85 lines
3.4 KiB
C
85 lines
3.4 KiB
C
/*
|
|
* vertex declaration implementation
|
|
*
|
|
* Copyright 2002-2003 Raphael Junqueira
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include <math.h>
|
|
#include <stdarg.h>
|
|
|
|
#include "windef.h"
|
|
#include "winbase.h"
|
|
#include "winuser.h"
|
|
#include "wingdi.h"
|
|
#include "wine/debug.h"
|
|
|
|
#include "d3d9_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
|
|
|
|
/**
|
|
* DirectX9 SDK download
|
|
* http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
|
|
*
|
|
* Exploring D3DX
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
|
|
*
|
|
* Using Vertex Shaders
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
|
|
*
|
|
* Dx9 New
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
|
|
*
|
|
* Dx9 Shaders
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
|
|
*
|
|
* Dx9 D3DX
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
|
|
*
|
|
* FVF
|
|
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
|
|
*
|
|
* NVIDIA: DX8 Vertex Shader to NV Vertex Program
|
|
* http://developer.nvidia.com/view.asp?IO=vstovp
|
|
*
|
|
* NVIDIA: Memory Management with VAR
|
|
* http://developer.nvidia.com/view.asp?IO=var_memory_management
|
|
*/
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
|
|
ICOM_THIS(IDirect3DDevice9Impl,iface);
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) {
|
|
ICOM_THIS(IDirect3DDevice9Impl,iface);
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) {
|
|
ICOM_THIS(IDirect3DDevice9Impl,iface);
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|