Sweden-Number/dlls/wined3d
Henri Verbeet 6c6565dea0 wined3d: Get rid of a superfluous texture copy in check_fbo_compat(). 2013-01-25 11:18:19 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00
ati_fragment_shader.c wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
buffer.c wined3d: Shadow buffers in sysmem when software vertexprocessing is used. 2013-01-15 16:24:50 +01:00
context.c wined3d: Get rid of the user_stream field from wined3d_state. 2013-01-07 11:12:23 +01:00
device.c wined3d: Ignore clears if count = 0 and rects != NULL. 2013-01-23 19:16:32 +01:00
directx.c wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00
drawprim.c wined3d: Get rid of the user_stream field from wined3d_state. 2013-01-07 11:12:23 +01:00
gl_compat.c
glsl_shader.c wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00
nvidia_texture_shader.c wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Support all fixups in shader_none_color_fixup_supported(). 2013-01-25 11:18:09 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
stateblock.c
surface.c wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
swapchain.c wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
texture.c
utils.c wined3d: Get rid of a superfluous texture copy in check_fbo_compat(). 2013-01-25 11:18:19 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00
wined3d_private.h wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00