433 lines
14 KiB
C
433 lines
14 KiB
C
/*
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* IDirect3D8 implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline struct d3d8 *impl_from_IDirect3D8(IDirect3D8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8, IDirect3D8_iface);
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}
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static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3D8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3D8_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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ULONG refcount = InterlockedIncrement(&d3d8->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return refcount;
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}
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static ULONG WINAPI d3d8_Release(IDirect3D8 *iface)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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ULONG refcount = InterlockedDecrement(&d3d8->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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wined3d_mutex_lock();
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wined3d_decref(d3d8->wined3d);
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wined3d_mutex_unlock();
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heap_free(d3d8);
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}
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return refcount;
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}
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static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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HRESULT hr;
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TRACE("iface %p, init_function %p.\n", iface, init_function);
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wined3d_mutex_lock();
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hr = wined3d_register_software_device(d3d8->wined3d, init_function);
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wined3d_mutex_unlock();
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return hr;
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}
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static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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UINT count;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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count = wined3d_get_adapter_count(d3d8->wined3d);
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wined3d_mutex_unlock();
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return count;
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}
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static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter,
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DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_adapter_identifier adapter_id;
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HRESULT hr;
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TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
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iface, adapter, flags, identifier);
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adapter_id.driver = identifier->Driver;
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adapter_id.driver_size = sizeof(identifier->Driver);
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adapter_id.description = identifier->Description;
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adapter_id.description_size = sizeof(identifier->Description);
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adapter_id.device_name = NULL; /* d3d9 only */
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adapter_id.device_name_size = 0; /* d3d9 only */
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if (SUCCEEDED(hr = wined3d_get_adapter_identifier(d3d8->wined3d, adapter, flags, &adapter_id)))
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{
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identifier->DriverVersion = adapter_id.driver_version;
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identifier->VendorId = adapter_id.vendor_id;
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identifier->DeviceId = adapter_id.device_id;
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identifier->SubSysId = adapter_id.subsystem_id;
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identifier->Revision = adapter_id.revision;
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memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
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identifier->WHQLLevel = adapter_id.whql_level;
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}
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return hr;
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}
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static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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UINT count;
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TRACE("iface %p, adapter %u.\n", iface, adapter);
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wined3d_mutex_lock();
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count = wined3d_get_adapter_mode_count(d3d8->wined3d, adapter,
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WINED3DFMT_UNKNOWN, WINED3D_SCANLINE_ORDERING_UNKNOWN);
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wined3d_mutex_unlock();
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return count;
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}
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static HRESULT WINAPI d3d8_EnumAdapterModes(IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_display_mode wined3d_mode;
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HRESULT hr;
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TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
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iface, adapter, mode_idx, mode);
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wined3d_mutex_lock();
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hr = wined3d_enum_adapter_modes(d3d8->wined3d, adapter, WINED3DFMT_UNKNOWN,
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WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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mode->Width = wined3d_mode.width;
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mode->Height = wined3d_mode.height;
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mode->RefreshRate = wined3d_mode.refresh_rate;
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mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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}
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return hr;
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}
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static HRESULT WINAPI d3d8_GetAdapterDisplayMode(IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_display_mode wined3d_mode;
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HRESULT hr;
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TRACE("iface %p, adapter %u, mode %p.\n",
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iface, adapter, mode);
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wined3d_mutex_lock();
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hr = wined3d_get_adapter_display_mode(d3d8->wined3d, adapter, &wined3d_mode, NULL);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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mode->Width = wined3d_mode.width;
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mode->Height = wined3d_mode.height;
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mode->RefreshRate = wined3d_mode.refresh_rate;
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mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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}
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return hr;
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}
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static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
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iface, adapter, device_type, display_format, backbuffer_format, windowed);
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if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5)
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return WINED3DERR_NOTAVAILABLE;
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wined3d_mutex_lock();
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hr = wined3d_check_device_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
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wined3dformat_from_d3dformat(backbuffer_format), windowed);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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enum wined3d_resource_type wined3d_rtype;
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unsigned int bind_flags;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
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iface, adapter, device_type, adapter_format, usage, resource_type, format);
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if (adapter_format != D3DFMT_X8R8G8B8 && adapter_format != D3DFMT_R5G6B5
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&& adapter_format != D3DFMT_X1R5G5B5)
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{
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WARN("Invalid adapter format.\n");
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return adapter_format ? D3DERR_NOTAVAILABLE : D3DERR_INVALIDCALL;
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}
