Sweden-Number/dlls/dsound/mixer.c

872 lines
27 KiB
C

/* DirectSound
*
* Copyright 1998 Marcus Meissner
* Copyright 1998 Rob Riggs
* Copyright 2000-2002 TransGaming Technologies, Inc.
* Copyright 2007 Peter Dons Tychsen
* Copyright 2007 Maarten Lankhorst
* Copyright 2011 Owen Rudge for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <assert.h>
#include <stdarg.h>
#include <math.h> /* Insomnia - pow() function */
#define COBJMACROS
#define NONAMELESSSTRUCT
#define NONAMELESSUNION
#include "windef.h"
#include "winbase.h"
#include "mmsystem.h"
#include "wingdi.h"
#include "mmreg.h"
#include "winternl.h"
#include "wine/debug.h"
#include "dsound.h"
#include "ks.h"
#include "ksmedia.h"
#include "dsound_private.h"
#include "fir.h"
WINE_DEFAULT_DEBUG_CHANNEL(dsound);
void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
{
double temp;
TRACE("(%p)\n",volpan);
TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
/* the AmpFactors are expressed in 16.16 fixed point */
volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff);
/* FIXME: dwPan{Left|Right}AmpFactor */
/* FIXME: use calculated vol and pan ampfactors */
temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
TRACE("left = %x, right = %x\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
}
void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
{
double left,right;
TRACE("(%p)\n",volpan);
TRACE("left=%x, right=%x\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor);
if (volpan->dwTotalLeftAmpFactor==0)
left=-10000;
else
left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2);
if (volpan->dwTotalRightAmpFactor==0)
right=-10000;
else
right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2);
if (left<right)
{
volpan->lVolume=right;
volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor;
}
else
{
volpan->lVolume=left;
volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor;
}
if (volpan->lVolume < -10000)
volpan->lVolume=-10000;
volpan->lPan=right-left;
if (volpan->lPan < -10000)
volpan->lPan=-10000;
TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
}
/**
* Recalculate the size for temporary buffer, and new writelead
* Should be called when one of the following things occur:
* - Primary buffer format is changed
* - This buffer format (frequency) is changed
*/
void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
{
DWORD ichannels = dsb->pwfx->nChannels;
DWORD ochannels = dsb->device->pwfx->nChannels;
WAVEFORMATEXTENSIBLE *pwfxe;
BOOL ieee = FALSE;
TRACE("(%p)\n",dsb);
pwfxe = (WAVEFORMATEXTENSIBLE *) dsb->pwfx;
dsb->freqAdjust = (float)dsb->freq / dsb->device->pwfx->nSamplesPerSec;
if ((pwfxe->Format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT) || ((pwfxe->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE)
&& (IsEqualGUID(&pwfxe->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT))))
ieee = TRUE;
/**
* Recalculate FIR step and gain.
*
* firstep says how many points of the FIR exist per one
* sample in the secondary buffer. firgain specifies what
* to multiply the FIR output by in order to attenuate it correctly.
*/
if (dsb->freqAdjust > 1.0f) {
/**
* Yes, round it a bit to make sure that the
* linear interpolation factor never changes.
*/
dsb->firstep = ceil(fir_step / dsb->freqAdjust);
} else {
dsb->firstep = fir_step;
}
dsb->firgain = (float)dsb->firstep / fir_step;
/* calculate the 10ms write lead */
dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign;
dsb->freqAcc = 0;
dsb->get_aux = ieee ? getbpp[4] : getbpp[dsb->pwfx->wBitsPerSample/8 - 1];
dsb->put_aux = putieee32;
dsb->get = dsb->get_aux;
dsb->put = dsb->put_aux;
if (ichannels == ochannels)
{
dsb->mix_channels = ichannels;
if (ichannels > 32) {
FIXME("Copying %u channels is unsupported, limiting to first 32\n", ichannels);
dsb->mix_channels = 32;
}
}
else if (ichannels == 1)
{
dsb->mix_channels = 1;
dsb->put = put_mono2stereo;
}
else if (ochannels == 1)
{
dsb->mix_channels = 1;
dsb->get = get_mono;
}
else
{
if (ichannels > 2)
FIXME("Conversion from %u to %u channels is not implemented, falling back to stereo\n", ichannels, ochannels);
dsb->mix_channels = 2;
}
}
/**
* Check for application callback requests for when the play position
* reaches certain points.
*
* The offsets that will be triggered will be those between the recorded
* "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
* beyond that position.
