Sweden-Number/dlls/d3dcompiler_43/d3dcompiler_private.h

576 lines
17 KiB
C

/*
* Copyright 2008 Stefan Dösinger
* Copyright 2009 Matteo Bruni
* Copyright 2010 Rico Schüller
* Copyright 2012 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3DCOMPILER_PRIVATE_H
#define __WINE_D3DCOMPILER_PRIVATE_H
#include "wine/debug.h"
#include "wine/list.h"
#include "wine/rbtree.h"
#include "wine/heap.h"
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
#include "d3dcompiler.h"
#include <assert.h>
/*
* This doesn't belong here, but for some functions it is possible to return that value,
* see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
* The original definition is in D3DX10core.h.
*/
#define D3DERR_INVALIDCALL 0x8876086c
/* TRACE helper functions */
const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part) DECLSPEC_HIDDEN;
const char *debug_d3dcompiler_shader_variable_class(D3D_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
enum shader_type
{
ST_UNKNOWN,
ST_VERTEX,
ST_PIXEL
};
enum bwriter_comparison_type
{
BWRITER_COMPARISON_NONE,
BWRITER_COMPARISON_GT,
BWRITER_COMPARISON_EQ,
BWRITER_COMPARISON_GE,
BWRITER_COMPARISON_LT,
BWRITER_COMPARISON_NE,
BWRITER_COMPARISON_LE
};
struct constant {
DWORD regnum;
union {
float f;
INT i;
BOOL b;
DWORD d;
} value[4];
};
struct shader_reg {
DWORD type;
DWORD regnum;
struct shader_reg *rel_reg;
DWORD srcmod;
union {
DWORD swizzle;
DWORD writemask;
} u;
};
struct instruction {
DWORD opcode;
DWORD dstmod;
DWORD shift;
enum bwriter_comparison_type comptype;
BOOL has_dst;
struct shader_reg dst;
struct shader_reg *src;
unsigned int num_srcs; /* For freeing the rel_regs */
BOOL has_predicate;
struct shader_reg predicate;
BOOL coissue;
};
struct declaration {
DWORD usage, usage_idx;
DWORD regnum;
DWORD mod;
DWORD writemask;
BOOL builtin;
};
struct samplerdecl {
DWORD type;
DWORD regnum;
DWORD mod;
};
struct bwriter_shader {
enum shader_type type;
unsigned char major_version, minor_version;
/* Local constants. Every constant that is not defined below is loaded from
* the global constant set at shader runtime
*/
struct constant **constF;
struct constant **constI;
struct constant **constB;
unsigned int num_cf, num_ci, num_cb;
/* Declared input and output varyings */
struct declaration *inputs, *outputs;
unsigned int num_inputs, num_outputs;
struct samplerdecl *samplers;
unsigned int num_samplers;
/* Are special pixel shader 3.0 registers declared? */
BOOL vPos, vFace;
/* Array of shader instructions - The shader code itself */
struct instruction **instr;
unsigned int num_instrs, instr_alloc_size;
};
static inline void *d3dcompiler_alloc(SIZE_T size)
{
return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
}
static inline void *d3dcompiler_realloc(void *ptr, SIZE_T size)
{
if (!ptr)
return d3dcompiler_alloc(size);
return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
}
static inline BOOL d3dcompiler_free(void *ptr)
{
return HeapFree(GetProcessHeap(), 0, ptr);
}
struct asm_parser;
/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
* too it has to know it as well
*/
struct rel_reg {
BOOL has_rel_reg;
DWORD type;
DWORD additional_offset;
DWORD rel_regnum;
DWORD swizzle;
};
#define MAX_SRC_REGS 4
struct src_regs {
struct shader_reg reg[MAX_SRC_REGS];
unsigned int count;
};
struct asmparser_backend {
