1602 lines
63 KiB
C
1602 lines
63 KiB
C
/*
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* Copyright (c) 2006 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include <assert.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "winerror.h"
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#include "wingdi.h"
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#include "wine/exception.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "ddraw_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
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/*****************************************************************************
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* IDirect3D7::QueryInterface
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*
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* QueryInterface implementation with thunks to IDirectDraw7
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*
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*****************************************************************************/
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static HRESULT WINAPI
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Thunk_IDirect3DImpl_7_QueryInterface(IDirect3D7 *iface,
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REFIID refiid,
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void **obj)
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{
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IDirectDrawImpl *This = ddraw_from_d3d7(iface);
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TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
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return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DImpl_3_QueryInterface(IDirect3D3 *iface,
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REFIID refiid,
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void **obj)
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{
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IDirectDrawImpl *This = ddraw_from_d3d3(iface);
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TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
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return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DImpl_2_QueryInterface(IDirect3D2 *iface,
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REFIID refiid,
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void **obj)
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{
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IDirectDrawImpl *This = ddraw_from_d3d2(iface);
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TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
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return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DImpl_1_QueryInterface(IDirect3D *iface,
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REFIID refiid,
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void **obj)
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{
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IDirectDrawImpl *This = ddraw_from_d3d1(iface);
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TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
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return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
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}
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/*****************************************************************************
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* IDirect3D7::AddRef
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*
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* DirectDraw refcounting is a bit odd. Every version of the ddraw interface
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* has its own refcount, but IDirect3D 1/2/3 refcounts are linked to
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* IDirectDraw, and IDirect3D7 is linked to IDirectDraw7
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*
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* IDirect3D7 -> IDirectDraw7
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* IDirect3D3 -> IDirectDraw
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* IDirect3D2 -> IDirectDraw
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* IDirect3D -> IDirectDraw
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*
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* So every AddRef implementation thunks to a different interface, and the
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* IDirectDrawX::AddRef implementations have different counters...
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*
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* Returns
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* The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI
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Thunk_IDirect3DImpl_7_AddRef(IDirect3D7 *iface)
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{
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IDirectDrawImpl *This = ddraw_from_d3d7(iface);
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TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
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return IDirectDraw7_AddRef((IDirectDraw7 *)This);
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}
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static ULONG WINAPI
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Thunk_IDirect3DImpl_3_AddRef(IDirect3D3 *iface)
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{
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IDirectDrawImpl *This = ddraw_from_d3d3(iface);
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TRACE("(%p) : Thunking to IDirectDraw.\n", This);
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return IDirectDraw_AddRef((IDirectDraw *)&This->IDirectDraw_vtbl);
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}
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static ULONG WINAPI
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Thunk_IDirect3DImpl_2_AddRef(IDirect3D2 *iface)
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{
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IDirectDrawImpl *This = ddraw_from_d3d2(iface);
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TRACE("(%p) : Thunking to IDirectDraw.\n", This);
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return IDirectDraw_AddRef((IDirectDraw *)&This->IDirectDraw_vtbl);
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}
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static ULONG WINAPI
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Thunk_IDirect3DImpl_1_AddRef(IDirect3D *iface)
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{
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IDirectDrawImpl *This = ddraw_from_d3d1(iface);
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TRACE("(%p) : Thunking to IDirectDraw.\n", This);
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return IDirectDraw_AddRef((IDirectDraw *)&This->IDirectDraw_vtbl);
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}
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/*****************************************************************************
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* IDirect3D7::Release
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*
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* Same story as IDirect3D7::AddRef
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*
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* Returns: The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI
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Thunk_IDirect3DImpl_7_Release(IDirect3D7 *iface)
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{
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IDirectDrawImpl *This = ddraw_from_d3d7(iface);
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TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
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return IDirectDraw7_Release((IDirectDraw7 *)This);
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}
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static ULONG WINAPI
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Thunk_IDirect3DImpl_3_Release(IDirect3D3 *iface)
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{
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IDirectDrawImpl *This = ddraw_from_d3d3(iface);
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TRACE("(%p) : Thunking to IDirectDraw.\n", This);
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return IDirectDraw_Release((IDirectDraw *)&This->IDirectDraw_vtbl);
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}
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static ULONG WINAPI
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Thunk_IDirect3DImpl_2_Release(IDirect3D2 *iface)
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{
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IDirectDrawImpl *This = ddraw_from_d3d2(iface);
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TRACE("(%p) : Thunking to IDirectDraw.\n", This);
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return IDirectDraw_Release((IDirectDraw *)&This->IDirectDraw_vtbl);
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}
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static ULONG WINAPI
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Thunk_IDirect3DImpl_1_Release(IDirect3D *iface)
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{
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IDirectDrawImpl *This = ddraw_from_d3d1(iface);
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TRACE("(%p) : Thunking to IDirectDraw.\n", This);
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return IDirectDraw_Release((IDirectDraw *)&This->IDirectDraw_vtbl);
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}
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/*****************************************************************************
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* IDirect3D Methods
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*****************************************************************************/
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/*****************************************************************************
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* IDirect3D::Initialize
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*
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* Initializes the IDirect3D interface. This is a no-op implementation,
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* as all initialization is done at create time.
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*
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* Version 1
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*
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* Params:
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* refiid: ?
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*
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* Returns:
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* D3D_OK, because it's a no-op
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DImpl_1_Initialize(IDirect3D *iface,
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REFIID refiid)
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{
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IDirectDrawImpl *This = ddraw_from_d3d1(iface);
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TRACE("(%p)->(%s) no-op...\n", This, debugstr_guid(refiid));
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return D3D_OK;
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}
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/*****************************************************************************
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* IDirect3D7::EnumDevices
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*
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* The EnumDevices method for IDirect3D7. It enumerates all supported
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* D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
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*
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* Params:
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* Callback: Function to call for each enumerated device
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* Context: Pointer to pass back to the app
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*
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* Returns:
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* D3D_OK, or the return value of the GetCaps call
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DImpl_7_EnumDevices(IDirect3D7 *iface,
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LPD3DENUMDEVICESCALLBACK7 Callback,
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void *Context)
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{
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IDirectDrawImpl *This = ddraw_from_d3d7(iface);
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char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
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char device_name_tnl[] = "Wine D3D7 T&L HAL";
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char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
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char device_name_hal[] = "Wine D3D7 HAL";
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char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
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char device_name_rgb[] = "Wine D3D7 RGB";
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D3DDEVICEDESC7 ddesc;
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D3DDEVICEDESC oldDesc;
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HRESULT hr;
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TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
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EnterCriticalSection(&ddraw_cs);
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TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This);
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hr = IDirect3DImpl_GetCaps(This->wineD3D, &oldDesc, &ddesc);
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if(hr != D3D_OK)
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{
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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}
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Callback(interface_name_tnl, device_name_tnl, &ddesc, Context);
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ddesc.deviceGUID = IID_IDirect3DHALDevice;
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Callback(interface_name_hal, device_name_hal, &ddesc, Context);
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ddesc.deviceGUID = IID_IDirect3DRGBDevice;
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Callback(interface_name_rgb, device_name_rgb, &ddesc, Context);
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TRACE("(%p) End of enumeration\n", This);
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LeaveCriticalSection(&ddraw_cs);
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return D3D_OK;
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}
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/*****************************************************************************
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* IDirect3D3::EnumDevices
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*
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* Enumerates all supported Direct3DDevice interfaces. This is the
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* implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
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*
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* Version 1, 2 and 3
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*
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* Params:
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* Callback: Application-provided routine to call for each enumerated device
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* Context: Pointer to pass to the callback
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*
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* Returns:
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* D3D_OK on success,
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* The result of IDirect3DImpl_GetCaps if it failed
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
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LPD3DENUMDEVICESCALLBACK Callback,
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void *Context)
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{
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IDirectDrawImpl *This = ddraw_from_d3d3(iface);
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D3DDEVICEDESC dref, d1, d2;
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D3DDEVICEDESC7 newDesc;
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static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
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HRESULT hr;
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/* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
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Let's put the string in a sufficiently sized array in writable memory. */
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char device_name[50];
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strcpy(device_name,"Direct3D HEL");
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TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
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EnterCriticalSection(&ddraw_cs);
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hr = IDirect3DImpl_GetCaps(This->wineD3D, &dref, &newDesc);
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if(hr != D3D_OK)
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{
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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}
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/* Do I have to enumerate the reference id? Note from old d3d7:
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* "It seems that enumerating the reference IID on Direct3D 1 games
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* (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
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*
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* There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, EnumReference
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* which enables / disables enumerating the reference rasterizer. It's a DWORD,
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* 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
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* files in the DirectX 7.0 sdk demo directory suggest this.
