Sweden-Number/dlls/d3dcompiler_43/asmparser.c

1552 lines
54 KiB
C

/*
* Direct3D asm shader parser
*
* Copyright 2008 Stefan Dösinger
* Copyright 2009 Matteo Bruni
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "wine/debug.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
WINE_DECLARE_DEBUG_CHANNEL(parsed_shader);
/* How to map vs 1.0 and 2.0 varyings to 3.0 ones
* oTx is mapped to ox, which happens to be an
* identical mapping since BWRITERSPR_TEXCRDOUT == BWRITERSPR_OUTPUT
* oPos, oFog and point size are mapped to general output regs as well.
* the vs 1.x and 2.x parser functions add varying declarations
* to the shader, and the 1.x and 2.x output functions check those varyings
*/
#define OT0_REG 0
#define OT1_REG 1
#define OT2_REG 2
#define OT3_REG 3
#define OT4_REG 4
#define OT5_REG 5
#define OT6_REG 6
#define OT7_REG 7
#define OPOS_REG 8
#define OFOG_REG 9
#define OFOG_WRITEMASK BWRITERSP_WRITEMASK_0
#define OPTS_REG 9
#define OPTS_WRITEMASK BWRITERSP_WRITEMASK_1
#define OD0_REG 10
#define OD1_REG 11
/* Input color registers 0-1 are identically mapped */
#define C0_VARYING 0
#define C1_VARYING 1
#define T0_VARYING 2
#define T1_VARYING 3
#define T2_VARYING 4
#define T3_VARYING 5
#define T4_VARYING 6
#define T5_VARYING 7
#define T6_VARYING 8
#define T7_VARYING 9
/****************************************************************
* Common(non-version specific) shader parser control code *
****************************************************************/
static void asmparser_end(struct asm_parser *This) {
TRACE("Finalizing shader\n");
}
static void asmparser_constF(struct asm_parser *This, DWORD reg, float x, float y, float z, float w) {
if(!This->shader) return;
TRACE("Adding float constant %u at pos %u\n", reg, This->shader->num_cf);
TRACE_(parsed_shader)("def c%u, %f, %f, %f, %f\n", reg, x, y, z, w);
if(!add_constF(This->shader, reg, x, y, z, w)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static void asmparser_constB(struct asm_parser *This, DWORD reg, BOOL x) {
if(!This->shader) return;
TRACE("Adding boolean constant %u at pos %u\n", reg, This->shader->num_cb);
TRACE_(parsed_shader)("def b%u, %s\n", reg, x ? "true" : "false");
if(!add_constB(This->shader, reg, x)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static void asmparser_constI(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w) {
if(!This->shader) return;
TRACE("Adding integer constant %u at pos %u\n", reg, This->shader->num_ci);
TRACE_(parsed_shader)("def i%u, %d, %d, %d, %d\n", reg, x, y, z, w);
if(!add_constI(This->shader, reg, x, y, z, w)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static void asmparser_dcl_output(struct asm_parser *This, DWORD usage, DWORD num,
const struct shader_reg *reg) {
if(!This->shader) return;
if(This->shader->type == ST_PIXEL) {
asmparser_message(This, "Line %u: Output register declared in a pixel shader\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
}
if(!record_declaration(This->shader, usage, num, 0, TRUE, reg->regnum, reg->u.writemask, FALSE)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static void asmparser_dcl_output_unsupported(struct asm_parser *This, DWORD usage, DWORD num,
const struct shader_reg *reg) {
asmparser_message(This, "Line %u: Output declaration unsupported in this shader version\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
}
static void asmparser_dcl_input(struct asm_parser *This, DWORD usage, DWORD num,
DWORD mod, const struct shader_reg *reg) {
struct instruction instr;
if(!This->shader) return;
if(mod != 0 &&
(This->shader->version != BWRITERPS_VERSION(3, 0) ||
(mod != BWRITERSPDM_MSAMPCENTROID &&
mod != BWRITERSPDM_PARTIALPRECISION))) {
asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
return;
}
/* Check register type and modifiers */
instr.dstmod = mod;
instr.shift = 0;
This->funcs->dstreg(This, &instr, reg);
if(!record_declaration(This->shader, usage, num, mod, FALSE, reg->regnum, reg->u.writemask, FALSE)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static void asmparser_dcl_input_ps_2(struct asm_parser *This, DWORD usage, DWORD num,
DWORD mod, const struct shader_reg *reg) {
struct instruction instr;
if(!This->shader) return;
instr.dstmod = mod;
instr.shift = 0;
This->funcs->dstreg(This, &instr, reg);
if(!record_declaration(This->shader, usage, num, mod, FALSE, instr.dst.regnum, instr.dst.u.writemask, FALSE)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static void asmparser_dcl_input_unsupported(struct asm_parser *This,
DWORD usage, DWORD num, DWORD mod, const struct shader_reg *reg)
{
asmparser_message(This, "Line %u: Input declaration unsupported in this shader version\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
}
static void asmparser_dcl_sampler(struct asm_parser *This, DWORD samptype,
DWORD mod, DWORD regnum,
