730 lines
23 KiB
C
730 lines
23 KiB
C
/* dplayx.dll global data implementation.
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*
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* Copyright 1999 - Peter Hunnisett
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*
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* <presently under construction - contact hunnise@nortelnetworks.com>
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*
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*/
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/* NOTE: Methods that begin with DPLAYX_ are used for dealing with
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* dplayx.dll data which is accessible from all processes.
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*/
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#include <stdio.h>
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#include "debugtools.h"
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#include "winbase.h"
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#include "winerror.h"
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#include "heap.h" /* Really shouldn't be using those HEAP_strdupA interfaces should I? */
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#include "dplayx_global.h"
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DEFAULT_DEBUG_CHANNEL(dplay);
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/* FIXME: Need to do all that fun other dll referencing type of stuff */
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/* FIXME: Need to allocate a giant static area */
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/* Static data for all processes */
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static LPSTR lpszDplayxSemaName = "WINE_DPLAYX_SM";
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static HANDLE hDplayxSema;
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#define DPLAYX_AquireSemaphore() TRACE( "Waiting for DPLAYX sema\n" ); \
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WaitForSingleObject( hDplayxSema, INFINITE ); TRACE( "Through wait\n" )
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#define DPLAYX_ReleaseSemaphore() ReleaseSemaphore( hDplayxSema, 1, NULL ); \
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TRACE( "DPLAYX Sema released\n" ); /* FIXME: Is this correct? */
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/* HACK for simple global data right now */
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enum { numSupportedLobbies = 32 };
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typedef struct tagDirectPlayLobbyData
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{
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DWORD dwConnFlags;
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DPSESSIONDESC2 sessionDesc;
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DPNAME playerName;
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GUID guidSP;
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LPVOID lpAddress;
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DWORD dwAddressSize;
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DWORD dwAppID;
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HANDLE hReceiveEvent;
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DWORD dwAppLaunchedFromID;
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} DirectPlayLobbyData, *lpDirectPlayLobbyData;
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static DirectPlayLobbyData lobbyData[ numSupportedLobbies ];
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/* Function prototypes */
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BOOL DPLAYX_IsAppIdLobbied( DWORD dwAppId, lpDirectPlayLobbyData* dplData );
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void DPLAYX_InitializeLobbyDataEntry( lpDirectPlayLobbyData lpData );
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/***************************************************************************
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* Called to initialize the global data. This will only be used on the
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* loading of the dll
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***************************************************************************/
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void DPLAYX_ConstructData(void)
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{
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UINT i;
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TRACE( "DPLAYX dll loaded - construct called\n" );
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/* Create a semahopre to block access to DPLAYX global data structs
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It starts unblocked, and allows up to 65000 users blocked on it. Seems reasonable
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for the time being */
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hDplayxSema = CreateSemaphoreA( NULL, 1, 65000, lpszDplayxSemaName );
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if( !hDplayxSema )
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{
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/* Really don't have any choice but to continue... */
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ERR( "Semaphore creation error 0x%08lx\n", GetLastError() );
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}
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/* Set all lobbies to be "empty" */
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for( i=0; i < numSupportedLobbies; i++ )
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{
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DPLAYX_InitializeLobbyDataEntry( &lobbyData[ i ] );
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}
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}
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/***************************************************************************
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* Called to destroy all global data. This will only be used on the
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* unloading of the dll
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***************************************************************************/
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void DPLAYX_DestructData(void)
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{
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TRACE( "DPLAYX dll unloaded - destruct called\n" );
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/* delete the semaphore */
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CloseHandle( hDplayxSema );
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}
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void DPLAYX_InitializeLobbyDataEntry( lpDirectPlayLobbyData lpData )
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{
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ZeroMemory( lpData, sizeof( *lpData ) );
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/* Set the handle to a better invalid value */
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lpData->hReceiveEvent = INVALID_HANDLE_VALUE;
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}
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/* NOTE: This must be called with the semaphore aquired.
