Sweden-Number/dlls/win32u/painting.c

1028 lines
31 KiB
C

/*
* GDI drawing functions.
*
* Copyright 1993, 1994 Alexandre Julliard
* Copyright 1997 Bertho A. Stultiens
* 1999 Huw D M Davies
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#if 0
#pragma makedep unix
#endif
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winerror.h"
#include "ntgdi_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(gdi);
/***********************************************************************
* null driver fallback implementations
*/
BOOL CDECL nulldrv_AngleArc( PHYSDEV dev, INT x, INT y, DWORD radius, FLOAT start, FLOAT sweep )
{
DC *dc = get_physdev_dc( dev );
INT x1 = GDI_ROUND( x + cos( start * M_PI / 180 ) * radius );
INT y1 = GDI_ROUND( y - sin( start * M_PI / 180 ) * radius );
INT x2 = GDI_ROUND( x + cos( (start + sweep) * M_PI / 180) * radius );
INT y2 = GDI_ROUND( y - sin( (start + sweep) * M_PI / 180) * radius );
INT arcdir = dc->attr->arc_direction;
BOOL ret;
dc->attr->arc_direction = sweep >= 0 ? AD_COUNTERCLOCKWISE : AD_CLOCKWISE;
ret = NtGdiArcInternal( NtGdiArcTo, dev->hdc, x - radius, y - radius, x + radius, y + radius,
x1, y1, x2, y2 );
dc->attr->arc_direction = arcdir;
return ret;
}
BOOL CDECL nulldrv_ArcTo( PHYSDEV dev, INT left, INT top, INT right, INT bottom,
INT xstart, INT ystart, INT xend, INT yend )
{
INT width = abs( right - left );
INT height = abs( bottom - top );
double xradius = width / 2.0;
double yradius = height / 2.0;
double xcenter = right > left ? left + xradius : right + xradius;
double ycenter = bottom > top ? top + yradius : bottom + yradius;
double angle;
if (!height || !width) return FALSE;
/* draw a line from the current position to the starting point of the arc, then draw the arc */
angle = atan2( (ystart - ycenter) / height, (xstart - xcenter) / width );
NtGdiLineTo( dev->hdc, GDI_ROUND( xcenter + cos(angle) * xradius ),
GDI_ROUND( ycenter + sin(angle) * yradius ));
return NtGdiArcInternal( NtGdiArc, dev->hdc, left, top, right, bottom,
xstart, ystart, xend, yend );
}
BOOL CDECL nulldrv_FillRgn( PHYSDEV dev, HRGN rgn, HBRUSH brush )
{
BOOL ret = FALSE;
HBRUSH prev;
if ((prev = NtGdiSelectBrush( dev->hdc, brush )))
{
PHYSDEV physdev = GET_DC_PHYSDEV( get_physdev_dc( dev ), pPaintRgn );
ret = physdev->funcs->pPaintRgn( physdev, rgn );
NtGdiSelectBrush( dev->hdc, prev );
}
return ret;
}
BOOL CDECL nulldrv_FrameRgn( PHYSDEV dev, HRGN rgn, HBRUSH brush, INT width, INT height )
{
BOOL ret = FALSE;
HRGN tmp = NtGdiCreateRectRgn( 0, 0, 0, 0 );
if (tmp)
{
if (REGION_FrameRgn( tmp, rgn, width, height ))
ret = NtGdiFillRgn( dev->hdc, tmp, brush );
NtGdiDeleteObjectApp( tmp );
}
return ret;
}
BOOL CDECL nulldrv_InvertRgn( PHYSDEV dev, HRGN rgn )
{
DC *dc = get_physdev_dc( dev );
INT prev_rop = dc->attr->rop_mode;
BOOL ret;
dc->attr->rop_mode = R2_NOT;
ret = NtGdiFillRgn( dev->hdc, rgn, get_stock_object(BLACK_BRUSH) );
dc->attr->rop_mode = prev_rop;
return ret;
}
static BOOL polyline( HDC hdc, const POINT *points, ULONG count )
{
return NtGdiPolyPolyDraw( hdc, points, &count, 1, NtGdiPolyPolyline );
}
BOOL CDECL nulldrv_PolyBezier( PHYSDEV dev, const POINT *points, DWORD count )
{
BOOL ret = FALSE;
POINT *pts;
INT n;
if ((pts = GDI_Bezier( points, count, &n )))
{
ret = polyline( dev->hdc, pts, n );
free( pts );
}
return ret;
}
BOOL CDECL nulldrv_PolyBezierTo( PHYSDEV dev, const POINT *points, DWORD count )
{