unsigned int line_no) {
if(!This->shader) return;
if(mod != 0 &&
(This->shader->version != BWRITERPS_VERSION(3, 0) ||
(mod != BWRITERSPDM_MSAMPCENTROID &&
mod != BWRITERSPDM_PARTIALPRECISION))) {
asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
return;
}
if(!record_sampler(This->shader, samptype, mod, regnum)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static void asmparser_dcl_sampler_unsupported(struct asm_parser *This,
DWORD samptype, DWORD mod, DWORD regnum, unsigned int line_no)
{
asmparser_message(This, "Line %u: Sampler declaration unsupported in this shader version\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
}
static void asmparser_sincos(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct src_regs *srcs) {
struct instruction *instr;
if(!srcs || srcs->count != 3) {
asmparser_message(This, "Line %u: sincos (vs 2) has an incorrect number of source registers\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
return;
}
instr = alloc_instr(3);
if(!instr) {
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
return;
}
instr->opcode = BWRITERSIO_SINCOS;
instr->dstmod = mod;
instr->shift = shift;
instr->comptype = 0;
This->funcs->dstreg(This, instr, dst);
This->funcs->srcreg(This, instr, 0, &srcs->reg[0]);
This->funcs->srcreg(This, instr, 1, &srcs->reg[1]);
This->funcs->srcreg(This, instr, 2, &srcs->reg[2]);
if(!add_instruction(This->shader, instr)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static struct shader_reg map_oldps_register(const struct shader_reg *reg, BOOL tex_varying) {
struct shader_reg ret;
switch(reg->type) {
case BWRITERSPR_TEXTURE:
if(tex_varying) {
ret = *reg;
ret.type = BWRITERSPR_INPUT;
switch(reg->regnum) {
case 0: ret.regnum = T0_VARYING; break;
case 1: ret.regnum = T1_VARYING; break;
case 2: ret.regnum = T2_VARYING; break;
case 3: ret.regnum = T3_VARYING; break;
case 4: ret.regnum = T4_VARYING; break;
case 5: ret.regnum = T5_VARYING; break;
case 6: ret.regnum = T6_VARYING; break;
case 7: ret.regnum = T7_VARYING; break;
default:
FIXME("Unexpected TEXTURE register t%u\n", reg->regnum);
return *reg;
}
return ret;
} else {
ret = *reg;
ret.type = BWRITERSPR_TEMP;
switch(reg->regnum) {
case 0: ret.regnum = T0_REG; break;
case 1: ret.regnum = T1_REG; break;
case 2: ret.regnum = T2_REG; break;
case 3: ret.regnum = T3_REG; break;
default:
FIXME("Unexpected TEXTURE register t%u\n", reg->regnum);
return *reg;
}
return ret;
}
/* case BWRITERSPR_INPUT - Identical mapping of 1.x/2.0 color varyings
to 3.0 ones */
default: return *reg;
}
}
static void asmparser_texcoord(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct src_regs *srcs) {
struct instruction *instr;
if(srcs) {
asmparser_message(This, "Line %u: Source registers in texcoord instruction\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
return;
}
instr = alloc_instr(1);
if(!instr) {
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
return;
}
/* texcoord copies the texture coord data into a temporary register-like
* readable form. In newer shader models this equals a MOV from v0 to r0,
* record it as this.
*/
instr->opcode = BWRITERSIO_MOV;
instr->dstmod = mod | BWRITERSPDM_SATURATE; /* texcoord clamps to [0;1] */
instr->shift = shift;
instr->comptype = 0;
This->funcs->dstreg(This, instr, dst);
/* The src reg needs special care */
instr->src[0] = map_oldps_register(dst, TRUE);
if(!add_instruction(This->shader, instr)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static void asmparser_texcrd(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct src_regs *srcs) {
struct instruction *instr;
if(!srcs || srcs->count != 1) {
asmparser_message(This, "Line %u: Wrong number of source registers in texcrd instruction\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
return;
}
instr = alloc_instr(1);
if(!instr) {
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
return;
}
/* The job of texcrd is done by mov in later shader versions */
instr->opcode = BWRITERSIO_MOV;
instr->dstmod = mod;
instr->shift = shift;
instr->comptype = 0;
This->funcs->dstreg(This, instr, dst);
This->funcs->srcreg(This, instr, 0, &srcs->reg[0]);
if(!add_instruction(This->shader, instr)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static void asmparser_texkill(struct asm_parser *This,
const struct shader_reg *dst) {
struct instruction *instr = alloc_instr(0);
if(!instr) {
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
return;
}
instr->opcode = BWRITERSIO_TEXKILL;
instr->dstmod = 0;
instr->shift = 0;
instr->comptype = 0;
/* Do not run the dst register through the normal
* register conversion. If used with ps_1_0 to ps_1_3
* the texture coordinate from that register is used,
* not the temporary register value. In ps_1_4 and
* ps_2_0 t0 is always a varying and temporaries can
* be used with texkill.
