85fa778f93
The compiler is completely non-functional as-is, and lives in libvkd3d-shader now. When a vkd3d release is made d3dcompiler will access it via the libvkd3d-shader public API. Accordingly there's no reason to keep it around in wine's d3dcompiler. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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Makefile.in | ||
d3dcompiler_38.spec | ||
version.rc |