931 lines
30 KiB
C
931 lines
30 KiB
C
/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3d11_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
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{
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struct d3d10_shader_info *shader_info = ctx;
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HRESULT hr;
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switch (tag)
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{
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case TAG_ISGN:
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if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->input_signature)))
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return hr;
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break;
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case TAG_OSGN:
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if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->output_signature)))
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return hr;
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break;
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case TAG_SHDR:
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shader_info->shader_code = (const DWORD *)data;
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break;
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default:
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FIXME("Unhandled chunk %s\n", debugstr_an((const char *)&tag, 4));
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break;
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}
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return S_OK;
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}
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static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info)
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{
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HRESULT hr;
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shader_info->shader_code = NULL;
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memset(shader_info->input_signature, 0, sizeof(*shader_info->input_signature));
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memset(shader_info->output_signature, 0, sizeof(*shader_info->output_signature));
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hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_info);
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if (!shader_info->shader_code) hr = E_INVALIDARG;
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if (FAILED(hr))
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{
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ERR("Failed to parse shader, hr %#x\n", hr);
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shader_free_signature(shader_info->input_signature);
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shader_free_signature(shader_info->output_signature);
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}
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return hr;
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}
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HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s)
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{
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struct wined3d_shader_signature_element *e;
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const char *ptr = data;
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unsigned int i;
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DWORD count;
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read_dword(&ptr, &count);
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TRACE("%u elements\n", count);
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skip_dword_unknown(&ptr, 1);
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e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e));
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if (!e)
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{
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ERR("Failed to allocate input signature memory.\n");
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return E_OUTOFMEMORY;
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}
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for (i = 0; i < count; ++i)
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{
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UINT name_offset;
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read_dword(&ptr, &name_offset);
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e[i].semantic_name = data + name_offset;
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read_dword(&ptr, &e[i].semantic_idx);
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read_dword(&ptr, &e[i].sysval_semantic);
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read_dword(&ptr, &e[i].component_type);
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read_dword(&ptr, &e[i].register_idx);
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read_dword(&ptr, &e[i].mask);
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TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
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"type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
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debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic,
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e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
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}
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s->elements = e;
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s->element_count = count;
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return S_OK;
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}
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void shader_free_signature(struct wined3d_shader_signature *s)
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{
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HeapFree(GetProcessHeap(), 0, s->elements);
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}
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/* ID3D11VertexShader methods */
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static inline struct d3d_vertex_shader *impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D11VertexShader_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_QueryInterface(ID3D11VertexShader *iface,
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REFIID riid, void **object)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D11VertexShader)
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|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D11VertexShader_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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if (IsEqualGUID(riid, &IID_ID3D10VertexShader)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
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{
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IUnknown_AddRef(&shader->ID3D10VertexShader_iface);
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*object = &shader->ID3D10VertexShader_iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *iface)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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ULONG refcount = InterlockedIncrement(&shader->refcount);
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TRACE("%p increasing refcount to %u.\n", shader, refcount);
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if (refcount == 1)
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{
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ID3D11Device_AddRef(shader->device);
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wined3d_mutex_lock();
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wined3d_shader_incref(shader->wined3d_shader);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *iface)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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ULONG refcount = InterlockedDecrement(&shader->refcount);
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TRACE("%p decreasing refcount to %u.\n", shader, refcount);
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if (!refcount)
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{
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ID3D11Device *device = shader->device;
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wined3d_mutex_lock();
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wined3d_shader_decref(shader->wined3d_shader);
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wined3d_mutex_unlock();