*/
instr->dst = map_oldps_register(dst, TRUE);
instr->has_dst = TRUE;
if(!add_instruction(This->shader, instr)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static void asmparser_texhelper(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct shader_reg *src0) {
struct instruction *instr = alloc_instr(2);
if(!instr) {
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
return;
}
instr->opcode = BWRITERSIO_TEX;
instr->dstmod = mod;
instr->shift = shift;
instr->comptype = 0;
/* The dest register can be mapped normally to a temporary register */
This->funcs->dstreg(This, instr, dst);
/* Use the src passed as parameter by the specific instruction handler */
instr->src[0] = *src0;
/* The 2nd source register is the sampler register with the
* destination's regnum
*/
ZeroMemory(&instr->src[1], sizeof(instr->src[1]));
instr->src[1].type = BWRITERSPR_SAMPLER;
instr->src[1].regnum = dst->regnum;
instr->src[1].u.swizzle = BWRITERVS_NOSWIZZLE;
instr->src[1].srcmod = BWRITERSPSM_NONE;
instr->src[1].rel_reg = NULL;
if(!add_instruction(This->shader, instr)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static void asmparser_tex(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst) {
struct shader_reg src;
/* The first source register is the varying containing the coordinate */
src = map_oldps_register(dst, TRUE);
asmparser_texhelper(This, mod, shift, dst, &src);
}
static void asmparser_texld14(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct src_regs *srcs) {
struct instruction *instr;
if(!srcs || srcs->count != 1) {
asmparser_message(This, "Line %u: texld (PS 1.4) has a wrong number of source registers\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
return;
}
instr = alloc_instr(2);
if(!instr) {
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
return;
}
/* This code is recording a texld instruction, not tex. However,
* texld borrows the opcode of tex
*/
instr->opcode = BWRITERSIO_TEX;
instr->dstmod = mod;
instr->shift = shift;
instr->comptype = 0;
This->funcs->dstreg(This, instr, dst);
This->funcs->srcreg(This, instr, 0, &srcs->reg[0]);
/* The 2nd source register is the sampler register with the
* destination's regnum
*/
ZeroMemory(&instr->src[1], sizeof(instr->src[1]));
instr->src[1].type = BWRITERSPR_SAMPLER;
instr->src[1].regnum = dst->regnum;
instr->src[1].u.swizzle = BWRITERVS_NOSWIZZLE;
instr->src[1].srcmod = BWRITERSPSM_NONE;
instr->src[1].rel_reg = NULL;
if(!add_instruction(This->shader, instr)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static void asmparser_texreg2ar(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct shader_reg *src0) {
struct shader_reg src;
src = map_oldps_register(src0, FALSE);
/* Supply the correct swizzle */
src.u.swizzle = BWRITERVS_X_W | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X;
asmparser_texhelper(This, mod, shift, dst, &src);
}
static void asmparser_texreg2gb(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct shader_reg *src0) {
struct shader_reg src;
src = map_oldps_register(src0, FALSE);
/* Supply the correct swizzle */
src.u.swizzle = BWRITERVS_X_Y | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z;
asmparser_texhelper(This, mod, shift, dst, &src);
}
static void asmparser_texreg2rgb(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct shader_reg *src0) {
struct shader_reg src;
src = map_oldps_register(src0, FALSE);
/* Supply the correct swizzle */
src.u.swizzle = BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_Z;
asmparser_texhelper(This, mod, shift, dst, &src);
}
/* Complex pixel shader 1.3 instructions like texm3x3tex are tricky - the
* bytecode writer works instruction by instruction, so we can't properly
* convert these from/to equivalent ps_3_0 instructions. Then simply keep using
* the ps_1_3 opcodes and just adapt the registers in the common fashion (i.e.
* go through asmparser_instr).
*/
static void asmparser_instr(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
enum bwriter_comparison_type comp, const struct shader_reg *dst,
const struct src_regs *srcs, int expectednsrcs)
{
struct instruction *instr;
unsigned int i;
BOOL firstreg = TRUE;
unsigned int src_count = srcs ? srcs->count : 0;
if(!This->shader) return;
TRACE_(parsed_shader)("%s%s%s%s ", debug_print_opcode(opcode),
debug_print_dstmod(mod),
debug_print_shift(shift),
debug_print_comp(comp));
if(dst) {
TRACE_(parsed_shader)("%s", debug_print_dstreg(dst));
firstreg = FALSE;
}
for(i = 0; i < src_count; i++) {
if(!firstreg) TRACE_(parsed_shader)(", ");
else firstreg = FALSE;
TRACE_(parsed_shader)("%s", debug_print_srcreg(&srcs->reg[i]));
}
TRACE_(parsed_shader)("\n");
/* Check for instructions with different syntaxes in different shader versions */
switch(opcode) {
case BWRITERSIO_SINCOS:
/* The syntax changes between vs 2 and the other shader versions */
if(This->shader->version == BWRITERVS_VERSION(2, 0) ||
This->shader->version == BWRITERVS_VERSION(2, 1)) {
asmparser_sincos(This, mod, shift, dst, srcs);
return;
}
/* Use the default handling */
break;
case BWRITERSIO_TEXCOORD:
