..
Makefile.in
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arb_program_shader.c
wined3d: Use staging resources to blit from CPU resources in the ARBfp blitter.
2018-04-16 21:38:15 +02:00
ati_fragment_shader.c
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buffer.c
wined3d: Do not allocate system memory for resources by default.
2018-04-10 18:10:49 +02:00
context.c
wined3d: Add support for stream output with vertex shaders.
2018-04-24 00:25:15 +02:00
cs.c
wined3d: Add support for stream output with vertex shaders.
2018-04-24 00:25:15 +02:00
device.c
wined3d: Add support for stream output with vertex shaders.
2018-04-24 00:25:15 +02:00
directx.c
wined3d: Implement support for 1D textures.
2018-04-03 09:38:45 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Avoid using gl_ViewportIndex unnecessarily.
2018-04-24 00:25:15 +02:00
nvidia_texture_shader.c
wined3d: Implement support for 1D textures.
2018-04-03 09:38:45 +02:00
palette.c
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query.c
…
resource.c
wined3d: Do not allocate system memory for resources by default.
2018-04-10 18:10:49 +02:00
sampler.c
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shader.c
wined3d: Avoid using gl_ViewportIndex unnecessarily.
2018-04-24 00:25:15 +02:00
shader_sm1.c
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shader_sm4.c
wined3d: Introduce helper function to get shader type from byte code.
2018-04-24 00:25:15 +02:00
state.c
wined3d: Add support for setting multiple scissor rectangles.
2018-04-24 00:25:15 +02:00
stateblock.c
wined3d: Add support for setting multiple scissor rectangles.
2018-04-24 00:25:15 +02:00
surface.c
wined3d: Use staging resources to blit from CPU resources in the GLSL blitter.
2018-04-16 21:38:15 +02:00
swapchain.c
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texture.c
wined3d: Use staging resources to blit from CPU resources in the GLSL blitter.
2018-04-16 21:38:15 +02:00
utils.c
wined3d: Add support for setting multiple viewports.
2018-04-16 20:42:56 +02:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Implement support for 1D textures.
2018-04-03 09:38:45 +02:00
wined3d.spec
wined3d: Add support for setting multiple scissor rectangles.
2018-04-24 00:25:15 +02:00
wined3d_gl.h
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wined3d_main.c
…
wined3d_private.h
wined3d: Avoid using gl_ViewportIndex unnecessarily.
2018-04-24 00:25:15 +02:00