DC *dc = get_nulldrv_dc( dev );
BOOL ret = FALSE;
POINT *pts = malloc( sizeof(POINT) * (count + 1) );
if (pts)
{
pts[0] = dc->attr->cur_pos;
memcpy( pts + 1, points, sizeof(POINT) * count );
count++;
ret = NtGdiPolyPolyDraw( dev->hdc, pts, &count, 1, NtGdiPolyBezier );
free( pts );
}
return ret;
}
BOOL CDECL nulldrv_PolyDraw( PHYSDEV dev, const POINT *points, const BYTE *types, DWORD count )
{
DC *dc = get_nulldrv_dc( dev );
POINT *line_pts = NULL, *new_line_pts, *bzr_pts = NULL, bzr[4];
DWORD i;
INT num_pts, num_bzr_pts, space, size;
/* check for valid point types */
for (i = 0; i < count; i++)
{
switch (types[i])
{
case PT_MOVETO:
case PT_LINETO | PT_CLOSEFIGURE:
case PT_LINETO:
break;
case PT_BEZIERTO:
if (i + 2 >= count) return FALSE;
if (types[i + 1] != PT_BEZIERTO) return FALSE;
if ((types[i + 2] & ~PT_CLOSEFIGURE) != PT_BEZIERTO) return FALSE;
i += 2;
break;
default:
return FALSE;
}
}
space = count + 300;
line_pts = malloc( space * sizeof(POINT) );
if (!line_pts) return FALSE;
num_pts = 1;
line_pts[0] = dc->attr->cur_pos;
for (i = 0; i < count; i++)
{
switch (types[i])
{
case PT_MOVETO:
if (num_pts >= 2) polyline( dev->hdc, line_pts, num_pts );
num_pts = 0;
line_pts[num_pts++] = points[i];
break;
case PT_LINETO:
case (PT_LINETO | PT_CLOSEFIGURE):
line_pts[num_pts++] = points[i];
break;
case PT_BEZIERTO:
bzr[0].x = line_pts[num_pts - 1].x;
bzr[0].y = line_pts[num_pts - 1].y;
memcpy( &bzr[1], &points[i], 3 * sizeof(POINT) );
if ((bzr_pts = GDI_Bezier( bzr, 4, &num_bzr_pts )))
{
size = num_pts + (count - i) + num_bzr_pts;
if (space < size)
{
space = size * 2;
new_line_pts = realloc( line_pts, space * sizeof(POINT) );
if (!new_line_pts)
{
free( bzr_pts );
free( line_pts );
return FALSE;
}
line_pts = new_line_pts;
}
memcpy( &line_pts[num_pts], &bzr_pts[1], (num_bzr_pts - 1) * sizeof(POINT) );
num_pts += num_bzr_pts - 1;
free( bzr_pts );
}
i += 2;
break;
}
if (types[i] & PT_CLOSEFIGURE) line_pts[num_pts++] = line_pts[0];
}
if (num_pts >= 2) polyline( dev->hdc, line_pts, num_pts );
free( line_pts );
return TRUE;
}
BOOL CDECL nulldrv_PolylineTo( PHYSDEV dev, const POINT *points, INT count )
{
DC *dc = get_nulldrv_dc( dev );
BOOL ret = FALSE;
POINT *pts;
if (!count) return FALSE;
if ((pts = malloc( sizeof(POINT) * (count + 1) )))
{
pts[0] = dc->attr->cur_pos;
memcpy( pts + 1, points, sizeof(POINT) * count );
ret = polyline( dev->hdc, pts, count + 1 );
free( pts );
}
return ret;
}
/***********************************************************************
* NtGdiLineTo (win32u.@)
*/
BOOL WINAPI NtGdiLineTo( HDC hdc, INT x, INT y )
{
DC * dc = get_dc_ptr( hdc );
PHYSDEV physdev;
BOOL ret;
if(!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pLineTo );
ret = physdev->funcs->pLineTo( physdev, x, y );
if(ret)
{
dc->attr->cur_pos.x = x;
dc->attr->cur_pos.y = y;
}
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* NtGdiMoveTo (win32u.@)
*/
BOOL WINAPI NtGdiMoveTo( HDC hdc, INT x, INT y, POINT *pt )
{
BOOL ret;
PHYSDEV physdev;
DC * dc = get_dc_ptr( hdc );
if(!dc) return FALSE;
if(pt)
*pt = dc->attr->cur_pos;
dc->attr->cur_pos.x = x;
dc->attr->cur_pos.y = y;
physdev = GET_DC_PHYSDEV( dc, pMoveTo );
ret = physdev->funcs->pMoveTo( physdev, x, y );
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* NtGdiArcInternal (win32u.@)
*/
BOOL WINAPI NtGdiArcInternal( UINT type, HDC hdc, INT left, INT top, INT right,
INT bottom, INT xstart, INT ystart, INT xend, INT yend )
