300 lines
8.4 KiB
C
300 lines
8.4 KiB
C
/*
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* Server-side window handling
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*
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* Copyright (C) 2001 Alexandre Julliard
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*/
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#include <assert.h>
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#include "object.h"
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#include "request.h"
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#include "thread.h"
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#include "process.h"
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#include "user.h"
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struct window
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{
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struct window *parent; /* parent window */
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struct window *owner; /* owner of this window */
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struct window *first_child; /* first child window */
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struct window *last_child; /* last child window */
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struct window *next; /* next window in Z-order */
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struct window *prev; /* prev window in Z-order */
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user_handle_t handle; /* full handle for this window */
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struct thread *thread; /* thread owning the window */
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};
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static struct window *top_window; /* top-level (desktop) window */
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/* retrieve a pointer to a window from its handle */
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inline static struct window *get_window( user_handle_t handle )
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{
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struct window *ret = get_user_object( handle, USER_WINDOW );
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if (!ret) set_error( STATUS_INVALID_HANDLE );
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return ret;
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}
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/* link a window into the tree (or unlink it if the new parent is NULL) */
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static void link_window( struct window *win, struct window *parent, struct window *previous )
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{
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if (win->parent) /* unlink it from the previous location */
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{
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if (win->next) win->next->prev = win->prev;
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else if (win->parent->last_child == win) win->parent->last_child = win->prev;
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if (win->prev) win->prev->next = win->next;
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else if (win->parent->first_child == win) win->parent->first_child = win->next;
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}
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if (parent)
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{
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win->parent = parent;
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if ((win->prev = previous))
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{
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if ((win->next = previous->next)) win->next->prev = win;
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else if (win->parent->last_child == previous) win->parent->last_child = win;
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win->prev->next = win;
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}
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else
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{
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if ((win->next = parent->first_child)) win->next->prev = win;
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else win->parent->last_child = win;
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parent->first_child = win;
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}
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}
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else
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{
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/* don't touch parent; an unlinked window still has a valid parent pointer */
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win->next = win->prev = NULL;
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}
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}
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/* destroy a window */
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static void destroy_window( struct window *win )
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{
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assert( win != top_window );
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/* destroy all children */
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while (win->first_child) destroy_window( win->first_child );
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/* reset siblings owner */
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if (win->parent)
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{
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struct window *ptr;
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for (ptr = win->parent->first_child; ptr; ptr = ptr->next)
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if (ptr->owner == win) ptr->owner = NULL;
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}
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if (win->thread->queue) queue_cleanup_window( win->thread, win->handle );
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free_user_handle( win->handle );
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link_window( win, NULL, NULL );
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memset( win, 0x55, sizeof(*win) );
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free( win );
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}
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/* create a new window structure (note: the window is not linked in the window tree) */
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static struct window *create_window( struct window *parent, struct window *owner )
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{
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struct window *win = mem_alloc( sizeof(*win) );
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if (!win) return NULL;
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if (!(win->handle = alloc_user_handle( win, USER_WINDOW )))
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{
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free( win );
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return NULL;
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}
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win->parent = parent;
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win->owner = owner;
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win->first_child = NULL;
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win->last_child = NULL;
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win->next = NULL;
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win->prev = NULL;
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win->thread = current;
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return win;
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}
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/* destroy all windows belonging to a given thread */
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void destroy_thread_windows( struct thread *thread )
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{
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user_handle_t handle = 0;
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struct window *win;
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while ((win = next_user_handle( &handle, USER_WINDOW )))
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{
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if (win->thread != thread) continue;
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destroy_window( win );
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}
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}
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/* check whether child is a descendant of parent */
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int is_child_window( user_handle_t parent, user_handle_t child )
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{
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struct window *child_ptr = get_user_object( child, USER_WINDOW );
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struct window *parent_ptr = get_user_object( parent, USER_WINDOW );
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if (!child_ptr || !parent_ptr) return 0;
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while (child_ptr->parent)
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{
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if (child_ptr->parent == parent_ptr) return 1;
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child_ptr = child_ptr->parent;
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}
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return 0;
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}
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/* create a window */
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DECL_HANDLER(create_window)
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{
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req->handle = 0;
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if (!req->parent) /* return desktop window */