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*
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* Some games(GTA 2) seem to use the second enumerated device, so I have to enumerate
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* at least 2 devices. So enumerate the reference device to have 2 devices.
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*
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* Other games(Rollcage) tell emulation and hal device apart by certain flags.
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* Rollcage expects D3DPTEXTURECAPS_POW2 to be set(yeah, it is a limitation flag),
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* and it refuses all devices that have the perspective flag set. This way it refuses
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* the emulation device, and HAL devices never have POW2 unset in d3d7 on windows.
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*/
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if(This->d3dversion != 1)
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{
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static CHAR reference_description[] = "RGB Direct3D emulation";
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TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
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d1 = dref;
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d2 = dref;
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/* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps */
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d1.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
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d1.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
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hr = Callback( (LPIID) &IID_IDirect3DRGBDevice, reference_description, device_name, &d1, &d2, Context);
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if(hr != D3DENUMRET_OK)
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{
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TRACE("Application cancelled the enumeration\n");
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LeaveCriticalSection(&ddraw_cs);
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return D3D_OK;
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}
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}
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strcpy(device_name,"Direct3D HAL");
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TRACE("(%p) Enumerating HAL Direct3D device\n", This);
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d1 = dref;
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d2 = dref;
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/* The hal device does not have the pow2 flag set in hel, but in hal */
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d2.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
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d2.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
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hr = Callback( (LPIID) &IID_IDirect3DHALDevice, wined3d_description, device_name, &d1, &d2, Context);
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if(hr != D3DENUMRET_OK)
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{
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TRACE("Application cancelled the enumeration\n");
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LeaveCriticalSection(&ddraw_cs);
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return D3D_OK;
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}
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TRACE("(%p) End of enumeration\n", This);
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LeaveCriticalSection(&ddraw_cs);
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DImpl_2_EnumDevices(IDirect3D2 *iface,
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LPD3DENUMDEVICESCALLBACK Callback,
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void *Context)
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{
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IDirectDrawImpl *This = ddraw_from_d3d2(iface);
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TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
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return IDirect3D3_EnumDevices((IDirect3D3 *)&This->IDirect3D3_vtbl, Callback, Context);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DImpl_1_EnumDevices(IDirect3D *iface,
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LPD3DENUMDEVICESCALLBACK Callback,
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void *Context)
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{
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IDirectDrawImpl *This = ddraw_from_d3d1(iface);
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TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
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return IDirect3D3_EnumDevices((IDirect3D3 *)&This->IDirect3D3_vtbl, Callback, Context);
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}
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/*****************************************************************************
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* IDirect3D3::CreateLight
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*
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* Creates an IDirect3DLight interface. This interface is used in
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* Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
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* by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
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* uses the IDirect3DDevice7 interface with D3D7 lights.
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*
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* Version 1, 2 and 3
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*
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* Params:
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* Light: Address to store the new interface pointer
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* UnkOuter: Basically for aggregation, but ddraw doesn't support it.
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* Must be NULL
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*
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* Returns:
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* D3D_OK on success
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* DDERR_OUTOFMEMORY if memory allocation failed
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* CLASS_E_NOAGGREGATION if UnkOuter != NULL
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DImpl_3_CreateLight(IDirect3D3 *iface,
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IDirect3DLight **Light,
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IUnknown *UnkOuter )
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{
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IDirectDrawImpl *This = ddraw_from_d3d3(iface);
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IDirect3DLightImpl *object;
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TRACE("(%p)->(%p,%p)\n", This, Light, UnkOuter);
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if(UnkOuter)
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return CLASS_E_NOAGGREGATION;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightImpl));
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if (object == NULL)
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return DDERR_OUTOFMEMORY;
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object->lpVtbl = &IDirect3DLight_Vtbl;
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object->ref = 1;
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object->ddraw = This;
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object->next = NULL;
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object->active_viewport = NULL;
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/* Update functions */
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object->activate = light_update;
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object->desactivate = light_activate;
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object->update = light_desactivate;
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object->active_viewport = NULL;
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*Light = (IDirect3DLight *)object;
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TRACE("(%p) creating implementation at %p.\n", This, object);
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return D3D_OK;
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}
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static HRESULT WINAPI
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Thunk_IDirect3DImpl_2_CreateLight(IDirect3D2 *iface,
|
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IDirect3DLight **Direct3DLight,
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IUnknown *UnkOuter)
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{
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IDirectDrawImpl *This = ddraw_from_d3d2(iface);
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TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
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return IDirect3D3_CreateLight((IDirect3D3 *)&This->IDirect3D3_vtbl, Direct3DLight, UnkOuter);
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}
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static HRESULT WINAPI
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Thunk_IDirect3DImpl_1_CreateLight(IDirect3D *iface,
|
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IDirect3DLight **Direct3DLight,
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IUnknown *UnkOuter)
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|
{
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IDirectDrawImpl *This = ddraw_from_d3d1(iface);
|
|
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
|
|
return IDirect3D3_CreateLight((IDirect3D3 *)&This->IDirect3D3_vtbl, Direct3DLight, UnkOuter);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D3::CreateMaterial
|
|
*
|
|
* Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
|
|
* and older versions. The IDirect3DMaterial implementation wraps its
|
|
* functionality to IDirect3DDevice7::SetMaterial and friends.
|
|
*
|
|
* Version 1, 2 and 3
|
|
*
|
|
* Params:
|
|
* Material: Address to store the new interface's pointer to
|
|
* UnkOuter: Basically for aggregation, but ddraw doesn't support it.
|
|
* Must be NULL
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_OUTOFMEMORY if memory allocation failed
|
|
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirect3DImpl_3_CreateMaterial(IDirect3D3 *iface,
|
|
IDirect3DMaterial3 **Material,
|
|
IUnknown *UnkOuter )
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d3(iface);
|
|
IDirect3DMaterialImpl *object;
|
|
|
|
TRACE("(%p)->(%p,%p)\n", This, Material, UnkOuter);
|
|
|
|
if(UnkOuter)
|
|
return CLASS_E_NOAGGREGATION;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DMaterialImpl));
|
|
if (object == NULL)
|
|
return DDERR_OUTOFMEMORY;
|
|
|
|
object->lpVtbl = &IDirect3DMaterial3_Vtbl;
|
|
object->IDirect3DMaterial2_vtbl = &IDirect3DMaterial2_Vtbl;
|
|
object->IDirect3DMaterial_vtbl = &IDirect3DMaterial_Vtbl;
|
|
object->ref = 1;
|
|
object->ddraw = This;
|
|
object->activate = material_activate;
|
|
|
|
*Material = (IDirect3DMaterial3 *)object;
|
|
|
|
TRACE("(%p) creating implementation at %p.\n", This, object);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
Thunk_IDirect3DImpl_2_CreateMaterial(IDirect3D2 *iface,
|
|
IDirect3DMaterial2 **Direct3DMaterial,
|
|
IUnknown* UnkOuter)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d2(iface);
|
|
HRESULT ret;
|
|
IDirect3DMaterial3 *ret_val;
|
|
|
|
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
|
|
ret = IDirect3D3_CreateMaterial((IDirect3D3 *)&This->IDirect3D3_vtbl, &ret_val, UnkOuter);
|
|
|
|
*Direct3DMaterial = ret_val ?