{
PHYSDEV physdev;
BOOL ret;
DC *dc;
if (!(dc = get_dc_ptr( hdc ))) return FALSE;
update_dc( dc );
switch (type)
{
case NtGdiArc:
physdev = GET_DC_PHYSDEV( dc, pArc );
ret = physdev->funcs->pArc( physdev, left, top, right, bottom, xstart, ystart, xend, yend );
break;
case NtGdiArcTo:
{
double width = abs( right - left );
double height = abs( bottom - top );
double xradius = width / 2;
double yradius = height / 2;
double xcenter = right > left ? left + xradius : right + xradius;
double ycenter = bottom > top ? top + yradius : bottom + yradius;
physdev = GET_DC_PHYSDEV( dc, pArcTo );
ret = physdev->funcs->pArcTo( physdev, left, top, right, bottom,
xstart, ystart, xend, yend );
if (ret)
{
double angle = atan2(((yend - ycenter) / height),
((xend - xcenter) / width));
dc->attr->cur_pos.x = GDI_ROUND( xcenter + (cos( angle ) * xradius) );
dc->attr->cur_pos.y = GDI_ROUND( ycenter + (sin( angle ) * yradius) );
}
break;
}
case NtGdiChord:
physdev = GET_DC_PHYSDEV( dc, pChord );
ret = physdev->funcs->pChord( physdev, left, top, right, bottom,
xstart, ystart, xend, yend );
break;
case NtGdiPie:
physdev = GET_DC_PHYSDEV( dc, pPie );
ret = physdev->funcs->pPie( physdev, left, top, right, bottom,
xstart, ystart, xend, yend );
break;
default:
WARN( "invalid arc type %u\n", type );
ret = FALSE;
}
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* NtGdiEllipse (win32u.@)
*/
BOOL WINAPI NtGdiEllipse( HDC hdc, INT left, INT top, INT right, INT bottom )
{
BOOL ret;
PHYSDEV physdev;
DC * dc = get_dc_ptr( hdc );
if (!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pEllipse );
ret = physdev->funcs->pEllipse( physdev, left, top, right, bottom );
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* NtGdiRectangle (win32u.@)
*/
BOOL WINAPI NtGdiRectangle( HDC hdc, INT left, INT top, INT right, INT bottom )
{
PHYSDEV physdev;
BOOL ret;
DC * dc = get_dc_ptr( hdc );
if (!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pRectangle );
ret = physdev->funcs->pRectangle( physdev, left, top, right, bottom );
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* NtGdiRoundRect (win32u.@)
*/
BOOL WINAPI NtGdiRoundRect( HDC hdc, INT left, INT top, INT right,
INT bottom, INT ell_width, INT ell_height )
{
PHYSDEV physdev;
BOOL ret;
DC *dc = get_dc_ptr( hdc );
if (!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pRoundRect );
ret = physdev->funcs->pRoundRect( physdev, left, top, right, bottom, ell_width, ell_height );
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* NtGdiSetPixel (win32u.@)
*/
COLORREF WINAPI NtGdiSetPixel( HDC hdc, INT x, INT y, COLORREF color )
{
PHYSDEV physdev;
COLORREF ret;
DC * dc = get_dc_ptr( hdc );
if (!dc) return CLR_INVALID;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pSetPixel );
ret = physdev->funcs->pSetPixel( physdev, x, y, color );
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* NtGdiGetPixel (win32u.@)
*/
COLORREF WINAPI NtGdiGetPixel( HDC hdc, INT x, INT y )
{
PHYSDEV physdev;
COLORREF ret;
DC * dc = get_dc_ptr( hdc );
if (!dc) return CLR_INVALID;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pGetPixel );
ret = physdev->funcs->pGetPixel( physdev, x, y );
release_dc_ptr( dc );
return ret;
}
/******************************************************************************
* NtGdiSetPixelFormat (win32u.@)
*
* Probably not the correct semantics, it's supposed to be an internal backend for SetPixelFormat.