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* TRUE/FALSE with a pointer to it's data returned. Pointer data is
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* is only valid if TRUE is returned.
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*/
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BOOL DPLAYX_IsAppIdLobbied( DWORD dwAppID, lpDirectPlayLobbyData* lplpDplData )
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{
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INT i;
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*lplpDplData = NULL;
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if( dwAppID == 0 )
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{
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dwAppID = GetCurrentProcessId();
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TRACE( "Translated dwAppID == 0 into 0x%08lx\n", dwAppID );
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}
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for( i=0; i < numSupportedLobbies; i++ )
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{
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if( lobbyData[ i ].dwAppID == dwAppID )
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{
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/* This process is lobbied */
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*lplpDplData = &lobbyData[ i ];
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return TRUE;
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}
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}
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return FALSE;
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}
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/* Reserve a spot for the new appliction. TRUE means success and FALSE failure. */
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BOOL DPLAYX_CreateLobbyApplication( DWORD dwAppID, HANDLE hReceiveEvent )
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{
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UINT i;
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/* 0 is the marker for unused application data slots */
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if( dwAppID == 0 )
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{
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return FALSE;
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}
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DPLAYX_AquireSemaphore();
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/* Find an empty space in the list and insert the data */
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for( i=0; i < numSupportedLobbies; i++ )
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{
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if( lobbyData[ i ].dwAppID == 0 )
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{
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/* This process is now lobbied */
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lobbyData[ i ].dwAppID = dwAppID;
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lobbyData[ i ].hReceiveEvent = hReceiveEvent;
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lobbyData[ i ].dwAppLaunchedFromID = GetCurrentProcessId();
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DPLAYX_ReleaseSemaphore();
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return TRUE;
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}
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}
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DPLAYX_ReleaseSemaphore();
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return FALSE;
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}
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/* I'm not sure when I'm going to need this, but here it is */
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BOOL DPLAYX_DestroyLobbyApplication( DWORD dwAppID )
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{
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UINT i;
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DPLAYX_AquireSemaphore();
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/* Find an empty space in the list and insert the data */
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for( i=0; i < numSupportedLobbies; i++ )
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{
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if( lobbyData[ i ].dwAppID == dwAppID )
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{
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/* Mark this entry unused */
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DPLAYX_InitializeLobbyDataEntry( &lobbyData[ i ] );
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DPLAYX_ReleaseSemaphore();
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return TRUE;
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}
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}
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DPLAYX_ReleaseSemaphore();
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ERR( "Unable to find global entry for application\n" );
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return FALSE;
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}
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HRESULT DPLAYX_GetConnectionSettingsA
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( DWORD dwAppID,
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LPVOID lpData,
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LPDWORD lpdwDataSize )
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{
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lpDirectPlayLobbyData lpDplData;
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LPDPLCONNECTION lpDplConnection;
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/* Verify buffer size */
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if ( ( lpData == NULL ) ||
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( *lpdwDataSize < sizeof( DPLCONNECTION ) )
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)
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{
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*lpdwDataSize = sizeof( DPLCONNECTION );
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return DPERR_BUFFERTOOSMALL;
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}
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DPLAYX_AquireSemaphore();
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if ( ! DPLAYX_IsAppIdLobbied( dwAppID, &lpDplData ) )
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{
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DPLAYX_ReleaseSemaphore();
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return DPERR_NOTLOBBIED;