|
|
(IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)ret_val)->IDirect3DMaterial2_vtbl : NULL;
|
|
|
|
TRACE(" returning interface %p.\n", *Direct3DMaterial);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D *iface,
|
|
IDirect3DMaterial **Direct3DMaterial,
|
|
IUnknown* UnkOuter)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d1(iface);
|
|
HRESULT ret;
|
|
LPDIRECT3DMATERIAL3 ret_val;
|
|
|
|
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
|
|
ret = IDirect3D3_CreateMaterial((IDirect3D3 *)&This->IDirect3D3_vtbl, &ret_val, UnkOuter);
|
|
|
|
*Direct3DMaterial = ret_val ?
|
|
(IDirect3DMaterial *)&((IDirect3DMaterialImpl *)ret_val)->IDirect3DMaterial_vtbl : NULL;
|
|
|
|
TRACE(" returning interface %p.\n", *Direct3DMaterial);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D3::CreateViewport
|
|
*
|
|
* Creates an IDirect3DViewport interface. This interface is used
|
|
* by Direct3D and earlier versions for Viewport management. In Direct3D7
|
|
* it has been replaced by a viewport structure and
|
|
* IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
|
|
* uses the IDirect3DDevice7 methods for its functionality
|
|
*
|
|
* Params:
|
|
* Viewport: Address to store the new interface pointer
|
|
* UnkOuter: Basically for aggregation, but ddraw doesn't support it.
|
|
* Must be NULL
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_OUTOFMEMORY if memory allocation failed
|
|
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirect3DImpl_3_CreateViewport(IDirect3D3 *iface,
|
|
IDirect3DViewport3 **Viewport,
|
|
IUnknown *UnkOuter )
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d3(iface);
|
|
IDirect3DViewportImpl *object;
|
|
|
|
if(UnkOuter)
|
|
return CLASS_E_NOAGGREGATION;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
|
|
if (object == NULL)
|
|
return DDERR_OUTOFMEMORY;
|
|
|
|
object->lpVtbl = &IDirect3DViewport3_Vtbl;
|
|
object->ref = 1;
|
|
object->ddraw = This;
|
|
object->activate = viewport_activate;
|
|
object->use_vp2 = 0xFF;
|
|
object->next = NULL;
|
|
object->lights = NULL;
|
|
object->num_lights = 0;
|
|
object->map_lights = 0;
|
|
|
|
*Viewport = (IDirect3DViewport3 *)object;
|
|
|
|
TRACE("(%p) creating implementation at %p.\n",This, object);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
Thunk_IDirect3DImpl_2_CreateViewport(IDirect3D2 *iface,
|
|
IDirect3DViewport2 **D3DViewport2,
|
|
IUnknown *UnkOuter)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d2(iface);
|
|
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport2, UnkOuter);
|
|
|
|
return IDirect3D3_CreateViewport((IDirect3D3 *)&This->IDirect3D3_vtbl,
|
|
(IDirect3DViewport3 **) D3DViewport2 /* No need to cast here */,
|
|
UnkOuter);
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D *iface,
|
|
IDirect3DViewport **D3DViewport,
|
|
IUnknown* UnkOuter)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d1(iface);
|
|
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport, UnkOuter);
|
|
|
|
return IDirect3D3_CreateViewport((IDirect3D3 *)&This->IDirect3D3_vtbl,
|
|
(IDirect3DViewport3 **) D3DViewport /* No need to cast here */,
|
|
UnkOuter);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D3::FindDevice
|
|
*
|
|
* This method finds a device with the requested properties and returns a
|
|
* device description
|
|
*
|
|
* Verion 1, 2 and 3
|
|
* Params:
|
|
* D3DDFS: Describes the requested device characteristics
|
|
* D3DFDR: Returns the device description
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if no device was found
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirect3DImpl_3_FindDevice(IDirect3D3 *iface,
|
|
D3DFINDDEVICESEARCH *D3DDFS,
|
|
D3DFINDDEVICERESULT *D3DFDR)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d3(iface);
|
|
D3DDEVICEDESC desc;
|
|
D3DDEVICEDESC7 newDesc;
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p)->(%p,%p)\n", This, D3DDFS, D3DFDR);
|
|
|
|
if ((D3DDFS->dwFlags & D3DFDS_COLORMODEL) &&
|
|
(D3DDFS->dcmColorModel != D3DCOLOR_RGB))
|
|
{
|
|
TRACE(" trying to request a non-RGB D3D color model. Not supported.\n");
|
|
return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
|
|
}
|
|
if (D3DDFS->dwFlags & D3DFDS_GUID)
|
|
{
|
|
TRACE(" trying to match guid %s.\n", debugstr_guid(&(D3DDFS->guid)));
|
|
if ((IsEqualGUID(&IID_D3DDEVICE_WineD3D, &(D3DDFS->guid)) == 0) &&
|
|
(IsEqualGUID(&IID_IDirect3DHALDevice, &(D3DDFS->guid)) == 0) &&
|
|
(IsEqualGUID(&IID_IDirect3DRefDevice, &(D3DDFS->guid)) == 0))
|
|
{
|
|
TRACE(" no match for this GUID.\n");
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
}
|
|
|
|
/* Get the caps */
|
|
hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc, &newDesc);
|
|
if(hr != D3D_OK) return hr;
|
|
|
|
/* Now return our own GUID */
|
|
D3DFDR->guid = IID_D3DDEVICE_WineD3D;
|
|
D3DFDR->ddHwDesc = desc;
|
|
D3DFDR->ddSwDesc = desc;
|
|
|
|
TRACE(" returning Wine's WineD3D device with (undumped) capabilities\n");
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
Thunk_IDirect3DImpl_2_FindDevice(IDirect3D2 *iface,
|
|
D3DFINDDEVICESEARCH *D3DDFS,
|
|
D3DFINDDEVICERESULT *D3DFDR)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d2(iface);
|
|
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, D3DDFS, D3DFDR);
|
|
return IDirect3D3_FindDevice((IDirect3D3 *)&This->IDirect3D3_vtbl, D3DDFS, D3DFDR);
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
Thunk_IDirect3DImpl_1_FindDevice(IDirect3D *iface,
|
|
D3DFINDDEVICESEARCH *D3DDFS,
|
|
D3DFINDDEVICERESULT *D3DDevice)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d1(iface);
|
|
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DDFS, D3DDevice);
|
|
return IDirect3D3_FindDevice((IDirect3D3 *)&This->IDirect3D3_vtbl, D3DDFS, D3DDevice);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D7::CreateDevice
|
|
*
|
|
* Creates an IDirect3DDevice7 interface.