*/
BOOL WINAPI NtGdiSetPixelFormat( HDC hdc, INT format )
{
DC *dc;
BOOL ret = TRUE;
if (!(dc = get_dc_ptr( hdc ))) return FALSE;
if (!dc->pixel_format) dc->pixel_format = format;
else ret = (dc->pixel_format == format);
release_dc_ptr( dc );
return ret;
}
/******************************************************************************
* NtGdiDescribePixelFormat (win32u.@)
*/
INT WINAPI NtGdiDescribePixelFormat( HDC hdc, INT format, UINT size, PIXELFORMATDESCRIPTOR *descr )
{
FIXME( "(%p,%d,%d,%p): stub\n", hdc, format, size, descr );
return 0;
}
/******************************************************************************
* NtGdiSwapBuffers (win32u.@)
*/
BOOL WINAPI NtGdiSwapBuffers( HDC hdc )
{
FIXME( "(%p): stub\n", hdc );
return FALSE;
}
/***********************************************************************
* NtGdiFillRgn (win32u.@)
*/
BOOL WINAPI NtGdiFillRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush )
{
PHYSDEV physdev;
BOOL retval;
DC * dc = get_dc_ptr( hdc );
if (!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pFillRgn );
retval = physdev->funcs->pFillRgn( physdev, hrgn, hbrush );
release_dc_ptr( dc );
return retval;
}
/***********************************************************************
* NtGdiFrameRgn (win32u.@)
*/
BOOL WINAPI NtGdiFrameRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush, INT width, INT height )
{
PHYSDEV physdev;
BOOL ret;
DC *dc = get_dc_ptr( hdc );
if (!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pFrameRgn );
ret = physdev->funcs->pFrameRgn( physdev, hrgn, hbrush, width, height );
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* NtGdiInvertRgn (win32u.@)
*/
BOOL WINAPI NtGdiInvertRgn( HDC hdc, HRGN hrgn )
{
PHYSDEV physdev;
BOOL ret;
DC *dc = get_dc_ptr( hdc );
if (!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pInvertRgn );
ret = physdev->funcs->pInvertRgn( physdev, hrgn );
release_dc_ptr( dc );
return ret;
}
/**********************************************************************
* NtGdiPolyPolyDraw (win32u.@)
*/
ULONG WINAPI NtGdiPolyPolyDraw( HDC hdc, const POINT *points, const ULONG *counts,
DWORD count, UINT function )
{
PHYSDEV physdev;
ULONG ret;
DC *dc;
if (function == NtGdiPolyPolygonRgn)
return HandleToULong( create_polypolygon_region( points, (const INT *)counts, count,
HandleToULong(hdc), NULL ));
if (!(dc = get_dc_ptr( hdc ))) return FALSE;
update_dc( dc );
switch (function)
{
case NtGdiPolyPolygon:
physdev = GET_DC_PHYSDEV( dc, pPolyPolygon );
ret = physdev->funcs->pPolyPolygon( physdev, points, (const INT *)counts, count );
break;
case NtGdiPolyPolyline:
physdev = GET_DC_PHYSDEV( dc, pPolyPolyline );
ret = physdev->funcs->pPolyPolyline( physdev, points, (const DWORD *)counts, count );
break;
case NtGdiPolyBezier:
/* *counts must be 3 * n + 1 (where n >= 1) */
if (count == 1 && *counts != 1 && *counts % 3 == 1)
{
physdev = GET_DC_PHYSDEV( dc, pPolyBezier );
ret = physdev->funcs->pPolyBezier( physdev, points, *counts );
if (ret) dc->attr->cur_pos = points[*counts - 1];
}
else ret = FALSE;
break;
case NtGdiPolyBezierTo:
if (count == 1 && *counts && *counts % 3 == 0)
{
physdev = GET_DC_PHYSDEV( dc, pPolyBezierTo );