/* texcoord/texcrd are two instructions present only in PS <= 1.3 and PS 1.4 respectively */
if(This->shader->version == BWRITERPS_VERSION(1, 4))
asmparser_texcrd(This, mod, shift, dst, srcs);
else asmparser_texcoord(This, mod, shift, dst, srcs);
return;
case BWRITERSIO_TEX:
/* this encodes both the tex PS 1.x instruction and the
texld 1.4/2.0+ instruction */
if(This->shader->version == BWRITERPS_VERSION(1, 0) ||
This->shader->version == BWRITERPS_VERSION(1, 1) ||
This->shader->version == BWRITERPS_VERSION(1, 2) ||
This->shader->version == BWRITERPS_VERSION(1, 3)) {
asmparser_tex(This, mod, shift, dst);
return;
}
else if(This->shader->version == BWRITERPS_VERSION(1, 4)) {
asmparser_texld14(This, mod, shift, dst, srcs);
return;
}
/* else fallback to the standard behavior */
break;
}
if(src_count != expectednsrcs) {
asmparser_message(This, "Line %u: Wrong number of source registers\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
return;
}
/* Handle PS 1.x instructions, "regularizing" them */
switch(opcode) {
case BWRITERSIO_TEXKILL:
asmparser_texkill(This, dst);
return;
case BWRITERSIO_TEXREG2AR:
asmparser_texreg2ar(This, mod, shift, dst, &srcs->reg[0]);
return;
case BWRITERSIO_TEXREG2GB:
asmparser_texreg2gb(This, mod, shift, dst, &srcs->reg[0]);
return;
case BWRITERSIO_TEXREG2RGB:
asmparser_texreg2rgb(This, mod, shift, dst, &srcs->reg[0]);
return;
}
instr = alloc_instr(src_count);
if(!instr) {
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
return;
}
instr->opcode = opcode;
instr->dstmod = mod;
instr->shift = shift;
instr->comptype = comp;
if(dst) This->funcs->dstreg(This, instr, dst);
for(i = 0; i < src_count; i++) {
This->funcs->srcreg(This, instr, i, &srcs->reg[i]);
}
if(!add_instruction(This->shader, instr)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
}
}
static struct shader_reg map_oldvs_register(const struct shader_reg *reg) {
struct shader_reg ret;
switch(reg->type) {
case BWRITERSPR_RASTOUT:
ret = *reg;
ret.type = BWRITERSPR_OUTPUT;
switch(reg->regnum) {
case BWRITERSRO_POSITION:
ret.regnum = OPOS_REG;
break;
case BWRITERSRO_FOG:
ret.regnum = OFOG_REG;
ret.u.writemask = OFOG_WRITEMASK;
break;
case BWRITERSRO_POINT_SIZE:
ret.regnum = OPTS_REG;
ret.u.writemask = OPTS_WRITEMASK;
break;
default:
FIXME("Unhandled RASTOUT register %u\n", reg->regnum);
return *reg;
}
return ret;
case BWRITERSPR_TEXCRDOUT:
ret = *reg;
ret.type = BWRITERSPR_OUTPUT;
switch(reg->regnum) {
case 0: ret.regnum = OT0_REG; break;
case 1: ret.regnum = OT1_REG; break;
case 2: ret.regnum = OT2_REG; break;
case 3: ret.regnum = OT3_REG; break;
case 4: ret.regnum = OT4_REG; break;
case 5: ret.regnum = OT5_REG; break;
case 6: ret.regnum = OT6_REG; break;
case 7: ret.regnum = OT7_REG; break;
default:
FIXME("Unhandled TEXCRDOUT regnum %u\n", reg->regnum);
return *reg;
}
return ret;
case BWRITERSPR_ATTROUT:
ret = *reg;
ret.type = BWRITERSPR_OUTPUT;
switch(reg->regnum) {
case 0: ret.regnum = OD0_REG; break;
case 1: ret.regnum = OD1_REG; break;
default:
FIXME("Unhandled ATTROUT regnum %u\n", reg->regnum);
return *reg;
}
return ret;
default: return *reg;
}
}
/* Checks for unsupported source modifiers in VS (all versions) or
PS 2.0 and newer */
static void check_legacy_srcmod(struct asm_parser *This, DWORD srcmod) {
if(srcmod == BWRITERSPSM_BIAS || srcmod == BWRITERSPSM_BIASNEG ||
srcmod == BWRITERSPSM_SIGN || srcmod == BWRITERSPSM_SIGNNEG ||
srcmod == BWRITERSPSM_COMP || srcmod == BWRITERSPSM_X2 ||
srcmod == BWRITERSPSM_X2NEG || srcmod == BWRITERSPSM_DZ ||
srcmod == BWRITERSPSM_DW) {
asmparser_message(This, "Line %u: Source modifier %s not supported in this shader version\n",
This->line_no,
debug_print_srcmod(srcmod));
set_parse_status(&This->status, PARSE_ERR);
}
}
static void check_abs_srcmod(struct asm_parser *This, DWORD srcmod) {
if(srcmod == BWRITERSPSM_ABS || srcmod == BWRITERSPSM_ABSNEG) {
asmparser_message(This, "Line %u: Source modifier %s not supported in this shader version\n",
This->line_no,
debug_print_srcmod(srcmod));
set_parse_status(&This->status, PARSE_ERR);
}
}
static void check_loop_swizzle(struct asm_parser *This,
const struct shader_reg *src) {
if((src->type == BWRITERSPR_LOOP && src->u.swizzle != BWRITERVS_NOSWIZZLE) ||
(src->rel_reg && src->rel_reg->type == BWRITERSPR_LOOP &&
src->rel_reg->u.swizzle != BWRITERVS_NOSWIZZLE)) {
asmparser_message(This, "Line %u: Swizzle not allowed on aL register\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
}
}
static void check_shift_dstmod(struct asm_parser *This, DWORD shift) {
if(shift != 0) {
asmparser_message(This, "Line %u: Shift modifiers not supported in this shader version\n",
This->line_no);
set_parse_status(&This->status, PARSE_ERR);
}
}
static void check_ps_dstmod(struct asm_parser *This, DWORD dstmod) {
if(dstmod == BWRITERSPDM_PARTIALPRECISION ||
dstmod == BWRITERSPDM_MSAMPCENTROID) {
asmparser_message(This, "Line %u: Instruction modifier %s not supported in this shader version\n",
This->line_no,
debug_print_dstmod(dstmod));
set_parse_status(&This->status, PARSE_ERR);
}
}
struct allowed_reg_type {
DWORD type;
DWORD count;
BOOL reladdr;
};