*/
void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len)
{
int i;
DWORD offset;
LPDSBPOSITIONNOTIFY event;
TRACE("(%p,%d)\n",dsb,len);
if (dsb->nrofnotifies == 0)
return;
TRACE("(%p) buflen = %d, playpos = %d, len = %d\n",
dsb, dsb->buflen, playpos, len);
for (i = 0; i < dsb->nrofnotifies ; i++) {
event = dsb->notifies + i;
offset = event->dwOffset;
TRACE("checking %d, position %d, event = %p\n",
i, offset, event->hEventNotify);
/* DSBPN_OFFSETSTOP has to be the last element. So this is */
/* OK. [Inside DirectX, p274] */
/* Windows does not seem to enforce this, and some apps rely */
/* on that, so we can't stop there. */
/* */
/* This also means we can't sort the entries by offset, */
/* because DSBPN_OFFSETSTOP == -1 */
if (offset == DSBPN_OFFSETSTOP) {
if (dsb->state == STATE_STOPPED) {
SetEvent(event->hEventNotify);
TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
}
continue;
}
if ((playpos + len) >= dsb->buflen) {
if ((offset < ((playpos + len) % dsb->buflen)) ||
(offset >= playpos)) {
TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
SetEvent(event->hEventNotify);
}
} else {
if ((offset >= playpos) && (offset < (playpos + len))) {
TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
SetEvent(event->hEventNotify);
}
}
}
}
static inline float get_current_sample(const IDirectSoundBufferImpl *dsb,
DWORD mixpos, DWORD channel)
{
if (mixpos >= dsb->buflen && !(dsb->playflags & DSBPLAY_LOOPING))
return 0.0f;
return dsb->get(dsb, mixpos % dsb->buflen, channel);
}
static UINT cp_fields_noresample(IDirectSoundBufferImpl *dsb, UINT count)
{
UINT istride = dsb->pwfx->nBlockAlign;
UINT ostride = dsb->device->pwfx->nChannels * sizeof(float);
DWORD channel, i;
for (i = 0; i < count; i++)
for (channel = 0; channel < dsb->mix_channels; channel++)
dsb->put(dsb, i * ostride, channel, get_current_sample(dsb,
dsb->sec_mixpos + i * istride, channel));
return count;
}
static UINT cp_fields_resample(IDirectSoundBufferImpl *dsb, UINT count, float *freqAcc)
{
UINT i, channel;
UINT istride = dsb->pwfx->nBlockAlign;
UINT ostride = dsb->device->pwfx->nChannels * sizeof(float);
float freqAdjust = dsb->freqAdjust;
float freqAcc_start = *freqAcc;
float freqAcc_end = freqAcc_start + count * freqAdjust;
UINT dsbfirstep = dsb->firstep;
UINT channels = dsb->mix_channels;
UINT max_ipos = freqAcc_start + count * freqAdjust;
UINT fir_cachesize = (fir_len + dsbfirstep - 2) / dsbfirstep;
UINT required_input = max_ipos + fir_cachesize;
float* intermediate = HeapAlloc(GetProcessHeap(), 0,
sizeof(float) * required_input * channels);
float* fir_copy = HeapAlloc(GetProcessHeap(), 0,
sizeof(float) * fir_cachesize);
/* Important: this buffer MUST be non-interleaved
* if you want -msse3 to have any effect.
* This is good for CPU cache effects, too.
