Sweden-Number/dlls/wined3d
Henri Verbeet 663854bcae wined3d: Store Vulkan physical device memory properties in the wined3d_adapter_vk structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-12 23:17:05 +01:00
..
Makefile.in wined3d: Introduce a Vulkan based adapter implementation. 2019-04-01 21:54:32 +02:00
adapter_gl.c
adapter_vk.c wined3d: Store Vulkan physical device memory properties in the wined3d_adapter_vk structure. 2019-12-12 23:17:05 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Introduce WINED3D_BIND_INDIRECT_BUFFER. 2019-12-12 23:17:05 +01:00
context.c
cs.c
device.c
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Support stretching compressed format surfaces in surface_cpu_blt(). 2019-12-02 22:02:56 +01:00
swapchain.c
texture.c
utils.c wined3d: Introduce WINED3D_BIND_INDIRECT_BUFFER. 2019-12-12 23:17:05 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store Vulkan physical device memory properties in the wined3d_adapter_vk structure. 2019-12-12 23:17:05 +01:00
wined3d_vk.h