static BOOL check_reg_type(const struct shader_reg *reg,
const struct allowed_reg_type *allowed) {
unsigned int i = 0;
while(allowed[i].type != ~0U) {
if(reg->type == allowed[i].type) {
if(reg->rel_reg) {
if(allowed[i].reladdr)
return TRUE; /* The relative addressing register
can have a negative value, we
can't check the register index */
return FALSE;
}
if(reg->regnum < allowed[i].count) return TRUE;
return FALSE;
}
i++;
}
return FALSE;
}
/* Native assembler doesn't do separate checks for src and dst registers */
static const struct allowed_reg_type vs_1_reg_allowed[] = {
{ BWRITERSPR_TEMP, 12, FALSE },
{ BWRITERSPR_INPUT, 16, FALSE },
{ BWRITERSPR_CONST, ~0U, TRUE },
{ BWRITERSPR_ADDR, 1, FALSE },
{ BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */
{ BWRITERSPR_ATTROUT, 2, FALSE },
{ BWRITERSPR_TEXCRDOUT, 8, FALSE },
{ ~0U, 0 } /* End tag */
};
/* struct instruction *asmparser_srcreg
*
* Records a source register in the instruction and does shader version
* specific checks and modifications on it
*
* Parameters:
* This: Shader parser instance
* instr: instruction to store the register in
* num: Number of source register
* src: Pointer to source the register structure. The caller can free
* it afterwards
*/
static void asmparser_srcreg_vs_1(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
struct shader_reg reg;
if(!check_reg_type(src, vs_1_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in VS 1\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
}
check_legacy_srcmod(This, src->srcmod);
check_abs_srcmod(This, src->srcmod);
reg = map_oldvs_register(src);
instr->src[num] = reg;
}
static const struct allowed_reg_type vs_2_reg_allowed[] = {
{ BWRITERSPR_TEMP, 12, FALSE },
{ BWRITERSPR_INPUT, 16, FALSE },
{ BWRITERSPR_CONST, ~0U, TRUE },
{ BWRITERSPR_ADDR, 1, FALSE },
{ BWRITERSPR_CONSTBOOL, 16, FALSE },
{ BWRITERSPR_CONSTINT, 16, FALSE },
{ BWRITERSPR_LOOP, 1, FALSE },
{ BWRITERSPR_LABEL, 2048, FALSE },
{ BWRITERSPR_PREDICATE, 1, FALSE },
{ BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */
{ BWRITERSPR_ATTROUT, 2, FALSE },
{ BWRITERSPR_TEXCRDOUT, 8, FALSE },
{ ~0U, 0 } /* End tag */
};
static void asmparser_srcreg_vs_2(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
struct shader_reg reg;
if(!check_reg_type(src, vs_2_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in VS 2\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
}
check_loop_swizzle(This, src);
check_legacy_srcmod(This, src->srcmod);
check_abs_srcmod(This, src->srcmod);
reg = map_oldvs_register(src);
instr->src[num] = reg;
}
static const struct allowed_reg_type vs_3_reg_allowed[] = {
{ BWRITERSPR_TEMP, 32, FALSE },
{ BWRITERSPR_INPUT, 16, TRUE },
{ BWRITERSPR_CONST, ~0U, TRUE },
{ BWRITERSPR_ADDR, 1, FALSE },
{ BWRITERSPR_CONSTBOOL, 16, FALSE },
{ BWRITERSPR_CONSTINT, 16, FALSE },
{ BWRITERSPR_LOOP, 1, FALSE },
{ BWRITERSPR_LABEL, 2048, FALSE },
{ BWRITERSPR_PREDICATE, 1, FALSE },
{ BWRITERSPR_SAMPLER, 4, FALSE },
{ BWRITERSPR_OUTPUT, 12, TRUE },
{ ~0U, 0 } /* End tag */
};
static void asmparser_srcreg_vs_3(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
if(!check_reg_type(src, vs_3_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in VS 3.0\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
}
check_loop_swizzle(This, src);
check_legacy_srcmod(This, src->srcmod);
instr->src[num] = *src;
}
static const struct allowed_reg_type ps_1_0123_reg_allowed[] = {
{ BWRITERSPR_CONST, 8, FALSE },
{ BWRITERSPR_TEMP, 2, FALSE },
{ BWRITERSPR_TEXTURE, 4, FALSE },
{ BWRITERSPR_INPUT, 2, FALSE },
{ ~0U, 0 } /* End tag */
};
static void asmparser_srcreg_ps_1_0123(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
struct shader_reg reg;
if(!check_reg_type(src, ps_1_0123_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in <== PS 1.3\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
}
check_abs_srcmod(This, src->srcmod);
reg = map_oldps_register(src, FALSE);
instr->src[num] = reg;
}
static const struct allowed_reg_type ps_1_4_reg_allowed[] = {
{ BWRITERSPR_CONST, 8, FALSE },
{ BWRITERSPR_TEMP, 6, FALSE },
{ BWRITERSPR_TEXTURE, 6, FALSE },
{ BWRITERSPR_INPUT, 2, FALSE },
{ ~0U, 0 } /* End tag */
};
static void asmparser_srcreg_ps_1_4(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
struct shader_reg reg;
if(!check_reg_type(src, ps_1_4_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in PS 1.4\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
}
check_abs_srcmod(This, src->srcmod);
reg = map_oldps_register(src, TRUE);
instr->src[num] = reg;
}
static const struct allowed_reg_type ps_2_0_reg_allowed[] = {
{ BWRITERSPR_INPUT, 2, FALSE },
{ BWRITERSPR_TEMP, 32, FALSE },
{ BWRITERSPR_CONST, 32, FALSE },
{ BWRITERSPR_CONSTINT, 16, FALSE },
{ BWRITERSPR_CONSTBOOL, 16, FALSE },
{ BWRITERSPR_SAMPLER, 16, FALSE },
{ BWRITERSPR_TEXTURE, 8, FALSE },
{ BWRITERSPR_COLOROUT, 4, FALSE },
{ BWRITERSPR_DEPTHOUT, 1, FALSE },
{ ~0U, 0 } /* End tag */
};
static void asmparser_srcreg_ps_2(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
struct shader_reg reg;