*/
float* itmp = intermediate;
for (channel = 0; channel < channels; channel++)
for (i = 0; i < required_input; i++)
*(itmp++) = get_current_sample(dsb,
dsb->sec_mixpos + i * istride, channel);
for(i = 0; i < count; ++i) {
float total_fir_steps = (freqAcc_start + i * freqAdjust) * dsbfirstep;
UINT int_fir_steps = total_fir_steps;
UINT ipos = int_fir_steps / dsbfirstep;
UINT idx = (ipos + 1) * dsbfirstep - int_fir_steps - 1;
float rem = int_fir_steps + 1.0 - total_fir_steps;
int fir_used = 0;
while (idx < fir_len - 1) {
fir_copy[fir_used++] = fir[idx] * (1.0 - rem) + fir[idx + 1] * rem;
idx += dsb->firstep;
}
assert(fir_used <= fir_cachesize);
assert(ipos + fir_used <= required_input);
for (channel = 0; channel < dsb->mix_channels; channel++) {
int j;
float sum = 0.0;
float* cache = &intermediate[channel * required_input + ipos];
for (j = 0; j < fir_used; j++)
sum += fir_copy[j] * cache[j];
dsb->put(dsb, i * ostride, channel, sum * dsb->firgain);
}
}
freqAcc_end -= (int)freqAcc_end;
*freqAcc = freqAcc_end;
HeapFree(GetProcessHeap(), 0, fir_copy);
HeapFree(GetProcessHeap(), 0, intermediate);
return max_ipos;
}
static void cp_fields(IDirectSoundBufferImpl *dsb, UINT count, float *freqAcc)
{
DWORD ipos, adv;
if (dsb->freqAdjust == 1.0)
adv = cp_fields_noresample(dsb, count); /* *freqAcc is unmodified */
else
adv = cp_fields_resample(dsb, count, freqAcc);
ipos = dsb->sec_mixpos + adv * dsb->pwfx->nBlockAlign;
if (ipos >= dsb->buflen) {
if (dsb->playflags & DSBPLAY_LOOPING)
ipos %= dsb->buflen;
else {
ipos = 0;
dsb->state = STATE_STOPPED;
}
}
dsb->sec_mixpos = ipos;
}
/**
* Calculate the distance between two buffer offsets, taking wraparound
* into account.
*/
static inline DWORD DSOUND_BufPtrDiff(DWORD buflen, DWORD ptr1, DWORD ptr2)
{
/* If these asserts fail, the problem is not here, but in the underlying code */
assert(ptr1 < buflen);
assert(ptr2 < buflen);
if (ptr1 >= ptr2) {
return ptr1 - ptr2;
} else {
return buflen + ptr1 - ptr2;
}
}
/**
* Mix at most the given amount of data into the allocated temporary buffer
* of the given secondary buffer, starting from the dsb's first currently
* unsampled frame (writepos), translating frequency (pitch), stereo/mono
* and bits-per-sample so that it is ideal for the primary buffer.
* Doesn't perform any mixing - this is a straight copy/convert operation.
*
* dsb = the secondary buffer
* writepos = Starting position of changed buffer
* len = number of bytes to resample from writepos
*
* NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this.
*/
static void DSOUND_MixToTemporary(IDirectSoundBufferImpl *dsb, DWORD frames)
{
UINT size_bytes = frames * sizeof(float) * dsb->device->pwfx->nChannels;
if (dsb->device->tmp_buffer_len < size_bytes || !dsb->device->tmp_buffer)
{
dsb->device->tmp_buffer_len = size_bytes;
if (dsb->device->tmp_buffer)
dsb->device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->tmp_buffer, size_bytes);
else
dsb->device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, size_bytes);
}
cp_fields(dsb, frames, &dsb->freqAcc);
}
static void DSOUND_MixerVol(const IDirectSoundBufferImpl *dsb, INT frames)
{
INT i;
float vLeft, vRight;
UINT channels = dsb->device->pwfx->nChannels, chan;
TRACE("(%p,%d)\n",dsb,frames);
TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalLeftAmpFactor,
dsb->volpan.dwTotalRightAmpFactor);
if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) &&
(!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) &&
!(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
return; /* Nothing to do */
if (channels != 1 && channels != 2)
{
FIXME("There is no support for %u channels\n", channels);
return;
}
vLeft = dsb->volpan.dwTotalLeftAmpFactor / ((float)0xFFFF);
vRight = dsb->volpan.dwTotalRightAmpFactor / ((float)0xFFFF);
for(i = 0; i < frames; ++i){
for(chan = 0; chan < channels; ++chan){
if(chan == 0)
dsb->device->tmp_buffer[i * channels + chan] *= vLeft;
else
dsb->device->tmp_buffer[i * channels + chan] *= vRight;
}
}
}
/**
* Mix (at most) the given number of bytes into the given position of the
* device buffer, from the secondary buffer "dsb" (starting at the current
* mix position for that buffer).
*
* Returns the number of bytes actually mixed into the device buffer. This
* will match fraglen unless the end of the secondary buffer is reached
* (and it is not looping).