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}
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/* Copy the information */
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lpDplConnection = (LPDPLCONNECTION)lpData;
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/* Copy everything we've got into here */
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/* Need to actually store the stuff here. Check if we've already allocated each field first. */
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lpDplConnection->dwSize = sizeof( DPLCONNECTION );
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lpDplConnection->dwFlags = lpDplData->dwConnFlags;
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/* Copy LPDPSESSIONDESC2 struct */
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lpDplConnection->lpSessionDesc = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( lpDplData->sessionDesc ) );
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memcpy( lpDplConnection->lpSessionDesc, &lpDplData->sessionDesc, sizeof( lpDplData->sessionDesc ) );
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if( lpDplData->sessionDesc.sess.lpszSessionNameA )
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{
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lpDplConnection->lpSessionDesc->sess.lpszSessionNameA =
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HEAP_strdupA( GetProcessHeap(), HEAP_ZERO_MEMORY, lpDplData->sessionDesc.sess.lpszSessionNameA );
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}
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if( lpDplData->sessionDesc.pass.lpszPasswordA )
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{
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lpDplConnection->lpSessionDesc->pass.lpszPasswordA =
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HEAP_strdupA( GetProcessHeap(), HEAP_ZERO_MEMORY, lpDplData->sessionDesc.pass.lpszPasswordA );
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}
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lpDplConnection->lpSessionDesc->dwReserved1 = lpDplData->sessionDesc.dwReserved1;
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lpDplConnection->lpSessionDesc->dwReserved2 = lpDplData->sessionDesc.dwReserved2;
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/* Copy DPNAME struct - seems to be optional - check for existance first */
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lpDplConnection->lpPlayerName = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( lpDplData->playerName ) );
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memcpy( lpDplConnection->lpPlayerName, &(lpDplData->playerName), sizeof( lpDplData->playerName ) );
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if( lpDplData->playerName.psn.lpszShortNameA )
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{
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lpDplConnection->lpPlayerName->psn.lpszShortNameA =
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HEAP_strdupA( GetProcessHeap(), HEAP_ZERO_MEMORY, lpDplData->playerName.psn.lpszShortNameA );
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}
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if( lpDplData->playerName.pln.lpszLongNameA )
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{
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lpDplConnection->lpPlayerName->pln.lpszLongNameA =
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HEAP_strdupA( GetProcessHeap(), HEAP_ZERO_MEMORY, lpDplData->playerName.pln.lpszLongNameA );
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}
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memcpy( &lpDplConnection->guidSP, &lpDplData->guidSP, sizeof( lpDplData->guidSP ) );
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lpDplConnection->lpAddress = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, lpDplData->dwAddressSize );
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memcpy( lpDplConnection->lpAddress, lpDplData->lpAddress, lpDplData->dwAddressSize );
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lpDplConnection->dwAddressSize = lpDplData->dwAddressSize;
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/* FIXME: Send a message - or only the first time? */
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DPLAYX_ReleaseSemaphore();
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return DP_OK;
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}
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HRESULT DPLAYX_GetConnectionSettingsW
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( DWORD dwAppID,
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LPVOID lpData,
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LPDWORD lpdwDataSize )
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{
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lpDirectPlayLobbyData lpDplData;
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LPDPLCONNECTION lpDplConnection;
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/* Verify buffer size */
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if ( ( lpData == NULL ) ||
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( *lpdwDataSize < sizeof( DPLCONNECTION ) )
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)
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{
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*lpdwDataSize = sizeof( DPLCONNECTION );
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return DPERR_BUFFERTOOSMALL;
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}
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DPLAYX_AquireSemaphore();
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if ( ! DPLAYX_IsAppIdLobbied( dwAppID, &lpDplData ) )
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{
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DPLAYX_ReleaseSemaphore();
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return DPERR_NOTLOBBIED;
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}
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/* Copy the information */
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lpDplConnection = (LPDPLCONNECTION)lpData;
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/* Copy everything we've got into here */
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/* Need to actually store the stuff here. Check if we've already allocated each field first. */
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lpDplConnection->dwSize = sizeof( DPLCONNECTION );
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lpDplConnection->dwFlags = lpDplData->dwConnFlags;
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/* Copy LPDPSESSIONDESC2 struct */
