2605 lines
134 KiB
Plaintext
2605 lines
134 KiB
Plaintext
/*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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* Copyright 2006 Stefan Dösinger
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* Copyright 2006 Stefan Dösinger for CodeWeavers
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* Copyright 2007 Henri Verbeet
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* Copyright 2008 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "unknwn.idl";
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cpp_quote("#if 0")
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typedef HANDLE HMONITOR;
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typedef struct _RGNDATAHEADER
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{
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DWORD dwSize;
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DWORD iType;
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DWORD nCount;
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DWORD nRgnSize;
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RECT rcBound;
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} RGNDATAHEADER;
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typedef struct _RGNDATA
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{
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RGNDATAHEADER rdh;
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char Buffer[1];
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} RGNDATA;
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typedef struct _LUID
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{
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DWORD LowPart;
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LONG HighPart;
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} LUID, *PLUID;
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cpp_quote("#endif")
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cpp_quote("#define WINED3D_OK S_OK")
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const UINT _FACWINED3D = 0x876;
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cpp_quote("#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)")
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cpp_quote("#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)")
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cpp_quote("#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)")
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cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)")
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cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)")
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cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)")
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cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)")
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cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)")
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cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)")
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cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)")
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cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)")
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cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)")
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cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)")
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cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)")
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cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)")
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cpp_quote("#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)")
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cpp_quote("#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)")
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cpp_quote("#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)")
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cpp_quote("#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)")
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cpp_quote("#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)")
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cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)")
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cpp_quote("#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)")
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cpp_quote("#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)")
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cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)")
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cpp_quote("#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)")
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cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)")
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cpp_quote("#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)")
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cpp_quote("#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)")
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cpp_quote("#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)")
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cpp_quote("#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)")
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cpp_quote("#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)")
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cpp_quote("#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)")
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cpp_quote("#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)")
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cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)")
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typedef DWORD WINED3DCOLOR;
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typedef enum _WINED3DLIGHTTYPE
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{
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WINED3DLIGHT_POINT = 1,
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WINED3DLIGHT_SPOT = 2,
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WINED3DLIGHT_DIRECTIONAL = 3,
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WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
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WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
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WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
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} WINED3DLIGHTTYPE;
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typedef enum _WINED3DPRIMITIVETYPE
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{
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WINED3DPT_UNDEFINED = 0,
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WINED3DPT_POINTLIST = 1,
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WINED3DPT_LINELIST = 2,
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WINED3DPT_LINESTRIP = 3,
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WINED3DPT_TRIANGLELIST = 4,
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WINED3DPT_TRIANGLESTRIP = 5,
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WINED3DPT_TRIANGLEFAN = 6,
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WINED3DPT_LINELIST_ADJ = 10,
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WINED3DPT_LINESTRIP_ADJ = 11,
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WINED3DPT_TRIANGLELIST_ADJ = 12,
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WINED3DPT_TRIANGLESTRIP_ADJ = 13,
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WINED3DPT_FORCE_DWORD = 0x7fffffff
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} WINED3DPRIMITIVETYPE;
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typedef enum _WINED3DDEVTYPE
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{
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WINED3DDEVTYPE_HAL = 1,
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WINED3DDEVTYPE_REF = 2,
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WINED3DDEVTYPE_SW = 3,
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WINED3DDEVTYPE_NULLREF = 4,
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WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
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} WINED3DDEVTYPE;
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typedef enum _WINED3DDEGREETYPE
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{
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WINED3DDEGREE_LINEAR = 1,
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WINED3DDEGREE_QUADRATIC = 2,
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WINED3DDEGREE_CUBIC = 3,
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WINED3DDEGREE_QUINTIC = 5,
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WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
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} WINED3DDEGREETYPE;
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#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
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((unsigned long)(unsigned char)(ch0) | ((unsigned long)(unsigned char)(ch1) << 8) | \
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((unsigned long)(unsigned char)(ch2) << 16) | ((unsigned long)(unsigned char)(ch3) << 24))
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enum wined3d_format_id
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{
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WINED3DFMT_UNKNOWN,
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WINED3DFMT_B8G8R8_UNORM,
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WINED3DFMT_B5G5R5X1_UNORM,
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WINED3DFMT_B4G4R4A4_UNORM,
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WINED3DFMT_B2G3R3_UNORM,
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WINED3DFMT_B2G3R3A8_UNORM,
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WINED3DFMT_B4G4R4X4_UNORM,
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WINED3DFMT_R8G8B8X8_UNORM,
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WINED3DFMT_B10G10R10A2_UNORM,
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WINED3DFMT_P8_UINT_A8_UNORM,
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WINED3DFMT_P8_UINT,
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WINED3DFMT_L8_UNORM,
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WINED3DFMT_L8A8_UNORM,
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WINED3DFMT_L4A4_UNORM,
