a5214c306f
This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture. |
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.. | ||
tests | ||
Makefile.in | ||
clipper.c | ||
ddraw.c | ||
ddraw.spec | ||
ddraw_private.h | ||
ddraw_thunks.c | ||
device.c | ||
direct3d.c | ||
executebuffer.c | ||
gamma.c | ||
light.c | ||
main.c | ||
material.c | ||
palette.c | ||
parent.c | ||
regsvr.c | ||
surface.c | ||
surface_thunks.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
vertexbuffer.c | ||
viewport.c |