ret = physdev->funcs->pPolyBezierTo( physdev, points, *counts );
if (ret) dc->attr->cur_pos = points[*counts - 1];
}
else ret = FALSE;
break;
case NtGdiPolylineTo:
if (count == 1)
{
physdev = GET_DC_PHYSDEV( dc, pPolylineTo );
ret = physdev->funcs->pPolylineTo( physdev, points, *counts );
if (ret && *counts) dc->attr->cur_pos = points[*counts - 1];
}
else ret = FALSE;
break;
default:
WARN( "invalid function %u\n", function );
ret = FALSE;
break;
}
release_dc_ptr( dc );
return ret;
}
/**********************************************************************
* NtGdiExtFloodFill (win32u.@)
*/
BOOL WINAPI NtGdiExtFloodFill( HDC hdc, INT x, INT y, COLORREF color, UINT fill_type )
{
PHYSDEV physdev;
BOOL ret;
DC * dc = get_dc_ptr( hdc );
if (!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pExtFloodFill );
ret = physdev->funcs->pExtFloodFill( physdev, x, y, color, fill_type );
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* NtGdiAngleArc (win32u.@)
*/
BOOL WINAPI NtGdiAngleArc( HDC hdc, INT x, INT y, DWORD dwRadius, FLOAT eStartAngle, FLOAT eSweepAngle )
{
PHYSDEV physdev;
BOOL result;
DC *dc;
if( (signed int)dwRadius < 0 )
return FALSE;
dc = get_dc_ptr( hdc );
if(!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pAngleArc );
result = physdev->funcs->pAngleArc( physdev, x, y, dwRadius, eStartAngle, eSweepAngle );
if (result)
{
dc->attr->cur_pos.x = GDI_ROUND( x + cos( (eStartAngle + eSweepAngle) * M_PI / 180 ) * dwRadius );
dc->attr->cur_pos.y = GDI_ROUND( y - sin( (eStartAngle + eSweepAngle) * M_PI / 180 ) * dwRadius );
}
release_dc_ptr( dc );
return result;
}
/***********************************************************************
* NtGdiPolyDraw (win32u.@)
*/
BOOL WINAPI NtGdiPolyDraw( HDC hdc, const POINT *points, const BYTE *types, DWORD count )
{
DC *dc = get_dc_ptr( hdc );
PHYSDEV physdev;
BOOL result;
if(!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pPolyDraw );
result = physdev->funcs->pPolyDraw( physdev, points, types, count );
if (result && count)
dc->attr->cur_pos = points[count - 1];
release_dc_ptr( dc );
return result;
}
/******************************************************************
*
* *Very* simple bezier drawing code,
*
* It uses a recursive algorithm to divide the curve in a series
* of straight line segments. Not ideal but sufficient for me.
* If you are in need for something better look for some incremental
* algorithm.
*
* 7 July 1998 Rein Klazes
*/
/*
* some macro definitions for bezier drawing
*
* to avoid truncation errors the coordinates are
* shifted upwards. When used in drawing they are
* shifted down again, including correct rounding
* and avoiding floating point arithmetic
* 4 bits should allow 27 bits coordinates which I saw
* somewhere in the win32 doc's
*
*/
#define BEZIERSHIFTBITS 4
#define BEZIERSHIFTUP(x) ((x)<<BEZIERSHIFTBITS)
#define BEZIERPIXEL BEZIERSHIFTUP(1)
#define BEZIERSHIFTDOWN(x) (((x)+(1<<(BEZIERSHIFTBITS-1)))>>BEZIERSHIFTBITS)
/* maximum depth of recursion */
#define BEZIERMAXDEPTH 8
/* size of array to store points on */
/* enough for one curve */
#define BEZIER_INITBUFSIZE (150)
/* calculate Bezier average, in this case the middle
* correctly rounded...