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WINED3DFMT_R5G5_SNORM_L6_UNORM,
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WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
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WINED3DFMT_R10G11B11_SNORM,
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WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
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WINED3DFMT_D16_LOCKABLE,
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WINED3DFMT_D32_UNORM,
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WINED3DFMT_S1_UINT_D15_UNORM,
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WINED3DFMT_X8D24_UNORM,
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WINED3DFMT_S4X4_UINT_D24_UNORM,
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WINED3DFMT_L16_UNORM,
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WINED3DFMT_S8_UINT_D24_FLOAT,
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WINED3DFMT_VERTEXDATA,
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WINED3DFMT_R8G8_SNORM_Cx,
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WINED3DFMT_R32G32B32A32_TYPELESS,
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WINED3DFMT_R32G32B32A32_FLOAT,
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WINED3DFMT_R32G32B32A32_UINT,
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WINED3DFMT_R32G32B32A32_SINT,
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WINED3DFMT_R32G32B32_TYPELESS,
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WINED3DFMT_R32G32B32_FLOAT,
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WINED3DFMT_R32G32B32_UINT,
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WINED3DFMT_R32G32B32_SINT,
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WINED3DFMT_R16G16B16A16_TYPELESS,
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WINED3DFMT_R16G16B16A16_FLOAT,
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WINED3DFMT_R16G16B16A16_UNORM,
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WINED3DFMT_R16G16B16A16_UINT,
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WINED3DFMT_R16G16B16A16_SNORM,
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WINED3DFMT_R16G16B16A16_SINT,
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WINED3DFMT_R32G32_TYPELESS,
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WINED3DFMT_R32G32_FLOAT,
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WINED3DFMT_R32G32_UINT,
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WINED3DFMT_R32G32_SINT,
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WINED3DFMT_R32G8X24_TYPELESS,
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WINED3DFMT_D32_FLOAT_S8X24_UINT,
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WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
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WINED3DFMT_X32_TYPELESS_G8X24_UINT,
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WINED3DFMT_R10G10B10A2_TYPELESS,
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WINED3DFMT_R10G10B10A2_UNORM,
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WINED3DFMT_R10G10B10A2_UINT,
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WINED3DFMT_R10G10B10A2_SNORM,
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WINED3DFMT_R11G11B10_FLOAT,
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WINED3DFMT_R8G8B8A8_TYPELESS,
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WINED3DFMT_R8G8B8A8_UNORM,
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WINED3DFMT_R8G8B8A8_UNORM_SRGB,
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WINED3DFMT_R8G8B8A8_UINT,
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WINED3DFMT_R8G8B8A8_SNORM,
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WINED3DFMT_R8G8B8A8_SINT,
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WINED3DFMT_R16G16_TYPELESS,
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WINED3DFMT_R16G16_FLOAT,
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WINED3DFMT_R16G16_UNORM,
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WINED3DFMT_R16G16_UINT,
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WINED3DFMT_R16G16_SNORM,
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WINED3DFMT_R16G16_SINT,
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WINED3DFMT_R32_TYPELESS,
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WINED3DFMT_D32_FLOAT,
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WINED3DFMT_R32_FLOAT,
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WINED3DFMT_R32_UINT,
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WINED3DFMT_R32_SINT,
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WINED3DFMT_R24G8_TYPELESS,
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WINED3DFMT_D24_UNORM_S8_UINT,
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WINED3DFMT_R24_UNORM_X8_TYPELESS,
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WINED3DFMT_X24_TYPELESS_G8_UINT,
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WINED3DFMT_R8G8_TYPELESS,
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WINED3DFMT_R8G8_UNORM,
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WINED3DFMT_R8G8_UINT,
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WINED3DFMT_R8G8_SNORM,
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WINED3DFMT_R8G8_SINT,
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WINED3DFMT_R16_TYPELESS,
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WINED3DFMT_R16_FLOAT,
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WINED3DFMT_D16_UNORM,
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WINED3DFMT_R16_UNORM,
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WINED3DFMT_R16_UINT,
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WINED3DFMT_R16_SNORM,
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WINED3DFMT_R16_SINT,
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WINED3DFMT_R8_TYPELESS,
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WINED3DFMT_R8_UNORM,
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WINED3DFMT_R8_UINT,
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WINED3DFMT_R8_SNORM,
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WINED3DFMT_R8_SINT,
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WINED3DFMT_A8_UNORM,
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WINED3DFMT_R1_UNORM,
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WINED3DFMT_R9G9B9E5_SHAREDEXP,
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WINED3DFMT_R8G8_B8G8_UNORM,
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WINED3DFMT_G8R8_G8B8_UNORM,
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WINED3DFMT_BC1_TYPELESS,
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WINED3DFMT_BC1_UNORM,
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WINED3DFMT_BC1_UNORM_SRGB,
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WINED3DFMT_BC2_TYPELESS,
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WINED3DFMT_BC2_UNORM,
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WINED3DFMT_BC2_UNORM_SRGB,
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WINED3DFMT_BC3_TYPELESS,
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WINED3DFMT_BC3_UNORM,
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WINED3DFMT_BC3_UNORM_SRGB,
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WINED3DFMT_BC4_TYPELESS,
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WINED3DFMT_BC4_UNORM,
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WINED3DFMT_BC4_SNORM,
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WINED3DFMT_BC5_TYPELESS,
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WINED3DFMT_BC5_UNORM,
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WINED3DFMT_BC5_SNORM,
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WINED3DFMT_B5G6R5_UNORM,
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WINED3DFMT_B5G5R5A1_UNORM,
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WINED3DFMT_B8G8R8A8_UNORM,
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WINED3DFMT_B8G8R8X8_UNORM,
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/* FOURCC formats. */
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WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
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WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
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WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
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WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
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WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
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WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
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WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
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WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
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WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
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WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
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WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
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WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
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WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
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WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
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WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
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WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
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WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
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WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
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WINED3DFMT_FORCE_DWORD = 0xffffffff
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};
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typedef enum _WINED3DRENDERSTATETYPE
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{
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WINED3DRS_ANTIALIAS = 2, /* d3d7 */
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WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
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WINED3DRS_WRAPU = 5, /* d3d7 */
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WINED3DRS_WRAPV = 6, /* d3d7 */
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WINED3DRS_ZENABLE = 7,
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WINED3DRS_FILLMODE = 8,