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lpDplConnection->lpSessionDesc = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( lpDplData->sessionDesc ) );
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memcpy( lpDplConnection->lpSessionDesc, &lpDplData->sessionDesc, sizeof( lpDplData->sessionDesc ) );
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if( lpDplData->sessionDesc.sess.lpszSessionName )
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{
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lpDplConnection->lpSessionDesc->sess.lpszSessionName =
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HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpDplData->sessionDesc.sess.lpszSessionName );
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}
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if( lpDplData->sessionDesc.pass.lpszPassword )
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{
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lpDplConnection->lpSessionDesc->pass.lpszPassword =
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HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpDplData->sessionDesc.pass.lpszPassword );
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}
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lpDplConnection->lpSessionDesc->dwReserved1 = lpDplData->sessionDesc.dwReserved1;
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lpDplConnection->lpSessionDesc->dwReserved2 = lpDplData->sessionDesc.dwReserved2;
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/* Copy DPNAME struct - seems to be optional - check for existance first */
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lpDplConnection->lpPlayerName = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( lpDplData->playerName ) );
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memcpy( lpDplConnection->lpPlayerName, &(lpDplData->playerName), sizeof( lpDplData->playerName ) );
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if( lpDplData->playerName.psn.lpszShortName )
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{
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lpDplConnection->lpPlayerName->psn.lpszShortName =
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HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpDplData->playerName.psn.lpszShortName );
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}
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if( lpDplData->playerName.pln.lpszLongName )
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{
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lpDplConnection->lpPlayerName->pln.lpszLongName =
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HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpDplData->playerName.pln.lpszLongName );
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}
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memcpy( &lpDplConnection->guidSP, &lpDplData->guidSP, sizeof( lpDplData->guidSP ) );
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lpDplConnection->lpAddress = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, lpDplData->dwAddressSize );
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memcpy( lpDplConnection->lpAddress, lpDplData->lpAddress, lpDplData->dwAddressSize );
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lpDplConnection->dwAddressSize = lpDplData->dwAddressSize;
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/* FIXME: Send a message - or only the first time? */
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DPLAYX_ReleaseSemaphore();
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return DP_OK;
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}
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HRESULT DPLAYX_SetConnectionSettingsA
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( DWORD dwFlags,
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DWORD dwAppID,
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LPDPLCONNECTION lpConn )
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{
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lpDirectPlayLobbyData lpDplData;
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/* Paramater check */
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if( dwFlags || !lpConn )
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{
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ERR("invalid parameters.\n");
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return DPERR_INVALIDPARAMS;
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}
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/* Store information */
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if( lpConn->dwSize != sizeof(DPLCONNECTION) )
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{
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ERR(": old/new DPLCONNECTION type? Size=%08lx vs. expected=%ul bytes\n",
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lpConn->dwSize, sizeof( DPLCONNECTION ) );
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return DPERR_INVALIDPARAMS;
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}
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if( dwAppID == 0 )
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{
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dwAppID = GetCurrentProcessId();
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}
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DPLAYX_AquireSemaphore();
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if ( ! DPLAYX_IsAppIdLobbied( dwAppID, &lpDplData ) )
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{
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/* FIXME: Create a new entry for this dwAppID? */
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DPLAYX_ReleaseSemaphore();
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return DPERR_GENERIC;
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}
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/* Store information */
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if( lpConn->dwSize != sizeof(DPLCONNECTION) )
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{
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DPLAYX_ReleaseSemaphore();
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ERR(": old/new DPLCONNECTION type? Size=%lu vs. expected=%u bytes\n",
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lpConn->dwSize, sizeof( DPLCONNECTION ) );
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return DPERR_INVALIDPARAMS;
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}
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/* Need to investigate the lpConn->lpSessionDesc to figure out
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* what type of session we need to join/create.