if(!check_reg_type(src, ps_2_0_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in PS 2.0\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
}
check_legacy_srcmod(This, src->srcmod);
check_abs_srcmod(This, src->srcmod);
reg = map_oldps_register(src, TRUE);
instr->src[num] = reg;
}
static const struct allowed_reg_type ps_2_x_reg_allowed[] = {
{ BWRITERSPR_INPUT, 2, FALSE },
{ BWRITERSPR_TEMP, 32, FALSE },
{ BWRITERSPR_CONST, 32, FALSE },
{ BWRITERSPR_CONSTINT, 16, FALSE },
{ BWRITERSPR_CONSTBOOL, 16, FALSE },
{ BWRITERSPR_PREDICATE, 1, FALSE },
{ BWRITERSPR_SAMPLER, 16, FALSE },
{ BWRITERSPR_TEXTURE, 8, FALSE },
{ BWRITERSPR_LABEL, 2048, FALSE },
{ BWRITERSPR_COLOROUT, 4, FALSE },
{ BWRITERSPR_DEPTHOUT, 1, FALSE },
{ ~0U, 0 } /* End tag */
};
static void asmparser_srcreg_ps_2_x(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
struct shader_reg reg;
if(!check_reg_type(src, ps_2_x_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in PS 2.x\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
}
check_legacy_srcmod(This, src->srcmod);
check_abs_srcmod(This, src->srcmod);
reg = map_oldps_register(src, TRUE);
instr->src[num] = reg;
}
static const struct allowed_reg_type ps_3_reg_allowed[] = {
{ BWRITERSPR_INPUT, 10, TRUE },
{ BWRITERSPR_TEMP, 32, FALSE },
{ BWRITERSPR_CONST, 224, FALSE },
{ BWRITERSPR_CONSTINT, 16, FALSE },
{ BWRITERSPR_CONSTBOOL, 16, FALSE },
{ BWRITERSPR_PREDICATE, 1, FALSE },
{ BWRITERSPR_SAMPLER, 16, FALSE },
{ BWRITERSPR_MISCTYPE, 2, FALSE }, /* vPos and vFace */
{ BWRITERSPR_LOOP, 1, FALSE },
{ BWRITERSPR_LABEL, 2048, FALSE },
{ BWRITERSPR_COLOROUT, 4, FALSE },
{ BWRITERSPR_DEPTHOUT, 1, FALSE },
{ ~0U, 0 } /* End tag */
};
static void asmparser_srcreg_ps_3(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
if(!check_reg_type(src, ps_3_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in PS 3.0\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
}
check_loop_swizzle(This, src);
check_legacy_srcmod(This, src->srcmod);
instr->src[num] = *src;
}
static void asmparser_dstreg_vs_1(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
struct shader_reg reg;
if(!check_reg_type(dst, vs_1_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in VS 1\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
}
check_ps_dstmod(This, instr->dstmod);
check_shift_dstmod(This, instr->shift);
reg = map_oldvs_register(dst);
instr->dst = reg;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_vs_2(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
struct shader_reg reg;
if(!check_reg_type(dst, vs_2_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in VS 2.0\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
}
check_ps_dstmod(This, instr->dstmod);
check_shift_dstmod(This, instr->shift);
reg = map_oldvs_register(dst);
instr->dst = reg;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_vs_3(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
if(!check_reg_type(dst, vs_3_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in VS 3.0\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
}
check_ps_dstmod(This, instr->dstmod);
check_shift_dstmod(This, instr->shift);
instr->dst = *dst;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_ps_1_0123(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
struct shader_reg reg;
if(!check_reg_type(dst, ps_1_0123_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in PS 1\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
}
reg = map_oldps_register(dst, FALSE);
instr->dst = reg;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_ps_1_4(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
struct shader_reg reg;
if(!check_reg_type(dst, ps_1_4_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in PS 1\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
}
reg = map_oldps_register(dst, TRUE);
instr->dst = reg;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_ps_2(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
struct shader_reg reg;
if(!check_reg_type(dst, ps_2_0_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in PS 2.0\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
}
check_shift_dstmod(This, instr->shift);
reg = map_oldps_register(dst, TRUE);
instr->dst = reg;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_ps_2_x(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
struct shader_reg reg;
if(!check_reg_type(dst, ps_2_x_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in PS 2.x\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
}
check_shift_dstmod(This, instr->shift);
reg = map_oldps_register(dst, TRUE);
instr->dst = reg;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_ps_3(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
if(!check_reg_type(dst, ps_3_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in PS 3.0\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
}
check_shift_dstmod(This, instr->shift);
instr->dst = *dst;
instr->has_dst = TRUE;
}
static void asmparser_predicate_supported(struct asm_parser *This,
const struct shader_reg *predicate) {
