Sweden-Number/dlls/wined3d
Henri Verbeet dddd1f0211 wined3d: Select the frontend based on the version token. 2009-05-04 12:53:16 +02:00
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Makefile.in wined3d: Move SM 1-3 parsing functions to their own file. 2009-05-04 12:53:04 +02:00
arb_program_shader.c wined3d: Create a frontend for parsing shaders. 2009-05-04 12:53:08 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Select the frontend based on the version token. 2009-05-04 12:53:16 +02:00
basetexture.c
buffer.c wined3d: Fix an issue in buffer_get_sysmem. 2009-04-28 13:10:03 +02:00
clipper.c
context.c
cubetexture.c
device.c wined3d: Store the sampler type in struct shader_reg_maps. 2009-04-29 13:08:01 +02:00
directx.c wined3d: Set the max mipmap level in the pbo test. 2009-04-28 13:10:03 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Create a frontend for parsing shaders. 2009-05-04 12:53:08 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Select the frontend based on the version token. 2009-05-04 12:53:16 +02:00
query.c
resource.c
shader_sm1.c wined3d: Add a frontend function to determine if there are any tokens left. 2009-05-04 12:53:12 +02:00
state.c wined3d: Fix a few more direct buffer accesses. 2009-04-28 13:10:02 +02:00
stateblock.c
surface.c wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported. 2009-04-28 13:10:03 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c
vertexdeclaration.c
vertexshader.c wined3d: Select the frontend based on the version token. 2009-05-04 12:53:16 +02:00
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Define GL_FENCE_APPLE to the correct value. 2009-04-30 12:48:03 +02:00
wined3d_main.c
wined3d_private.h wined3d: Select the frontend based on the version token. 2009-05-04 12:53:16 +02:00