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bind_flags = wined3d_bind_flags_from_d3d8_usage(usage);
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usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
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switch (resource_type)
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{
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case D3DRTYPE_CUBETEXTURE:
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usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
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case D3DRTYPE_TEXTURE:
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bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
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case D3DRTYPE_SURFACE:
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wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
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break;
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case D3DRTYPE_VOLUMETEXTURE:
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case D3DRTYPE_VOLUME:
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bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
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wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
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break;
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case D3DRTYPE_VERTEXBUFFER:
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case D3DRTYPE_INDEXBUFFER:
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wined3d_rtype = WINED3D_RTYPE_BUFFER;
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break;
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default:
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FIXME("Unhandled resource type %#x.\n", resource_type);
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return WINED3DERR_INVALIDCALL;
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}
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wined3d_mutex_lock();
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if (format == D3DFMT_RESZ && resource_type == D3DRTYPE_SURFACE && usage == D3DUSAGE_RENDERTARGET)
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{
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DWORD levels;
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hr = wined3d_check_device_multisample_type(d3d8->wined3d, adapter, device_type,
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WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels);
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if (SUCCEEDED(hr) && !levels)
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hr = D3DERR_NOTAVAILABLE;
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}
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else
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hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
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usage, bind_flags, wined3d_rtype, wined3dformat_from_d3dformat(format));
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
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iface, adapter, device_type, format, windowed, multisample_type);
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if (multisample_type > D3DMULTISAMPLE_16_SAMPLES)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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hr = wined3d_check_device_multisample_type(d3d8->wined3d, adapter, device_type,
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wined3dformat_from_d3dformat(format), windowed,
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(enum wined3d_multisample_type)multisample_type, NULL);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
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iface, adapter, device_type, adapter_format, rt_format, ds_format);
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wined3d_mutex_lock();
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hr = wined3d_check_depth_stencil_match(d3d8->wined3d, adapter, device_type,
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wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
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wined3dformat_from_d3dformat(ds_format));
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_caps wined3d_caps;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
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if (!caps)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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hr = wined3d_get_device_caps(d3d8->wined3d, adapter, device_type, &wined3d_caps);
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wined3d_mutex_unlock();
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d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
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return hr;
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}
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static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_output_desc desc;
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HRESULT hr;
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TRACE("iface %p, adapter %u.\n", iface, adapter);
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wined3d_mutex_lock();
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hr = wined3d_get_output_desc(d3d8->wined3d, adapter, &desc);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to get output desc, hr %#x.\n", hr);
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return NULL;
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}
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return desc.monitor;
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}
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static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter,
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D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
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IDirect3DDevice8 **device)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct d3d8_device *object;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
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iface, adapter, device_type, focus_window, flags, parameters, device);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters);
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if (FAILED(hr))
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{
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WARN("Failed to initialize device, hr %#x.\n", hr);
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heap_free(object);
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return hr;
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}
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TRACE("Created device %p.\n", object);
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*device = &object->IDirect3DDevice8_iface;
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return D3D_OK;
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}
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static const struct IDirect3D8Vtbl d3d8_vtbl =
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{
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/* IUnknown */
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d3d8_QueryInterface,
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d3d8_AddRef,
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d3d8_Release,
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/* IDirect3D8 */
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d3d8_RegisterSoftwareDevice,
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d3d8_GetAdapterCount,
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d3d8_GetAdapterIdentifier,
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d3d8_GetAdapterModeCount,
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d3d8_EnumAdapterModes,
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d3d8_GetAdapterDisplayMode,
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d3d8_CheckDeviceType,
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d3d8_CheckDeviceFormat,
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d3d8_CheckDeviceMultiSampleType,
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d3d8_CheckDepthStencilMatch,
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d3d8_GetDeviceCaps,
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d3d8_GetAdapterMonitor,
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d3d8_CreateDevice,
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};
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BOOL d3d8_init(struct d3d8 *d3d8)
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{
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DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING
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| WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
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| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART
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| WINED3D_LEGACY_CUBEMAP_FILTERING;
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d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
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d3d8->refcount = 1;
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wined3d_mutex_lock();
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d3d8->wined3d = wined3d_create(flags);
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wined3d_mutex_unlock();
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if (!d3d8->wined3d)
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return FALSE;
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return TRUE;
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}
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