*
* dsb = the secondary buffer to mix from
* writepos = position (offset) in device buffer to write at
* fraglen = number of bytes to mix
*/
static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
{
INT len = fraglen;
float *ibuf;
DWORD oldpos;
UINT frames = fraglen / dsb->device->pwfx->nBlockAlign;
TRACE("sec_mixpos=%d/%d\n", dsb->sec_mixpos, dsb->buflen);
TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen);
if (len % dsb->device->pwfx->nBlockAlign) {
INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign);
len -= len % nBlockAlign; /* data alignment */
}
/* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */
oldpos = dsb->sec_mixpos;
DSOUND_MixToTemporary(dsb, frames);
ibuf = dsb->device->tmp_buffer;
/* Apply volume if needed */
DSOUND_MixerVol(dsb, frames);
mixieee32(ibuf, dsb->device->mix_buffer, frames * dsb->device->pwfx->nChannels);
/* check for notification positions */
if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
dsb->state != STATE_STARTING) {
INT ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos);
DSOUND_CheckEvent(dsb, oldpos, ilen);
}
return len;
}
/**
* Mix some frames from the given secondary buffer "dsb" into the device
* primary buffer.
*
* dsb = the secondary buffer
* playpos = the current play position in the device buffer (primary buffer)
* writepos = the current safe-to-write position in the device buffer
* mixlen = the maximum number of bytes in the primary buffer to mix, from the
* current writepos.
*
* Returns: the number of bytes beyond the writepos that were mixed.
*/
static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mixlen)
{
DWORD primary_done = 0;
TRACE("(%p,%d,%d)\n",dsb,writepos,mixlen);
TRACE("writepos=%d, mixlen=%d\n", writepos, mixlen);
TRACE("looping=%d, leadin=%d\n", dsb->playflags, dsb->leadin);
/* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */
/* FIXME: Is this needed? */
if (dsb->leadin && dsb->state == STATE_STARTING) {
if (mixlen > 2 * dsb->device->fraglen) {
primary_done = mixlen - 2 * dsb->device->fraglen;
mixlen = 2 * dsb->device->fraglen;
writepos += primary_done;
dsb->sec_mixpos += (primary_done / dsb->device->pwfx->nBlockAlign) *
dsb->pwfx->nBlockAlign * dsb->freqAdjust;
}
}
dsb->leadin = FALSE;
TRACE("mixlen (primary) = %i\n", mixlen);
/* First try to mix to the end of the buffer if possible
* Theoretically it would allow for better optimization
*/
primary_done += DSOUND_MixInBuffer(dsb, writepos, mixlen);
TRACE("total mixed data=%d\n", primary_done);
/* Report back the total prebuffered amount for this buffer */
return primary_done;
}
/**
* For a DirectSoundDevice, go through all the currently playing buffers and
* mix them in to the device buffer.
*
* writepos = the current safe-to-write position in the primary buffer
* mixlen = the maximum amount to mix into the primary buffer
* (beyond the current writepos)
* recover = true if the sound device may have been reset and the write
* position in the device buffer changed
* all_stopped = reports back if all buffers have stopped
*
* Returns: the length beyond the writepos that was mixed to.
*/
static void DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL recover, BOOL *all_stopped)
{
INT i;
IDirectSoundBufferImpl *dsb;
/* unless we find a running buffer, all have stopped */
*all_stopped = TRUE;
TRACE("(%d,%d,%d)\n", writepos, mixlen, recover);
for (i = 0; i < device->nrofbuffers; i++) {
dsb = device->buffers[i];
TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state);
if (dsb->buflen && dsb->state) {
TRACE("Checking %p, mixlen=%d\n", dsb, mixlen);
RtlAcquireResourceShared(&dsb->lock, TRUE);
/* if buffer is stopping it is stopped now */
if (dsb->state == STATE_STOPPING) {
dsb->state = STATE_STOPPED;
DSOUND_CheckEvent(dsb, 0, 0);
} else if (dsb->state != STATE_STOPPED) {
/* if the buffer was starting, it must be playing now */
if (dsb->state == STATE_STARTING)
dsb->state = STATE_PLAYING;
/* mix next buffer into the main buffer */
DSOUND_MixOne(dsb, writepos, mixlen);
*all_stopped = FALSE;
}
RtlReleaseResource(&dsb->lock);
}
}
}
/**
* Add buffers to the emulated wave device system.
*
* device = The current dsound playback device
* force = If TRUE, the function will buffer up as many frags as possible,
* even though and will ignore the actual state of the primary buffer.