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{
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if (!top_window)
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{
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if (!(top_window = create_window( NULL, NULL ))) return;
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top_window->thread = NULL; /* no thread owns the desktop */
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}
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req->handle = top_window->handle;
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}
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else
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{
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struct window *win, *parent, *owner = NULL;
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if (!(parent = get_window( req->parent ))) return;
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if (req->owner && !(owner = get_window( req->owner ))) return;
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if (!(win = create_window( parent, owner ))) return;
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req->handle = win->handle;
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}
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}
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/* link a window into the tree */
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DECL_HANDLER(link_window)
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{
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struct window *win, *parent = NULL, *previous = NULL;
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if (!(win = get_window( req->handle ))) return;
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if (req->parent && !(parent = get_window( req->parent ))) return;
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if (parent && req->previous)
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{
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if (req->previous == (user_handle_t)1) /* special case: HWND_BOTTOM */
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{
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previous = parent->last_child;
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if (previous == win) return; /* nothing to do */
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}
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else
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{
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if (!(previous = get_window( req->previous ))) return;
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/* previous must be a child of parent, and not win itself */
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if (previous->parent != parent || previous == win)
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{
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set_error( STATUS_INVALID_PARAMETER );
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return;
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}
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}
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}
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link_window( win, parent, previous );
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}
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/* destroy a window */
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DECL_HANDLER(destroy_window)
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{
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struct window *win = get_window( req->handle );
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if (win)
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{
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if (win != top_window) destroy_window( win );
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else set_error( STATUS_ACCESS_DENIED );
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}
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}
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/* get information from a window handle */
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DECL_HANDLER(get_window_info)
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{
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struct window *win = get_window( req->handle );
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req->full_handle = 0;
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req->tid = req->pid = 0;
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if (win)
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{
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req->full_handle = win->handle;
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if (win->thread)
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{
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req->tid = get_thread_id( win->thread );
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req->pid = get_process_id( win->thread->process );
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}
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}
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}
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/* get a list of the window parents, up to the root of the tree */
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DECL_HANDLER(get_window_parents)
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{
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struct window *ptr, *win = get_window( req->handle );
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int total = 0;
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size_t len;
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if (win) for (ptr = win->parent; ptr; ptr = ptr->parent) total++;
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req->count = total;
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len = min( get_req_data_size(req), total * sizeof(user_handle_t) );
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set_req_data_size( req, len );
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if (len)
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{
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user_handle_t *data = get_req_data(req);
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for (ptr = win->parent; ptr && len; ptr = ptr->parent, len -= sizeof(*data))
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*data++ = ptr->handle;
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}
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}
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/* get a list of the window children */
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DECL_HANDLER(get_window_children)
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{
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struct window *ptr, *parent = get_window( req->parent );
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int total = 0;
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size_t len;
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if (parent)
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for (ptr = parent->first_child, total = 0; ptr; ptr = ptr->next) total++;
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req->count = total;
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len = min( get_req_data_size(req), total * sizeof(user_handle_t) );
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set_req_data_size( req, len );
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if (len)
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{
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user_handle_t *data = get_req_data(req);
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for (ptr = parent->first_child; ptr && len; ptr = ptr->next, len -= sizeof(*data))
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*data++ = ptr->handle;
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}
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}
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/* get window tree information from a window handle */
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DECL_HANDLER(get_window_tree)
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{
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struct window *win = get_window( req->handle );
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if (!win) return;
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if (win->parent)
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{
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struct window *parent = win->parent;
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req->parent = parent->handle;
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req->owner = win->owner ? win->owner->handle : 0;
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req->next_sibling = win->next ? win->next->handle : 0;
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req->prev_sibling = win->prev ? win->prev->handle : 0;
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req->first_sibling = parent->first_child ? parent->first_child->handle : 0;
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req->last_sibling = parent->last_child ? parent->last_child->handle : 0;
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}
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else
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{
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req->parent = 0;
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req->owner = 0;
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req->next_sibling = 0;
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req->prev_sibling = 0;
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req->first_sibling = 0;
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req->last_sibling = 0;
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}
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req->first_child = win->first_child ? win->first_child->handle : 0;
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req->last_child = win->last_child ? win->last_child->handle : 0;
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}
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