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WINED3DRS_SHADEMODE = 9,
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WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
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WINED3DRS_MONOENABLE = 11, /* d3d7 */
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WINED3DRS_ROP2 = 12, /* d3d7 */
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WINED3DRS_PLANEMASK = 13, /* d3d7 */
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WINED3DRS_ZWRITEENABLE = 14,
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WINED3DRS_ALPHATESTENABLE = 15,
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WINED3DRS_LASTPIXEL = 16,
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WINED3DRS_SRCBLEND = 19,
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WINED3DRS_DESTBLEND = 20,
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WINED3DRS_CULLMODE = 22,
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WINED3DRS_ZFUNC = 23,
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WINED3DRS_ALPHAREF = 24,
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WINED3DRS_ALPHAFUNC = 25,
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WINED3DRS_DITHERENABLE = 26,
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WINED3DRS_ALPHABLENDENABLE = 27,
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WINED3DRS_FOGENABLE = 28,
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WINED3DRS_SPECULARENABLE = 29,
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WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
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WINED3DRS_SUBPIXEL = 31, /* d3d7 */
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WINED3DRS_SUBPIXELX = 32, /* d3d7 */
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WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
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WINED3DRS_FOGCOLOR = 34,
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WINED3DRS_FOGTABLEMODE = 35,
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WINED3DRS_FOGSTART = 36,
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WINED3DRS_FOGEND = 37,
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WINED3DRS_FOGDENSITY = 38,
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WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
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WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
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WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
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WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
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WINED3DRS_RANGEFOGENABLE = 48,
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WINED3DRS_ANISOTROPY = 49, /* d3d7 */
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WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
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WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
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WINED3DRS_STENCILENABLE = 52,
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WINED3DRS_STENCILFAIL = 53,
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WINED3DRS_STENCILZFAIL = 54,
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WINED3DRS_STENCILPASS = 55,
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WINED3DRS_STENCILFUNC = 56,
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WINED3DRS_STENCILREF = 57,
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WINED3DRS_STENCILMASK = 58,
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WINED3DRS_STENCILWRITEMASK = 59,
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WINED3DRS_TEXTUREFACTOR = 60,
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WINED3DRS_WRAP0 = 128,
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WINED3DRS_WRAP1 = 129,
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WINED3DRS_WRAP2 = 130,
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WINED3DRS_WRAP3 = 131,
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WINED3DRS_WRAP4 = 132,
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WINED3DRS_WRAP5 = 133,
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WINED3DRS_WRAP6 = 134,
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WINED3DRS_WRAP7 = 135,
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WINED3DRS_CLIPPING = 136,
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WINED3DRS_LIGHTING = 137,
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WINED3DRS_EXTENTS = 138, /* d3d7 */
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WINED3DRS_AMBIENT = 139,
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WINED3DRS_FOGVERTEXMODE = 140,
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WINED3DRS_COLORVERTEX = 141,
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WINED3DRS_LOCALVIEWER = 142,
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WINED3DRS_NORMALIZENORMALS = 143,
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WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
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WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
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WINED3DRS_SPECULARMATERIALSOURCE = 146,
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WINED3DRS_AMBIENTMATERIALSOURCE = 147,
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WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
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WINED3DRS_VERTEXBLEND = 151,
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WINED3DRS_CLIPPLANEENABLE = 152,
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WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
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WINED3DRS_POINTSIZE = 154,
|
|
WINED3DRS_POINTSIZE_MIN = 155,
|
|
WINED3DRS_POINTSPRITEENABLE = 156,
|
|
WINED3DRS_POINTSCALEENABLE = 157,
|
|
WINED3DRS_POINTSCALE_A = 158,
|
|
WINED3DRS_POINTSCALE_B = 159,
|
|
WINED3DRS_POINTSCALE_C = 160,
|
|
WINED3DRS_MULTISAMPLEANTIALIAS = 161,
|
|
WINED3DRS_MULTISAMPLEMASK = 162,
|
|
WINED3DRS_PATCHEDGESTYLE = 163,
|
|
WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
|
|
WINED3DRS_DEBUGMONITORTOKEN = 165,
|
|
WINED3DRS_POINTSIZE_MAX = 166,
|
|
WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
|
|
WINED3DRS_COLORWRITEENABLE = 168,
|
|
WINED3DRS_TWEENFACTOR = 170,
|
|
WINED3DRS_BLENDOP = 171,
|
|
WINED3DRS_POSITIONDEGREE = 172,
|
|
WINED3DRS_NORMALDEGREE = 173,
|
|
WINED3DRS_SCISSORTESTENABLE = 174,
|
|
WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
|
|
WINED3DRS_ANTIALIASEDLINEENABLE = 176,
|
|
WINED3DRS_MINTESSELLATIONLEVEL = 178,
|
|
WINED3DRS_MAXTESSELLATIONLEVEL = 179,
|
|
WINED3DRS_ADAPTIVETESS_X = 180,
|
|
WINED3DRS_ADAPTIVETESS_Y = 181,
|
|
WINED3DRS_ADAPTIVETESS_Z = 182,
|
|
WINED3DRS_ADAPTIVETESS_W = 183,
|
|
WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
|
|
WINED3DRS_TWOSIDEDSTENCILMODE = 185,
|
|
WINED3DRS_CCW_STENCILFAIL = 186,
|
|
WINED3DRS_CCW_STENCILZFAIL = 187,
|
|
WINED3DRS_CCW_STENCILPASS = 188,
|
|
WINED3DRS_CCW_STENCILFUNC = 189,
|
|
WINED3DRS_COLORWRITEENABLE1 = 190,
|
|
WINED3DRS_COLORWRITEENABLE2 = 191,
|
|
WINED3DRS_COLORWRITEENABLE3 = 192,
|
|
WINED3DRS_BLENDFACTOR = 193,
|
|
WINED3DRS_SRGBWRITEENABLE = 194,
|
|
WINED3DRS_DEPTHBIAS = 195,
|
|
WINED3DRS_WRAP8 = 198,
|
|
WINED3DRS_WRAP9 = 199,
|
|
WINED3DRS_WRAP10 = 200,
|
|
WINED3DRS_WRAP11 = 201,
|
|
WINED3DRS_WRAP12 = 202,
|
|
WINED3DRS_WRAP13 = 203,
|
|
WINED3DRS_WRAP14 = 204,
|
|
WINED3DRS_WRAP15 = 205,
|
|
WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
|
|
WINED3DRS_SRCBLENDALPHA = 207,
|
|
WINED3DRS_DESTBLENDALPHA = 208,
|
|
WINED3DRS_BLENDOPALPHA = 209,
|
|
WINED3DRS_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DRENDERSTATETYPE;
|
|
const UINT WINEHIGHEST_RENDER_STATE = WINED3DRS_BLENDOPALPHA;
|
|
|
|
typedef enum _WINED3DBLEND
|
|
{
|
|
WINED3DBLEND_ZERO = 1,
|
|
WINED3DBLEND_ONE = 2,
|
|
WINED3DBLEND_SRCCOLOR = 3,
|
|
WINED3DBLEND_INVSRCCOLOR = 4,
|
|
WINED3DBLEND_SRCALPHA = 5,
|
|
WINED3DBLEND_INVSRCALPHA = 6,
|
|
WINED3DBLEND_DESTALPHA = 7,
|
|
WINED3DBLEND_INVDESTALPHA = 8,
|
|
WINED3DBLEND_DESTCOLOR = 9,
|
|
WINED3DBLEND_INVDESTCOLOR = 10,
|
|
WINED3DBLEND_SRCALPHASAT = 11,
|
|
WINED3DBLEND_BOTHSRCALPHA = 12,
|
|
WINED3DBLEND_BOTHINVSRCALPHA = 13,
|
|
WINED3DBLEND_BLENDFACTOR = 14,
|
|
WINED3DBLEND_INVBLENDFACTOR = 15,
|
|
WINED3DBLEND_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DBLEND;
|
|
|
|
typedef enum _WINED3DBLENDOP
|
|
{
|
|
WINED3DBLENDOP_ADD = 1,
|
|
WINED3DBLENDOP_SUBTRACT = 2,
|
|
WINED3DBLENDOP_REVSUBTRACT = 3,
|
|
WINED3DBLENDOP_MIN = 4,
|
|
WINED3DBLENDOP_MAX = 5,
|
|
WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DBLENDOP;
|
|
|
|
typedef enum _WINED3DVERTEXBLENDFLAGS
|
|
{
|
|
WINED3DVBF_DISABLE = 0,
|
|
WINED3DVBF_1WEIGHTS = 1,
|
|
WINED3DVBF_2WEIGHTS = 2,
|
|
WINED3DVBF_3WEIGHTS = 3,
|
|
WINED3DVBF_TWEENING = 255,
|
|
WINED3DVBF_0WEIGHTS = 256
|
|
} WINED3DVERTEXBLENDFLAGS;
|
|
|
|
typedef enum _WINED3DCMPFUNC
|
|
{
|
|
WINED3DCMP_NEVER = 1,
|
|
WINED3DCMP_LESS = 2,
|
|
WINED3DCMP_EQUAL = 3,
|
|
WINED3DCMP_LESSEQUAL = 4,
|
|
WINED3DCMP_GREATER = 5,
|
|
WINED3DCMP_NOTEQUAL = 6,
|
|
WINED3DCMP_GREATEREQUAL = 7,
|
|
WINED3DCMP_ALWAYS = 8,
|
|
WINED3DCMP_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DCMPFUNC;
|
|
|
|
typedef enum _WINED3DZBUFFERTYPE
|
|
{
|
|
WINED3DZB_FALSE = 0,
|
|
WINED3DZB_TRUE = 1,
|
|
WINED3DZB_USEW = 2,
|
|
WINED3DZB_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DZBUFFERTYPE;
|
|
|
|
typedef enum _WINED3DFOGMODE
|
|
{
|
|
WINED3DFOG_NONE = 0,
|
|
WINED3DFOG_EXP = 1,
|
|
WINED3DFOG_EXP2 = 2,
|
|
WINED3DFOG_LINEAR = 3,
|
|
WINED3DFOG_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DFOGMODE;
|
|
|
|
typedef enum _WINED3DSHADEMODE
|
|
{
|
|
WINED3DSHADE_FLAT = 1,
|
|
WINED3DSHADE_GOURAUD = 2,
|
|
WINED3DSHADE_PHONG = 3,
|
|
WINED3DSHADE_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DSHADEMODE;
|
|
|
|
typedef enum _WINED3DFILLMODE
|
|
{
|
|
WINED3DFILL_POINT = 1,
|
|
WINED3DFILL_WIREFRAME = 2,
|
|
WINED3DFILL_SOLID = 3,
|
|
WINED3DFILL_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DFILLMODE;
|
|
|
|
typedef enum _WINED3DCULL
|
|
{
|
|
WINED3DCULL_NONE = 1,
|
|
WINED3DCULL_CW = 2,
|
|
WINED3DCULL_CCW = 3,
|
|
WINED3DCULL_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DCULL;
|
|
|
|
typedef enum _WINED3DSTENCILOP
|
|
{
|
|
WINED3DSTENCILOP_KEEP = 1,
|
|
WINED3DSTENCILOP_ZERO = 2,
|
|
WINED3DSTENCILOP_REPLACE = 3,
|
|
WINED3DSTENCILOP_INCRSAT = 4,
|
|
WINED3DSTENCILOP_DECRSAT = 5,
|
|
WINED3DSTENCILOP_INVERT = 6,
|
|
WINED3DSTENCILOP_INCR = 7,
|
|
WINED3DSTENCILOP_DECR = 8,
|
|
WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DSTENCILOP;
|
|
|
|
typedef enum _WINED3DMATERIALCOLORSOURCE
|
|
{
|
|