|
|
*
|
|
* Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
|
|
* DirectDraw surfaces and are created with
|
|
* IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
|
|
* create the device object and QueryInterfaces for IDirect3DDevice
|
|
*
|
|
* Params:
|
|
* refiid: IID of the device to create
|
|
* Surface: Initial rendertarget
|
|
* Device: Address to return the interface pointer
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_OUTOFMEMORY if memory allocation failed
|
|
* DDERR_INVALIDPARAMS if a device exists already
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
|
|
REFCLSID refiid,
|
|
IDirectDrawSurface7 *Surface,
|
|
IDirect3DDevice7 **Device)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d7(iface);
|
|
IDirect3DDeviceImpl *object;
|
|
IParentImpl *IndexBufferParent;
|
|
HRESULT hr;
|
|
IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)Surface;
|
|
TRACE("(%p)->(%s,%p,%p)\n", iface, debugstr_guid(refiid), Surface, Device);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
*Device = NULL;
|
|
|
|
/* Fail device creation if non-opengl surfaces are used */
|
|
if(This->ImplType != SURFACE_OPENGL)
|
|
{
|
|
ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering\n");
|
|
|
|
/* We only hit this path if a default surface is set in the registry. Incorrect autodetection
|
|
* is caught in CreateSurface or QueryInterface
|
|
*/
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_NO3D;
|
|
}
|
|
|
|
/* So far we can only create one device per ddraw object */
|
|
if(This->d3ddevice)
|
|
{
|
|
FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DDeviceImpl));
|
|
if(!object)
|
|
{
|
|
ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
if (This->cooperative_level & DDSCL_FPUPRESERVE)
|
|
object->lpVtbl = &IDirect3DDevice7_FPUPreserve_Vtbl;
|
|
else
|
|
object->lpVtbl = &IDirect3DDevice7_FPUSetup_Vtbl;
|
|
|
|
object->IDirect3DDevice3_vtbl = &IDirect3DDevice3_Vtbl;
|
|
object->IDirect3DDevice2_vtbl = &IDirect3DDevice2_Vtbl;
|
|
object->IDirect3DDevice_vtbl = &IDirect3DDevice1_Vtbl;
|
|
object->ref = 1;
|
|
object->ddraw = This;
|
|
object->viewport_list = NULL;
|
|
object->current_viewport = NULL;
|
|
object->material = 0;
|
|
object->target = target;
|
|
|
|
object->Handles = NULL;
|
|
object->numHandles = 0;
|
|
|
|
object->legacyTextureBlending = FALSE;
|
|
|
|
/* This is for convenience */
|
|
object->wineD3DDevice = This->wineD3DDevice;
|
|
|
|
/* Create an index buffer, it's needed for indexed drawing */
|
|
IndexBufferParent = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
|
|
if(!IndexBufferParent)
|
|
{
|
|
ERR("Allocating memory for an index buffer parent failed\n");
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
IndexBufferParent->lpVtbl = &IParent_Vtbl;
|
|
IndexBufferParent->ref = 1;
|
|
|
|
/* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
|
|
* Create a (hopefully) long enough buffer, and copy the indices into it
|
|
* Ideally, a IWineD3DBuffer::SetData method could be created, which
|
|
* takes the pointer and avoids the memcpy
|
|
*/
|
|
hr = IWineD3DDevice_CreateIndexBuffer(This->wineD3DDevice, 0x40000 /* Length. Don't know how long it should be */,
|
|
WINED3DUSAGE_DYNAMIC /* Usage */, WINED3DPOOL_DEFAULT, &object->indexbuffer, (IUnknown *)IndexBufferParent,
|
|
&ddraw_null_wined3d_parent_ops);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
ERR("Failed to create an index buffer\n");
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
IndexBufferParent->child = (IUnknown *) object->indexbuffer;
|
|
|
|
/* No need to set the indices, it's done when necessary */
|
|
|
|
/* AddRef the WineD3D Device */
|
|
IWineD3DDevice_AddRef(This->wineD3DDevice);
|
|
|
|
/* Don't forget to return the interface ;) */
|
|
*Device = (IDirect3DDevice7 *)object;
|
|
|
|
TRACE(" (%p) Created an IDirect3DDeviceImpl object at %p\n", This, object);
|
|
|
|
/* This is for apps which create a non-flip, non-d3d primary surface
|
|
* and an offscreen D3DDEVICE surface, then render to the offscreen surface
|
|
* and do a Blt from the offscreen to the primary surface.
|
|
*
|
|
* Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
|
|
* and the primary surface(=This->d3d_target) as the front buffer.
|
|
*
|
|
* This way the app will render to the D3DDEVICE surface and WineD3D
|
|
* will catch the Blt was Back Buffer -> Front buffer blt and perform
|
|
* a flip instead. This way we don't have to deal with a mixed GL / GDI
|
|
* environment.
|
|
*
|
|
* This should be checked against windowed apps. The only app tested with
|
|
* this is moto racer 2 during the loading screen.
|
|
*/
|
|
TRACE("Isrendertarget: %s, d3d_target=%p\n", target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE ? "true" : "false", This->d3d_target);
|
|
if(!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) &&
|
|
(This->d3d_target != target))
|
|
{
|
|
WINED3DVIEWPORT vp;
|
|
TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This, This->d3d_target, target);
|
|
hr = IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
|
|
This->d3d_target->WineD3DSurface,
|
|
target->WineD3DSurface);
|
|
if(hr != D3D_OK)
|
|
ERR("(%p) Error %08x setting the front and back buffer\n", This, hr);
|
|
|
|
/* Render to the back buffer */
|
|
IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
|
|
target->WineD3DSurface);
|
|
|
|
vp.X = 0;
|
|
vp.Y = 0;
|
|
vp.Width = target->surface_desc.dwWidth;
|
|
vp.Height = target->surface_desc.dwHeight;
|
|
vp.MinZ = 0.0;
|
|
vp.MaxZ = 1.0;
|
|
IWineD3DDevice_SetViewport(This->wineD3DDevice,
|
|
&vp);
|
|
|
|
object->OffScreenTarget = TRUE;
|
|
}
|
|
else
|
|
{
|
|
object->OffScreenTarget = FALSE;
|
|
}
|
|
|
|
/* AddRef the render target. Also AddRef the render target from ddraw,
|
|
* because if it is released before the app releases the D3D device, the D3D capabilities
|
|
* of WineD3D will be uninitialized, which has bad effects.
|
|
*
|
|
* In most cases, those surfaces are the surfaces are the same anyway, but this will simply
|
|
* add another ref which is released when the device is destroyed.
|
|
*/
|
|
IDirectDrawSurface7_AddRef(Surface);
|
|
IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)This->d3d_target);
|
|
|
|
This->d3ddevice = object;
|
|
|
|
IWineD3DDevice_SetRenderState(This->wineD3DDevice,
|
|
WINED3DRS_ZENABLE,
|
|
IDirect3DDeviceImpl_UpdateDepthStencil(object));
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
Thunk_IDirect3DImpl_3_CreateDevice(IDirect3D3 *iface,
|
|
REFCLSID refiid,
|
|
IDirectDrawSurface4 *Surface,
|
|
IDirect3DDevice3 **Device,
|
|
IUnknown *UnkOuter)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d3(iface);
|
|
HRESULT hr;
|
|
TRACE("(%p)->(%s,%p,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device, UnkOuter);
|
|
|
|
if(UnkOuter != NULL)
|
|
return CLASS_E_NOAGGREGATION;
|
|
|
|
hr = IDirect3D7_CreateDevice((IDirect3D7 *)&This->IDirect3D7_vtbl, refiid,
|
|
(IDirectDrawSurface7 *)Surface /* Same VTables */, (IDirect3DDevice7 **)Device);
|
|
|
|
*Device = *Device ? (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*Device)->IDirect3DDevice3_vtbl : NULL;
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
Thunk_IDirect3DImpl_2_CreateDevice(IDirect3D2 *iface,
|
|
REFCLSID refiid,
|
|
IDirectDrawSurface *Surface,
|
|
IDirect3DDevice2 **Device)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d2(iface);
|
|
HRESULT hr;
|
|
TRACE("(%p)->(%s,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device);
|
|
|
|
hr = IDirect3D7_CreateDevice((IDirect3D7 *)&This->IDirect3D7_vtbl, refiid,
|
|
Surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)Surface) : NULL,
|
|
(IDirect3DDevice7 **)Device);
|
|
|
|
*Device = *Device ? (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*Device)->IDirect3DDevice2_vtbl : NULL;
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D7::CreateVertexBuffer
|
|
*
|
|
* Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
|
|
* interface.
