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tests
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wined3d: Clamp material power to 128.0.
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2007-06-25 20:03:26 +02:00 |
Makefile.in
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ddraw: Don't link against X libraries.
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2007-06-26 17:44:36 +02:00 |
clipper.c
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ddraw: Hold the lock in IDirectDrawClipper methods.
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2007-06-04 12:52:56 +02:00 |
ddcomimpl.h
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ddraw: Double buffered primary surfaces can only be created in EXLUSIVE mode.
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2006-09-10 10:18:23 +02:00 |
ddraw.c
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ddraw: Hold the dll lock in IDirectDraw methods.
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2007-05-21 19:12:19 +02:00 |
ddraw.spec
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…
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ddraw_private.h
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ddraw: Hold the lock in creation functions.
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2007-05-21 19:11:34 +02:00 |
ddraw_thunks.c
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ddraw: More tests and fixes on surface attachments.
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2007-05-09 12:07:46 +02:00 |
device.c
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wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
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2007-06-06 12:10:47 +02:00 |
direct3d.c
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ddraw: Hold the lock in IDirect3DX methods.
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2007-05-31 13:07:54 +02:00 |
executebuffer.c
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ddraw: Exclude unused headers.
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2007-05-01 11:42:24 +02:00 |
gamma.c
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ddraw: Hold the lock in IDirectDrawGammaControl methods.
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2007-06-04 12:53:01 +02:00 |
light.c
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ddraw: Hold the lock in IDirect3DLight methods.
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2007-06-05 12:21:53 +02:00 |
main.c
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ddraw: Hold the lock in creation functions.
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2007-05-21 19:11:34 +02:00 |
material.c
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ddraw: Hold the lock in IDirect3DMaterial methods.
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2007-06-04 12:53:09 +02:00 |
palette.c
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ddraw: Hold the lock in IDirectDrawPalette methods.
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2007-06-05 12:21:44 +02:00 |
parent.c
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ddraw: Exclude unused headers.
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2007-05-01 11:42:24 +02:00 |
regsvr.c
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Use the return value of register_key_guid.
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2006-06-30 21:08:07 +02:00 |
surface.c
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ddraw: Check for incorrect rectangles to DDrawSurface::Blt.
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2007-06-22 13:42:30 +02:00 |
surface_thunks.c
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ddraw: Test for incorrect surface desc sizes in GetSurfaceDesc.
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2007-06-20 15:10:58 +02:00 |
texture.c
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ddraw: Hold the lock in IDirect3DTexture methods.
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2007-06-05 12:22:03 +02:00 |
utils.c
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Assorted spelling fixes.
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2007-05-29 13:47:18 +02:00 |
version.rc
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…
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vertexbuffer.c
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ddraw: Fix missing unlock on an error path. Found by Smatch.
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2007-06-26 11:57:56 +02:00 |
viewport.c
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ddraw: Hold the Lock in IDirect3DViewport methods.
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2007-06-05 12:22:23 +02:00 |