Sweden-Number/dlls/user/dde/dde_private.h

209 lines
7.8 KiB
C

/* -*- tab-width: 8; c-basic-offset: 4 -*- */
/*
* DDEML library
*
* Copyright 1997 Alexandre Julliard
* Copyright 1997 Len White
* Copyright 1999 Keith Matthews
* Copyright 2000 Corel
* Copyright 2001 Eric Pouech
*/
#ifndef __WINE_DDEML_PRIVATE_H
#define __WINE_DDEML_PRIVATE_H
/* defined in atom.c file.
*/
#define MAX_ATOM_LEN 255
/* Maximum buffer size ( including the '\0' ).
*/
#define MAX_BUFFER_LEN (MAX_ATOM_LEN + 1)
/* This is a simple list to keep track of the strings created
* by DdeCreateStringHandle. The list is used to free
* the strings whenever DdeUninitialize is called.
* This mechanism is not complete and does not handle multiple instances.
* Most of the DDE API use a DWORD parameter indicating which instance
* of a given program is calling them. The API are supposed to
* associate the data to the instance that created it.
*/
/* The internal structures (prefixed by WDML) are used as follows:
* + a WDML_INSTANCE is created for each instance creation (DdeInitialize)
* - a popup windows (InstanceClass) is created for each instance. It will be
* used to receive all the DDEML events (server registration, conversation
* confirmation...)
* + when registring a server (DdeNameService) a WDML_SERVER is created
* - a popup window (ServerNameClass) is created
* + a conversation is represented by two WDML_CONV structures:
* - one on the client side, the other one on the server side
* - this is needed because the address spaces may be different
* - therefore, two lists of links are kept for each instance
* - two windows are created for a conversation:
* o a popup window on client side (ClientConvClass)
* o a child window (of the ServerName) on the server side
* (ServerConvClass)
* - all the exchanges then take place between those two windows
* + a (warm or link) is represented by two WDML_LINK structures:
* - one on client side, the other one on server side
* - therefore, two lists of links are kept for each instance
*
* To help getting back to data, WDML windows store information:
* - offset 0: the DDE instance
* - offset 4: the current conversation (for ClientConv and ServerConv only)
*
*/
typedef struct tagHSZNode
{
struct tagHSZNode* next;
HSZ hsz;
HSZ hsz2;
} HSZNode;
typedef struct tagWDML_SERVER
{
struct tagWDML_SERVER* next;
HSZ hszService;
HSZ hszTopic;
BOOL filterOn;
HWND hwndServer;
} WDML_SERVER;
typedef struct tagWDML_XACT {
struct tagWDML_XACT* next;
DWORD xActID;
UINT ddeMsg;
HDDEDATA hDdeData;
DWORD dwTimeout;
DWORD hUser;
union {
struct {
UINT wType;
UINT wFmt;
HSZ hszItem;
HGLOBAL hDdeAdvise;
} advise;
struct {
UINT wFmt;
HSZ hszItem;
} unadvise;
struct {
HGLOBAL hMem;
} execute;
struct {
HGLOBAL hMem;
HSZ hszItem;
} poke;
struct {
HSZ hszItem;
} request;
} u;
} WDML_XACT;
typedef struct tagWDML_CONV
{
struct tagWDML_CONV* next; /* to link all the conversations */
struct tagWDML_INSTANCE* thisInstance;
HSZ hszService; /* pmt used for connection */
HSZ hszTopic; /* pmt used for connection */
UINT afCmd; /* service name flag */
CONVCONTEXT convContext;
HWND hwndClient; /* source of conversation (ClientConvClass) */
HWND hwndServer; /* destination of conversation (ServerConvClass) */
WDML_XACT* transactions; /* pending transactions (client only) */
DWORD hUser; /* user defined value */
} WDML_CONV;
/* DDE_LINK struct defines hot, warm, and cold links */
typedef struct tagWDML_LINK {
struct tagWDML_LINK* next; /* to link all the active links */
HCONV hConv; /* to get back to the converstaion */
UINT transactionType;/* 0 for no link */
HSZ hszItem; /* item targetted for (hot/warm) link */
UINT uFmt; /* format for data */
HDDEDATA hDdeData; /* data them selves */
} WDML_LINK;