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Params:
|
|
* Desc: Requested Vertex buffer properties
|
|
* VertexBuffer: Address to return the interface pointer at
|
|
* Flags: Some flags, must be 0
|
|
*
|
|
* Returns
|
|
* D3D_OK on success
|
|
* DDERR_OUTOFMEMORY if memory allocation failed
|
|
* The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
|
|
* DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL, or Flags != 0
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
|
|
D3DVERTEXBUFFERDESC *Desc,
|
|
IDirect3DVertexBuffer7 **VertexBuffer,
|
|
DWORD Flags)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d7(iface);
|
|
IDirect3DVertexBufferImpl *object;
|
|
HRESULT hr;
|
|
TRACE("(%p)->(%p,%p,%08x)\n", This, Desc, VertexBuffer, Flags);
|
|
|
|
TRACE("(%p) Vertex buffer description:\n", This);
|
|
TRACE("(%p) dwSize=%d\n", This, Desc->dwSize);
|
|
TRACE("(%p) dwCaps=%08x\n", This, Desc->dwCaps);
|
|
TRACE("(%p) FVF=%08x\n", This, Desc->dwFVF);
|
|
TRACE("(%p) dwNumVertices=%d\n", This, Desc->dwNumVertices);
|
|
|
|
/* D3D7 SDK: "No Flags are currently defined for this method. This
|
|
* parameter must be 0"
|
|
*
|
|
* Never trust the documentation - this is wrong
|
|
if(Flags != 0)
|
|
{
|
|
ERR("(%p) Flags is %08lx, returning DDERR_INVALIDPARAMS\n", This, Flags);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
*/
|
|
|
|
/* Well, this sounds sane */
|
|
if( (!VertexBuffer) || (!Desc) )
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
/* Now create the vertex buffer */
|
|
object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexBufferImpl));
|
|
if(!object)
|
|
{
|
|
ERR("(%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure\n", This);
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
object->ref = 1;
|
|
object->lpVtbl = &IDirect3DVertexBuffer7_Vtbl;
|
|
object->IDirect3DVertexBuffer_vtbl = &IDirect3DVertexBuffer1_Vtbl;
|
|
|
|
object->Caps = Desc->dwCaps;
|
|
object->ddraw = This;
|
|
object->fvf = Desc->dwFVF;
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
hr = IWineD3DDevice_CreateVertexBuffer(This->wineD3DDevice,
|
|
get_flexible_vertex_size(Desc->dwFVF) * Desc->dwNumVertices,
|
|
Desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0, Desc->dwFVF,
|
|
Desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
|
|
&object->wineD3DVertexBuffer, (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
|
|
if(hr != D3D_OK)
|
|
{
|
|
ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08x\n", This, hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
if (hr == WINED3DERR_INVALIDCALL)
|
|
return DDERR_INVALIDPARAMS;
|
|
else
|
|
return hr;
|
|
}
|
|
|
|
object->wineD3DVertexDeclaration = IDirectDrawImpl_FindDecl(This,
|
|
Desc->dwFVF);
|
|
if(!object->wineD3DVertexDeclaration)
|
|
{
|
|
ERR("Cannot find the vertex declaration for fvf %08x\n", Desc->dwFVF);
|
|
IWineD3DBuffer_Release(object->wineD3DVertexBuffer);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
IWineD3DVertexDeclaration_AddRef(object->wineD3DVertexDeclaration);
|
|
|
|
/* Return the interface */
|
|
*VertexBuffer = (IDirect3DVertexBuffer7 *)object;
|
|
|
|
TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This, object, *VertexBuffer);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
Thunk_IDirect3DImpl_3_CreateVertexBuffer(IDirect3D3 *iface,
|
|
D3DVERTEXBUFFERDESC *Desc,
|
|
IDirect3DVertexBuffer **VertexBuffer,
|
|
DWORD Flags,
|
|
IUnknown *UnkOuter)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d3(iface);
|
|
HRESULT hr;
|
|
TRACE("(%p)->(%p,%p,%08x,%p): Relaying to IDirect3D7\n", This, Desc, VertexBuffer, Flags, UnkOuter);
|
|
|
|
if(UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
|
|
|
|
hr = IDirect3D7_CreateVertexBuffer((IDirect3D7 *)&This->IDirect3D7_vtbl,
|
|
Desc, (IDirect3DVertexBuffer7 **)VertexBuffer, Flags);
|
|
|
|
*VertexBuffer = *VertexBuffer ?
|
|
(IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*VertexBuffer)->IDirect3DVertexBuffer_vtbl : NULL;
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D7::EnumZBufferFormats
|
|
*
|
|
* Enumerates all supported Z buffer pixel formats
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Params:
|
|
* refiidDevice:
|
|
* Callback: Callback to call for each pixel format
|
|
* Context: Pointer to pass back to the callback
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Callback is NULL
|
|
* For details, see IWineD3DDevice::EnumZBufferFormats
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
|
|
REFCLSID refiidDevice,
|
|
LPD3DENUMPIXELFORMATSCALLBACK Callback,
|
|
void *Context)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d7(iface);
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
WINED3DDISPLAYMODE d3ddm;
|
|
WINED3DDEVTYPE type;
|
|
|
|
/* Order matters. Specifically, BattleZone II (full version) expects the
|
|
* 16-bit depth formats to be listed before the 24 and 32 ones. */
|
|
WINED3DFORMAT FormatList[] = {
|
|
WINED3DFMT_S1_UINT_D15_UNORM,
|
|
WINED3DFMT_D16_UNORM,
|
|
WINED3DFMT_X8D24_UNORM,
|
|
WINED3DFMT_S4X4_UINT_D24_UNORM,
|
|
WINED3DFMT_S8_UINT_D24_UNORM,
|
|
WINED3DFMT_D32_UNORM,
|
|
};
|
|
|
|
TRACE("(%p)->(%s,%p,%p): Relay\n", iface, debugstr_guid(refiidDevice), Callback, Context);
|
|
|
|
if(!Callback)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
if(IsEqualGUID(refiidDevice, &IID_IDirect3DHALDevice) ||
|
|
IsEqualGUID(refiidDevice, &IID_IDirect3DTnLHalDevice) ||
|
|
IsEqualGUID(refiidDevice, &IID_D3DDEVICE_WineD3D))
|
|
{
|
|
TRACE("Asked for HAL device\n");
|
|
type = WINED3DDEVTYPE_HAL;
|
|
}
|
|
else if(IsEqualGUID(refiidDevice, &IID_IDirect3DRGBDevice) ||
|
|
IsEqualGUID(refiidDevice, &IID_IDirect3DMMXDevice))
|
|
{
|
|
TRACE("Asked for SW device\n");
|
|
type = WINED3DDEVTYPE_SW;
|
|
}
|
|
else if(IsEqualGUID(refiidDevice, &IID_IDirect3DRefDevice))
|
|
{
|
|
TRACE("Asked for REF device\n");
|
|
type = WINED3DDEVTYPE_REF;
|
|
}
|
|
else if(IsEqualGUID(refiidDevice, &IID_IDirect3DNullDevice))
|
|
{
|
|
TRACE("Asked for NULLREF device\n");
|
|
type = WINED3DDEVTYPE_NULLREF;
|
|
}
|
|
else
|
|
{
|
|
FIXME("Unexpected device GUID %s\n", debugstr_guid(refiidDevice));
|
|
type = WINED3DDEVTYPE_HAL;
|
|
}
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
/* We need an adapter format from somewhere to please wined3d and WGL. Use the current display mode.
