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.gitignore
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…
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Makefile.in
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wined3d: Move constant loading into target-specific files.
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2006-06-19 10:49:52 +02:00 |
arb_program_shader.c
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wined3d: Reverse semantics maps for shaders.
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2006-07-07 17:39:26 +02:00 |
baseshader.c
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wined3d: Reverse semantics maps for shaders.
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2006-07-07 17:39:26 +02:00 |
basetexture.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
cubetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
device.c
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wined3d: Only link and use GLSL program if at least one GLSL shader is available.
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2006-07-07 17:28:21 +02:00 |
directx.c
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wined3d: Rework shader mode selection.
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2006-07-06 16:07:37 +02:00 |
drawprim.c
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wined3d: Reverse semantics maps for shaders.
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2006-07-07 17:39:26 +02:00 |
glsl_shader.c
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wined3d: Reverse semantics maps for shaders.
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2006-07-07 17:39:26 +02:00 |
indexbuffer.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
palette.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
pixelshader.c
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wined3d: Move register count pass to SetFunction.
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2006-07-06 16:07:38 +02:00 |
query.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
resource.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
stateblock.c
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wined3d: Use register combiners for texture stage operations.
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2006-06-28 16:34:36 +02:00 |
surface.c
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wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
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2006-07-06 12:45:27 +02:00 |
surface_gdi.c
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wined3d: Perform sanity checks on the rectangle in LockRect.
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2006-06-30 20:44:27 +02:00 |
swapchain.c
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wined3d: Support more than one back buffer.
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2006-06-15 16:51:41 +02:00 |
texture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
utils.c
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wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
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2006-07-06 12:45:27 +02:00 |
vertexbuffer.c
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wined3d: Add position_transformed flag to Strided data format.
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2006-07-07 17:35:36 +02:00 |
vertexdeclaration.c
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wined3d: Add missing PSIZE register for decl8->9 conversion.
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2006-07-06 16:07:38 +02:00 |
vertexshader.c
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wined3d: Reverse semantics maps for shaders.
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2006-07-07 17:39:26 +02:00 |
volume.c
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wined3d: Pixel format cleanup.
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2006-06-21 12:15:50 +02:00 |
volumetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
wined3d.spec
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…
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wined3d_main.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
wined3d_private.h
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wined3d: Reverse semantics maps for shaders.
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2006-07-07 17:39:26 +02:00 |