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*/
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if( (!lpConn->lpSessionDesc ) ||
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( lpConn->lpSessionDesc->dwSize != sizeof( DPSESSIONDESC2 ) )
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)
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{
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DPLAYX_ReleaseSemaphore();
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ERR("DPSESSIONDESC passed in? Size=%lu vs. expected=%u bytes\n",
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lpConn->lpSessionDesc->dwSize, sizeof( DPSESSIONDESC2 ) );
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return DPERR_INVALIDPARAMS;
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}
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/* FIXME: How do I store this stuff so that it can be read by all processes? Static area? What about strings? Ewww...large global shared */
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/* Need to actually store the stuff here. Check if we've already allocated each field first. */
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lpDplData->dwConnFlags = lpConn->dwFlags;
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/* Copy LPDPSESSIONDESC2 struct - this is required */
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memcpy( &lpDplData->sessionDesc, lpConn->lpSessionDesc, sizeof( *(lpConn->lpSessionDesc) ) );
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/* FIXME: Can this just be shorted? Does it handle the NULL case correctly? */
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if( lpConn->lpSessionDesc->sess.lpszSessionNameA )
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lpDplData->sessionDesc.sess.lpszSessionNameA = HEAP_strdupA( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpSessionDesc->sess.lpszSessionNameA );
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else
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lpDplData->sessionDesc.sess.lpszSessionNameA = NULL;
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if( lpConn->lpSessionDesc->pass.lpszPasswordA )
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lpDplData->sessionDesc.pass.lpszPasswordA = HEAP_strdupA( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpSessionDesc->pass.lpszPasswordA );
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else
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lpDplData->sessionDesc.pass.lpszPasswordA = NULL;
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lpDplData->sessionDesc.dwReserved1 = lpConn->lpSessionDesc->dwReserved1;
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lpDplData->sessionDesc.dwReserved2 = lpConn->lpSessionDesc->dwReserved2;
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/* Copy DPNAME struct - seems to be optional - check for existance first */
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if( lpConn->lpPlayerName )
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{
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memcpy( &lpDplData->playerName, lpConn->lpPlayerName, sizeof( *lpConn->lpPlayerName ) );
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if( lpConn->lpPlayerName->psn.lpszShortNameA )
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lpDplData->playerName.psn.lpszShortNameA = HEAP_strdupA( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpPlayerName->psn.lpszShortNameA );
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if( lpConn->lpPlayerName->pln.lpszLongNameA )
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lpDplData->playerName.pln.lpszLongNameA = HEAP_strdupA( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpPlayerName->pln.lpszLongNameA );
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}
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memcpy( &lpDplData->guidSP, &lpConn->guidSP, sizeof( lpConn->guidSP ) );
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lpDplData->lpAddress = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->dwAddressSize );
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memcpy( lpDplData->lpAddress, lpConn->lpAddress, lpConn->dwAddressSize );
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lpDplData->dwAddressSize = lpConn->dwAddressSize;
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/* FIXME: Send a message - I think */
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DPLAYX_ReleaseSemaphore();
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return DP_OK;
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}
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HRESULT DPLAYX_SetConnectionSettingsW
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( DWORD dwFlags,
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DWORD dwAppID,
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LPDPLCONNECTION lpConn )
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{
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lpDirectPlayLobbyData lpDplData;
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/* Paramater check */
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if( dwFlags || !lpConn )
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{
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ERR("invalid parameters.\n");
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return DPERR_INVALIDPARAMS;
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}
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/* Store information */
|
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if( lpConn->dwSize != sizeof(DPLCONNECTION) )
|
|
{
|
|
ERR(": old/new DPLCONNECTION type? Size=%lu vs. expected=%u bytes\n",
|
|
lpConn->dwSize, sizeof( DPLCONNECTION ) );
|
|
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if( dwAppID == 0 )
|
|
{
|
|
dwAppID = GetCurrentProcessId();
|
|
}
|
|
|
|
DPLAYX_AquireSemaphore();
|
|
|
|
if ( ! DPLAYX_IsAppIdLobbied( dwAppID, &lpDplData ) )
|
|
{
|
|
DPLAYX_ReleaseSemaphore();
|
|
return DPERR_NOTLOBBIED;
|
|
}
|
|
|
|
/* Need to investigate the lpConn->lpSessionDesc to figure out
|
|
* what type of session we need to join/create.