|
|
* So far all cards offer the same depth stencil format for all modes, but if some do not and apps
|
|
* do not like that we'll have to find some workaround, like iterating over all imaginable formats
|
|
* and collecting all the depth stencil formats we can get
|
|
*/
|
|
hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
|
|
0 /* swapchain 0 */,
|
|
&d3ddm);
|
|
|
|
for(i = 0; i < (sizeof(FormatList) / sizeof(FormatList[0])); i++)
|
|
{
|
|
hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
|
|
WINED3DADAPTER_DEFAULT /* Adapter */,
|
|
type /* DeviceType */,
|
|
d3ddm.Format /* AdapterFormat */,
|
|
WINED3DUSAGE_DEPTHSTENCIL /* Usage */,
|
|
WINED3DRTYPE_SURFACE,
|
|
FormatList[i],
|
|
SURFACE_OPENGL);
|
|
if(hr == D3D_OK)
|
|
{
|
|
DDPIXELFORMAT pformat;
|
|
|
|
memset(&pformat, 0, sizeof(pformat));
|
|
pformat.dwSize = sizeof(pformat);
|
|
PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
|
|
|
|
TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
|
|
hr = Callback(&pformat, Context);
|
|
if(hr != DDENUMRET_OK)
|
|
{
|
|
TRACE("Format enumeration cancelled by application\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return D3D_OK;
|
|
}
|
|
}
|
|
}
|
|
TRACE("End of enumeration\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3 *iface,
|
|
REFCLSID riidDevice,
|
|
LPD3DENUMPIXELFORMATSCALLBACK Callback,
|
|
void *Context)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d3(iface);
|
|
TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", This, debugstr_guid(riidDevice), Callback, Context);
|
|
return IDirect3D7_EnumZBufferFormats((IDirect3D7 *)&This->IDirect3D7_vtbl, riidDevice, Callback, Context);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D7::EvictManagedTextures
|
|
*
|
|
* Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
|
|
* DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Returns:
|
|
* D3D_OK, because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirect3DImpl_7_EvictManagedTextures(IDirect3D7 *iface)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d7(iface);
|
|
FIXME("(%p): Stub!\n", This);
|
|
|
|
/* Implementation idea:
|
|
* Add an IWineD3DSurface method which sets the opengl texture
|
|
* priority low or even removes the opengl texture.
|
|
*/
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI
|
|
Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3 *iface)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d3(iface);
|
|
TRACE("(%p)->() thunking to IDirect3D7 interface.\n", This);
|
|
return IDirect3D7_EvictManagedTextures((IDirect3D7 *)&This->IDirect3D7_vtbl);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DImpl_GetCaps
|
|
*
|
|
* This function retrieves the device caps from wined3d
|
|
* and converts it into a D3D7 and D3D - D3D3 structure
|
|
* This is a helper function called from various places in ddraw
|
|
*
|
|
* Params:
|
|
* WineD3D: The interface to get the caps from
|
|
* Desc123: Old D3D <3 structure to fill (needed)
|
|
* Desc7: D3D7 device desc structure to fill (needed)
|
|
*
|
|
* Returns
|
|
* D3D_OK on success, or the return value of IWineD3D::GetCaps
|
|
*
|
|
*****************************************************************************/
|
|
HRESULT
|
|
IDirect3DImpl_GetCaps(IWineD3D *WineD3D,
|
|
D3DDEVICEDESC *Desc123,
|
|
D3DDEVICEDESC7 *Desc7)
|
|
{
|
|
WINED3DCAPS WCaps;
|
|
HRESULT hr;
|
|
|
|
/* Some variables to assign to the pointers in WCaps */
|
|
TRACE("()->(%p,%p,%p\n", WineD3D, Desc123, Desc7);
|
|
|
|
memset(&WCaps, 0, sizeof(WCaps));
|
|
EnterCriticalSection(&ddraw_cs);
|
|
hr = IWineD3D_GetDeviceCaps(WineD3D, 0, WINED3DDEVTYPE_HAL, &WCaps);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
if(hr != D3D_OK)
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
/* Copy the results into the d3d7 and d3d3 structures */
|
|
Desc7->dwDevCaps = WCaps.DevCaps;
|
|
Desc7->dpcLineCaps.dwRasterCaps = WCaps.RasterCaps;
|
|
Desc7->dpcLineCaps.dwZCmpCaps = WCaps.ZCmpCaps;
|
|
Desc7->dpcLineCaps.dwSrcBlendCaps = WCaps.SrcBlendCaps;
|
|
Desc7->dpcLineCaps.dwDestBlendCaps = WCaps.DestBlendCaps;
|
|
Desc7->dpcLineCaps.dwAlphaCmpCaps = WCaps.AlphaCmpCaps;
|
|
Desc7->dpcLineCaps.dwShadeCaps = WCaps.ShadeCaps;
|
|
Desc7->dpcLineCaps.dwTextureCaps = WCaps.TextureCaps;
|
|
Desc7->dpcLineCaps.dwTextureFilterCaps = WCaps.TextureFilterCaps;
|
|
Desc7->dpcLineCaps.dwTextureAddressCaps = WCaps.TextureAddressCaps;
|
|
|
|
Desc7->dwMaxTextureWidth = WCaps.MaxTextureWidth;
|
|
Desc7->dwMaxTextureHeight = WCaps.MaxTextureHeight;
|
|
|
|
Desc7->dwMaxTextureRepeat = WCaps.MaxTextureRepeat;
|
|
Desc7->dwMaxTextureAspectRatio = WCaps.MaxTextureAspectRatio;
|
|
Desc7->dwMaxAnisotropy = WCaps.MaxAnisotropy;
|
|
Desc7->dvMaxVertexW = WCaps.MaxVertexW;
|
|
|
|
Desc7->dvGuardBandLeft = WCaps.GuardBandLeft;
|
|
Desc7->dvGuardBandTop = WCaps.GuardBandTop;
|
|
Desc7->dvGuardBandRight = WCaps.GuardBandRight;
|
|
Desc7->dvGuardBandBottom = WCaps.GuardBandBottom;
|
|
|
|
Desc7->dvExtentsAdjust = WCaps.ExtentsAdjust;
|
|
Desc7->dwStencilCaps = WCaps.StencilCaps;
|
|
|
|
Desc7->dwFVFCaps = WCaps.FVFCaps;
|
|
Desc7->dwTextureOpCaps = WCaps.TextureOpCaps;
|
|
|
|
Desc7->dwVertexProcessingCaps = WCaps.VertexProcessingCaps;
|
|
Desc7->dwMaxActiveLights = WCaps.MaxActiveLights;
|
|
|
|
/* Remove all non-d3d7 caps */
|
|
Desc7->dwDevCaps &= (
|
|
D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
|
|
D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
|
|
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
|
|
D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
|
|
D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
|
|
D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
|
|
D3DDEVCAPS_HWRASTERIZATION);
|
|
|
|
Desc7->dwStencilCaps &= (
|
|
D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
|
|
D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
|
|
D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
|
|
|
|
/* FVF caps ?*/
|
|
|
|
Desc7->dwTextureOpCaps &= (
|
|
D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
|
|
D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
|
|