/* this sets the predicate of the last instruction added to the shader */
if(!This->shader) return;
if(This->shader->num_instrs == 0) ERR("Predicate without an instruction\n");
This->shader->instr[This->shader->num_instrs - 1]->has_predicate = TRUE;
This->shader->instr[This->shader->num_instrs - 1]->predicate = *predicate;
}
static void asmparser_predicate_unsupported(struct asm_parser *This,
const struct shader_reg *predicate) {
asmparser_message(This, "Line %u: Predicate not supported in < VS 2.0 or PS 2.x\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
}
static void asmparser_coissue_supported(struct asm_parser *This) {
/* this sets the coissue flag of the last instruction added to the shader */
if(!This->shader) return;
if(This->shader->num_instrs == 0){
asmparser_message(This, "Line %u: Coissue flag on the first shader instruction\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
}
This->shader->instr[This->shader->num_instrs-1]->coissue = TRUE;
}
static void asmparser_coissue_unsupported(struct asm_parser *This) {
asmparser_message(This, "Line %u: Coissue is only supported in pixel shaders versions <= 1.4\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
}
static const struct asmparser_backend parser_vs_1 = {
asmparser_constF,
asmparser_constI,
asmparser_constB,
asmparser_dstreg_vs_1,
asmparser_srcreg_vs_1,
asmparser_predicate_unsupported,
asmparser_coissue_unsupported,
asmparser_dcl_output_unsupported,
asmparser_dcl_input,
asmparser_dcl_sampler_unsupported,
asmparser_end,
asmparser_instr,
};
static const struct asmparser_backend parser_vs_2 = {
asmparser_constF,
asmparser_constI,
asmparser_constB,
asmparser_dstreg_vs_2,
asmparser_srcreg_vs_2,
asmparser_predicate_supported,
asmparser_coissue_unsupported,
asmparser_dcl_output_unsupported,
asmparser_dcl_input,
asmparser_dcl_sampler_unsupported,
asmparser_end,
asmparser_instr,
};
static const struct asmparser_backend parser_vs_3 = {
asmparser_constF,
asmparser_constI,
asmparser_constB,
asmparser_dstreg_vs_3,
asmparser_srcreg_vs_3,
asmparser_predicate_supported,
asmparser_coissue_unsupported,
asmparser_dcl_output,
asmparser_dcl_input,
asmparser_dcl_sampler,
asmparser_end,
asmparser_instr,
};
static const struct asmparser_backend parser_ps_1_0123 = {
asmparser_constF,
asmparser_constI,
asmparser_constB,
asmparser_dstreg_ps_1_0123,
asmparser_srcreg_ps_1_0123,
asmparser_predicate_unsupported,
asmparser_coissue_supported,
asmparser_dcl_output_unsupported,
asmparser_dcl_input_unsupported,
asmparser_dcl_sampler_unsupported,
asmparser_end,
asmparser_instr,
};
static const struct asmparser_backend parser_ps_1_4 = {
asmparser_constF,
asmparser_constI,
asmparser_constB,
asmparser_dstreg_ps_1_4,
asmparser_srcreg_ps_1_4,
asmparser_predicate_unsupported,
asmparser_coissue_supported,
asmparser_dcl_output_unsupported,
asmparser_dcl_input_unsupported,
asmparser_dcl_sampler_unsupported,
asmparser_end,
asmparser_instr,
};
static const struct asmparser_backend parser_ps_2 = {
asmparser_constF,
asmparser_constI,
asmparser_constB,
asmparser_dstreg_ps_2,
asmparser_srcreg_ps_2,
asmparser_predicate_unsupported,
asmparser_coissue_unsupported,
asmparser_dcl_output_unsupported,
asmparser_dcl_input_ps_2,
asmparser_dcl_sampler,
asmparser_end,
asmparser_instr,
};
static const struct asmparser_backend parser_ps_2_x = {
asmparser_constF,
asmparser_constI,
asmparser_constB,
asmparser_dstreg_ps_2_x,
asmparser_srcreg_ps_2_x,
asmparser_predicate_supported,
asmparser_coissue_unsupported,
asmparser_dcl_output_unsupported,
asmparser_dcl_input_ps_2,
asmparser_dcl_sampler,
asmparser_end,
asmparser_instr,
};
static const struct asmparser_backend parser_ps_3 = {
asmparser_constF,
asmparser_constI,
asmparser_constB,
asmparser_dstreg_ps_3,
asmparser_srcreg_ps_3,
asmparser_predicate_supported,
asmparser_coissue_unsupported,
asmparser_dcl_output_unsupported,
asmparser_dcl_input,
asmparser_dcl_sampler,
asmparser_end,
asmparser_instr,
};
static void gen_oldvs_output(struct bwriter_shader *shader) {
record_declaration(shader, BWRITERDECLUSAGE_POSITION, 0, 0, TRUE, OPOS_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 0, 0, TRUE, OT0_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 1, 0, TRUE, OT1_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 2, 0, TRUE, OT2_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 3, 0, TRUE, OT3_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 4, 0, TRUE, OT4_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 5, 0, TRUE, OT5_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 6, 0, TRUE, OT6_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 7, 0, TRUE, OT7_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
record_declaration(shader, BWRITERDECLUSAGE_FOG, 0, 0, TRUE, OFOG_REG, OFOG_WRITEMASK, TRUE);
record_declaration(shader, BWRITERDECLUSAGE_PSIZE, 0, 0, TRUE, OPTS_REG, OPTS_WRITEMASK, TRUE);
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 0, 0, TRUE, OD0_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, 0, TRUE, OD1_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
}
