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Makefile.in
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arb_program_shader.c
wined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-29 13:36:37 +01:00
baseshader.c
wined3d: Initialize output texcoord .w to 1.0 if needed.
2007-12-07 14:54:22 +01:00
basetexture.c
wined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-29 13:36:37 +01:00
clipper.c
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context.c
wined3d: Disable the scissor test when blitting.
2007-12-04 14:32:39 +01:00
cubetexture.c
wined3d: Non power of two texture fixes.
2007-11-14 11:59:21 +01:00
device.c
wined3d: Test clearing regarding the scissor test and colorwrite.
2007-12-06 13:48:43 +01:00
directx.c
wined3d: Initialize output texcoord .w to 1.0 if needed.
2007-12-07 14:54:22 +01:00
drawprim.c
wined3d: Fix error handling in fixed_get_input().
2007-12-05 13:47:10 +01:00
glsl_shader.c
wined3d: Initialize output texcoord .w to 1.0 if needed.
2007-12-07 14:54:22 +01:00
indexbuffer.c
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palette.c
wined3d: Use standard wine lists for the resource list.
2007-11-20 13:10:46 +01:00
pixelshader.c
wined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-29 13:36:37 +01:00
query.c
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resource.c
wined3d: Use standard wine lists for the resource list.
2007-11-20 13:10:46 +01:00
state.c
wined3d: Fix error handling in transform_texture().
2007-12-04 18:41:45 +01:00
stateblock.c
wined3d: Depth stencil fixes.
2007-11-14 11:58:36 +01:00
surface.c
wined3d: Add a method for querying the gl drawable size of rendertarget.
2007-12-04 14:32:39 +01:00
surface_base.c
wined3d: Do not call PreLoad in surface_download_data.
2007-11-16 13:23:02 +01:00
surface_gdi.c
wined3d: Do not call PreLoad in surface_download_data.
2007-11-16 13:23:02 +01:00
swapchain.c
wined3d: Add a method for querying the gl drawable size of rendertarget.
2007-12-04 14:32:39 +01:00
texture.c
wined3d: Activate GL_ARB_texture_rectangle.
2007-11-29 13:36:55 +01:00
utils.c
wined3d: Unify bpp to format conversion.
2007-12-03 13:44:18 +01:00
vertexbuffer.c
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vertexdeclaration.c
wined3d: Fix a sign mistake in the code creating the sorted attrib.
2007-11-28 13:40:29 +01:00
vertexshader.c
wined3d: Initialize output texcoord .w to 1.0 if needed.
2007-12-07 14:54:22 +01:00
volume.c
wined3d: Refuse to create volumes and volume textures if not supported.
2007-11-07 12:07:29 +01:00
volumetexture.c
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wined3d.spec
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wined3d_main.c
wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
2007-10-29 13:04:58 +01:00
wined3d_private.h
wined3d: Initialize output texcoord .w to 1.0 if needed.
2007-12-07 14:54:22 +01:00
wined3d_private_types.h
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