D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
|
|
D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
|
|
D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
|
|
D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
|
|
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
|
|
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
|
|
|
|
Desc7->dwVertexProcessingCaps &= (
|
|
D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
|
|
D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
|
|
|
|
Desc7->dpcLineCaps.dwMiscCaps &= (
|
|
D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
|
|
D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
|
|
D3DPMISCCAPS_CULLCCW);
|
|
|
|
Desc7->dpcLineCaps.dwRasterCaps &= (
|
|
D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
|
|
D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
|
|
D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
|
|
D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
|
|
D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
|
|
D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
|
|
D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
|
|
D3DPRASTERCAPS_ZFOG);
|
|
|
|
Desc7->dpcLineCaps.dwZCmpCaps &= (
|
|
D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
|
|
D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
|
|
D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
|
|
|
|
Desc7->dpcLineCaps.dwSrcBlendCaps &= (
|
|
D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
|
|
D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
|
|
D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
|
|
D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
|
|
D3DPBLENDCAPS_BOTHINVSRCALPHA);
|
|
|
|
Desc7->dpcLineCaps.dwDestBlendCaps &= (
|
|
D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
|
|
D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
|
|
D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
|
|
D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
|
|
D3DPBLENDCAPS_BOTHINVSRCALPHA);
|
|
|
|
Desc7->dpcLineCaps.dwAlphaCmpCaps &= (
|
|
D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
|
|
D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
|
|
D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
|
|
|
|
Desc7->dpcLineCaps.dwShadeCaps &= (
|
|
D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
|
|
D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
|
|
D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
|
|
D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
|
|
D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
|
|
D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
|
|
D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
|
|
|
|
Desc7->dpcLineCaps.dwTextureCaps &= (
|
|
D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
|
|
D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
|
|
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
|
|
D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
|
|
|
|
Desc7->dpcLineCaps.dwTextureFilterCaps &= (
|
|
D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
|
|
D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
|
|
D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
|
|
D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
|
|
D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
|
|
D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
|
|
|
|
Desc7->dpcLineCaps.dwTextureBlendCaps &= (
|
|
D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
|
|
D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
|
|
D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
|
|
|
|
Desc7->dpcLineCaps.dwTextureAddressCaps &= (
|
|
D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
|
|
D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
|
|
|
|
if(!(Desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2)) {
|
|
/* DirectX7 always has the np2 flag set, no matter what the card supports. Some old games(rollcage)
|
|
* check the caps incorrectly. If wined3d supports nonpow2 textures it also has np2 conditional support
|
|
*/
|
|
Desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
|
|
}
|
|
/* Fill the missing members, and do some fixup */
|
|
Desc7->dpcLineCaps.dwSize = sizeof(Desc7->dpcLineCaps);
|
|
Desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
|
|
D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
|
|
D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
|
|
D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
|
|
Desc7->dpcLineCaps.dwStippleWidth = 32;
|
|
Desc7->dpcLineCaps.dwStippleHeight = 32;
|
|
/* Use the same for the TriCaps */
|
|
Desc7->dpcTriCaps = Desc7->dpcLineCaps;
|
|
|
|
Desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
|
|
Desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
|
|
Desc7->dwMinTextureWidth = 1;
|
|
Desc7->dwMinTextureHeight = 1;
|
|
|
|
/* Convert DWORDs safely to WORDs */
|
|
if(WCaps.MaxTextureBlendStages > 65535) Desc7->wMaxTextureBlendStages = 65535;
|
|
else Desc7->wMaxTextureBlendStages = (WORD) WCaps.MaxTextureBlendStages;
|
|
if(WCaps.MaxSimultaneousTextures > 65535) Desc7->wMaxSimultaneousTextures = 65535;
|
|
else Desc7->wMaxSimultaneousTextures = (WORD) WCaps.MaxSimultaneousTextures;
|
|
|
|
if(WCaps.MaxUserClipPlanes > 65535) Desc7->wMaxUserClipPlanes = 65535;
|
|
else Desc7->wMaxUserClipPlanes = (WORD) WCaps.MaxUserClipPlanes;
|
|
if(WCaps.MaxVertexBlendMatrices > 65535) Desc7->wMaxVertexBlendMatrices = 65535;
|
|
else Desc7->wMaxVertexBlendMatrices = (WORD) WCaps.MaxVertexBlendMatrices;
|
|
|
|
Desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
|
|
|
|
Desc7->dwReserved1 = 0;
|
|
Desc7->dwReserved2 = 0;
|
|
Desc7->dwReserved3 = 0;
|
|
Desc7->dwReserved4 = 0;
|
|
|
|
/* Fill the old structure */
|
|
memset(Desc123, 0x0, sizeof(D3DDEVICEDESC));
|
|
Desc123->dwSize = sizeof(D3DDEVICEDESC);
|
|
Desc123->dwFlags = D3DDD_COLORMODEL |
|
|
D3DDD_DEVCAPS |
|
|
D3DDD_TRANSFORMCAPS |
|
|
D3DDD_BCLIPPING |
|
|
D3DDD_LIGHTINGCAPS |
|
|
D3DDD_LINECAPS |
|
|
D3DDD_TRICAPS |
|
|
D3DDD_DEVICERENDERBITDEPTH |
|
|
D3DDD_DEVICEZBUFFERBITDEPTH |
|
|