|
|
*/
|
|
if( (!lpConn->lpSessionDesc ) ||
|
|
( lpConn->lpSessionDesc->dwSize != sizeof( DPSESSIONDESC2 ) )
|
|
)
|
|
{
|
|
DPLAYX_ReleaseSemaphore();
|
|
|
|
ERR("DPSESSIONDESC passed in? Size=%lu vs. expected=%u bytes\n",
|
|
lpConn->lpSessionDesc->dwSize, sizeof( DPSESSIONDESC2 ) );
|
|
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* FIXME: How do I store this stuff so that it can be read by all processes? Static area? What about strings? Ewww...large global shared */
|
|
|
|
/* Need to actually store the stuff here. Check if we've already allocated each field first. */
|
|
lpDplData->dwConnFlags = lpConn->dwFlags;
|
|
|
|
/* Copy LPDPSESSIONDESC2 struct - this is required */
|
|
memcpy( &lpDplData->sessionDesc, lpConn->lpSessionDesc, sizeof( *(lpConn->lpSessionDesc) ) );
|
|
|
|
/* FIXME: Can this just be shorted? Does it handle the NULL case correctly? */
|
|
if( lpConn->lpSessionDesc->sess.lpszSessionName )
|
|
lpDplData->sessionDesc.sess.lpszSessionName = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpSessionDesc->sess.lpszSessionName );
|
|
else
|
|
lpDplData->sessionDesc.sess.lpszSessionName = NULL;
|
|
|
|
if( lpConn->lpSessionDesc->pass.lpszPassword )
|
|
lpDplData->sessionDesc.pass.lpszPassword = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpSessionDesc->pass.lpszPassword );
|
|
else
|
|
lpDplData->sessionDesc.pass.lpszPassword = NULL;
|
|
|
|
lpDplData->sessionDesc.dwReserved1 = lpConn->lpSessionDesc->dwReserved1;
|
|
lpDplData->sessionDesc.dwReserved2 = lpConn->lpSessionDesc->dwReserved2;
|
|
|
|
/* Copy DPNAME struct - seems to be optional - check for existance first */
|
|
if( lpConn->lpPlayerName )
|
|
{
|
|
memcpy( &lpDplData->playerName, lpConn->lpPlayerName, sizeof( *lpConn->lpPlayerName ) );
|
|
|
|
if( lpConn->lpPlayerName->psn.lpszShortName )
|
|
lpDplData->playerName.psn.lpszShortName = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpPlayerName->psn.lpszShortName );
|
|
|
|
if( lpConn->lpPlayerName->pln.lpszLongName )
|
|
lpDplData->playerName.pln.lpszLongName = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpPlayerName->pln.lpszLongName );
|
|
|
|
}
|
|
|
|
memcpy( &lpDplData->guidSP, &lpConn->guidSP, sizeof( lpConn->guidSP ) );
|
|
|
|
lpDplData->lpAddress = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->dwAddressSize );
|
|
memcpy( lpDplData->lpAddress, lpConn->lpAddress, lpConn->dwAddressSize );
|
|
|
|
lpDplData->dwAddressSize = lpConn->dwAddressSize;
|
