Sweden-Number/dlls/wined3d
Stefan Dösinger 54fa712981 wined3d: Initialize output texcoord .w to 1.0 if needed.
The GL_ARB_vertex_program extension does not define a standard value for
output texture coordinates. This makes problems when using vertex
shaders with fixed function fragment processing because fffp divides the
texture coords by its .w component. This means that gl shaders have to
write to the .w component of texture coords. Direct3D shaders however
do not.
2007-12-07 14:54:22 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
baseshader.c wined3d: Initialize output texcoord .w to 1.0 if needed. 2007-12-07 14:54:22 +01:00
basetexture.c wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
clipper.c
context.c wined3d: Disable the scissor test when blitting. 2007-12-04 14:32:39 +01:00
cubetexture.c wined3d: Non power of two texture fixes. 2007-11-14 11:59:21 +01:00
device.c wined3d: Test clearing regarding the scissor test and colorwrite. 2007-12-06 13:48:43 +01:00
directx.c wined3d: Initialize output texcoord .w to 1.0 if needed. 2007-12-07 14:54:22 +01:00
drawprim.c wined3d: Fix error handling in fixed_get_input(). 2007-12-05 13:47:10 +01:00
glsl_shader.c wined3d: Initialize output texcoord .w to 1.0 if needed. 2007-12-07 14:54:22 +01:00
indexbuffer.c
palette.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
pixelshader.c wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
query.c
resource.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
state.c wined3d: Fix error handling in transform_texture(). 2007-12-04 18:41:45 +01:00
stateblock.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
surface.c wined3d: Add a method for querying the gl drawable size of rendertarget. 2007-12-04 14:32:39 +01:00
surface_base.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
surface_gdi.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
swapchain.c wined3d: Add a method for querying the gl drawable size of rendertarget. 2007-12-04 14:32:39 +01:00
texture.c wined3d: Activate GL_ARB_texture_rectangle. 2007-11-29 13:36:55 +01:00
utils.c wined3d: Unify bpp to format conversion. 2007-12-03 13:44:18 +01:00
vertexbuffer.c
vertexdeclaration.c wined3d: Fix a sign mistake in the code creating the sorted attrib. 2007-11-28 13:40:29 +01:00
vertexshader.c wined3d: Initialize output texcoord .w to 1.0 if needed. 2007-12-07 14:54:22 +01:00
volume.c wined3d: Refuse to create volumes and volume textures if not supported. 2007-11-07 12:07:29 +01:00
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Initialize output texcoord .w to 1.0 if needed. 2007-12-07 14:54:22 +01:00
wined3d_private_types.h