
|
STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
|
|
STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
|
|
STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
|
|
STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
|
|
STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
|
|
STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
|
|
STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
|
|
STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
|
|
STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
|
|
STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
|
|
STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
|
|
STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
|
|
STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
|
|
STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
|
|
STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
|
|
STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
|
|
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
|
|
STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
|
|
STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
|
|
STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
|
|
STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
|
|
STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
|
|
STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
|
|
STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
|
|
STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
|
|
STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
|
|
STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
|
|
STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
|
|
/*** ID3DXEffect methods ***/
|
|
STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* pool) PURE;
|
|
STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
|
|
STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE;
|
|
STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE;
|
|
STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE;
|
|
STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE;
|
|
STDMETHOD(BeginPass)(THIS_ UINT pass) PURE;
|
|
STDMETHOD(CommitChanges)(THIS) PURE;
|
|
STDMETHOD(EndPass)(THIS) PURE;
|
|
STDMETHOD(End)(THIS) PURE;
|
|
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
|
|
STDMETHOD(OnLostDevice)(THIS) PURE;
|
|
STDMETHOD(OnResetDevice)(THIS) PURE;
|
|
STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER manager) PURE;
|
|
STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER* manager) PURE;
|
|
STDMETHOD(BeginParameterBlock)(THIS) PURE;
|
|
STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
|
|
STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
|
|
STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
|
|
STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect) PURE;
|
|
STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) PURE;
|
|
};
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
|
|
LPCVOID srcdata,
|
|
UINT srcdatalen,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
DWORD flags,
|
|
LPD3DXEFFECTPOOL pool,
|
|
LPD3DXEFFECT* effect,
|
|
LPD3DXBUFFER* compilation_errors);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* __D3DX9EFFECT_H__ */
|