void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
void (*constB)(struct asm_parser *This, DWORD reg, BOOL x);
void (*dstreg)(struct asm_parser *This, struct instruction *instr,
const struct shader_reg *dst);
void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
const struct shader_reg *src);
void (*predicate)(struct asm_parser *This,
const struct shader_reg *predicate);
void (*coissue)(struct asm_parser *This);
void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
const struct shader_reg *reg);
void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
DWORD mod, const struct shader_reg *reg);
void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
DWORD regnum, unsigned int line_no);
void (*end)(struct asm_parser *This);
void (*instr)(struct asm_parser *parser, DWORD opcode, DWORD mod, DWORD shift,
enum bwriter_comparison_type comp, const struct shader_reg *dst,
const struct src_regs *srcs, int expectednsrcs);
};
struct instruction *alloc_instr(unsigned int srcs) DECLSPEC_HIDDEN;
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) DECLSPEC_HIDDEN;
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w) DECLSPEC_HIDDEN;
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) DECLSPEC_HIDDEN;
BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) DECLSPEC_HIDDEN;
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx,
DWORD mod, BOOL output, DWORD regnum, DWORD writemask, BOOL builtin) DECLSPEC_HIDDEN;
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) DECLSPEC_HIDDEN;
#define MESSAGEBUFFER_INITIAL_SIZE 256
enum parse_status
{
PARSE_SUCCESS = 0,
PARSE_WARN = 1,
PARSE_ERR = 2
};
struct compilation_messages
{
char *string;
unsigned int size;
unsigned int capacity;
};
struct asm_parser
{
/* The function table of the parser implementation */
const struct asmparser_backend *funcs;
/* Private data follows */
struct bwriter_shader *shader;
unsigned int m3x3pad_count;
enum parse_status status;
struct compilation_messages messages;
unsigned int line_no;
};
extern struct asm_parser asm_ctx DECLSPEC_HIDDEN;
void create_vs10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_vs11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_vs20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_vs2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_vs30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps12_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps13_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps14_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
struct bwriter_shader *parse_asm_shader(char **messages) DECLSPEC_HIDDEN;
#ifdef __GNUC__
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
#else
#define PRINTF_ATTR(fmt,args)
#endif
void compilation_message(struct compilation_messages *msg, const char *fmt, __ms_va_list args) DECLSPEC_HIDDEN;
void WINAPIV asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
static inline void set_parse_status(enum parse_status *current, enum parse_status update)
{
if (update == PARSE_ERR)
*current = PARSE_ERR;
else if (update == PARSE_WARN && *current == PARSE_SUCCESS)
*current = PARSE_WARN;
}
/* Debug utility routines */
const char *debug_print_srcmod(DWORD mod) DECLSPEC_HIDDEN;
const char *debug_print_dstmod(DWORD mod) DECLSPEC_HIDDEN;
const char *debug_print_shift(DWORD shift) DECLSPEC_HIDDEN;