WINED3DMCS_MATERIAL = 0,
|
|
WINED3DMCS_COLOR1 = 1,
|
|
WINED3DMCS_COLOR2 = 2,
|
|
WINED3DMCS_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DMATERIALCOLORSOURCE;
|
|
|
|
typedef enum _WINED3DPATCHEDGESTYLE
|
|
{
|
|
WINED3DPATCHEDGE_DISCRETE = 0,
|
|
WINED3DPATCHEDGE_CONTINUOUS = 1,
|
|
WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DPATCHEDGESTYLE;
|
|
|
|
typedef enum _WINED3DBACKBUFFER_TYPE
|
|
{
|
|
WINED3DBACKBUFFER_TYPE_MONO = 0,
|
|
WINED3DBACKBUFFER_TYPE_LEFT = 1,
|
|
WINED3DBACKBUFFER_TYPE_RIGHT = 2,
|
|
WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DBACKBUFFER_TYPE;
|
|
|
|
typedef enum _WINED3DSWAPEFFECT
|
|
{
|
|
WINED3DSWAPEFFECT_DISCARD = 1,
|
|
WINED3DSWAPEFFECT_FLIP = 2,
|
|
WINED3DSWAPEFFECT_COPY = 3,
|
|
WINED3DSWAPEFFECT_COPY_VSYNC = 4,
|
|
WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
|
|
} WINED3DSWAPEFFECT;
|
|
|
|
typedef enum _WINED3DSAMPLERSTATETYPE
|
|
{
|
|
WINED3DSAMP_ADDRESSU = 1,
|
|
WINED3DSAMP_ADDRESSV = 2,
|
|
WINED3DSAMP_ADDRESSW = 3,
|
|
WINED3DSAMP_BORDERCOLOR = 4,
|
|
WINED3DSAMP_MAGFILTER = 5,
|
|
WINED3DSAMP_MINFILTER = 6,
|
|
WINED3DSAMP_MIPFILTER = 7,
|
|
WINED3DSAMP_MIPMAPLODBIAS = 8,
|
|
WINED3DSAMP_MAXMIPLEVEL = 9,
|
|
WINED3DSAMP_MAXANISOTROPY = 10,
|
|
WINED3DSAMP_SRGBTEXTURE = 11,
|
|
WINED3DSAMP_ELEMENTINDEX = 12,
|
|
WINED3DSAMP_DMAPOFFSET = 13,
|
|
WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
|
|
} WINED3DSAMPLERSTATETYPE;
|
|
const UINT WINED3D_HIGHEST_SAMPLER_STATE = WINED3DSAMP_DMAPOFFSET;
|
|
|
|
typedef enum _WINED3DMULTISAMPLE_TYPE
|
|
{
|
|
WINED3DMULTISAMPLE_NONE = 0,
|
|
WINED3DMULTISAMPLE_NONMASKABLE = 1,
|
|
WINED3DMULTISAMPLE_2_SAMPLES = 2,
|
|
WINED3DMULTISAMPLE_3_SAMPLES = 3,
|
|
WINED3DMULTISAMPLE_4_SAMPLES = 4,
|
|
WINED3DMULTISAMPLE_5_SAMPLES = 5,
|
|
WINED3DMULTISAMPLE_6_SAMPLES = 6,
|
|
WINED3DMULTISAMPLE_7_SAMPLES = 7,
|
|
WINED3DMULTISAMPLE_8_SAMPLES = 8,
|
|
WINED3DMULTISAMPLE_9_SAMPLES = 9,
|
|
WINED3DMULTISAMPLE_10_SAMPLES = 10,
|
|
WINED3DMULTISAMPLE_11_SAMPLES = 11,
|
|
WINED3DMULTISAMPLE_12_SAMPLES = 12,
|
|
WINED3DMULTISAMPLE_13_SAMPLES = 13,
|
|
WINED3DMULTISAMPLE_14_SAMPLES = 14,
|
|
WINED3DMULTISAMPLE_15_SAMPLES = 15,
|
|
WINED3DMULTISAMPLE_16_SAMPLES = 16,
|
|
WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
|
|
} WINED3DMULTISAMPLE_TYPE;
|
|
|
|
typedef enum _WINED3DTEXTURESTAGESTATETYPE
|
|
{
|
|
WINED3DTSS_COLOROP = 0,
|
|
WINED3DTSS_COLORARG1 = 1,
|
|
WINED3DTSS_COLORARG2 = 2,
|
|
WINED3DTSS_ALPHAOP = 3,
|
|
WINED3DTSS_ALPHAARG1 = 4,
|
|
WINED3DTSS_ALPHAARG2 = 5,
|
|
WINED3DTSS_BUMPENVMAT00 = 6,
|
|
WINED3DTSS_BUMPENVMAT01 = 7,
|
|
WINED3DTSS_BUMPENVMAT10 = 8,
|
|
WINED3DTSS_BUMPENVMAT11 = 9,
|
|
WINED3DTSS_TEXCOORDINDEX = 10,
|
|
WINED3DTSS_BUMPENVLSCALE = 11,
|
|
WINED3DTSS_BUMPENVLOFFSET = 12,
|
|
WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
|
|
WINED3DTSS_COLORARG0 = 14,
|
|
WINED3DTSS_ALPHAARG0 = 15,
|
|
WINED3DTSS_RESULTARG = 16,
|
|
WINED3DTSS_CONSTANT = 17,
|
|
WINED3DTSS_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DTEXTURESTAGESTATETYPE;
|
|
const UINT WINED3D_HIGHEST_TEXTURE_STATE = WINED3DTSS_CONSTANT;
|
|
|
|
typedef enum _WINED3DTEXTURETRANSFORMFLAGS
|
|
{
|
|
WINED3DTTFF_DISABLE = 0,
|
|
WINED3DTTFF_COUNT1 = 1,
|
|
WINED3DTTFF_COUNT2 = 2,
|
|
WINED3DTTFF_COUNT3 = 3,
|
|
WINED3DTTFF_COUNT4 = 4,
|
|
WINED3DTTFF_PROJECTED = 256,
|
|
WINED3DTTFF_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DTEXTURETRANSFORMFLAGS;
|
|
|
|
typedef enum _WINED3DTEXTUREOP
|
|
{
|
|
WINED3DTOP_DISABLE = 1,
|
|
WINED3DTOP_SELECTARG1 = 2,
|
|
WINED3DTOP_SELECTARG2 = 3,
|
|
WINED3DTOP_MODULATE = 4,
|
|
WINED3DTOP_MODULATE2X = 5,
|
|
WINED3DTOP_MODULATE4X = 6,
|
|
WINED3DTOP_ADD = 7,
|
|
WINED3DTOP_ADDSIGNED = 8,
|
|
WINED3DTOP_ADDSIGNED2X = 9,
|
|
WINED3DTOP_SUBTRACT = 10,
|
|
WINED3DTOP_ADDSMOOTH = 11,
|
|
WINED3DTOP_BLENDDIFFUSEALPHA = 12,
|
|
WINED3DTOP_BLENDTEXTUREALPHA = 13,
|
|
WINED3DTOP_BLENDFACTORALPHA = 14,
|
|
WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
|
|
WINED3DTOP_BLENDCURRENTALPHA = 16,
|
|
WINED3DTOP_PREMODULATE = 17,
|
|
WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
|
|
WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
|
|
WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
|
|
WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
|
|
WINED3DTOP_BUMPENVMAP = 22,
|
|
WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
|
|
WINED3DTOP_DOTPRODUCT3 = 24,
|
|
WINED3DTOP_MULTIPLYADD = 25,
|
|
WINED3DTOP_LERP = 26,
|
|
WINED3DTOP_FORCE_DWORD = 0x7fffffff,
|
|
} WINED3DTEXTUREOP;
|
|
|
|
typedef enum _WINED3DTEXTUREADDRESS
|
|
{
|
|
WINED3DTADDRESS_WRAP = 1,
|
|
WINED3DTADDRESS_MIRROR = 2,
|
|
WINED3DTADDRESS_CLAMP = 3,
|
|
WINED3DTADDRESS_BORDER = 4,
|
|
WINED3DTADDRESS_MIRRORONCE = 5,
|
|
WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DTEXTUREADDRESS;
|
|
|
|
typedef enum _WINED3DTRANSFORMSTATETYPE
|
|
{
|
|
WINED3DTS_VIEW = 2,
|
|
WINED3DTS_PROJECTION = 3,
|
|
WINED3DTS_TEXTURE0 = 16,
|
|
WINED3DTS_TEXTURE1 = 17,
|
|
WINED3DTS_TEXTURE2 = 18,
|
|
WINED3DTS_TEXTURE3 = 19,
|
|
WINED3DTS_TEXTURE4 = 20,
|
|
WINED3DTS_TEXTURE5 = 21,
|
|
WINED3DTS_TEXTURE6 = 22,
|
|
WINED3DTS_TEXTURE7 = 23,
|
|
WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
|
|
WINED3DTS_WORLD1 = 257,
|
|
WINED3DTS_WORLD2 = 258,
|
|
WINED3DTS_WORLD3 = 259,
|
|
WINED3DTS_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DTRANSFORMSTATETYPE;
|
|
cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
|
|
|
|
typedef enum _WINED3DBASISTYPE
|
|
{
|
|
WINED3DBASIS_BEZIER = 0,
|
|
WINED3DBASIS_BSPLINE = 1,
|
|
WINED3DBASIS_INTERPOLATE = 2,
|
|
WINED3DBASIS_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DBASISTYPE;
|
|
|
|
typedef enum _WINED3DCUBEMAP_FACES
|
|
{
|
|
WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
|
|
WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
|
|
WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
|
|
WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
|
|
WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
|
|
WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
|
|
WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
|
|
} WINED3DCUBEMAP_FACES;
|
|
|
|
typedef enum _WINED3DTEXTUREFILTERTYPE
|
|
{
|
|
WINED3DTEXF_NONE = 0,
|
|
WINED3DTEXF_POINT = 1,
|
|
WINED3DTEXF_LINEAR = 2,
|
|
WINED3DTEXF_ANISOTROPIC = 3,
|
|
WINED3DTEXF_FLATCUBIC = 4,
|
|
WINED3DTEXF_GAUSSIANCUBIC = 5,
|
|
WINED3DTEXF_PYRAMIDALQUAD = 6,
|
|
WINED3DTEXF_GAUSSIANQUAD = 7,
|
|
WINED3DTEXF_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DTEXTUREFILTERTYPE;
|
|
|
|
typedef enum _WINED3DRESOURCETYPE
|
|
{
|
|
WINED3DRTYPE_SURFACE = 1,
|
|
WINED3DRTYPE_VOLUME = 2,
|
|
WINED3DRTYPE_TEXTURE = 3,
|
|
WINED3DRTYPE_VOLUMETEXTURE = 4,
|
|
WINED3DRTYPE_CUBETEXTURE = 5,
|
|
WINED3DRTYPE_BUFFER = 6,
|
|
WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DRESOURCETYPE;
|
|
const UINT WINED3DRTYPECOUNT = WINED3DRTYPE_BUFFER + 1;
|
|
|
|
typedef enum _WINED3DPOOL
|
|
{
|
|
WINED3DPOOL_DEFAULT = 0,
|
|
WINED3DPOOL_MANAGED = 1,
|
|
WINED3DPOOL_SYSTEMMEM = 2,
|
|
WINED3DPOOL_SCRATCH = 3,
|
|
WINED3DPOOL_FORCE_DWORD = 0x7fffffff
|
|
} WINED3DPOOL;
|
|
|
|
typedef enum _WINED3DQUERYTYPE
|
|
{
|
|
WINED3DQUERYTYPE_VCACHE = 4,
|
|
WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
|
|
WINED3DQUERYTYPE_VERTEXSTATS = 6,
|
|
WINED3DQUERYTYPE_EVENT = 8,
|
|
WINED3DQUERYTYPE_OCCLUSION = 9,
|
|
WINED3DQUERYTYPE_TIMESTAMP = 10,
|
|
WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
|
|
WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
|
|
WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
|
|
WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
|
|
WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
|
|
WINED3DQUERYTYPE_PIXELTIMINGS = 16,
|
|
WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
|
|
WINED3DQUERYTYPE_CACHEUTILIZATION = 18
|
|
} WINED3DQUERYTYPE;
|
|
|
|
const UINT WINED3DISSUE_BEGIN = (1 << 1);
|
|
const UINT WINED3DISSUE_END = (1 << 0);
|
|
const UINT WINED3DGETDATA_FLUSH = (1 << 0);
|
|
|
|
typedef enum _WINED3DSTATEBLOCKTYPE
|
|
{
|
|
WINED3DSBT_INIT = 0,
|
|
WINED3DSBT_ALL = 1,
|
|
WINED3DSBT_PIXELSTATE = 2,
|
|
WINED3DSBT_VERTEXSTATE = 3,
|
|
WINED3DSBT_RECORDED = 4, /* WineD3D private */
|
|
WINED3DSBT_FORCE_DWORD = 0xffffffff
|
|
} WINED3DSTATEBLOCKTYPE;
|
|
|
|
typedef enum _WINED3DDECLMETHOD
|
|
{
|
|
WINED3DDECLMETHOD_DEFAULT = 0,
|
|
WINED3DDECLMETHOD_PARTIALU = 1,
|
|
WINED3DDECLMETHOD_PARTIALV = 2,
|
|
WINED3DDECLMETHOD_CROSSUV = 3,
|
|
WINED3DDECLMETHOD_UV = 4,
|
|
WINED3DDECLMETHOD_LOOKUP = 5,
|
|
WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
|
|
} WINED3DDECLMETHOD;
|
|
|
|
typedef enum _WINED3DDECLUSAGE
|
|
{
|
|
WINED3DDECLUSAGE_POSITION = 0,
|
|
WINED3DDECLUSAGE_BLENDWEIGHT = 1,
|
|
WINED3DDECLUSAGE_BLENDINDICES = 2,
|
|
WINED3DDECLUSAGE_NORMAL = 3,
|
|
WINED3DDECLUSAGE_PSIZE = 4,
|
|
WINED3DDECLUSAGE_TEXCOORD = 5,
|
|
WINED3DDECLUSAGE_TANGENT = 6,
|
|
WINED3DDECLUSAGE_BINORMAL = 7,
|
|
WINED3DDECLUSAGE_TESSFACTOR = 8,
|
|
WINED3DDECLUSAGE_POSITIONT = 9,
|
|
WINED3DDECLUSAGE_COLOR = 10,
|
|
WINED3DDECLUSAGE_FOG = 11,
|
|
WINED3DDECLUSAGE_DEPTH = 12,
|
|
WINED3DDECLUSAGE_SAMPLE = 13
|
|
} WINED3DDECLUSAGE;
|
|
|
|
typedef enum _WINED3DSURFTYPE
|
|
{
|
|
SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
|
|
SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
|
|
SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
|
|
} WINED3DSURFTYPE;
|
|
|
|
enum wined3d_sysval_semantic
|
|
{
|
|
WINED3D_SV_DEPTH = 0xffffffff,
|
|
WINED3D_SV_TARGET0 = 0,
|
|
WINED3D_SV_TARGET1 = 1,
|
|
WINED3D_SV_TARGET2 = 2,
|
|
WINED3D_SV_TARGET3 = 3,
|
|
WINED3D_SV_TARGET4 = 4,
|
|
WINED3D_SV_TARGET5 = 5,
|
|
WINED3D_SV_TARGET6 = 6,
|
|
WINED3D_SV_TARGET7 = 7,
|
|
};
|
|
|
|
const UINT WINED3DCOLORWRITEENABLE_RED = (1<<0);
|
|
const UINT WINED3DCOLORWRITEENABLE_GREEN = (1<<1);
|
|
const UINT WINED3DCOLORWRITEENABLE_BLUE = (1<<2);
|
|
const UINT WINED3DCOLORWRITEENABLE_ALPHA = (1<<3);
|
|
|
|
const UINT WINED3DADAPTER_DEFAULT = 0;
|
|
const UINT WINED3DENUM_NO_WHQL_LEVEL = 2;
|
|
const UINT WINED3DPRESENT_BACK_BUFFER_MAX = 3;
|
|
|
|
const UINT WINED3DTSS_TCI_PASSTHRU = 0x00000;
|
|
const UINT WINED3DTSS_TCI_CAMERASPACENORMAL = 0x10000;
|
|
const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION = 0x20000;
|
|
const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x30000;
|
|
const UINT WINED3DTSS_TCI_SPHEREMAP = 0x40000;
|
|
|
|
const UINT WINED3DTA_SELECTMASK = 0x0000000f;
|
|
const UINT WINED3DTA_DIFFUSE = 0x00000000;
|
|
const UINT WINED3DTA_CURRENT = 0x00000001;
|
|
const UINT WINED3DTA_TEXTURE = 0x00000002;
|
|
const UINT WINED3DTA_TFACTOR = 0x00000003;
|
|
const UINT WINED3DTA_SPECULAR = 0x00000004;
|
|
const UINT WINED3DTA_TEMP = 0x00000005;
|
|
const UINT WINED3DTA_CONSTANT = 0x00000006;
|
|
const UINT WINED3DTA_COMPLEMENT = 0x00000010;
|
|
const UINT WINED3DTA_ALPHAREPLICATE = 0x00000020;
|
|
|
|
const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
|
|
const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
