Sweden-Number/dlls/d3d9
Stefan Dösinger 9f1731edb6 d3d: Limit d3d8 and d3d9 vshader constants to 256.
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in
GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim
256 constants on Windows, so we can and should do the same.
2009-04-27 13:23:36 +02:00
..
tests d3d9: Fix a copy/paste error in test. 2009-04-27 13:23:19 +02:00
Makefile.in
cubetexture.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
d3d9.spec
d3d9_main.c
d3d9_private.h d3d: Limit d3d8 and d3d9 vshader constants to 256. 2009-04-27 13:23:36 +02:00
device.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
directx.c d3d: Limit d3d8 and d3d9 vshader constants to 256. 2009-04-27 13:23:36 +02:00
indexbuffer.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
pixelshader.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
query.c
stateblock.c
surface.c
swapchain.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
texture.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
version.rc
vertexbuffer.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
vertexdeclaration.c wined3d: Unify vertex and texture formats. 2009-03-27 15:51:25 +01:00
vertexshader.c d3d: Limit d3d8 and d3d9 vshader constants to 256. 2009-04-27 13:23:36 +02:00
volume.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
volumetexture.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00