Sweden-Number/dlls/ddraw
Henri Verbeet 1bd9cb3471 ddraw: Compare with the correct view in ddraw_surface_delete_attached_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 16:55:08 +01:00
..
tests ddraw/tests: Make test_depth_readback work on Nvidia GPUs on Windows. 2018-01-23 20:16:29 +01:00
Makefile.in
clipper.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
ddraw.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
ddraw.spec ddraw: Implement GetSurfaceFromDC(). 2017-02-10 21:29:40 +01:00
ddraw_classes.idl
ddraw_private.h ddraw: Explicitly translate resource map flags. 2018-02-16 14:24:58 +01:00
device.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
executebuffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
light.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
main.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
material.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
palette.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00
surface.c ddraw: Compare with the correct view in ddraw_surface_delete_attached_surface(). 2018-02-19 16:55:08 +01:00
utils.c wined3d: Introduce separate read and write resource map flags. 2018-02-19 13:43:52 +01:00
version.rc
vertexbuffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
viewport.c ddraw: Use the global memory allocation helpers. 2018-02-13 20:23:26 +01:00