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/* Release the device last, it may cause the wined3d device to be
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* destroyed. */
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ID3D11Device_Release(device);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d11_vertex_shader_GetDevice(ID3D11VertexShader *iface,
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ID3D11Device **device)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = shader->device;
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ID3D11Device_AddRef(*device);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&shader->private_store, guid, data);
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}
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static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl =
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{
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/* IUnknown methods */
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d3d11_vertex_shader_QueryInterface,
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d3d11_vertex_shader_AddRef,
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d3d11_vertex_shader_Release,
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/* ID3D11DeviceChild methods */
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d3d11_vertex_shader_GetDevice,
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d3d11_vertex_shader_GetPrivateData,
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d3d11_vertex_shader_SetPrivateData,
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d3d11_vertex_shader_SetPrivateDataInterface,
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};
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/* ID3D10VertexShader methods */
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static inline struct d3d_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D10VertexShader_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface,
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REFIID riid, void **object)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return d3d11_vertex_shader_QueryInterface(&shader->ID3D11VertexShader_iface, riid, object);
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}
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static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p.\n", iface);
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return d3d11_vertex_shader_AddRef(&shader->ID3D11VertexShader_iface);
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}
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static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p.\n", iface);
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return d3d11_vertex_shader_Release(&shader->ID3D11VertexShader_iface);
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}
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/* ID3D10DeviceChild methods */
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static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&shader->private_store, guid, data);
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}
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static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
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{
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/* IUnknown methods */
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d3d10_vertex_shader_QueryInterface,
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d3d10_vertex_shader_AddRef,
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d3d10_vertex_shader_Release,
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/* ID3D10DeviceChild methods */
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d3d10_vertex_shader_GetDevice,
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d3d10_vertex_shader_GetPrivateData,
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d3d10_vertex_shader_SetPrivateData,
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d3d10_vertex_shader_SetPrivateDataInterface,
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};
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static void STDMETHODCALLTYPE d3d_vertex_shader_wined3d_object_destroyed(void *parent)
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{
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struct d3d_vertex_shader *shader = parent;
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wined3d_private_store_cleanup(&shader->private_store);
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops =
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{
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d3d_vertex_shader_wined3d_object_destroyed,
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};
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static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
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const void *byte_code, SIZE_T byte_code_length)
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{
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struct wined3d_shader_signature output_signature;
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struct wined3d_shader_signature input_signature;
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struct d3d10_shader_info shader_info;
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struct wined3d_shader_desc desc;
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HRESULT hr;
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shader->ID3D11VertexShader_iface.lpVtbl = &d3d11_vertex_shader_vtbl;
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shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl;
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shader->refcount = 1;
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wined3d_mutex_lock();
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wined3d_private_store_init(&shader->private_store);
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shader_info.input_signature = &input_signature;
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shader_info.output_signature = &output_signature;
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if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
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{
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ERR("Failed to extract shader, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&shader->private_store);
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wined3d_mutex_unlock();
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return hr;
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}
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desc.byte_code = shader_info.shader_code;
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desc.input_signature = &input_signature;
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desc.output_signature = &output_signature;
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desc.max_version = 4;
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hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
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&d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader);
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shader_free_signature(&input_signature);
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shader_free_signature(&output_signature);
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&shader->private_store);
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wined3d_mutex_unlock();
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return E_INVALIDARG;
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}
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wined3d_mutex_unlock();
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shader->device = &device->ID3D11Device_iface;
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ID3D11Device_AddRef(shader->device);
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return S_OK;
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}
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HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
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struct d3d_vertex_shader **shader)
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{
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struct d3d_vertex_shader *object;
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HRESULT hr;
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length)))
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{
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WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created vertex shader %p.\n", object);