|
|
|
/* FIXME: Send a message - I think */
|
|
|
|
DPLAYX_ReleaseSemaphore();
|
|
|
|
return DP_OK;
|
|
}
|
|
|
|
/* NOTE: This is potentially not thread safe. You are not guaranteed to end up
|
|
with the correct string printed in the case where the HRESULT is not
|
|
known. You'll just get the last hr passed in printed. This can change
|
|
over time if this method is used alot :) */
|
|
LPCSTR DPLAYX_HresultToString(HRESULT hr)
|
|
{
|
|
static char szTempStr[12];
|
|
|
|
switch (hr)
|
|
{
|
|
case DP_OK:
|
|
return "DP_OK";
|
|
case DPERR_ALREADYINITIALIZED:
|
|
return "DPERR_ALREADYINITIALIZED";
|
|
case DPERR_ACCESSDENIED:
|
|
return "DPERR_ACCESSDENIED";
|
|
case DPERR_ACTIVEPLAYERS:
|
|
return "DPERR_ACTIVEPLAYERS";
|
|
case DPERR_BUFFERTOOSMALL:
|
|
return "DPERR_BUFFERTOOSMALL";
|
|
case DPERR_CANTADDPLAYER:
|
|
return "DPERR_CANTADDPLAYER";
|
|
case DPERR_CANTCREATEGROUP:
|
|
return "DPERR_CANTCREATEGROUP";
|
|
case DPERR_CANTCREATEPLAYER:
|
|
return "DPERR_CANTCREATEPLAYER";
|
|
case DPERR_CANTCREATESESSION:
|
|
return "DPERR_CANTCREATESESSION";
|
|
case DPERR_CAPSNOTAVAILABLEYET:
|
|
return "DPERR_CAPSNOTAVAILABLEYET";
|
|
case DPERR_EXCEPTION:
|
|
return "DPERR_EXCEPTION";
|
|
case DPERR_GENERIC:
|
|
return "DPERR_GENERIC";
|
|
case DPERR_INVALIDFLAGS:
|
|
return "DPERR_INVALIDFLAGS";
|
|
case DPERR_INVALIDOBJECT:
|
|
return "DPERR_INVALIDOBJECT";
|
|
case DPERR_INVALIDPARAMS:
|
|
return "DPERR_INVALIDPARAMS";
|
|
case DPERR_INVALIDPLAYER:
|
|
return "DPERR_INVALIDPLAYER";
|
|
case DPERR_INVALIDGROUP:
|
|
return "DPERR_INVALIDGROUP";
|
|
case DPERR_NOCAPS:
|
|
return "DPERR_NOCAPS";
|
|
case DPERR_NOCONNECTION:
|
|
return "DPERR_NOCONNECTION";
|
|
case DPERR_OUTOFMEMORY:
|
|
return "DPERR_OUTOFMEMORY";
|
|
case DPERR_NOMESSAGES:
|
|
return "DPERR_NOMESSAGES";
|
|
case DPERR_NONAMESERVERFOUND:
|
|
return "DPERR_NONAMESERVERFOUND";
|
|
case DPERR_NOPLAYERS:
|
|
return "DPERR_NOPLAYERS";
|
|
case DPERR_NOSESSIONS:
|
|
return "DPERR_NOSESSIONS";
|
|
/* This one isn't defined yet in WINE sources. I don't know the value
|
|
case DPERR_PENDING:
|
|
return "DPERR_PENDING";
|
|
*/
|
|
case DPERR_SENDTOOBIG:
|
|
return "DPERR_SENDTOOBIG";
|
|
case DPERR_TIMEOUT:
|
|
return "DPERR_TIMEOUT";
|
|
case DPERR_UNAVAILABLE:
|
|
return "DPERR_UNAVAILABLE";
|
|
case DPERR_UNSUPPORTED:
|
|
return "DPERR_UNSUPPORTED";
|
|
case DPERR_BUSY:
|
|
return "DPERR_BUSY";
|
|
case DPERR_USERCANCEL:
|
|
return "DPERR_USERCANCEL";
|
|
