89 lines
3.9 KiB
C
89 lines
3.9 KiB
C
/*
|
|
* Gameux library private header
|
|
*
|
|
* Copyright (C) 2010 Mariusz Pluciński
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
extern HRESULT GameExplorer_create(IUnknown* pUnkOuter, IUnknown **ppObj);
|
|
extern HRESULT GameStatistics_create(IUnknown* pUnkOuter, IUnknown **ppObj);
|
|
|
|
/*******************************************************************************
|
|
* Helper functions and structures
|
|
*
|
|
* These are helper function and structures, which are used widely in gameux
|
|
* implementation. Details about usage and place of implementation is
|
|
* in description of each function/strucutre.
|
|
*/
|
|
|
|
/*******************************************************************************
|
|
* struct GAMEUX_GAME_DATA
|
|
*
|
|
* Structure which contains data about single game. It is used to transfer
|
|
* data inside of gameux module in various places.
|
|
*/
|
|
struct GAMEUX_GAME_DATA
|
|
{
|
|
LPWSTR sGDFBinaryPath; /* path to binary containing GDF */
|
|
LPWSTR sGameInstallDirectory; /* directory passed to AddGame/InstallGame methods */
|
|
GAME_INSTALL_SCOPE installScope;/* game's installation scope */
|
|
GUID guidInstanceId; /* game installation instance identifier */
|
|
GUID guidApplicationId; /* game's application identifier */
|
|
BSTR bstrName; /* game's title */
|
|
BSTR bstrDescription; /* game's description */
|
|
};
|
|
/*******************************************************************************
|
|
* GAMEUX_initGameData
|
|
*
|
|
* Initializes GAME_DATA structure fields with proper values. Should be
|
|
* called always before first usage of this structure. Implemented in gameexplorer.c
|
|
*
|
|
* Parameters:
|
|
* GameData [I/O] pointer to structure to initialize
|
|
*/
|
|
void GAMEUX_initGameData(struct GAMEUX_GAME_DATA *GameData);
|
|
/*******************************************************************************
|
|
* GAMEUX_uninitGameData
|
|
*
|
|
* Properly frees all data stored or pointed by fields of GAME_DATA structure.
|
|
* Should be called before freeing this structure. Implemented in gameexplorer.c
|
|
*
|
|
* Parameters:
|
|
* GameData [I/O] pointer to structure to uninitialize
|
|
*/
|
|
void GAMEUX_uninitGameData(struct GAMEUX_GAME_DATA *GameData);
|
|
/*******************************************************************************
|
|
* GAMEUX_RegisterGame
|
|
*
|
|
* Helper function. Registers game associated with given GDF binary in
|
|
* Game Explorer. Implemented in gameexplorer.c
|
|
*
|
|
* Parameters:
|
|
* sGDFBinaryPath [I] path to binary containing GDF file in
|
|
* resources
|
|
* sGameInstallDirectory [I] path to directory, where game installed
|
|
* it's files.
|
|
* installScope [I] scope of game installation
|
|
* pInstanceID [I/O] pointer to game instance identifier.
|
|
* If pointing to GUID_NULL, then new
|
|
* identifier will be generated automatically
|
|
* and returned via this parameter
|
|
*/
|
|
HRESULT WINAPI GAMEUX_RegisterGame(LPCWSTR sGDFBinaryPath,
|
|
LPCWSTR sGameInstallDirectory,
|
|
GAME_INSTALL_SCOPE installScope,
|
|
GUID *pInstanceID);
|