static void gen_oldps_input(struct bwriter_shader *shader, DWORD texcoords) {
switch(texcoords) {
case 8: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 7, 0, FALSE, T7_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
/* fall through */
case 7: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 6, 0, FALSE, T6_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
/* fall through */
case 6: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 5, 0, FALSE, T5_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
/* fall through */
case 5: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 4, 0, FALSE, T4_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
/* fall through */
case 4: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 3, 0, FALSE, T3_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
/* fall through */
case 3: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 2, 0, FALSE, T2_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
/* fall through */
case 2: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 1, 0, FALSE, T1_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
/* fall through */
case 1: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 0, 0, FALSE, T0_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
};
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 0, 0, FALSE, C0_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, 0, FALSE, C1_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
}
void create_vs10_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("vs_1_0\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR);
return;
}
ret->shader->type = ST_VERTEX;
ret->shader->version = BWRITERVS_VERSION(1, 0);
ret->funcs = &parser_vs_1;
gen_oldvs_output(ret->shader);
}
void create_vs11_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("vs_1_1\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR);
return;
}
ret->shader->type = ST_VERTEX;
ret->shader->version = BWRITERVS_VERSION(1, 1);
ret->funcs = &parser_vs_1;
gen_oldvs_output(ret->shader);
}
void create_vs20_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("vs_2_0\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR);
return;
}
ret->shader->type = ST_VERTEX;
ret->shader->version = BWRITERVS_VERSION(2, 0);
ret->funcs = &parser_vs_2;
gen_oldvs_output(ret->shader);
}
void create_vs2x_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("vs_2_x\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR);
return;
}
ret->shader->type = ST_VERTEX;
ret->shader->version = BWRITERVS_VERSION(2, 1);
ret->funcs = &parser_vs_2;
gen_oldvs_output(ret->shader);
}
void create_vs30_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("vs_3_0\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR);
return;
}
ret->shader->type = ST_VERTEX;
ret->shader->version = BWRITERVS_VERSION(3, 0);
ret->funcs = &parser_vs_3;
}
void create_ps10_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_0\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR);
return;
}
ret->shader->type = ST_PIXEL;
ret->shader->version = BWRITERPS_VERSION(1, 0);
ret->funcs = &parser_ps_1_0123;
gen_oldps_input(ret->shader, 4);
}
void create_ps11_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_1\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR);
return;
}
ret->shader->type = ST_PIXEL;
ret->shader->version = BWRITERPS_VERSION(1, 1);
ret->funcs = &parser_ps_1_0123;
gen_oldps_input(ret->shader, 4);
}
void create_ps12_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_2\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR);
return;
}
ret->shader->type = ST_PIXEL;
ret->shader->version = BWRITERPS_VERSION(1, 2);
ret->funcs = &parser_ps_1_0123;
gen_oldps_input(ret->shader, 4);
}
void create_ps13_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_3\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR);
return;
}
ret->shader->type = ST_PIXEL;
ret->shader->version = BWRITERPS_VERSION(1, 3);
ret->funcs = &parser_ps_1_0123;
gen_oldps_input(ret->shader, 4);
}
void create_ps14_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_4\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR);
return;
}
ret->shader->type = ST_PIXEL;
ret->shader->version = BWRITERPS_VERSION(1, 4);
ret->funcs = &parser_ps_1_4;
gen_oldps_input(ret->shader, 6);
}
void create_ps20_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_2_0\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR);
return;
}
ret->shader->type = ST_PIXEL;
ret->shader->version = BWRITERPS_VERSION(2, 0);
ret->funcs = &parser_ps_2;
gen_oldps_input(ret->shader, 8);
}
void create_ps2x_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_2_x\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR);
return;
}
ret->shader->type = ST_PIXEL;
ret->shader->version = BWRITERPS_VERSION(2, 1);
ret->funcs = &parser_ps_2_x;
gen_oldps_input(ret->shader, 8);
}
void create_ps30_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_3_0\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR);
return;
}
ret->shader->type = ST_PIXEL;
ret->shader->version = BWRITERPS_VERSION(3, 0);
ret->funcs = &parser_ps_3;
}