* */
#define BEZIERMIDDLE(Mid, P1, P2) \
(Mid).x=((P1).x+(P2).x + 1)/2;\
(Mid).y=((P1).y+(P2).y + 1)/2;
/**********************************************************
* BezierCheck helper function to check
* that recursion can be terminated
* Points[0] and Points[3] are begin and endpoint
* Points[1] and Points[2] are control points
* level is the recursion depth
* returns true if the recursion can be terminated
*/
static BOOL BezierCheck( int level, POINT *Points)
{
INT dx, dy;
dx=Points[3].x-Points[0].x;
dy=Points[3].y-Points[0].y;
if(abs(dy)<=abs(dx)){/* shallow line */
/* check that control points are between begin and end */
if(Points[1].x < Points[0].x){
if(Points[1].x < Points[3].x)
return FALSE;
}else
if(Points[1].x > Points[3].x)
return FALSE;
if(Points[2].x < Points[0].x){
if(Points[2].x < Points[3].x)
return FALSE;
}else
if(Points[2].x > Points[3].x)
return FALSE;
dx=BEZIERSHIFTDOWN(dx);
if(!dx) return TRUE;
if(abs(Points[1].y-Points[0].y-(dy/dx)*
BEZIERSHIFTDOWN(Points[1].x-Points[0].x)) > BEZIERPIXEL ||
abs(Points[2].y-Points[0].y-(dy/dx)*
BEZIERSHIFTDOWN(Points[2].x-Points[0].x)) > BEZIERPIXEL )
return FALSE;
else
return TRUE;
}else{ /* steep line */
/* check that control points are between begin and end */
if(Points[1].y < Points[0].y){
if(Points[1].y < Points[3].y)
return FALSE;
}else
if(Points[1].y > Points[3].y)
return FALSE;
if(Points[2].y < Points[0].y){
if(Points[2].y < Points[3].y)
return FALSE;
}else
if(Points[2].y > Points[3].y)
return FALSE;
dy=BEZIERSHIFTDOWN(dy);
if(!dy) return TRUE;
if(abs(Points[1].x-Points[0].x-(dx/dy)*
BEZIERSHIFTDOWN(Points[1].y-Points[0].y)) > BEZIERPIXEL ||
abs(Points[2].x-Points[0].x-(dx/dy)*
BEZIERSHIFTDOWN(Points[2].y-Points[0].y)) > BEZIERPIXEL )
return FALSE;
else
return TRUE;
}
}
/* Helper for GDI_Bezier.
* Just handles one Bezier, so Points should point to four POINTs
*/
static void GDI_InternalBezier( POINT *Points, POINT **PtsOut, INT *dwOut,
INT *nPtsOut, INT level )
{
if(*nPtsOut == *dwOut) {
*dwOut *= 2;
*PtsOut = realloc( *PtsOut, *dwOut * sizeof(POINT) );
}
if(!level || BezierCheck(level, Points)) {
if(*nPtsOut == 0) {
(*PtsOut)[0].x = BEZIERSHIFTDOWN(Points[0].x);
(*PtsOut)[0].y = BEZIERSHIFTDOWN(Points[0].y);
*nPtsOut = 1;
}
(*PtsOut)[*nPtsOut].x = BEZIERSHIFTDOWN(Points[3].x);
(*PtsOut)[*nPtsOut].y = BEZIERSHIFTDOWN(Points[3].y);
(*nPtsOut) ++;
} else {
POINT Points2[4]; /* for the second recursive call */
Points2[3]=Points[3];
BEZIERMIDDLE(Points2[2], Points[2], Points[3]);
BEZIERMIDDLE(Points2[0], Points[1], Points[2]);
BEZIERMIDDLE(Points2[1],Points2[0],Points2[2]);
BEZIERMIDDLE(Points[1], Points[0], Points[1]);
BEZIERMIDDLE(Points[2], Points[1], Points2[0]);
BEZIERMIDDLE(Points[3], Points[2], Points2[1]);
Points2[0]=Points[3];
/* do the two halves */
GDI_InternalBezier(Points, PtsOut, dwOut, nPtsOut, level-1);
GDI_InternalBezier(Points2, PtsOut, dwOut, nPtsOut, level-1);
}
}
/***********************************************************************
* GDI_Bezier [INTERNAL]
* Calculate line segments that approximate -what microsoft calls- a bezier
* curve.