case DPERR_NOINTERFACE:
|
|
return "DPERR_NOINTERFACE";
|
|
case DPERR_CANNOTCREATESERVER:
|
|
return "DPERR_CANNOTCREATESERVER";
|
|
case DPERR_PLAYERLOST:
|
|
return "DPERR_PLAYERLOST";
|
|
case DPERR_SESSIONLOST:
|
|
return "DPERR_SESSIONLOST";
|
|
case DPERR_UNINITIALIZED:
|
|
return "DPERR_UNINITIALIZED";
|
|
case DPERR_NONEWPLAYERS:
|
|
return "DPERR_NONEWPLAYERS";
|
|
case DPERR_INVALIDPASSWORD:
|
|
return "DPERR_INVALIDPASSWORD";
|
|
case DPERR_CONNECTING:
|
|
return "DPERR_CONNECTING";
|
|
case DPERR_CONNECTIONLOST:
|
|
return "DPERR_CONNECTIONLOST";
|
|
case DPERR_UNKNOWNMESSAGE:
|
|
return "DPERR_UNKNOWNMESSAGE";
|
|
case DPERR_CANCELFAILED:
|
|
return "DPERR_CANCELFAILED";
|
|
case DPERR_INVALIDPRIORITY:
|
|
return "DPERR_INVALIDPRIORITY";
|
|
case DPERR_NOTHANDLED:
|
|
return "DPERR_NOTHANDLED";
|
|
case DPERR_CANCELLED:
|
|
return "DPERR_CANCELLED";
|
|
case DPERR_ABORTED:
|
|
return "DPERR_ABORTED";
|
|
case DPERR_BUFFERTOOLARGE:
|
|
return "DPERR_BUFFERTOOLARGE";
|
|
case DPERR_CANTCREATEPROCESS:
|
|
return "DPERR_CANTCREATEPROCESS";
|
|
case DPERR_APPNOTSTARTED:
|
|
return "DPERR_APPNOTSTARTED";
|
|
case DPERR_INVALIDINTERFACE:
|
|
return "DPERR_INVALIDINTERFACE";
|
|
case DPERR_NOSERVICEPROVIDER:
|
|
return "DPERR_NOSERVICEPROVIDER";
|
|
case DPERR_UNKNOWNAPPLICATION:
|
|
return "DPERR_UNKNOWNAPPLICATION";
|
|
case DPERR_NOTLOBBIED:
|
|
return "DPERR_NOTLOBBIED";
|
|
case DPERR_SERVICEPROVIDERLOADED:
|
|
return "DPERR_SERVICEPROVIDERLOADED";
|
|
case DPERR_ALREADYREGISTERED:
|
|
return "DPERR_ALREADYREGISTERED";
|
|
case DPERR_NOTREGISTERED:
|
|
return "DPERR_NOTREGISTERED";
|
|
case DPERR_AUTHENTICATIONFAILED:
|
|
return "DPERR_AUTHENTICATIONFAILED";
|
|
case DPERR_CANTLOADSSPI:
|
|
return "DPERR_CANTLOADSSPI";
|
|
case DPERR_ENCRYPTIONFAILED:
|
|
return "DPERR_ENCRYPTIONFAILED";
|
|
case DPERR_SIGNFAILED:
|
|
return "DPERR_SIGNFAILED";
|
|
case DPERR_CANTLOADSECURITYPACKAGE:
|
|
return "DPERR_CANTLOADSECURITYPACKAGE";
|
|
case DPERR_ENCRYPTIONNOTSUPPORTED:
|
|
return "DPERR_ENCRYPTIONNOTSUPPORTED";
|
|
case DPERR_CANTLOADCAPI:
|
|
return "DPERR_CANTLOADCAPI";
|
|
case DPERR_NOTLOGGEDIN:
|
|
return "DPERR_NOTLOGGEDIN";
|
|
case DPERR_LOGONDENIED:
|
|
return "DPERR_LOGONDENIED";
|
|
default:
|
|
/* For errors not in the list, return HRESULT as a string
|
|
This part is not thread safe */
|
|
WARN( "Unknown error 0x%08lx\n", hr );
|
|
sprintf( szTempStr, "0x%08lx", hr );
|
|
return szTempStr;
|
|
}
|
|
}
|
|
|