144 lines
6.1 KiB
C
144 lines
6.1 KiB
C
/*
|
|
* IWineD3DIndexBuffer Implementation
|
|
*
|
|
* Copyright 2002-2004 Jason Edmeades
|
|
* Copyright 2003-2004 Raphael Junqueira
|
|
* Copyright 2004 Christian Costa
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "wined3d_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|
#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
|
|
|
|
/* *******************************************
|
|
IWineD3DIndexBuffer IUnknown parts follow
|
|
******************************************* */
|
|
HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, LPVOID *ppobj)
|
|
{
|
|
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
|
|
WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface) {
|
|
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
|
|
TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
|
|
IUnknown_AddRef(This->resource.parent);
|
|
return InterlockedIncrement(&This->resource.ref);
|
|
}
|
|
|
|
ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) {
|
|
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
|
|
ULONG ref;
|
|
TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
|
|
ref = InterlockedDecrement(&This->resource.ref);
|
|
if (ref == 0) {
|
|
HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
|
|
IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
} else {
|
|
IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* ****************************************************
|
|
IWineD3DIndexBuffer IWineD3DResource parts follow
|
|
**************************************************** */
|
|
HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice** ppDevice) {
|
|
return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
|
|
return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
|
|
return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid) {
|
|
return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
|
|
}
|
|
|
|
DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew) {
|
|
return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
|
|
}
|
|
|
|
DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface) {
|
|
return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
|
|
}
|
|
|
|
void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) {
|
|
return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
|
|
}
|
|
|
|
D3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) {
|
|
return IWineD3DResource_GetType((IWineD3DResource *)iface);
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent) {
|
|
return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
|
|
}
|
|
|
|
/* ******************************************************
|
|
IWineD3DIndexBuffer IWineD3DIndexBuffer parts follow
|
|
****************************************************** */
|
|
HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
|
|
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
|
|
TRACE("(%p) : no real locking yet, offset %d, size %d, Flags=%lx\n", This, OffsetToLock, SizeToLock, Flags);
|
|
*ppbData = (BYTE *)This->allocatedMemory + OffsetToLock;
|
|
return D3D_OK;
|
|
}
|
|
HRESULT WINAPI IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface) {
|
|
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
|
|
TRACE("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
HRESULT WINAPI IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, D3DINDEXBUFFER_DESC *pDesc) {
|
|
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
|
|
|
|
TRACE("(%p)\n", This);
|
|
pDesc->Format = This->currentDesc.Format;
|
|
pDesc->Type = This->resource.resourceType;
|
|
pDesc->Usage = This->currentDesc.Usage;
|
|
pDesc->Pool = This->currentDesc.Pool;
|
|
pDesc->Size = This->currentDesc.Size;
|
|
return D3D_OK;
|
|
}
|
|
|
|
IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl =
|
|
{
|
|
IWineD3DIndexBufferImpl_QueryInterface,
|
|
IWineD3DIndexBufferImpl_AddRef,
|
|
IWineD3DIndexBufferImpl_Release,
|
|
IWineD3DIndexBufferImpl_GetParent,
|
|
IWineD3DIndexBufferImpl_GetDevice,
|
|
IWineD3DIndexBufferImpl_SetPrivateData,
|
|
IWineD3DIndexBufferImpl_GetPrivateData,
|
|
IWineD3DIndexBufferImpl_FreePrivateData,
|
|
IWineD3DIndexBufferImpl_SetPriority,
|
|
IWineD3DIndexBufferImpl_GetPriority,
|
|
IWineD3DIndexBufferImpl_PreLoad,
|
|
IWineD3DIndexBufferImpl_GetType,
|
|
IWineD3DIndexBufferImpl_Lock,
|
|
IWineD3DIndexBufferImpl_Unlock,
|
|
IWineD3DIndexBufferImpl_GetDesc
|
|
};
|