Sweden-Number/dlls/wined3d
Henri Verbeet 736b9e1c1c wined3d: Get rid of wined3d_device_color_fill(). 2014-08-22 12:53:26 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
ati_fragment_shader.c
buffer.c wined3d: Keep a reference to the resource in rendertarget views. 2014-08-21 12:24:21 +02:00
context.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
cs.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
device.c wined3d: Get rid of wined3d_device_color_fill(). 2014-08-22 12:53:26 +02:00
directx.c wined3d: Replace vendor specific callbacks with generic code that uses vendor specific arrays. 2014-08-20 14:07:07 +02:00
drawprim.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
gl_compat.c
glsl_shader.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Keep a reference to the frontbuffer texture instead of the surface in the swapchain. 2014-08-20 13:29:52 +02:00
sampler.c
shader.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
stateblock.c
surface.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
swapchain.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
texture.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
utils.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
volume.c wined3d: Keep a reference to the resource in rendertarget views. 2014-08-21 12:24:21 +02:00
wined3d.spec wined3d: Get rid of wined3d_device_color_fill(). 2014-08-22 12:53:26 +02:00
wined3d_gl.h wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
wined3d_main.c
wined3d_private.h wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00