D3DDD_MAXBUFFERSIZE |
|
|
D3DDD_MAXVERTEXCOUNT;
|
|
Desc123->dcmColorModel = D3DCOLOR_RGB;
|
|
Desc123->dwDevCaps = Desc7->dwDevCaps;
|
|
Desc123->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
|
|
Desc123->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
|
|
Desc123->bClipping = TRUE;
|
|
Desc123->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
|
|
Desc123->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT;
|
|
Desc123->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
|
|
Desc123->dlcLightingCaps.dwNumLights = Desc7->dwMaxActiveLights;
|
|
|
|
Desc123->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
|
|
Desc123->dpcLineCaps.dwMiscCaps = Desc7->dpcLineCaps.dwMiscCaps;
|
|
Desc123->dpcLineCaps.dwRasterCaps = Desc7->dpcLineCaps.dwRasterCaps;
|
|
Desc123->dpcLineCaps.dwZCmpCaps = Desc7->dpcLineCaps.dwZCmpCaps;
|
|
Desc123->dpcLineCaps.dwSrcBlendCaps = Desc7->dpcLineCaps.dwSrcBlendCaps;
|
|
Desc123->dpcLineCaps.dwDestBlendCaps = Desc7->dpcLineCaps.dwDestBlendCaps;
|
|
Desc123->dpcLineCaps.dwShadeCaps = Desc7->dpcLineCaps.dwShadeCaps;
|
|
Desc123->dpcLineCaps.dwTextureCaps = Desc7->dpcLineCaps.dwTextureCaps;
|
|
Desc123->dpcLineCaps.dwTextureFilterCaps = Desc7->dpcLineCaps.dwTextureFilterCaps;
|
|
Desc123->dpcLineCaps.dwTextureBlendCaps = Desc7->dpcLineCaps.dwTextureBlendCaps;
|
|
Desc123->dpcLineCaps.dwTextureAddressCaps = Desc7->dpcLineCaps.dwTextureAddressCaps;
|
|
Desc123->dpcLineCaps.dwStippleWidth = Desc7->dpcLineCaps.dwStippleWidth;
|
|
Desc123->dpcLineCaps.dwAlphaCmpCaps = Desc7->dpcLineCaps.dwAlphaCmpCaps;
|
|
|
|
Desc123->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
|
|
Desc123->dpcTriCaps.dwMiscCaps = Desc7->dpcTriCaps.dwMiscCaps;
|
|
Desc123->dpcTriCaps.dwRasterCaps = Desc7->dpcTriCaps.dwRasterCaps;
|
|
Desc123->dpcTriCaps.dwZCmpCaps = Desc7->dpcTriCaps.dwZCmpCaps;
|
|
Desc123->dpcTriCaps.dwSrcBlendCaps = Desc7->dpcTriCaps.dwSrcBlendCaps;
|
|
Desc123->dpcTriCaps.dwDestBlendCaps = Desc7->dpcTriCaps.dwDestBlendCaps;
|
|
Desc123->dpcTriCaps.dwShadeCaps = Desc7->dpcTriCaps.dwShadeCaps;
|
|
Desc123->dpcTriCaps.dwTextureCaps = Desc7->dpcTriCaps.dwTextureCaps;
|
|
Desc123->dpcTriCaps.dwTextureFilterCaps = Desc7->dpcTriCaps.dwTextureFilterCaps;
|
|
Desc123->dpcTriCaps.dwTextureBlendCaps = Desc7->dpcTriCaps.dwTextureBlendCaps;
|
|
Desc123->dpcTriCaps.dwTextureAddressCaps = Desc7->dpcTriCaps.dwTextureAddressCaps;
|
|
Desc123->dpcTriCaps.dwStippleWidth = Desc7->dpcTriCaps.dwStippleWidth;
|
|
Desc123->dpcTriCaps.dwAlphaCmpCaps = Desc7->dpcTriCaps.dwAlphaCmpCaps;
|
|
|
|
Desc123->dwDeviceRenderBitDepth = Desc7->dwDeviceRenderBitDepth;
|
|
Desc123->dwDeviceZBufferBitDepth = Desc7->dwDeviceZBufferBitDepth;
|
|
Desc123->dwMaxBufferSize = 0;
|
|
Desc123->dwMaxVertexCount = 65536;
|
|
Desc123->dwMinTextureWidth = Desc7->dwMinTextureWidth;
|
|
Desc123->dwMinTextureHeight = Desc7->dwMinTextureHeight;
|
|
Desc123->dwMaxTextureWidth = Desc7->dwMaxTextureWidth;
|
|
Desc123->dwMaxTextureHeight = Desc7->dwMaxTextureHeight;
|
|
Desc123->dwMinStippleWidth = 1;
|
|
Desc123->dwMinStippleHeight = 1;
|
|
Desc123->dwMaxStippleWidth = 32;
|
|
Desc123->dwMaxStippleHeight = 32;
|
|
Desc123->dwMaxTextureRepeat = Desc7->dwMaxTextureRepeat;
|
|
Desc123->dwMaxTextureAspectRatio = Desc7->dwMaxTextureAspectRatio;
|
|
Desc123->dwMaxAnisotropy = Desc7->dwMaxAnisotropy;
|
|
Desc123->dvGuardBandLeft = Desc7->dvGuardBandLeft;
|
|
Desc123->dvGuardBandRight = Desc7->dvGuardBandRight;
|
|
Desc123->dvGuardBandTop = Desc7->dvGuardBandTop;
|
|
Desc123->dvGuardBandBottom = Desc7->dvGuardBandBottom;
|
|
Desc123->dvExtentsAdjust = Desc7->dvExtentsAdjust;
|
|
Desc123->dwStencilCaps = Desc7->dwStencilCaps;
|
|
Desc123->dwFVFCaps = Desc7->dwFVFCaps;
|
|
Desc123->dwTextureOpCaps = Desc7->dwTextureOpCaps;
|
|
Desc123->wMaxTextureBlendStages = Desc7->wMaxTextureBlendStages;
|
|
Desc123->wMaxSimultaneousTextures = Desc7->wMaxSimultaneousTextures;
|
|
|
|
return DD_OK;
|
|
}
|
|
/*****************************************************************************
|
|
* IDirect3D vtables in various versions
|
|
*****************************************************************************/
|
|
|
|
const IDirect3DVtbl IDirect3D1_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
Thunk_IDirect3DImpl_1_QueryInterface,
|
|
Thunk_IDirect3DImpl_1_AddRef,
|
|
Thunk_IDirect3DImpl_1_Release,
|
|
/*** IDirect3D methods ***/
|
|
IDirect3DImpl_1_Initialize,
|
|
Thunk_IDirect3DImpl_1_EnumDevices,
|
|
Thunk_IDirect3DImpl_1_CreateLight,
|
|
Thunk_IDirect3DImpl_1_CreateMaterial,
|
|
Thunk_IDirect3DImpl_1_CreateViewport,
|
|
Thunk_IDirect3DImpl_1_FindDevice
|
|
};
|
|
|
|
const IDirect3D2Vtbl IDirect3D2_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
Thunk_IDirect3DImpl_2_QueryInterface,
|
|
Thunk_IDirect3DImpl_2_AddRef,
|
|
Thunk_IDirect3DImpl_2_Release,
|
|
/*** IDirect3D2 methods ***/
|
|
Thunk_IDirect3DImpl_2_EnumDevices,
|
|
Thunk_IDirect3DImpl_2_CreateLight,
|
|
Thunk_IDirect3DImpl_2_CreateMaterial,
|
|
Thunk_IDirect3DImpl_2_CreateViewport,
|
|
Thunk_IDirect3DImpl_2_FindDevice,
|
|
Thunk_IDirect3DImpl_2_CreateDevice
|
|
};
|
|
|
|
const IDirect3D3Vtbl IDirect3D3_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
Thunk_IDirect3DImpl_3_QueryInterface,
|
|
Thunk_IDirect3DImpl_3_AddRef,
|
|
Thunk_IDirect3DImpl_3_Release,
|
|
/*** IDirect3D3 methods ***/
|
|
IDirect3DImpl_3_EnumDevices,
|
|
IDirect3DImpl_3_CreateLight,
|
|
IDirect3DImpl_3_CreateMaterial,
|
|
IDirect3DImpl_3_CreateViewport,
|
|
IDirect3DImpl_3_FindDevice,
|
|
Thunk_IDirect3DImpl_3_CreateDevice,
|
|
Thunk_IDirect3DImpl_3_CreateVertexBuffer,
|
|
Thunk_IDirect3DImpl_3_EnumZBufferFormats,
|
|
Thunk_IDirect3DImpl_3_EvictManagedTextures
|
|
};
|
|
|
|
const IDirect3D7Vtbl IDirect3D7_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
Thunk_IDirect3DImpl_7_QueryInterface,
|
|
Thunk_IDirect3DImpl_7_AddRef,
|
|
Thunk_IDirect3DImpl_7_Release,
|
|
/*** IDirect3D7 methods ***/
|
|
IDirect3DImpl_7_EnumDevices,
|
|
IDirect3DImpl_7_CreateDevice,
|
|
IDirect3DImpl_7_CreateVertexBuffer,
|
|
IDirect3DImpl_7_EnumZBufferFormats,
|
|
IDirect3DImpl_7_EvictManagedTextures
|
|
};
|