187 lines
5.7 KiB
C
187 lines
5.7 KiB
C
/*
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* Copyright (C) 2012 Józef Kucia
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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struct render_to_surface
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{
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ID3DXRenderToSurface ID3DXRenderToSurface_iface;
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LONG ref;
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IDirect3DDevice9 *device;
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D3DXRTS_DESC desc;
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};
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static inline struct render_to_surface *impl_from_ID3DXRenderToSurface(ID3DXRenderToSurface *iface)
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{
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return CONTAINING_RECORD(iface, struct render_to_surface, ID3DXRenderToSurface_iface);
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}
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static HRESULT WINAPI D3DXRenderToSurface_QueryInterface(ID3DXRenderToSurface *iface,
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REFIID riid,
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void **out)
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{
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TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_ID3DXRenderToSurface)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI D3DXRenderToSurface_AddRef(ID3DXRenderToSurface *iface)
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{
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struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
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ULONG ref = InterlockedIncrement(&render->ref);
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TRACE("%p increasing refcount to %u\n", iface, ref);
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return ref;
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}
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static ULONG WINAPI D3DXRenderToSurface_Release(ID3DXRenderToSurface *iface)
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{
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struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
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ULONG ref = InterlockedDecrement(&render->ref);
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TRACE("%p decreasing refcount to %u\n", iface, ref);
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if (!ref)
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{
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IDirect3DDevice9_Release(render->device);
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HeapFree(GetProcessHeap(), 0, render);
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}
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return ref;
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}
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static HRESULT WINAPI D3DXRenderToSurface_GetDevice(ID3DXRenderToSurface *iface,
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IDirect3DDevice9 **device)
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{
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struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
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TRACE("(%p)->(%p)\n", iface, device);
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if (!device) return D3DERR_INVALIDCALL;
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IDirect3DDevice9_AddRef(render->device);
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*device = render->device;
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return D3D_OK;
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}
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static HRESULT WINAPI D3DXRenderToSurface_GetDesc(ID3DXRenderToSurface *iface,
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D3DXRTS_DESC *desc)
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{
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struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
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TRACE("(%p)->(%p)\n", iface, desc);
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if (!desc) return D3DERR_INVALIDCALL;
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*desc = render->desc;
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return D3D_OK;
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}
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static HRESULT WINAPI D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface *iface,
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IDirect3DSurface9 *surface,
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const D3DVIEWPORT9 *viewport)
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{
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FIXME("(%p)->(%p, %p): stub\n", iface, surface, viewport);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI D3DXRenderToSurface_EndScene(ID3DXRenderToSurface *iface,
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DWORD mip_filter)
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{
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FIXME("(%p)->(%#x): stub\n", iface, mip_filter);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI D3DXRenderToSurface_OnLostDevice(ID3DXRenderToSurface *iface)
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{
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FIXME("(%p)->(): stub\n", iface);
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return D3D_OK;
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}
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static HRESULT WINAPI D3DXRenderToSurface_OnResetDevice(ID3DXRenderToSurface *iface)
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{
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FIXME("(%p)->(): stub\n", iface);
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return D3D_OK;
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}
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static const ID3DXRenderToSurfaceVtbl d3dx_render_to_surface_vtbl =
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{
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/* IUnknown methods */
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D3DXRenderToSurface_QueryInterface,
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D3DXRenderToSurface_AddRef,
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D3DXRenderToSurface_Release,
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/* ID3DXRenderToSurface methods */
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D3DXRenderToSurface_GetDevice,
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D3DXRenderToSurface_GetDesc,
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D3DXRenderToSurface_BeginScene,
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D3DXRenderToSurface_EndScene,
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D3DXRenderToSurface_OnLostDevice,
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D3DXRenderToSurface_OnResetDevice
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};
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HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
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UINT width,
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UINT height,
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D3DFORMAT format,
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BOOL depth_stencil,
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D3DFORMAT depth_stencil_format,
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ID3DXRenderToSurface **out)
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{
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struct render_to_surface *render;
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TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device, width, height, format,
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depth_stencil, depth_stencil_format, out);
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if (!device || !out) return D3DERR_INVALIDCALL;
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render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_surface));
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if (!render) return E_OUTOFMEMORY;
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render->ID3DXRenderToSurface_iface.lpVtbl = &d3dx_render_to_surface_vtbl;
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render->ref = 1;
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IDirect3DDevice9_AddRef(device);
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render->device = device;
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render->desc.Width = width;
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render->desc.Height = height;
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render->desc.Format = format;
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render->desc.DepthStencil = depth_stencil;
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render->desc.DepthStencilFormat = depth_stencil_format;
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*out = &render->ID3DXRenderToSurface_iface;
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return D3D_OK;
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}
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