|
|
const UINT WINED3DPRESENTFLAG_DEVICECLIP = 0x00000004;
|
|
const UINT WINED3DPRESENTFLAG_VIDEO = 0x00000010;
|
|
const UINT WINED3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
|
|
const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
|
|
|
|
const UINT WINED3DDP_MAXTEXCOORD = 8;
|
|
|
|
const UINT WINED3DUSAGE_RENDERTARGET = 0x00000001;
|
|
const UINT WINED3DUSAGE_DEPTHSTENCIL = 0x00000002;
|
|
const UINT WINED3DUSAGE_WRITEONLY = 0x00000008;
|
|
const UINT WINED3DUSAGE_SOFTWAREPROCESSING = 0x00000010;
|
|
const UINT WINED3DUSAGE_DONOTCLIP = 0x00000020;
|
|
const UINT WINED3DUSAGE_POINTS = 0x00000040;
|
|
const UINT WINED3DUSAGE_RTPATCHES = 0x00000080;
|
|
const UINT WINED3DUSAGE_NPATCHES = 0x00000100;
|
|
const UINT WINED3DUSAGE_DYNAMIC = 0x00000200;
|
|
const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400;
|
|
const UINT WINED3DUSAGE_DMAP = 0x00004000;
|
|
const UINT WINED3DUSAGE_MASK = 0x00004fff;
|
|
const UINT WINED3DUSAGE_STATICDECL = 0x40000000;
|
|
const UINT WINED3DUSAGE_OVERLAY = 0x80000000;
|
|
|
|
const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000;
|
|
const UINT WINED3DUSAGE_QUERY_FILTER = 0x00020000;
|
|
const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000;
|
|
const UINT WINED3DUSAGE_QUERY_SRGBREAD = 0x00010000;
|
|
const UINT WINED3DUSAGE_QUERY_SRGBWRITE = 0x00040000;
|
|
const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000;
|
|
const UINT WINED3DUSAGE_QUERY_WRAPANDMIP = 0x00200000;
|
|
const UINT WINED3DUSAGE_QUERY_MASK = 0x003f8000;
|
|
|
|
const UINT WINED3DLOCK_READONLY = 0x0010;
|
|
const UINT WINED3DLOCK_NOSYSLOCK = 0x0800;
|
|
const UINT WINED3DLOCK_NOOVERWRITE = 0x1000;
|
|
const UINT WINED3DLOCK_DISCARD = 0x2000;
|
|
const UINT WINED3DLOCK_DONOTWAIT = 0x4000;
|
|
const UINT WINED3DLOCK_NO_DIRTY_UPDATE = 0x8000;
|
|
|
|
const UINT WINED3DPRESENT_RATE_DEFAULT = 0x000000000;
|
|
|
|
const UINT WINED3DPRESENT_INTERVAL_DEFAULT = 0x00000000;
|
|
const UINT WINED3DPRESENT_INTERVAL_ONE = 0x00000001;
|
|
const UINT WINED3DPRESENT_INTERVAL_TWO = 0x00000002;
|
|
const UINT WINED3DPRESENT_INTERVAL_THREE = 0x00000004;
|
|
const UINT WINED3DPRESENT_INTERVAL_FOUR = 0x00000008;
|
|
const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000;
|
|
|
|
const UINT WINED3DMAXUSERCLIPPLANES = 32;
|
|
const UINT WINED3DCLIPPLANE0 = (1 << 0);
|
|
const UINT WINED3DCLIPPLANE1 = (1 << 1);
|
|
const UINT WINED3DCLIPPLANE2 = (1 << 2);
|
|
const UINT WINED3DCLIPPLANE3 = (1 << 3);
|
|
const UINT WINED3DCLIPPLANE4 = (1 << 4);
|
|
const UINT WINED3DCLIPPLANE5 = (1 << 5);
|
|
|
|
/* FVF (Flexible Vertex Format) codes */
|
|
const UINT WINED3DFVF_RESERVED0 = 0x0001;
|
|
const UINT WINED3DFVF_POSITION_MASK = 0x400e;
|
|
const UINT WINED3DFVF_XYZ = 0x0002;
|
|
const UINT WINED3DFVF_XYZRHW = 0x0004;
|
|
const UINT WINED3DFVF_XYZB1 = 0x0006;
|
|
const UINT WINED3DFVF_XYZB2 = 0x0008;
|
|
const UINT WINED3DFVF_XYZB3 = 0x000a;
|
|
const UINT WINED3DFVF_XYZB4 = 0x000c;
|
|
const UINT WINED3DFVF_XYZB5 = 0x000e;
|
|
const UINT WINED3DFVF_XYZW = 0x4002;
|
|
const UINT WINED3DFVF_NORMAL = 0x0010;
|
|
const UINT WINED3DFVF_PSIZE = 0x0020;
|
|
const UINT WINED3DFVF_DIFFUSE = 0x0040;
|
|
const UINT WINED3DFVF_SPECULAR = 0x0080;
|
|
const UINT WINED3DFVF_TEXCOUNT_MASK = 0x0f00;
|
|
const UINT WINED3DFVF_TEXCOUNT_SHIFT = 8;
|
|
const UINT WINED3DFVF_TEX0 = 0x0000;
|
|
const UINT WINED3DFVF_TEX1 = 0x0100;
|
|
const UINT WINED3DFVF_TEX2 = 0x0200;
|
|
const UINT WINED3DFVF_TEX3 = 0x0300;
|
|
const UINT WINED3DFVF_TEX4 = 0x0400;
|
|
const UINT WINED3DFVF_TEX5 = 0x0500;
|
|
const UINT WINED3DFVF_TEX6 = 0x0600;
|
|
const UINT WINED3DFVF_TEX7 = 0x0700;
|
|
const UINT WINED3DFVF_TEX8 = 0x0800;
|
|
const UINT WINED3DFVF_LASTBETA_UBYTE4 = 0x1000;
|
|
const UINT WINED3DFVF_LASTBETA_D3DCOLOR = 0x8000;
|
|
const UINT WINED3DFVF_RESERVED2 = 0x6000;
|
|
|
|
const UINT WINED3DFVF_TEXTUREFORMAT1 = 3;
|
|
const UINT WINED3DFVF_TEXTUREFORMAT2 = 0;
|
|
const UINT WINED3DFVF_TEXTUREFORMAT3 = 1;
|
|
const UINT WINED3DFVF_TEXTUREFORMAT4 = 2;
|
|
cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
|
|
cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
|
|
cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
|
|
cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
|
|
|
|
/* Clear flags */
|
|
const UINT WINED3DCLEAR_TARGET = 0x00000001;
|
|
const UINT WINED3DCLEAR_ZBUFFER = 0x00000002;
|
|
const UINT WINED3DCLEAR_STENCIL = 0x00000004;
|
|
|
|
/* Stream source flags */
|
|
const UINT WINED3DSTREAMSOURCE_INDEXEDDATA = (1 << 30);
|
|
const UINT WINED3DSTREAMSOURCE_INSTANCEDATA = (2 << 30);
|
|
|
|
/* SetPrivateData flags */
|
|
const UINT WINED3DSPD_IUNKNOWN = 0x00000001;
|
|
|
|
/* IWineD3D::CreateDevice behaviour flags */
|
|
const UINT WINED3DCREATE_FPU_PRESERVE = 0x00000002;
|
|
const UINT WINED3DCREATE_PUREDEVICE = 0x00000010;
|
|
const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING = 0x00000020;
|
|
const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING = 0x00000040;
|
|
const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING = 0x00000080;
|
|
const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT = 0x00000100;
|
|
const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE = 0x00000200;
|
|
|
|
/* VTF defines */
|
|
const UINT WINED3DDMAPSAMPLER = 0x100;
|
|
const UINT WINED3DVERTEXTEXTURESAMPLER0 = (WINED3DDMAPSAMPLER + 1);
|
|
const UINT WINED3DVERTEXTEXTURESAMPLER1 = (WINED3DDMAPSAMPLER + 2);
|
|
const UINT WINED3DVERTEXTEXTURESAMPLER2 = (WINED3DDMAPSAMPLER + 3);
|
|
const UINT WINED3DVERTEXTEXTURESAMPLER3 = (WINED3DDMAPSAMPLER + 4);
|
|
|
|
const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020;
|
|
const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080;
|
|
const UINT WINED3DCAPS3_COPY_TO_VIDMEM = 0x00000100;
|
|
const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200;
|
|
const UINT WINED3DCAPS3_RESERVED = 0x8000001f;
|
|
|
|
const UINT WINED3DDEVCAPS2_STREAMOFFSET = 0x00000001;
|
|
const UINT WINED3DDEVCAPS2_DMAPNPATCH = 0x00000002;
|
|
const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004;
|
|
const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008;
|
|
const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010;
|
|
const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020;
|
|
const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040;
|
|
|
|
const UINT WINED3DDTCAPS_UBYTE4 = 0x00000001;
|
|
const UINT WINED3DDTCAPS_UBYTE4N = 0x00000002;
|
|
const UINT WINED3DDTCAPS_SHORT2N = 0x00000004;
|
|
const UINT WINED3DDTCAPS_SHORT4N = 0x00000008;
|
|
const UINT WINED3DDTCAPS_USHORT2N = 0x00000010;
|
|
const UINT WINED3DDTCAPS_USHORT4N = 0x00000020;
|
|
const UINT WINED3DDTCAPS_UDEC3 = 0x00000040;
|
|
const UINT WINED3DDTCAPS_DEC3N = 0x00000080;
|
|
const UINT WINED3DDTCAPS_FLOAT16_2 = 0x00000100;
|
|
const UINT WINED3DDTCAPS_FLOAT16_4 = 0x00000200;
|
|
|
|
const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffff;
|
|
const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000;
|
|
const UINT WINED3DFVFCAPS_PSIZE = 0x00100000;
|
|
|
|
const UINT WINED3DLINECAPS_TEXTURE = 0x00000001;
|
|
const UINT WINED3DLINECAPS_ZTEST = 0x00000002;
|
|
const UINT WINED3DLINECAPS_BLEND = 0x00000004;
|
|
const UINT WINED3DLINECAPS_ALPHACMP = 0x00000008;
|
|
const UINT WINED3DLINECAPS_FOG = 0x00000010;
|
|
const UINT WINED3DLINECAPS_ANTIALIAS = 0x00000020;
|
|
|
|
const UINT WINED3DMAX30SHADERINSTRUCTIONS = 32768;
|
|
const UINT WINED3DMIN30SHADERINSTRUCTIONS = 512;
|
|
|
|
const UINT WINED3DPBLENDCAPS_ZERO = 0x00000001;
|
|
const UINT WINED3DPBLENDCAPS_ONE = 0x00000002;
|
|
const UINT WINED3DPBLENDCAPS_SRCCOLOR = 0x00000004;
|
|
const UINT WINED3DPBLENDCAPS_INVSRCCOLOR = 0x00000008;
|
|
const UINT WINED3DPBLENDCAPS_SRCALPHA = 0x00000010;
|
|
const UINT WINED3DPBLENDCAPS_INVSRCALPHA = 0x00000020;
|
|
const UINT WINED3DPBLENDCAPS_DESTALPHA = 0x00000040;
|
|
const UINT WINED3DPBLENDCAPS_INVDESTALPHA = 0x00000080;
|
|
const UINT WINED3DPBLENDCAPS_DESTCOLOR = 0x00000100;
|
|
const UINT WINED3DPBLENDCAPS_INVDESTCOLOR = 0x00000200;
|
|
const UINT WINED3DPBLENDCAPS_SRCALPHASAT = 0x00000400;
|
|
const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800;
|
|
const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000;
|
|
const UINT WINED3DPBLENDCAPS_BLENDFACTOR = 0x00002000;
|
|
|
|
const UINT WINED3DPCMPCAPS_NEVER = 0x00000001;
|
|
const UINT WINED3DPCMPCAPS_LESS = 0x00000002;
|
|
const UINT WINED3DPCMPCAPS_EQUAL = 0x00000004;
|
|
const UINT WINED3DPCMPCAPS_LESSEQUAL = 0x00000008;
|
|
const UINT WINED3DPCMPCAPS_GREATER = 0x00000010;
|
|
const UINT WINED3DPCMPCAPS_NOTEQUAL = 0x00000020;
|
|
const UINT WINED3DPCMPCAPS_GREATEREQUAL = 0x00000040;
|
|
const UINT WINED3DPCMPCAPS_ALWAYS = 0x00000080;
|
|
|
|
const UINT WINED3DPMISCCAPS_MASKZ = 0x00000002;
|
|
const UINT WINED3DPMISCCAPS_LINEPATTERNREP = 0x00000004;
|
|
const UINT WINED3DPMISCCAPS_CULLNONE = 0x00000010;
|
|
const UINT WINED3DPMISCCAPS_CULLCW = 0x00000020;
|
|
const UINT WINED3DPMISCCAPS_CULLCCW = 0x00000040;
|
|
const UINT WINED3DPMISCCAPS_COLORWRITEENABLE = 0x00000080;
|
|
const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100;
|
|
const UINT WINED3DPMISCCAPS_CLIPTLVERTS = 0x00000200;
|
|
const UINT WINED3DPMISCCAPS_TSSARGTEMP = 0x00000400;
|
|
const UINT WINED3DPMISCCAPS_BLENDOP = 0x00000800;
|
|
const UINT WINED3DPMISCCAPS_NULLREFERENCE = 0x00001000;
|
|
const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000;
|
|
const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000;
|
|
const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000;
|
|
const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000;
|
|
const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000;
|
|
const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000;
|
|
const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000;
|
|
|
|
const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
|
|
const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
|
|
const UINT WINED3DPS20_MAX_NUMTEMPS = 32;
|
|
const UINT WINED3DPS20_MIN_NUMTEMPS = 12;
|
|
const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
|
|
const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
|
|
const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
|
|
const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
|
|
|
|
const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE = 0x00000001;
|
|
const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS = 0x00000002;
|
|
const UINT WINED3DPS20CAPS_PREDICATION = 0x00000004;
|
|
const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT = 0x00000008;
|
|
const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = 0x00000010;
|
|
|
|
const UINT WINED3DPTADDRESSCAPS_WRAP = 0x00000001;
|
|
const UINT WINED3DPTADDRESSCAPS_MIRROR = 0x00000002;
|
|
const UINT WINED3DPTADDRESSCAPS_CLAMP = 0x00000004;
|
|
const UINT WINED3DPTADDRESSCAPS_BORDER = 0x00000008;
|
|
const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010;
|
|
