Sweden-Number/dlls/d3d10core/tests/device.c

223 lines
7.8 KiB
C

/*
* Copyright 2008 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "initguid.h"
#include "d3d10.h"
#include "wine/test.h"
HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
UINT flags, void *unknown0, ID3D10Device **device);
static ID3D10Device *create_device(void)
{
IDXGIFactory *factory = NULL;
IDXGIAdapter *adapter = NULL;
ID3D10Device *device = NULL;
HRESULT hr;
hr = CreateDXGIFactory(&IID_IDXGIFactory, (void *)&factory);
if (FAILED(hr)) goto cleanup;
hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
ok(SUCCEEDED(hr) ||
hr == DXGI_ERROR_NOT_FOUND, /* Some VMware and VirtualBox */
"EnumAdapters failed, hr %#x\n", hr);
if (FAILED(hr)) goto cleanup;
hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device);
if (FAILED(hr))
{
HMODULE d3d10ref;
trace("Failed to create a HW device, trying REF\n");
IDXGIAdapter_Release(adapter);
adapter = NULL;
d3d10ref = LoadLibraryA("d3d10ref.dll");
if (!d3d10ref)
{
trace("d3d10ref.dll not available, unable to create a REF device\n");
goto cleanup;
}
hr = IDXGIFactory_CreateSoftwareAdapter(factory, d3d10ref, &adapter);
FreeLibrary(d3d10ref);
ok(SUCCEEDED(hr), "CreateSoftwareAdapter failed, hr %#x\n", hr);
if (FAILED(hr)) goto cleanup;
hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device);
ok(SUCCEEDED(hr), "Failed to create a REF device, hr %#x\n", hr);
if (FAILED(hr)) goto cleanup;
}
cleanup:
if (adapter) IDXGIAdapter_Release(adapter);
if (factory) IDXGIFactory_Release(factory);
return device;
}
static void test_device_interfaces(ID3D10Device *device)
{
IUnknown *obj;
HRESULT hr;
if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IUnknown, (void **)&obj)))
IUnknown_Release(obj);
ok(SUCCEEDED(hr), "ID3D10Device does not implement IUnknown\n");
if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIObject, (void **)&obj)))
IUnknown_Release(obj);
ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIObject\n");
if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&obj)))
IUnknown_Release(obj);
ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIDevice\n");
if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Device, (void **)&obj)))
IUnknown_Release(obj);
ok(SUCCEEDED(hr), "ID3D10Device does not implement ID3D10Device\n");
}
static void test_create_texture(ID3D10Device *device)
{
D3D10_TEXTURE2D_DESC desc;
ID3D10Texture2D *texture;
IDXGISurface *surface;
HRESULT hr;
desc.Width = 512;
desc.Height = 512;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D10_USAGE_DEFAULT;
desc.BindFlags = D3D10_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(SUCCEEDED(hr), "Texture should implement IDXGISurface\n");
if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
ID3D10Texture2D_Release(texture);
desc.MipLevels = 0;
hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
ID3D10Texture2D_Release(texture);
desc.MipLevels = 1;
desc.ArraySize = 2;
hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
ID3D10Texture2D_Release(texture);
}
static void test_create_rendertarget_view(ID3D10Device *device)
{
D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
D3D10_TEXTURE2D_DESC texture_desc;
D3D10_BUFFER_DESC buffer_desc;
ID3D10RenderTargetView *rtview;
ID3D10Texture2D *texture;
ID3D10Buffer *buffer;
HRESULT hr;
buffer_desc.ByteWidth = 1024;
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
buffer_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER;
U(rtv_desc).Buffer.ElementOffset = 0;
U(rtv_desc).Buffer.ElementWidth = 64;
hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)buffer, &rtv_desc, &rtview);
ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
ID3D10RenderTargetView_Release(rtview);
ID3D10Buffer_Release(buffer);
texture_desc.Width = 512;
texture_desc.Height = 512;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D10_USAGE_DEFAULT;
texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
/* For texture resources it's allowed to specify NULL as desc */
hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtview);
ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc);
ok(rtv_desc.Format == texture_desc.Format, "Expected format %#x, got %#x\n", texture_desc.Format, rtv_desc.Format);
ok(rtv_desc.ViewDimension == D3D10_RTV_DIMENSION_TEXTURE2D,
"Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc.ViewDimension);
ok(U(rtv_desc).Texture2D.MipSlice == 0, "Expected mip slice 0, got %#x\n", U(rtv_desc).Texture2D.MipSlice);
ID3D10RenderTargetView_Release(rtview);
ID3D10Texture2D_Release(texture);
}
START_TEST(device)
{
ID3D10Device *device;
ULONG refcount;
device = create_device();
if (!device)
{
skip("Failed to create device, skipping tests\n");
return;
}
test_device_interfaces(device);
test_create_texture(device);
test_create_rendertarget_view(device);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left\n", refcount);
}