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Makefile.in
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arb_program_shader.c
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wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
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2013-01-25 11:18:13 +01:00 |
ati_fragment_shader.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
buffer.c
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wined3d: Shadow buffers in sysmem when software vertexprocessing is used.
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2013-01-15 16:24:50 +01:00 |
context.c
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wined3d: Get rid of the user_stream field from wined3d_state.
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2013-01-07 11:12:23 +01:00 |
device.c
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wined3d: Ignore clears if count = 0 and rects != NULL.
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2013-01-23 19:16:32 +01:00 |
directx.c
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wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
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2013-01-25 11:18:13 +01:00 |
drawprim.c
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wined3d: Get rid of the user_stream field from wined3d_state.
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2013-01-07 11:12:23 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
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2013-01-25 11:18:13 +01:00 |
nvidia_texture_shader.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Support all fixups in shader_none_color_fixup_supported().
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2013-01-25 11:18:09 +01:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
stateblock.c
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surface.c
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wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
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2013-01-17 12:21:55 +01:00 |
swapchain.c
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wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
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2013-01-16 12:22:57 +01:00 |
texture.c
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utils.c
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wined3d: Get rid of a superfluous texture copy in check_fbo_compat().
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2013-01-25 11:18:19 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d.spec
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wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
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2013-01-17 12:22:01 +01:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
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2013-01-25 11:18:13 +01:00 |
wined3d_private.h
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wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
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2013-01-25 11:18:13 +01:00 |