const UINT WINED3DPTADDRESSCAPS_MIRRORONCE = 0x00000020;
|
|
|
|
const UINT WINED3DSTENCILCAPS_KEEP = 0x00000001;
|
|
const UINT WINED3DSTENCILCAPS_ZERO = 0x00000002;
|
|
const UINT WINED3DSTENCILCAPS_REPLACE = 0x00000004;
|
|
const UINT WINED3DSTENCILCAPS_INCRSAT = 0x00000008;
|
|
const UINT WINED3DSTENCILCAPS_DECRSAT = 0x00000010;
|
|
const UINT WINED3DSTENCILCAPS_INVERT = 0x00000020;
|
|
const UINT WINED3DSTENCILCAPS_INCR = 0x00000040;
|
|
const UINT WINED3DSTENCILCAPS_DECR = 0x00000080;
|
|
const UINT WINED3DSTENCILCAPS_TWOSIDED = 0x00000100;
|
|
|
|
const UINT WINED3DTEXOPCAPS_DISABLE = 0x00000001;
|
|
const UINT WINED3DTEXOPCAPS_SELECTARG1 = 0x00000002;
|
|
const UINT WINED3DTEXOPCAPS_SELECTARG2 = 0x00000004;
|
|
const UINT WINED3DTEXOPCAPS_MODULATE = 0x00000008;
|
|
const UINT WINED3DTEXOPCAPS_MODULATE2X = 0x00000010;
|
|
const UINT WINED3DTEXOPCAPS_MODULATE4X = 0x00000020;
|
|
const UINT WINED3DTEXOPCAPS_ADD = 0x00000040;
|
|
const UINT WINED3DTEXOPCAPS_ADDSIGNED = 0x00000080;
|
|
const UINT WINED3DTEXOPCAPS_ADDSIGNED2X = 0x00000100;
|
|
const UINT WINED3DTEXOPCAPS_SUBTRACT = 0x00000200;
|
|
const UINT WINED3DTEXOPCAPS_ADDSMOOTH = 0x00000400;
|
|
const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800;
|
|
const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000;
|
|
const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000;
|
|
const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000;
|
|
const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000;
|
|
const UINT WINED3DTEXOPCAPS_PREMODULATE = 0x00010000;
|
|
const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000;
|
|
const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000;
|
|
const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000;
|
|
const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000;
|
|
const UINT WINED3DTEXOPCAPS_BUMPENVMAP = 0x00200000;
|
|
const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000;
|
|
const UINT WINED3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000;
|
|
const UINT WINED3DTEXOPCAPS_MULTIPLYADD = 0x01000000;
|
|
const UINT WINED3DTEXOPCAPS_LERP = 0x02000000;
|
|
|
|
const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
|
|
const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
|
|
const UINT WINED3DVS20_MAX_NUMTEMPS = 32;
|
|
const UINT WINED3DVS20_MIN_NUMTEMPS = 12;
|
|
const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
|
|
const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
|
|
|
|
const UINT WINED3DVS20CAPS_PREDICATION = 0x00000001;
|
|
|
|
const UINT WINED3DCAPS2_NO2DDURING3DSCENE = 0x00000002;
|
|
const UINT WINED3DCAPS2_FULLSCREENGAMMA = 0x00020000;
|
|
const UINT WINED3DCAPS2_CANRENDERWINDOWED = 0x00080000;
|
|
const UINT WINED3DCAPS2_CANCALIBRATEGAMMA = 0x00100000;
|
|
const UINT WINED3DCAPS2_RESERVED = 0x02000000;
|
|
const UINT WINED3DCAPS2_CANMANAGERESOURCE = 0x10000000;
|
|
const UINT WINED3DCAPS2_DYNAMICTEXTURES = 0x20000000;
|
|
const UINT WINED3DCAPS2_CANAUTOGENMIPMAP = 0x40000000;
|
|
|
|
const UINT WINED3DPRASTERCAPS_DITHER = 0x00000001;
|
|
const UINT WINED3DPRASTERCAPS_ROP2 = 0x00000002;
|
|
const UINT WINED3DPRASTERCAPS_XOR = 0x00000004;
|
|
const UINT WINED3DPRASTERCAPS_PAT = 0x00000008;
|
|
const UINT WINED3DPRASTERCAPS_ZTEST = 0x00000010;
|
|
const UINT WINED3DPRASTERCAPS_SUBPIXEL = 0x00000020;
|
|
const UINT WINED3DPRASTERCAPS_SUBPIXELX = 0x00000040;
|
|
const UINT WINED3DPRASTERCAPS_FOGVERTEX = 0x00000080;
|
|
const UINT WINED3DPRASTERCAPS_FOGTABLE = 0x00000100;
|
|
const UINT WINED3DPRASTERCAPS_STIPPLE = 0x00000200;
|
|
const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT = 0x00000400;
|
|
const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT = 0x00000800;
|
|
const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES = 0x00001000;
|
|
const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000;
|
|
const UINT WINED3DPRASTERCAPS_ZBIAS = 0x00004000;
|
|
const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000;
|
|
const UINT WINED3DPRASTERCAPS_FOGRANGE = 0x00010000;
|
|
const UINT WINED3DPRASTERCAPS_ANISOTROPY = 0x00020000;
|
|
const UINT WINED3DPRASTERCAPS_WBUFFER = 0x00040000;
|
|
const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT = 0x00080000;
|
|
const UINT WINED3DPRASTERCAPS_WFOG = 0x00100000;
|
|
const UINT WINED3DPRASTERCAPS_ZFOG = 0x00200000;
|
|
const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000;
|
|
const UINT WINED3DPRASTERCAPS_SCISSORTEST = 0x01000000;
|
|
const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000;
|
|
const UINT WINED3DPRASTERCAPS_DEPTHBIAS = 0x04000000;
|
|
const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000;
|
|
|
|
const UINT WINED3DPSHADECAPS_COLORFLATMONO = 0x00000001;
|
|
const UINT WINED3DPSHADECAPS_COLORFLATRGB = 0x00000002;
|
|
const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO = 0x00000004;
|
|
const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008;
|
|
const UINT WINED3DPSHADECAPS_COLORPHONGMONO = 0x00000010;
|
|
const UINT WINED3DPSHADECAPS_COLORPHONGRGB = 0x00000020;
|
|
const UINT WINED3DPSHADECAPS_SPECULARFLATMONO = 0x00000040;
|
|
const UINT WINED3DPSHADECAPS_SPECULARFLATRGB = 0x00000080;
|
|
const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO = 0x00000100;
|
|
const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200;
|
|
const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO = 0x00000400;
|
|
const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB = 0x00000800;
|
|
const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND = 0x00001000;
|
|
const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED = 0x00002000;
|
|
const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000;
|
|
const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED = 0x00008000;
|
|
const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND = 0x00010000;
|
|
const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED = 0x00020000;
|
|
const UINT WINED3DPSHADECAPS_FOGFLAT = 0x00040000;
|
|
const UINT WINED3DPSHADECAPS_FOGGOURAUD = 0x00080000;
|
|
const UINT WINED3DPSHADECAPS_FOGPHONG = 0x00100000;
|
|
|
|
const UINT WINED3DPTEXTURECAPS_PERSPECTIVE = 0x00000001;
|
|
const UINT WINED3DPTEXTURECAPS_POW2 = 0x00000002;
|
|
const UINT WINED3DPTEXTURECAPS_ALPHA = 0x00000004;
|
|
const UINT WINED3DPTEXTURECAPS_TRANSPARENCY = 0x00000008;
|
|
const UINT WINED3DPTEXTURECAPS_BORDER = 0x00000010;
|
|
const UINT WINED3DPTEXTURECAPS_SQUAREONLY = 0x00000020;
|
|
const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040;
|
|
const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080;
|
|
const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100;
|
|
const UINT WINED3DPTEXTURECAPS_PROJECTED = 0x00000400;
|
|
const UINT WINED3DPTEXTURECAPS_CUBEMAP = 0x00000800;
|
|
const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND = 0x00001000;
|
|
const UINT WINED3DPTEXTURECAPS_VOLUMEMAP = 0x00002000;
|
|
const UINT WINED3DPTEXTURECAPS_MIPMAP = 0x00004000;
|
|
const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000;
|
|
const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000;
|
|
const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000;
|
|
const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000;
|
|
const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000;
|
|
|
|
const UINT WINED3DPTFILTERCAPS_NEAREST = 0x00000001;
|
|
const UINT WINED3DPTFILTERCAPS_LINEAR = 0x00000002;
|
|
const UINT WINED3DPTFILTERCAPS_MIPNEAREST = 0x00000004;
|
|
const UINT WINED3DPTFILTERCAPS_MIPLINEAR = 0x00000008;
|
|
const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST = 0x00000010;
|
|
const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR = 0x00000020;
|
|
const UINT WINED3DPTFILTERCAPS_MINFPOINT = 0x00000100;
|
|
const UINT WINED3DPTFILTERCAPS_MINFLINEAR = 0x00000200;
|
|
const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400;
|
|
const UINT WINED3DPTFILTERCAPS_MIPFPOINT = 0x00010000;
|
|
const UINT WINED3DPTFILTERCAPS_MIPFLINEAR = 0x00020000;
|
|
const UINT WINED3DPTFILTERCAPS_MAGFPOINT = 0x01000000;
|
|
const UINT WINED3DPTFILTERCAPS_MAGFLINEAR = 0x02000000;
|
|
const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000;
|
|
const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000;
|
|
const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000;
|
|
|
|
const UINT WINED3DVTXPCAPS_TEXGEN = 0x00000001;
|
|
const UINT WINED3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002;
|
|
const UINT WINED3DVTXPCAPS_VERTEXFOG = 0x00000004;
|
|
const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008;
|
|
const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010;
|
|
const UINT WINED3DVTXPCAPS_LOCALVIEWER = 0x00000020;
|
|
const UINT WINED3DVTXPCAPS_TWEENING = 0x00000040;
|
|
const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100;
|
|
const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200;
|
|
|
|
const UINT WINED3DCURSORCAPS_COLOR = 0x00000001;
|
|
const UINT WINED3DCURSORCAPS_LOWRES = 0x00000002;
|
|
|
|
const UINT WINED3DDEVCAPS_FLOATTLVERTEX = 0x00000001;
|
|
const UINT WINED3DDEVCAPS_SORTINCREASINGZ = 0x00000002;
|
|
const UINT WINED3DDEVCAPS_SORTDECREASINGZ = 0X00000004;
|
|
const UINT WINED3DDEVCAPS_SORTEXACT = 0x00000008;
|
|
const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010;
|
|
const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020;
|
|
const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040;
|
|
const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080;
|
|
const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100;
|
|
const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200;
|
|
const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400;
|
|
const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800;
|
|
const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000;
|
|
const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000;
|
|
const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000;
|
|
const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000;
|
|
const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000;
|
|
const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000;
|
|
const UINT WINED3DDEVCAPS_HWRASTERIZATION = 0x00080000;
|
|
const UINT WINED3DDEVCAPS_PUREDEVICE = 0x00100000;
|
|
const UINT WINED3DDEVCAPS_QUINTICRTPATCHES = 0x00200000;
|
|
const UINT WINED3DDEVCAPS_RTPATCHES = 0x00400000;
|
|
const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000;
|
|
const UINT WINED3DDEVCAPS_NPATCHES = 0x01000000;
|
|
|
|
/* dwDDFX */
|
|
/* arithmetic stretching along y axis */
|
|
const UINT WINEDDBLTFX_ARITHSTRETCHY = 0x00000001;
|
|
/* mirror on y axis */
|
|
const UINT WINEDDBLTFX_MIRRORLEFTRIGHT = 0x00000002;
|
|
/* mirror on x axis */
|
|
const UINT WINEDDBLTFX_MIRRORUPDOWN = 0x00000004;
|
|
/* do not tear */
|
|
const UINT WINEDDBLTFX_NOTEARING = 0x00000008;
|
|
/* 180 degrees clockwise rotation */
|
|
const UINT WINEDDBLTFX_ROTATE180 = 0x00000010;
|
|