*
* Returns: None
*/
static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
{
DWORD prebuf_frames, prebuf_bytes, read_offs_bytes;
BYTE *buffer;
HRESULT hr;
TRACE("(%p)\n", device);
read_offs_bytes = (device->playing_offs_bytes + device->in_mmdev_bytes) % device->buflen;
TRACE("read_offs_bytes = %u, playing_offs_bytes = %u, in_mmdev_bytes: %u, prebuf = %u\n",
read_offs_bytes, device->playing_offs_bytes, device->in_mmdev_bytes, device->prebuf);
if (!force)
{
if(device->mixpos < device->playing_offs_bytes)
prebuf_bytes = device->mixpos + device->buflen - device->playing_offs_bytes;
else
prebuf_bytes = device->mixpos - device->playing_offs_bytes;
}
else
/* buffer the maximum amount of frags */
prebuf_bytes = device->prebuf * device->fraglen;
/* limit to the queue we have left */
if(device->in_mmdev_bytes + prebuf_bytes > device->prebuf * device->fraglen)
prebuf_bytes = device->prebuf * device->fraglen - device->in_mmdev_bytes;
TRACE("prebuf_bytes = %u\n", prebuf_bytes);
if(!prebuf_bytes)
return;
device->in_mmdev_bytes += prebuf_bytes;
if(prebuf_bytes + read_offs_bytes > device->buflen){
DWORD chunk_bytes = device->buflen - read_offs_bytes;
prebuf_frames = chunk_bytes / device->pwfx->nBlockAlign;
prebuf_bytes -= chunk_bytes;
}else{
prebuf_frames = prebuf_bytes / device->pwfx->nBlockAlign;
prebuf_bytes = 0;
}
hr = IAudioRenderClient_GetBuffer(device->render, prebuf_frames, &buffer);
if(FAILED(hr)){
WARN("GetBuffer failed: %08x\n", hr);
return;
}
memcpy(buffer, device->buffer + read_offs_bytes,
prebuf_frames * device->pwfx->nBlockAlign);
hr = IAudioRenderClient_ReleaseBuffer(device->render, prebuf_frames, 0);
if(FAILED(hr)){
WARN("ReleaseBuffer failed: %08x\n", hr);
return;
}
/* check if anything wrapped */
if(prebuf_bytes > 0){
prebuf_frames = prebuf_bytes / device->pwfx->nBlockAlign;
hr = IAudioRenderClient_GetBuffer(device->render, prebuf_frames, &buffer);
if(FAILED(hr)){
WARN("GetBuffer failed: %08x\n", hr);
return;
}
memcpy(buffer, device->buffer, prebuf_frames * device->pwfx->nBlockAlign);
hr = IAudioRenderClient_ReleaseBuffer(device->render, prebuf_frames, 0);
if(FAILED(hr)){
WARN("ReleaseBuffer failed: %08x\n", hr);
return;
}
}
TRACE("in_mmdev_bytes now = %i\n", device->in_mmdev_bytes);
}
/**
* Perform mixing for a Direct Sound device. That is, go through all the
* secondary buffers (the sound bites currently playing) and mix them in
* to the primary buffer (the device buffer).
*
* The mixing procedure goes:
*
* secondary->buffer (secondary format)
* =[Resample]=> device->tmp_buffer (float format)
* =[Volume]=> device->tmp_buffer (float format)
* =[Mix]=> device->mix_buffer (float format)
* =[Reformat]=> device->buffer (device format)
*/
static void DSOUND_PerformMix(DirectSoundDevice *device)
{
UINT32 pad, to_mix_frags, to_mix_bytes;
HRESULT hr;
TRACE("(%p)\n", device);
/* **** */
EnterCriticalSection(&device->mixlock);
hr = IAudioClient_GetCurrentPadding(device->client, &pad);
if(FAILED(hr)){
WARN("GetCurrentPadding failed: %08x\n", hr);
LeaveCriticalSection(&device->mixlock);
return;
}
to_mix_frags = device->prebuf - (pad * device->pwfx->nBlockAlign + device->fraglen - 1) / device->fraglen;
to_mix_bytes = to_mix_frags * device->fraglen;
if(device->in_mmdev_bytes > 0){
DWORD delta_bytes = min(to_mix_bytes, device->in_mmdev_bytes);
device->in_mmdev_bytes -= delta_bytes;
device->playing_offs_bytes += delta_bytes;
device->playing_offs_bytes %= device->buflen;
}
if (device->priolevel != DSSCL_WRITEPRIMARY) {
BOOL recover = FALSE, all_stopped = FALSE;
DWORD playpos, writepos, writelead, maxq, prebuff_max, prebuff_left, size1, size2;
LPVOID buf1, buf2;
int nfiller;
/* the sound of silence */
nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
/* get the position in the primary buffer */
if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){
LeaveCriticalSection(&(device->mixlock));
return;
}
TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
playpos,writepos,device->playpos,device->mixpos,device->buflen);
assert(device->playpos < device->buflen);
/* calc maximum prebuff */
prebuff_max = (device->prebuf * device->fraglen);
/* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos);
/* check for underrun. underrun occurs when the write position passes the mix position
* also wipe out just-played sound data */
if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){
if (device->state == STATE_STOPPING || device->state == STATE_PLAYING)
WARN("Probable buffer underrun\n");
else TRACE("Buffer starting or buffer underrun\n");
/* recover mixing for all buffers */
recover = TRUE;
/* reset mix position to write position */
device->mixpos = writepos;
ZeroMemory(device->buffer, device->buflen);
} else if (playpos < device->playpos) {
buf1 = device->buffer + device->playpos;
buf2 = device->buffer;
size1 = device->buflen - device->playpos;
size2 = playpos;
FillMemory(buf1, size1, nfiller);
if (playpos && (!buf2 || !size2))
FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos);
FillMemory(buf2, size2, nfiller);
} else {
buf1 = device->buffer + device->playpos;
buf2 = NULL;
size1 = playpos - device->playpos;
size2 = 0;
FillMemory(buf1, size1, nfiller);
}
device->playpos = playpos;
/* find the maximum we can prebuffer from current write position */
maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0;
TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead);
ZeroMemory(device->mix_buffer, device->mix_buffer_len);
/* do the mixing */
DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped);
if (maxq + writepos > device->buflen)
{
DWORD todo = device->buflen - writepos;
DWORD offs_float = (todo / device->pwfx->nBlockAlign) * device->pwfx->nChannels;
device->normfunction(device->mix_buffer, device->buffer + writepos, todo);
device->normfunction(device->mix_buffer + offs_float, device->buffer, maxq - todo);
}
else
device->normfunction(device->mix_buffer, device->buffer + writepos, maxq);
/* update the mix position, taking wrap-around into account */
device->mixpos = writepos + maxq;
device->mixpos %= device->buflen;
/* update prebuff left */
prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
/* check if have a whole fragment */
if (prebuff_left >= device->fraglen){
/* update the wave queue */
DSOUND_WaveQueue(device, FALSE);
/* buffers are full. start playing if applicable */
if(device->state == STATE_STARTING){
TRACE("started primary buffer\n");
if(DSOUND_PrimaryPlay(device) != DS_OK){
WARN("DSOUND_PrimaryPlay failed\n");
}
else{
/* we are playing now */
device->state = STATE_PLAYING;
}
}
/* buffers are full. start stopping if applicable */
if(device->state == STATE_STOPPED){
TRACE("restarting primary buffer\n");
if(DSOUND_PrimaryPlay(device) != DS_OK){
WARN("DSOUND_PrimaryPlay failed\n");
}
else{
/* start stopping again. as soon as there is no more data, it will stop */
device->state = STATE_STOPPING;
}
}
}
/* if device was stopping, its for sure stopped when all buffers have stopped */
else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){
TRACE("All buffers have stopped. Stopping primary buffer\n");
device->state = STATE_STOPPED;
/* stop the primary buffer now */
DSOUND_PrimaryStop(device);
}
} else if (device->state != STATE_STOPPED) {
DSOUND_WaveQueue(device, TRUE);
/* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
if (device->state == STATE_STARTING) {
if (DSOUND_PrimaryPlay(device) != DS_OK)
WARN("DSOUND_PrimaryPlay failed\n");
else
device->state = STATE_PLAYING;
}
else if (device->state == STATE_STOPPING) {
if (DSOUND_PrimaryStop(device) != DS_OK)
WARN("DSOUND_PrimaryStop failed\n");
else
device->state = STATE_STOPPED;
}
}
LeaveCriticalSection(&(device->mixlock));
/* **** */
}
DWORD CALLBACK DSOUND_mixthread(void *p)
{
DirectSoundDevice *dev = p;
TRACE("(%p)\n", dev);
while (dev->ref) {
DWORD ret;
/*
* Some audio drivers are retarded and won't fire after being
* stopped, add a timeout to handle this.
*/
ret = WaitForSingleObject(dev->sleepev, dev->sleeptime);
if (ret == WAIT_FAILED)
WARN("wait returned error %u %08x!\n", GetLastError(), GetLastError());
else if (ret != WAIT_OBJECT_0)
WARN("wait returned %08x!\n", ret);
if (!dev->ref)
break;
RtlAcquireResourceShared(&(dev->buffer_list_lock), TRUE);
DSOUND_PerformMix(dev);
RtlReleaseResource(&(dev->buffer_list_lock));
}
return 0;
}