* The routine recursively divides the curve in two parts until a straight
* line can be drawn
*
* PARAMS
*
* Points [I] Ptr to count POINTs which are the end and control points
* of the set of Bezier curves to flatten.
* count [I] Number of Points. Must be 3n+1.
* nPtsOut [O] Will contain no of points that have been produced (i.e. no. of
* lines+1).
*
* RETURNS
*
* Ptr to an array of POINTs that contain the lines that approximate the
* Beziers. The array is allocated on the process heap and it is the caller's
* responsibility to free it. [this is not a particularly nice interface
* but since we can't know in advance how many points we will generate, the
* alternative would be to call the function twice, once to determine the size
* and a second time to do the work - I decided this was too much of a pain].
*/
POINT *GDI_Bezier( const POINT *Points, INT count, INT *nPtsOut )
{
POINT *out;
INT Bezier, dwOut = BEZIER_INITBUFSIZE, i;
if (count == 1 || (count - 1) % 3 != 0) {
ERR("Invalid no. of points %d\n", count);
return NULL;
}
*nPtsOut = 0;
out = malloc( dwOut * sizeof(POINT) );
for(Bezier = 0; Bezier < (count-1)/3; Bezier++) {
POINT ptBuf[4];
memcpy(ptBuf, Points + Bezier * 3, sizeof(POINT) * 4);
for(i = 0; i < 4; i++) {
ptBuf[i].x = BEZIERSHIFTUP(ptBuf[i].x);
ptBuf[i].y = BEZIERSHIFTUP(ptBuf[i].y);
}
GDI_InternalBezier( ptBuf, &out, &dwOut, nPtsOut, BEZIERMAXDEPTH );
}
TRACE("Produced %d points\n", *nPtsOut);
return out;
}
/******************************************************************************
* NtGdiGdiGradientFill (win32u.@)
*/
BOOL WINAPI NtGdiGradientFill( HDC hdc, TRIVERTEX *vert_array, ULONG nvert,
void *grad_array, ULONG ngrad, ULONG mode )
{
DC *dc;
PHYSDEV physdev;
BOOL ret;
ULONG i;
if (!vert_array || !nvert || !grad_array || !ngrad || mode > GRADIENT_FILL_TRIANGLE)
{
SetLastError( ERROR_INVALID_PARAMETER );
return FALSE;
}
for (i = 0; i < ngrad * (mode == GRADIENT_FILL_TRIANGLE ? 3 : 2); i++)
if (((ULONG *)grad_array)[i] >= nvert) return FALSE;
if (!(dc = get_dc_ptr( hdc ))) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pGradientFill );
ret = physdev->funcs->pGradientFill( physdev, vert_array, nvert, grad_array, ngrad, mode );
release_dc_ptr( dc );
return ret;
}
/******************************************************************************
* NtGdiDrawStream (win32u.@)
*/
BOOL WINAPI NtGdiDrawStream( HDC hdc, ULONG in, void *pvin )
{
FIXME("stub: %p, %d, %p\n", hdc, in, pvin);
return FALSE;
}
/*************************************************************************
* NtUserScrollDC (win32u.@)
*/
BOOL WINAPI NtUserScrollDC( HDC hdc, INT dx, INT dy, const RECT *scroll, const RECT *clip,
HRGN ret_update_rgn, RECT *update_rect )
{
HRGN update_rgn = ret_update_rgn;
RECT src_rect, clip_rect, offset;
INT dxdev, dydev;
HRGN dstrgn, cliprgn, visrgn;
POINT org;
DC *dc;
BOOL ret;
TRACE( "dx,dy %d,%d scroll %s clip %s update %p rect %p\n",
dx, dy, wine_dbgstr_rect(scroll), wine_dbgstr_rect(clip), ret_update_rgn, update_rect );
if (!(dc = get_dc_ptr( hdc ))) return FALSE;
org.x = dc->attr->vis_rect.left;