/* 270 degrees clockwise rotation */
|
|
const UINT WINEDDBLTFX_ROTATE270 = 0x00000020;
|
|
/* 90 degrees clockwise rotation */
|
|
const UINT WINEDDBLTFX_ROTATE90 = 0x00000040;
|
|
/* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
|
|
const UINT WINEDDBLTFX_ZBUFFERRANGE = 0x00000080;
|
|
/* add dwZBufferBaseDest to every source z value before compare */
|
|
const UINT WINEDDBLTFX_ZBUFFERBASEDEST = 0x00000100;
|
|
|
|
/* dwFlags for Blt* */
|
|
const UINT WINEDDBLT_ALPHADEST = 0x00000001;
|
|
const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE = 0x00000002;
|
|
const UINT WINEDDBLT_ALPHADESTNEG = 0x00000004;
|
|
const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE = 0x00000008;
|
|
const UINT WINEDDBLT_ALPHAEDGEBLEND = 0x00000010;
|
|
const UINT WINEDDBLT_ALPHASRC = 0x00000020;
|
|
const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE = 0x00000040;
|
|
const UINT WINEDDBLT_ALPHASRCNEG = 0x00000080;
|
|
const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE = 0x00000100;
|
|
const UINT WINEDDBLT_ASYNC = 0x00000200;
|
|
const UINT WINEDDBLT_COLORFILL = 0x00000400;
|
|
const UINT WINEDDBLT_DDFX = 0x00000800;
|
|
const UINT WINEDDBLT_DDROPS = 0x00001000;
|
|
const UINT WINEDDBLT_KEYDEST = 0x00002000;
|
|
const UINT WINEDDBLT_KEYDESTOVERRIDE = 0x00004000;
|
|
const UINT WINEDDBLT_KEYSRC = 0x00008000;
|
|
const UINT WINEDDBLT_KEYSRCOVERRIDE = 0x00010000;
|
|
const UINT WINEDDBLT_ROP = 0x00020000;
|
|
const UINT WINEDDBLT_ROTATIONANGLE = 0x00040000;
|
|
const UINT WINEDDBLT_ZBUFFER = 0x00080000;
|
|
const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE = 0x00100000;
|
|
const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE = 0x00200000;
|
|
const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE = 0x00400000;
|
|
const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE = 0x00800000;
|
|
const UINT WINEDDBLT_WAIT = 0x01000000;
|
|
const UINT WINEDDBLT_DEPTHFILL = 0x02000000;
|
|
const UINT WINEDDBLT_DONOTWAIT = 0x08000000;
|
|
|
|
/* dwTrans for BltFast */
|
|
const UINT WINEDDBLTFAST_NOCOLORKEY = 0x00000000;
|
|
const UINT WINEDDBLTFAST_SRCCOLORKEY = 0x00000001;
|
|
const UINT WINEDDBLTFAST_DESTCOLORKEY = 0x00000002;
|
|
const UINT WINEDDBLTFAST_WAIT = 0x00000010;
|
|
const UINT WINEDDBLTFAST_DONOTWAIT = 0x00000020;
|
|
|
|
/* DDSURFACEDESC.dwFlags */
|
|
const UINT WINEDDSD_CAPS = 0x00000001;
|
|
const UINT WINEDDSD_HEIGHT = 0x00000002;
|
|
const UINT WINEDDSD_WIDTH = 0x00000004;
|
|
const UINT WINEDDSD_PITCH = 0x00000008;
|
|
const UINT WINEDDSD_BACKBUFFERCOUNT = 0x00000020;
|
|
const UINT WINEDDSD_ZBUFFERBITDEPTH = 0x00000040;
|
|
const UINT WINEDDSD_ALPHABITDEPTH = 0x00000080;
|
|
const UINT WINEDDSD_LPSURFACE = 0x00000800;
|
|
const UINT WINEDDSD_PIXELFORMAT = 0x00001000;
|
|
const UINT WINEDDSD_CKDESTOVERLAY = 0x00002000;
|
|
const UINT WINEDDSD_CKDESTBLT = 0x00004000;
|
|
const UINT WINEDDSD_CKSRCOVERLAY = 0x00008000;
|
|
const UINT WINEDDSD_CKSRCBLT = 0x00010000;
|
|
const UINT WINEDDSD_MIPMAPCOUNT = 0x00020000;
|
|
const UINT WINEDDSD_REFRESHRATE = 0x00040000;
|
|
const UINT WINEDDSD_LINEARSIZE = 0x00080000;
|
|
const UINT WINEDDSD_TEXTURESTAGE = 0x00100000;
|
|
const UINT WINEDDSD_FVF = 0x00200000;
|
|
const UINT WINEDDSD_SRCVBHANDLE = 0x00400000;
|
|
const UINT WINEDDSD_ALL = 0x007ff9ee;
|
|
|
|
/* Set/Get Colour Key Flags */
|
|
const UINT WINEDDCKEY_COLORSPACE = 0x00000001; /* Struct is single colour space */
|
|
const UINT WINEDDCKEY_DESTBLT = 0x00000002; /* To be used as dest for blt */
|
|
const UINT WINEDDCKEY_DESTOVERLAY = 0x00000004; /* To be used as dest for CK overlays */
|
|
const UINT WINEDDCKEY_SRCBLT = 0x00000008; /* To be used as src for blt */
|
|
const UINT WINEDDCKEY_SRCOVERLAY = 0x00000010; /* To be used as src for CK overlays */
|
|
|
|
/* dwFlags for GetBltStatus */
|
|
const UINT WINEDDGBS_CANBLT = 0x00000001;
|
|
const UINT WINEDDGBS_ISBLTDONE = 0x00000002;
|
|
|
|
/* dwFlags for GetFlipStatus */
|
|
const UINT WINEDDGFS_CANFLIP = 0x00000001;
|
|
const UINT WINEDDGFS_ISFLIPDONE = 0x00000002;
|
|
|
|
/* dwFlags for Flip */
|
|
const UINT WINEDDFLIP_WAIT = 0x00000001;
|
|
const UINT WINEDDFLIP_EVEN = 0x00000002; /* only valid for overlay */
|
|
const UINT WINEDDFLIP_ODD = 0x00000004; /* only valid for overlay */
|
|
const UINT WINEDDFLIP_NOVSYNC = 0x00000008;
|
|
const UINT WINEDDFLIP_STEREO = 0x00000010;
|
|
const UINT WINEDDFLIP_DONOTWAIT = 0x00000020;
|
|
const UINT WINEDDFLIP_INTERVAL2 = 0x02000000;
|
|
const UINT WINEDDFLIP_INTERVAL3 = 0x03000000;
|
|
const UINT WINEDDFLIP_INTERVAL4 = 0x04000000;
|
|
|
|
const UINT WINEDDOVER_ALPHADEST = 0x00000001;
|
|
const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE = 0x00000002;
|
|
const UINT WINEDDOVER_ALPHADESTNEG = 0x00000004;
|
|
const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE = 0x00000008;
|
|
const UINT WINEDDOVER_ALPHAEDGEBLEND = 0x00000010;
|
|
const UINT WINEDDOVER_ALPHASRC = 0x00000020;
|
|
const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE = 0x00000040;
|
|
const UINT WINEDDOVER_ALPHASRCNEG = 0x00000080;
|
|
const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE = 0x00000100;
|
|
const UINT WINEDDOVER_HIDE = 0x00000200;
|
|
const UINT WINEDDOVER_KEYDEST = 0x00000400;
|
|
const UINT WINEDDOVER_KEYDESTOVERRIDE = 0x00000800;
|
|
const UINT WINEDDOVER_KEYSRC = 0x00001000;
|
|
const UINT WINEDDOVER_KEYSRCOVERRIDE = 0x00002000;
|
|
const UINT WINEDDOVER_SHOW = 0x00004000;
|
|
const UINT WINEDDOVER_ADDDIRTYRECT = 0x00008000;
|
|
const UINT WINEDDOVER_REFRESHDIRTYRECTS = 0x00010000;
|
|
const UINT WINEDDOVER_REFRESHALL = 0x00020000;
|
|
const UINT WINEDDOVER_DDFX = 0x00080000;
|
|
const UINT WINEDDOVER_AUTOFLIP = 0x00100000;
|
|
const UINT WINEDDOVER_BOB = 0x00200000;
|
|
const UINT WINEDDOVER_OVERRIDEBOBWEAVE = 0x00400000;
|
|
const UINT WINEDDOVER_INTERLEAVED = 0x00800000;
|
|
|
|
/* DirectDraw Caps */
|
|
const UINT WINEDDSCAPS_RESERVED1 = 0x00000001;
|
|
const UINT WINEDDSCAPS_ALPHA = 0x00000002;
|
|
const UINT WINEDDSCAPS_BACKBUFFER = 0x00000004;
|
|
const UINT WINEDDSCAPS_COMPLEX = 0x00000008;
|
|
const UINT WINEDDSCAPS_FLIP = 0x00000010;
|
|
const UINT WINEDDSCAPS_FRONTBUFFER = 0x00000020;
|
|
const UINT WINEDDSCAPS_OFFSCREENPLAIN = 0x00000040;
|
|
const UINT WINEDDSCAPS_OVERLAY = 0x00000080;
|
|
const UINT WINEDDSCAPS_PALETTE = 0x00000100;
|
|
const UINT WINEDDSCAPS_PRIMARYSURFACE = 0x00000200;
|
|
const UINT WINEDDSCAPS_PRIMARYSURFACELEFT = 0x00000400;
|
|
const UINT WINEDDSCAPS_SYSTEMMEMORY = 0x00000800;
|
|
const UINT WINEDDSCAPS_TEXTURE = 0x00001000;
|
|
const UINT WINEDDSCAPS_3DDEVICE = 0x00002000;
|
|
const UINT WINEDDSCAPS_VIDEOMEMORY = 0x00004000;
|
|
const UINT WINEDDSCAPS_VISIBLE = 0x00008000;
|
|
const UINT WINEDDSCAPS_WRITEONLY = 0x00010000;
|
|
const UINT WINEDDSCAPS_ZBUFFER = 0x00020000;
|
|
const UINT WINEDDSCAPS_OWNDC = 0x00040000;
|
|
const UINT WINEDDSCAPS_LIVEVIDEO = 0x00080000;
|
|
const UINT WINEDDSCAPS_HWCODEC = 0x00100000;
|
|
const UINT WINEDDSCAPS_MODEX = 0x00200000;
|
|
const UINT WINEDDSCAPS_MIPMAP = 0x00400000;
|
|
const UINT WINEDDSCAPS_RESERVED2 = 0x00800000;
|
|
const UINT WINEDDSCAPS_ALLOCONLOAD = 0x04000000;
|
|
const UINT WINEDDSCAPS_VIDEOPORT = 0x08000000;
|
|
const UINT WINEDDSCAPS_LOCALVIDMEM = 0x10000000;
|
|
const UINT WINEDDSCAPS_NONLOCALVIDMEM = 0x20000000;
|
|
const UINT WINEDDSCAPS_STANDARDVGAMODE = 0x40000000;
|
|
const UINT WINEDDSCAPS_OPTIMIZED = 0x80000000;
|
|
|
|
const UINT WINEDDCKEYCAPS_DESTBLT = 0x00000001;
|
|
const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE = 0x00000002;
|
|
const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV = 0x00000004;
|
|
const UINT WINEDDCKEYCAPS_DESTBLTYUV = 0x00000008;
|
|
const UINT WINEDDCKEYCAPS_DESTOVERLAY = 0x00000010;
|
|
const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE = 0x00000020;
|
|
const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV = 0x00000040;
|
|
const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE = 0x00000080;
|
|
const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV = 0x00000100;
|
|
const UINT WINEDDCKEYCAPS_SRCBLT = 0x00000200;
|
|
const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE = 0x00000400;
|
|
const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV = 0x00000800;
|
|
const UINT WINEDDCKEYCAPS_SRCBLTYUV = 0x00001000;
|
|
const UINT WINEDDCKEYCAPS_SRCOVERLAY = 0x00002000;
|
|
const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE = 0x00004000;
|
|
const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV = 0x00008000;
|
|
const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE = 0x00010000;
|
|
const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV = 0x00020000;
|
|
const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY = 0x00040000;
|
|
|
|
const UINT WINEDDFXCAPS_BLTALPHA = 0x00000001;
|
|
const UINT WINEDDFXCAPS_OVERLAYALPHA = 0x00000004;
|
|
const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN = 0x00000010;
|
|
const UINT WINEDDFXCAPS_BLTARITHSTRETCHY = 0x00000020;
|
|
const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT = 0x00000040;
|
|
const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN = 0x00000080;
|
|
const UINT WINEDDFXCAPS_BLTROTATION = 0x00000100;
|
|
const UINT WINEDDFXCAPS_BLTROTATION90 = 0x00000200;
|
|
const UINT WINEDDFXCAPS_BLTSHRINKX = 0x00000400;
|
|
const UINT WINEDDFXCAPS_BLTSHRINKXN = 0x00000800;
|
|
const UINT WINEDDFXCAPS_BLTSHRINKY = 0x00001000;
|
|
const UINT WINEDDFXCAPS_BLTSHRINKYN = 0x00002000;
|
|
const UINT WINEDDFXCAPS_BLTSTRETCHX = 0x00004000;
|
|
const UINT WINEDDFXCAPS_BLTSTRETCHXN = 0x00008000;
|
|
const UINT WINEDDFXCAPS_BLTSTRETCHY = 0x00010000;
|
|
const UINT WINEDDFXCAPS_BLTSTRETCHYN = 0x00020000;
|
|
const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY = 0x00040000;
|
|
const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN = 0x00000008;
|
|
const UINT WINEDDFXCAPS_OVERLAYSHRINKX = 0x00080000;
|
|
const UINT WINEDDFXCAPS_OVERLAYSHRINKXN = 0x00100000;
|
|
const UINT WINEDDFXCAPS_OVERLAYSHRINKY = 0x00200000;
|
|
const UINT WINEDDFXCAPS_OVERLAYSHRINKYN = 0x00400000;
|
|
const UINT WINEDDFXCAPS_OVERLAYSTRETCHX = 0x00800000;
|
|
const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN = 0x01000000;
|
|
const UINT WINEDDFXCAPS_OVERLAYSTRETCHY = 0x02000000;
|
|
const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN = 0x04000000;
|
|
const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT = 0x08000000;
|
|
const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN = 0x10000000;
|
|
|
|
const UINT WINEDDCAPS_3D = 0x00000001;
|
|
const UINT WINEDDCAPS_ALIGNBOUNDARYDEST = 0x00000002;
|
|
const UINT WINEDDCAPS_ALIGNSIZEDEST = 0x00000004;
|
|
const UINT WINEDDCAPS_ALIGNBOUNDARYSRC = 0x00000008;
|
|
const UINT WINEDDCAPS_ALIGNSIZESRC = 0x00000010;
|
|
const UINT WINEDDCAPS_ALIGNSTRIDE = 0x00000020;
|
|
const UINT WINEDDCAPS_BLT = 0x00000040;
|
|
const UINT WINEDDCAPS_BLTQUEUE = 0x00000080;
|
|
const UINT WINEDDCAPS_BLTFOURCC = 0x00000100;
|
|
const UINT WINEDDCAPS_BLTSTRETCH = 0x00000200;
|
|
