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Makefile.in
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adapter_gl.c
wined3d: Recognise virgl.
2019-01-04 17:03:41 +01:00
arb_program_shader.c
wined3d: Pass correct bind flags to texture creation functions.
2018-10-31 16:17:36 +01:00
ati_fragment_shader.c
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buffer.c
wined3d: Pass bind flags to wined3d_get_format().
2018-10-31 16:17:36 +01:00
context.c
wined3d: Do not crash when trying to draw to buffer render target.
2018-11-23 20:17:44 +01:00
cs.c
wined3d: Do not limit draw rect to intersection of all render target views.
2019-01-10 12:33:13 -06:00
device.c
wined3d: Handle unmappable buffers in wined3d_device_process_vertices() gracefully.
2018-12-27 22:43:47 +01:00
directx.c
wined3d: Recognise virgl.
2019-01-04 17:03:41 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Allow multisample destination textures in the GLSL blitter.
2019-01-15 15:26:15 +01:00
nvidia_texture_shader.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
palette.c
wined3d: Execute all CS commands before setting palette entries.
2019-01-14 17:25:49 +01:00
query.c
wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
2018-11-21 17:06:42 +01:00
resource.c
wined3d: Disallow dynamic rendertarget and depth/stencil resources.
2018-11-19 22:42:41 +01:00
sampler.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
shader.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
shader_sm1.c
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shader_sm4.c
wined3d: Accept full DXBC.
2018-10-05 11:25:53 -05:00
state.c
wined3d: Get rid of the "colRGBA" variable in light().
2018-12-04 16:13:45 +01:00
stateblock.c
wined3d: Use wined3d_state_get_light() in wined3d_state_record_lights().
2018-12-03 22:27:05 +01:00
surface.c
wined3d: Avoid potential out-of-bounds memory access in surface_cpu_blt_colour_fill().
2019-01-17 16:14:05 +01:00
swapchain.c
wined3d: Execute all CS commands before changing swapchain palette.
2019-01-14 17:25:49 +01:00
texture.c
wined3d: Introduce wined3d_cs_finish() helper.
2018-11-29 17:48:34 +01:00
utils.c
wined3d: Set proper GL internal format for sRGB formats.
2019-01-14 15:32:23 +01:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Introduce a separate structure for OpenGL shader resource view information.
2018-11-13 20:54:28 +01:00
wined3d.spec
wined3d: Pass bind flags to wined3d_check_device_format().
2018-10-31 16:17:36 +01:00
wined3d_gl.h
wined3d: Implement depth bias clamp.
2018-10-08 20:27:00 +02:00
wined3d_main.c
wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
2018-10-08 20:26:53 +02:00
wined3d_private.h
wined3d: Recognise virgl.
2019-01-04 17:03:41 +01:00