const char *debug_print_dstreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
const char *debug_print_srcreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
const char *debug_print_comp(DWORD comp) DECLSPEC_HIDDEN;
const char *debug_print_opcode(DWORD opcode) DECLSPEC_HIDDEN;
/* Used to signal an incorrect swizzle/writemask */
#define SWIZZLE_ERR ~0U
/* Enumerations and defines used in the bytecode writer intermediate
* representation. */
enum bwritershader_instruction_opcode_type
{
BWRITERSIO_NOP,
BWRITERSIO_MOV,
BWRITERSIO_ADD,
BWRITERSIO_SUB,
BWRITERSIO_MAD,
BWRITERSIO_MUL,
BWRITERSIO_RCP,
BWRITERSIO_RSQ,
BWRITERSIO_DP3,
BWRITERSIO_DP4,
BWRITERSIO_MIN,
BWRITERSIO_MAX,
BWRITERSIO_SLT,
BWRITERSIO_SGE,
BWRITERSIO_EXP,
BWRITERSIO_LOG,
BWRITERSIO_LIT,
BWRITERSIO_DST,
BWRITERSIO_LRP,
BWRITERSIO_FRC,
BWRITERSIO_M4x4,
BWRITERSIO_M4x3,
BWRITERSIO_M3x4,
BWRITERSIO_M3x3,
BWRITERSIO_M3x2,
BWRITERSIO_CALL,
BWRITERSIO_CALLNZ,
BWRITERSIO_LOOP,
BWRITERSIO_RET,
BWRITERSIO_ENDLOOP,
BWRITERSIO_LABEL,
BWRITERSIO_DCL,
BWRITERSIO_POW,
BWRITERSIO_CRS,
BWRITERSIO_SGN,
BWRITERSIO_ABS,
BWRITERSIO_NRM,
BWRITERSIO_SINCOS,
BWRITERSIO_REP,
BWRITERSIO_ENDREP,
BWRITERSIO_IF,
BWRITERSIO_IFC,
BWRITERSIO_ELSE,
BWRITERSIO_ENDIF,
BWRITERSIO_BREAK,
BWRITERSIO_BREAKC,
BWRITERSIO_MOVA,
BWRITERSIO_DEFB,
BWRITERSIO_DEFI,
BWRITERSIO_TEXCOORD,
BWRITERSIO_TEXKILL,
BWRITERSIO_TEX,
BWRITERSIO_TEXBEM,
BWRITERSIO_TEXBEML,
BWRITERSIO_TEXREG2AR,
BWRITERSIO_TEXREG2GB,
BWRITERSIO_TEXM3x2PAD,
BWRITERSIO_TEXM3x2TEX,
BWRITERSIO_TEXM3x3PAD,
BWRITERSIO_TEXM3x3TEX,
BWRITERSIO_TEXM3x3SPEC,
BWRITERSIO_TEXM3x3VSPEC,
BWRITERSIO_EXPP,
BWRITERSIO_LOGP,
BWRITERSIO_CND,
BWRITERSIO_DEF,
BWRITERSIO_TEXREG2RGB,
BWRITERSIO_TEXDP3TEX,
BWRITERSIO_TEXM3x2DEPTH,
BWRITERSIO_TEXDP3,
BWRITERSIO_TEXM3x3,
BWRITERSIO_TEXDEPTH,
BWRITERSIO_CMP,
BWRITERSIO_BEM,
BWRITERSIO_DP2ADD,
BWRITERSIO_DSX,
BWRITERSIO_DSY,
BWRITERSIO_TEXLDD,
BWRITERSIO_SETP,
BWRITERSIO_TEXLDL,
BWRITERSIO_BREAKP,
BWRITERSIO_TEXLDP,
BWRITERSIO_TEXLDB,
BWRITERSIO_PHASE,
BWRITERSIO_COMMENT,
BWRITERSIO_END,
};
enum bwritershader_param_register_type
{
BWRITERSPR_TEMP,
BWRITERSPR_INPUT,
BWRITERSPR_CONST,
BWRITERSPR_ADDR,
BWRITERSPR_TEXTURE,
BWRITERSPR_RASTOUT,
BWRITERSPR_ATTROUT,
BWRITERSPR_TEXCRDOUT,
BWRITERSPR_OUTPUT,
BWRITERSPR_CONSTINT,
BWRITERSPR_COLOROUT,
BWRITERSPR_DEPTHOUT,
BWRITERSPR_SAMPLER,
BWRITERSPR_CONSTBOOL,
BWRITERSPR_LOOP,
BWRITERSPR_MISCTYPE,
BWRITERSPR_LABEL,
BWRITERSPR_PREDICATE
};
enum bwritervs_rastout_offsets
{
BWRITERSRO_POSITION,
BWRITERSRO_FOG,
BWRITERSRO_POINT_SIZE
};
#define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
#define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
#define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
#define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
#define BWRITERSP_WRITEMASK_ALL 0xf /* all */
enum bwritershader_param_dstmod_type
{
BWRITERSPDM_NONE = 0,
BWRITERSPDM_SATURATE = 1,
BWRITERSPDM_PARTIALPRECISION = 2,
BWRITERSPDM_MSAMPCENTROID = 4,
};
enum bwritersampler_texture_type
{
BWRITERSTT_UNKNOWN = 0,
BWRITERSTT_1D = 1,
BWRITERSTT_2D = 2,
BWRITERSTT_CUBE = 3,
BWRITERSTT_VOLUME = 4,
};
#define BWRITERSI_TEXLD_PROJECT 1
#define BWRITERSI_TEXLD_BIAS 2
enum bwritershader_param_srcmod_type
{
BWRITERSPSM_NONE = 0,
BWRITERSPSM_NEG,
BWRITERSPSM_BIAS,
BWRITERSPSM_BIASNEG,
BWRITERSPSM_SIGN,