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*shader = object;
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return S_OK;
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}
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struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl);
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return impl_from_ID3D10VertexShader(iface);
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}
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static inline struct d3d10_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_geometry_shader, ID3D10GeometryShader_iface);
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}
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|
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D10GeometryShader)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
|
|
{
|
|
struct d3d10_geometry_shader *This = impl_from_ID3D10GeometryShader(iface);
|
|
ULONG refcount = InterlockedIncrement(&This->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u\n", This, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
|
|
{
|
|
struct d3d10_geometry_shader *This = impl_from_ID3D10GeometryShader(iface);
|
|
ULONG refcount = InterlockedDecrement(&This->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u\n", This, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_decref(This->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
/* ID3D10DeviceChild methods */
|
|
|
|
static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
|
|
{
|
|
FIXME("iface %p, device %p stub!\n", iface, device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d10_geometry_shader_QueryInterface,
|
|
d3d10_geometry_shader_AddRef,
|
|
d3d10_geometry_shader_Release,
|
|
/* ID3D10DeviceChild methods */
|
|
d3d10_geometry_shader_GetDevice,
|
|
d3d10_geometry_shader_GetPrivateData,
|
|
d3d10_geometry_shader_SetPrivateData,
|
|
d3d10_geometry_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d10_geometry_shader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d10_geometry_shader *shader = parent;
|
|
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d10_geometry_shader_wined3d_parent_ops =
|
|
{
|
|
d3d10_geometry_shader_wined3d_object_destroyed,
|
|
};
|
|
|
|
HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d_device *device,
|
|
const void *byte_code, SIZE_T byte_code_length)
|
|
{
|
|
struct wined3d_shader_signature output_signature;
|
|
struct wined3d_shader_signature input_signature;
|
|
struct d3d10_shader_info shader_info;
|
|
struct wined3d_shader_desc desc;
|
|
HRESULT hr;
|
|
|
|
shader->ID3D10GeometryShader_iface.lpVtbl = &d3d10_geometry_shader_vtbl;
|
|
shader->refcount = 1;
|
|
wined3d_mutex_lock();
|
|
wined3d_private_store_init(&shader->private_store);
|
|
|
|
shader_info.input_signature = &input_signature;
|
|
shader_info.output_signature = &output_signature;
|
|
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
|
|
{
|
|
ERR("Failed to extract shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
desc.byte_code = shader_info.shader_code;
|
|
desc.input_signature = &input_signature;
|
|
desc.output_signature = &output_signature;
|
|
desc.max_version = 4;
|
|
|
|
hr = wined3d_shader_create_gs(device->wined3d_device, &desc, shader,
|
|
&d3d10_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader);
|
|
shader_free_signature(&input_signature);
|
|
shader_free_signature(&output_signature);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d10_geometry_shader_vtbl);
|
|
|
|
return impl_from_ID3D10GeometryShader(iface);
|
|
}
|
|
|
|
/* ID3D11PixelShader methods */
|
|
|
|
static inline struct d3d_pixel_shader *impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D11PixelShader_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_QueryInterface(ID3D11PixelShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11PixelShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11PixelShader_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D10PixelShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
|
|
{
|
|
IUnknown_AddRef(&shader->ID3D10PixelShader_iface);
|
|
*object = &shader->ID3D10PixelShader_iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *iface)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
ULONG refcount = InterlockedIncrement(&shader->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (refcount == 1)
|
|
{
|
|
ID3D11Device_AddRef(shader->device);
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_incref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *iface)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
ULONG refcount = InterlockedDecrement(&shader->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device *device = shader->device;
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_decref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
/* Release the device last, it may cause the wined3d device to be
|
|
* destroyed. */
|
|
ID3D11Device_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_pixel_shader_GetDevice(ID3D11PixelShader *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = shader->device;
|
|
ID3D11Device_AddRef(*device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_GetPrivateData(ID3D11PixelShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateData(ID3D11PixelShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateDataInterface(ID3D11PixelShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D11PixelShaderVtbl d3d11_pixel_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_pixel_shader_QueryInterface,
|
|
d3d11_pixel_shader_AddRef,
|
|
d3d11_pixel_shader_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_pixel_shader_GetDevice,
|
|
d3d11_pixel_shader_GetPrivateData,
|
|
d3d11_pixel_shader_SetPrivateData,
|
|
d3d11_pixel_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
/* ID3D10PixelShader methods */
|
|
|
|
static inline struct d3d_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D10PixelShader_iface);
|
|
}
|
|
|
|
/* IUnknown methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
return d3d11_pixel_shader_QueryInterface(&shader->ID3D11PixelShader_iface, riid, object);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_pixel_shader_AddRef(&shader->ID3D11PixelShader_iface);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_pixel_shader_Release(&shader->ID3D11PixelShader_iface);
|
|
}
|
|
|
|
/* ID3D10DeviceChild methods */
|
|
|
|
static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d10_pixel_shader_QueryInterface,
|
|
d3d10_pixel_shader_AddRef,
|
|
d3d10_pixel_shader_Release,
|
|
/* ID3D10DeviceChild methods */
|
|
d3d10_pixel_shader_GetDevice,
|
|
d3d10_pixel_shader_GetPrivateData,
|
|
d3d10_pixel_shader_SetPrivateData,
|
|
d3d10_pixel_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d_pixel_shader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d_pixel_shader *shader = parent;
|
|
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops =
|
|
{
|
|
d3d_pixel_shader_wined3d_object_destroyed,
|
|
};
|
|
|
|
static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device,
|
|
const void *byte_code, SIZE_T byte_code_length)
|
|
{
|
|
struct wined3d_shader_signature output_signature;
|
|
struct wined3d_shader_signature input_signature;
|
|
struct d3d10_shader_info shader_info;
|
|
struct wined3d_shader_desc desc;
|
|
HRESULT hr;
|
|
|
|
shader->ID3D11PixelShader_iface.lpVtbl = &d3d11_pixel_shader_vtbl;
|
|
shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl;
|
|
shader->refcount = 1;
|
|
wined3d_mutex_lock();
|
|
wined3d_private_store_init(&shader->private_store);
|
|
|
|
shader_info.input_signature = &input_signature;
|
|
shader_info.output_signature = &output_signature;
|
|
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
|
|
{
|
|
ERR("Failed to extract shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
desc.byte_code = shader_info.shader_code;
|
|
desc.input_signature = &input_signature;
|
|
desc.output_signature = &output_signature;
|
|
desc.max_version = 4;
|
|
|
|
hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
|
|
&d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader);
|
|
shader_free_signature(&input_signature);
|
|
shader_free_signature(&output_signature);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
shader->device = &device->ID3D11Device_iface;
|
|
ID3D11Device_AddRef(shader->device);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
struct d3d_pixel_shader **shader)
|
|
{
|
|
struct d3d_pixel_shader *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d_pixel_shader_init(object, device, byte_code, byte_code_length)))
|
|
{
|
|
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created pixel shader %p.\n", object);
|
|
*shader = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d10_pixel_shader_vtbl);
|
|
|
|
return impl_from_ID3D10PixelShader(iface);
|
|
}
|