typedef struct tagWDML_INSTANCE
{
struct tagWDML_INSTANCE* next;
DWORD instanceID; /* needed to track monitor usage */
BOOL monitor; /* have these two as full Booleans cos they'll be tested frequently */
BOOL clientOnly; /* bit wasteful of space but it will be faster */
BOOL unicode; /* Flag to indicate Win32 API used to initialise */
BOOL win16; /* flag to indicate Win16 API used to initialize */
HSZNode* nodeList; /* for cleaning upon exit */
PFNCALLBACK callback;
DWORD CBFflags;
DWORD monitorFlags;
UINT txnCount; /* count transactions open to simplify closure */
DWORD lastError;
HWND hwndEvent;
WDML_SERVER* servers; /* list of registered servers */
WDML_CONV* convs[2]; /* active conversations for this instance (client and server) */
WDML_LINK* links[2]; /* active links for this instance (client and server) */
} WDML_INSTANCE;
extern WDML_INSTANCE* WDML_InstanceList; /* list of created instances, a process can create many */
extern DWORD WDML_MaxInstanceID; /* FIXME: OK for present, may have to worry about wrap-around later */
extern HANDLE handle_mutex;
/* header for the DDE Data objects */
typedef struct tagDDE_DATAHANDLE_HEAD
{
short cfFormat;
} DDE_DATAHANDLE_HEAD;
typedef enum tagWDML_SIDE
{
WDML_CLIENT_SIDE = 0, WDML_SERVER_SIDE = 1
} WDML_SIDE;
/* server calls this. */
extern WDML_SERVER* WDML_AddServer(WDML_INSTANCE* thisInstance, HSZ hszService, HSZ hszTopic);
extern void WDML_RemoveServer(WDML_INSTANCE* thisInstance, HSZ hszService, HSZ hszTopic);
extern WDML_SERVER* WDML_FindServer(WDML_INSTANCE* thisInstance, HSZ hszService, HSZ hszTopic);
/* called both in DdeClientTransaction and server side. */
extern WDML_CONV* WDML_AddConv(WDML_INSTANCE* thisInstance, WDML_SIDE side,
HSZ hszService, HSZ hszTopic, HWND hwndClient, HWND hwndServer);
extern void WDML_RemoveConv(WDML_INSTANCE* thisInstance, WDML_SIDE side, HCONV hConv);
extern WDML_CONV* WDML_GetConv(HCONV hConv);
extern WDML_CONV* WDML_FindConv(WDML_INSTANCE* thisInstance, WDML_SIDE side,
HSZ hszService, HSZ hszTopic);
extern void WDML_AddLink(WDML_INSTANCE* thisInstance, HCONV hConv, WDML_SIDE side,
UINT wType, HSZ hszItem, UINT wFmt);
extern WDML_LINK* WDML_FindLink(WDML_INSTANCE* thisInstance, HCONV hConv, WDML_SIDE side,
HSZ hszItem, UINT uFmt);
extern void WDML_RemoveLink(WDML_INSTANCE* thisInstance, HCONV hConv, WDML_SIDE side,
HSZ hszItem, UINT wFmt);
extern void WDML_RemoveAllLinks(WDML_INSTANCE* thisInstance, HCONV hConv, WDML_SIDE side);
/* client calls these */
extern WDML_XACT* WDML_AllocTransaction(WDML_INSTANCE* thisInstance, UINT ddeMsg);
extern void WDML_QueueTransaction(WDML_CONV* pConv, WDML_XACT* pXAct);
extern BOOL WDML_UnQueueTransaction(WDML_CONV* pConv, WDML_XACT* pXAct);
extern void WDML_FreeTransaction(WDML_XACT* pXAct);
extern WDML_XACT* WDML_FindTransaction(WDML_CONV* pConv, DWORD tid);
extern HGLOBAL WDML_DataHandle2Global(HDDEDATA hDdeData, BOOL fResponse, BOOL fRelease,
BOOL fDeferUpd, BOOL dAckReq);
extern HDDEDATA WDML_Global2DataHandle(HGLOBAL hMem);
extern WDML_INSTANCE* WDML_FindInstance(DWORD InstId);
extern BOOL WDML_WaitForMutex(HANDLE mutex);
extern DWORD WDML_ReleaseMutex(HANDLE mutex, LPSTR mutex_name, BOOL release_handle_m);
extern void WDML_FreeAllHSZ(WDML_INSTANCE* thisInstance);
extern void WDML_ReleaseAtom(WDML_INSTANCE* thisInstance, HSZ hsz);
extern void WDML_ReserveAtom(WDML_INSTANCE* thisInstance, HSZ hsz);
/* broadcasting to DDE windows */
extern void WDML_BroadcastDDEWindows(const char* clsName, UINT uMsg,
WPARAM wParam, LPARAM lParam);
extern const char WDML_szEventClass[]; /* class of window for events (aka instance) */
#define WM_WDML_REGISTER (WM_USER + 0x200)
#define WM_WDML_UNREGISTER (WM_USER + 0x201)
#endif /* __WINE_DDEML_PRIVATE_H */