BWRITERSPSM_SIGNNEG,
BWRITERSPSM_COMP,
BWRITERSPSM_X2,
BWRITERSPSM_X2NEG,
BWRITERSPSM_DZ,
BWRITERSPSM_DW,
BWRITERSPSM_ABS,
BWRITERSPSM_ABSNEG,
BWRITERSPSM_NOT,
};
#define BWRITER_SM1_VS 0xfffeu
#define BWRITER_SM1_PS 0xffffu
#define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
#define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
#define BWRITERVS_X_X (0)
#define BWRITERVS_X_Y (1)
#define BWRITERVS_X_Z (2)
#define BWRITERVS_X_W (3)
#define BWRITERVS_Y_X (0 << 2)
#define BWRITERVS_Y_Y (1 << 2)
#define BWRITERVS_Y_Z (2 << 2)
#define BWRITERVS_Y_W (3 << 2)
#define BWRITERVS_Z_X (0 << 4)
#define BWRITERVS_Z_Y (1 << 4)
#define BWRITERVS_Z_Z (2 << 4)
#define BWRITERVS_Z_W (3 << 4)
#define BWRITERVS_W_X (0 << 6)
#define BWRITERVS_W_Y (1 << 6)
#define BWRITERVS_W_Z (2 << 6)
#define BWRITERVS_W_W (3 << 6)
#define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
#define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
#define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
#define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
#define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
enum bwriterdeclusage
{
BWRITERDECLUSAGE_POSITION,
BWRITERDECLUSAGE_BLENDWEIGHT,
BWRITERDECLUSAGE_BLENDINDICES,
BWRITERDECLUSAGE_NORMAL,
BWRITERDECLUSAGE_PSIZE,
BWRITERDECLUSAGE_TEXCOORD,
BWRITERDECLUSAGE_TANGENT,
BWRITERDECLUSAGE_BINORMAL,
BWRITERDECLUSAGE_TESSFACTOR,
BWRITERDECLUSAGE_POSITIONT,
BWRITERDECLUSAGE_COLOR,
BWRITERDECLUSAGE_FOG,
BWRITERDECLUSAGE_DEPTH,
BWRITERDECLUSAGE_SAMPLE
};
/* ps 1.x texture registers mappings */
#define T0_REG 2
#define T1_REG 3
#define T2_REG 4
#define T3_REG 5
struct bwriter_shader *SlAssembleShader(const char *text, char **messages) DECLSPEC_HIDDEN;
HRESULT shader_write_bytecode(const struct bwriter_shader *shader, DWORD **result, DWORD *size) DECLSPEC_HIDDEN;
void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN;
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
#define TAG_Aon9 MAKE_TAG('A', 'o', 'n', '9')
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
#define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
#define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
#define TAG_RDEF MAKE_TAG('R', 'D', 'E', 'F')
#define TAG_SDBG MAKE_TAG('S', 'D', 'B', 'G')
#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
#define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
#define TAG_STAT MAKE_TAG('S', 'T', 'A', 'T')
#define TAG_XNAP MAKE_TAG('X', 'N', 'A', 'P')
#define TAG_XNAS MAKE_TAG('X', 'N', 'A', 'S')
struct dxbc_section
{
DWORD tag;
const char *data;
DWORD data_size;
};
struct dxbc
{
UINT size;
UINT count;
struct dxbc_section *sections;
};
HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob) DECLSPEC_HIDDEN;
void dxbc_destroy(struct dxbc *dxbc) DECLSPEC_HIDDEN;
HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc) DECLSPEC_HIDDEN;
HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size) DECLSPEC_HIDDEN;
HRESULT dxbc_init(struct dxbc *dxbc, unsigned int size) DECLSPEC_HIDDEN;
static inline DWORD read_dword(const char **ptr)
{
DWORD r;
memcpy(&r, *ptr, sizeof(r));
*ptr += sizeof(r);
return r;
}
static inline void write_dword(char **ptr, DWORD d)
{
memcpy(*ptr, &d, sizeof(d));
*ptr += sizeof(d);
}
void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DCOMPILER_PRIVATE_H */