org.y = dc->attr->vis_rect.top;
release_dc_ptr( dc );
/* get the visible region */
visrgn = NtGdiCreateRectRgn( 0, 0, 0, 0 );
NtGdiGetRandomRgn( hdc, visrgn, SYSRGN );
if (!is_win9x()) NtGdiOffsetRgn( visrgn, -org.x, -org.y );
/* intersect with the clipping region if the DC has one */
cliprgn = NtGdiCreateRectRgn( 0, 0, 0, 0);
if (NtGdiGetRandomRgn( hdc, cliprgn, NTGDI_RGN_MIRROR_RTL | 1 ) != 1)
{
NtGdiDeleteObjectApp( cliprgn );
cliprgn = 0;
}
else NtGdiCombineRgn( visrgn, visrgn, cliprgn, RGN_AND );
/* only those pixels in the scroll rectangle that remain in the clipping
* rect are scrolled. */
if (clip)
clip_rect = *clip;
else
NtGdiGetAppClipBox( hdc, &clip_rect );
src_rect = clip_rect;
OffsetRect( &clip_rect, -dx, -dy );
intersect_rect( &src_rect, &src_rect, &clip_rect );
/* if an scroll rectangle is specified, only the pixels within that
* rectangle are scrolled */
if (scroll) intersect_rect( &src_rect, &src_rect, scroll );
/* now convert to device coordinates */
NtGdiTransformPoints( hdc, (POINT *)&src_rect, (POINT *)&src_rect, 2, NtGdiLPtoDP );
TRACE( "source rect: %s\n", wine_dbgstr_rect(&src_rect) );
/* also dx and dy */
SetRect( &offset, 0, 0, dx, dy );
NtGdiTransformPoints( hdc, (POINT *)&offset, (POINT *)&offset, 2, NtGdiLPtoDP );
dxdev = offset.right - offset.left;
dydev = offset.bottom - offset.top;
/* now intersect with the visible region to get the pixels that will actually scroll */
dstrgn = NtGdiCreateRectRgn( src_rect.left, src_rect.top, src_rect.right, src_rect.bottom );
NtGdiCombineRgn( dstrgn, dstrgn, visrgn, RGN_AND );
NtGdiOffsetRgn( dstrgn, dxdev, dydev );
NtGdiExtSelectClipRgn( hdc, dstrgn, RGN_AND );
/* compute the update areas. This is the combined clip rectangle
* minus the scrolled region, and intersected with the visible region. */
if (ret_update_rgn || update_rect)
{
/* intersect clip and scroll rectangles, allowing NULL values */
if (scroll)
{
if (clip)
intersect_rect( &clip_rect, clip, scroll );
else
clip_rect = *scroll;
}
else if (clip)
clip_rect = *clip;
else
NtGdiGetAppClipBox( hdc, &clip_rect );
/* Convert the combined clip rectangle to device coordinates */
NtGdiTransformPoints( hdc, (POINT *)&clip_rect, (POINT *)&clip_rect, 2, NtGdiLPtoDP );
if (update_rgn)
NtGdiSetRectRgn( update_rgn, clip_rect.left, clip_rect.top,
clip_rect.right, clip_rect.bottom );
else
update_rgn = NtGdiCreateRectRgn( clip_rect.left, clip_rect.top,
clip_rect.right, clip_rect.bottom );
NtGdiCombineRgn( update_rgn, update_rgn, visrgn, RGN_AND );
NtGdiCombineRgn( update_rgn, update_rgn, dstrgn, RGN_DIFF );
}
ret = user_driver->pScrollDC( hdc, dx, dy, update_rgn );
if (ret && update_rect)
{
NtGdiGetRgnBox( update_rgn, update_rect );
NtGdiTransformPoints( hdc, (POINT *)&update_rect, (POINT *)&update_rect, 2, NtGdiDPtoLP );
TRACE( "returning update_rect %s\n", wine_dbgstr_rect(update_rect) );
}
if (!ret_update_rgn) NtGdiDeleteObjectApp( update_rgn );
NtGdiExtSelectClipRgn( hdc, cliprgn, RGN_COPY );
if (cliprgn) NtGdiDeleteObjectApp( cliprgn );
NtGdiDeleteObjectApp( visrgn );
NtGdiDeleteObjectApp( dstrgn );
return ret;
}