const UINT WINEDDCAPS_GDI = 0x00000400;
|
|
const UINT WINEDDCAPS_OVERLAY = 0x00000800;
|
|
const UINT WINEDDCAPS_OVERLAYCANTCLIP = 0x00001000;
|
|
const UINT WINEDDCAPS_OVERLAYFOURCC = 0x00002000;
|
|
const UINT WINEDDCAPS_OVERLAYSTRETCH = 0x00004000;
|
|
const UINT WINEDDCAPS_PALETTE = 0x00008000;
|
|
const UINT WINEDDCAPS_PALETTEVSYNC = 0x00010000;
|
|
const UINT WINEDDCAPS_READSCANLINE = 0x00020000;
|
|
const UINT WINEDDCAPS_STEREOVIEW = 0x00040000;
|
|
const UINT WINEDDCAPS_VBI = 0x00080000;
|
|
const UINT WINEDDCAPS_ZBLTS = 0x00100000;
|
|
const UINT WINEDDCAPS_ZOVERLAYS = 0x00200000;
|
|
const UINT WINEDDCAPS_COLORKEY = 0x00400000;
|
|
const UINT WINEDDCAPS_ALPHA = 0x00800000;
|
|
const UINT WINEDDCAPS_COLORKEYHWASSIST = 0x01000000;
|
|
const UINT WINEDDCAPS_NOHARDWARE = 0x02000000;
|
|
const UINT WINEDDCAPS_BLTCOLORFILL = 0x04000000;
|
|
const UINT WINEDDCAPS_BANKSWITCHED = 0x08000000;
|
|
const UINT WINEDDCAPS_BLTDEPTHFILL = 0x10000000;
|
|
const UINT WINEDDCAPS_CANCLIP = 0x20000000;
|
|
const UINT WINEDDCAPS_CANCLIPSTRETCHED = 0x40000000;
|
|
const UINT WINEDDCAPS_CANBLTSYSMEM = 0x80000000;
|
|
|
|
const UINT WINEDDCAPS2_CERTIFIED = 0x00000001;
|
|
const UINT WINEDDCAPS2_NO2DDURING3DSCENE = 0x00000002;
|
|
const UINT WINEDDCAPS2_VIDEOPORT = 0x00000004;
|
|
const UINT WINEDDCAPS2_AUTOFLIPOVERLAY = 0x00000008;
|
|
const UINT WINEDDCAPS2_CANBOBINTERLEAVED = 0x00000010;
|
|
const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED = 0x00000020;
|
|
const UINT WINEDDCAPS2_COLORCONTROLOVERLAY = 0x00000040;
|
|
const UINT WINEDDCAPS2_COLORCONTROLPRIMARY = 0x00000080;
|
|
const UINT WINEDDCAPS2_CANDROPZ16BIT = 0x00000100;
|
|
const UINT WINEDDCAPS2_NONLOCALVIDMEM = 0x00000200;
|
|
const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS = 0x00000400;
|
|
const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED = 0x00000800;
|
|
const UINT WINEDDCAPS2_WIDESURFACES = 0x00001000;
|
|
const UINT WINEDDCAPS2_CANFLIPODDEVEN = 0x00002000;
|
|
const UINT WINEDDCAPS2_CANBOBHARDWARE = 0x00004000;
|
|
const UINT WINEDDCAPS2_COPYFOURCC = 0x00008000;
|
|
const UINT WINEDDCAPS2_PRIMARYGAMMA = 0x00020000;
|
|
const UINT WINEDDCAPS2_CANRENDERWINDOWED = 0x00080000;
|
|
const UINT WINEDDCAPS2_CANCALIBRATEGAMMA = 0x00100000;
|
|
const UINT WINEDDCAPS2_FLIPINTERVAL = 0x00200000;
|
|
const UINT WINEDDCAPS2_FLIPNOVSYNC = 0x00400000;
|
|
const UINT WINEDDCAPS2_CANMANAGETEXTURE = 0x00800000;
|
|
const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM = 0x01000000;
|
|
const UINT WINEDDCAPS2_STEREO = 0x02000000;
|
|
const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL = 0x04000000;
|
|
|
|
/* DDCAPS.d */
|
|
const UINT WINEDDPCAPS_4BIT = 0x00000001;
|
|
const UINT WINEDDPCAPS_8BITENTRIES = 0x00000002;
|
|
const UINT WINEDDPCAPS_8BIT = 0x00000004;
|
|
const UINT WINEDDPCAPS_INITIALIZE = 0x00000008;
|
|
const UINT WINEDDPCAPS_PRIMARYSURFACE = 0x00000010;
|
|
const UINT WINEDDPCAPS_PRIMARYSURFACELEFT = 0x00000020;
|
|
const UINT WINEDDPCAPS_ALLOW256 = 0x00000040;
|
|
const UINT WINEDDPCAPS_VSYNC = 0x00000080;
|
|
const UINT WINEDDPCAPS_1BIT = 0x00000100;
|
|
const UINT WINEDDPCAPS_2BIT = 0x00000200;
|
|
const UINT WINEDDPCAPS_ALPHA = 0x00000400;
|
|
|
|
typedef struct _WINED3DDISPLAYMODE
|
|
{
|
|
UINT Width;
|
|
UINT Height;
|
|
UINT RefreshRate;
|
|
enum wined3d_format_id Format;
|
|
} WINED3DDISPLAYMODE;
|
|
|
|
typedef struct _WINED3DCOLORVALUE
|
|
{
|
|
float r;
|
|
float g;
|
|
float b;
|
|
float a;
|
|
} WINED3DCOLORVALUE;
|
|
|
|
typedef struct _WINED3DVECTOR
|
|
{
|
|
float x;
|
|
float y;
|
|
float z;
|
|
} WINED3DVECTOR;
|
|
|
|
typedef struct _WINED3DMATRIX
|
|
{
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
float _11, _12, _13, _14;
|
|
float _21, _22, _23, _24;
|
|
float _31, _32, _33, _34;
|
|
float _41, _42, _43, _44;
|
|
} DUMMYSTRUCTNAME;
|
|
float m[4][4];
|
|
} DUMMYUNIONNAME;
|
|
} WINED3DMATRIX;
|
|
|
|
typedef struct _WINED3DLIGHT
|
|
{
|
|
WINED3DLIGHTTYPE Type;
|
|
WINED3DCOLORVALUE Diffuse;
|
|
WINED3DCOLORVALUE Specular;
|
|
WINED3DCOLORVALUE Ambient;
|
|
WINED3DVECTOR Position;
|
|
WINED3DVECTOR Direction;
|
|
float Range;
|
|
float Falloff;
|
|
float Attenuation0;
|
|
float Attenuation1;
|
|
float Attenuation2;
|
|
float Theta;
|
|
float Phi;
|
|
} WINED3DLIGHT;
|
|
|
|
typedef struct _WINED3DMATERIAL
|
|
{
|
|
WINED3DCOLORVALUE Diffuse;
|
|
WINED3DCOLORVALUE Ambient;
|
|
WINED3DCOLORVALUE Specular;
|
|
WINED3DCOLORVALUE Emissive;
|
|
float Power;
|
|
} WINED3DMATERIAL;
|
|
|
|
typedef struct _WINED3DVIEWPORT
|
|
{
|
|
DWORD X;
|
|
DWORD Y;
|
|
DWORD Width;
|
|
DWORD Height;
|
|
float MinZ;
|
|
float MaxZ;
|
|
} WINED3DVIEWPORT;
|
|
|
|
typedef struct _WINED3DGAMMARAMP
|
|
{
|
|
WORD red[256];
|
|
WORD green[256];
|
|
WORD blue[256];
|
|
} WINED3DGAMMARAMP;
|
|
|
|
typedef struct _WINED3DLINEPATTERN
|
|
{
|
|
WORD wRepeatFactor;
|
|
WORD wLinePattern;
|
|
} WINED3DLINEPATTERN;
|
|
|
|
typedef struct _WINEDD3DRECTPATCH_INFO
|
|
{
|
|
UINT StartVertexOffsetWidth;
|
|
UINT StartVertexOffsetHeight;
|
|
UINT Width;
|
|
UINT Height;
|
|
UINT Stride;
|
|
WINED3DBASISTYPE Basis;
|
|
WINED3DDEGREETYPE Degree;
|
|
} WINED3DRECTPATCH_INFO;
|
|
|
|
typedef struct _WINED3DTRIPATCH_INFO
|
|
{
|
|
UINT StartVertexOffset;
|
|
UINT NumVertices;
|
|
WINED3DBASISTYPE Basis;
|
|
WINED3DDEGREETYPE Degree;
|
|
} WINED3DTRIPATCH_INFO;
|
|
|
|
typedef struct _WINED3DADAPTER_IDENTIFIER
|
|
{
|
|
char *driver;
|
|
UINT driver_size;
|
|
char *description;
|
|
UINT description_size;
|
|
char *device_name;
|
|
UINT device_name_size;
|
|
LARGE_INTEGER driver_version;
|
|
DWORD vendor_id;
|
|
DWORD device_id;
|
|
DWORD subsystem_id;
|
|
DWORD revision;
|
|
GUID device_identifier;
|
|
DWORD whql_level;
|
|
LUID adapter_luid;
|
|
SIZE_T video_memory;
|
|
} WINED3DADAPTER_IDENTIFIER;
|
|
|
|
typedef struct _WINED3DPRESENT_PARAMETERS
|
|
{
|
|
UINT BackBufferWidth;
|
|
UINT BackBufferHeight;
|
|
enum wined3d_format_id BackBufferFormat;
|
|
UINT BackBufferCount;
|
|
WINED3DMULTISAMPLE_TYPE MultiSampleType;
|
|
DWORD MultiSampleQuality;
|
|
WINED3DSWAPEFFECT SwapEffect;
|
|
HWND hDeviceWindow;
|
|
BOOL Windowed;
|
|
BOOL EnableAutoDepthStencil;
|
|
enum wined3d_format_id AutoDepthStencilFormat;
|
|
DWORD Flags;
|
|
UINT FullScreen_RefreshRateInHz;
|
|
UINT PresentationInterval;
|
|
BOOL AutoRestoreDisplayMode;
|
|
} WINED3DPRESENT_PARAMETERS;
|
|
|
|
struct wined3d_resource_desc
|
|
{
|
|
WINED3DRESOURCETYPE resource_type;
|
|
enum wined3d_format_id format;
|
|
WINED3DMULTISAMPLE_TYPE multisample_type;
|
|
UINT multisample_quality;
|
|
DWORD usage;
|
|
WINED3DPOOL pool;
|
|
UINT width;
|
|
UINT height;
|
|
UINT depth;
|
|
UINT size;
|
|
};
|
|
|
|
typedef struct _WINED3DCLIPSTATUS
|
|
{
|
|
DWORD ClipUnion;
|
|
DWORD ClipIntersection;
|
|
} WINED3DCLIPSTATUS;
|
|
|
|
typedef struct _WINED3DVERTEXELEMENT
|
|
{
|
|
enum wined3d_format_id format;
|
|
WORD input_slot;
|
|
WORD offset;
|
|
UINT output_slot; /* D3D 8 & 10 */
|
|
BYTE method;
|
|
BYTE usage;
|
|
BYTE usage_idx;
|
|
} WINED3DVERTEXELEMENT;
|
|
|
|
typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
|
|
{
|
|
UINT AdapterOrdinal;
|
|
WINED3DDEVTYPE DeviceType;
|
|
HWND hFocusWindow;
|
|
DWORD BehaviorFlags;
|
|
} WINED3DDEVICE_CREATION_PARAMETERS;
|
|
|
|
typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
|
|
{
|
|
float MaxBandwidthUtilized;
|
|
float FrontEndUploadMemoryUtilizedPercent;
|
|
float VertexRateUtilizedPercent;
|
|
float TriangleSetupRateUtilizedPercent;
|
|
float FillRateUtilizedPercent;
|
|
} WINED3DDEVINFO_BANDWIDTHTIMINGS;
|
|
|
|
typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
|
|
{
|
|
float TextureCacheHitRate;
|
|
float PostTransformVertexCacheHitRate;
|
|
} WINED3DDEVINFO_CACHEUTILIZATION;
|
|
|
|
typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
|
|
{
|
|
float WaitingForGPUToUseApplicationResourceTimePercent;
|
|
float WaitingForGPUToAcceptMoreCommandsTimePercent;
|
|
float WaitingForGPUToStayWithinLatencyTimePercent;
|
|
float WaitingForGPUExclusiveResourceTimePercent;
|
|
float WaitingForGPUOtherTimePercent;
|
|
} WINED3DDEVINFO_INTERFACETIMINGS;
|
|
|
|
typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
|
|
{
|
|
float VertexProcessingTimePercent;
|
|
float PixelProcessingTimePercent;
|
|
float OtherGPUProcessingTimePercent;
|
|
float GPUIdleTimePercent;
|
|
} WINED3DDEVINFO_PIPELINETIMINGS;
|
|
|
|
typedef struct _WINED3DDEVINFO_STAGETIMINGS
|
|
{
|
|
float MemoryProcessingPercent;
|
|
float ComputationProcessingPercent;
|
|
} WINED3DDEVINFO_STAGETIMINGS;
|
|
|
|
typedef struct _WINED3DRASTER_STATUS
|
|
{
|
|
BOOL InVBlank;
|
|
UINT ScanLine;
|
|
} WINED3DRASTER_STATUS;
|
|
|
|
typedef struct WINED3DRESOURCESTATS
|
|
{
|
|
BOOL bThrashing;
|
|
DWORD ApproxBytesDownloaded;
|
|
DWORD NumEvicts;
|
|
DWORD NumVidCreates;
|
|
DWORD LastPri;
|
|
DWORD NumUsed;
|
|
DWORD NumUsedInVidMem;
|
|
DWORD WorkingSet;
|
|
DWORD WorkingSetBytes;
|
|
DWORD TotalManaged;
|
|
DWORD TotalBytes;
|
|
} WINED3DRESOURCESTATS;
|
|
|
|
typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
|
|
{
|
|
WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
|
|
} WINED3DDEVINFO_RESOURCEMANAGER;
|
|
|
|
typedef struct _WINED3DDEVINFO_VERTEXSTATS
|
|
{
|
|
DWORD NumRenderedTriangles;
|
|
DWORD NumExtraClippingTriangles;
|
|
} WINED3DDEVINFO_VERTEXSTATS;
|
|
|
|
typedef struct _WINED3DLOCKED_RECT
|
|
{
|
|
INT Pitch;
|
|
void *pBits;
|
|
} WINED3DLOCKED_RECT;
|
|
|
|
typedef struct _WINED3DLOCKED_BOX
|
|
{
|
|
INT RowPitch;
|
|
INT SlicePitch;
|
|
void *pBits;
|
|
} WINED3DLOCKED_BOX;
|
|
|
|
typedef struct _WINED3DBOX
|
|
{
|
|
UINT Left;
|
|
UINT Top;
|
|
UINT Right;
|
|
UINT Bottom;
|
|
UINT Front;
|
|
UINT Back;
|
|
} WINED3DBOX;
|
|
|
|
/*Vertex cache optimization hints.*/
|
|
typedef struct WINED3DDEVINFO_VCACHE
|
|
{
|
|
DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */
|
|
DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */
|
|
DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */
|
|
DWORD MagicNumber; /* Internal for deciding when to restart strips,
|
|
non user modifiable (only valid if OptMethod==1) */
|
|
} WINED3DDEVINFO_VCACHE;
|
|
|
|
typedef struct WineDirect3DStridedData
|
|
{
|
|
enum wined3d_format_id format; /* Format of the data */
|
|
const BYTE *lpData; /* Pointer to start of data */
|
|
DWORD dwStride; /* Stride between occurrences of this data */
|
|
} WineDirect3DStridedData;
|
|
|
|
typedef struct WineDirect3DVertexStridedData
|
|
{
|
|
WineDirect3DStridedData position;
|
|
WineDirect3DStridedData normal;
|
|
WineDirect3DStridedData diffuse;
|
|
WineDirect3DStridedData specular;
|
|
WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
|
|
BOOL position_transformed;
|
|
} WineDirect3DVertexStridedData;
|
|
|
|
typedef struct _WINED3DVSHADERCAPS2_0
|
|
{
|
|
DWORD Caps;
|
|
INT DynamicFlowControlDepth;
|
|
INT NumTemps;
|
|
INT StaticFlowControlDepth;
|
|
} WINED3DVSHADERCAPS2_0;
|
|
|
|
typedef struct _WINED3DPSHADERCAPS2_0
|
|
{
|
|
DWORD Caps;
|
|
INT DynamicFlowControlDepth;
|
|
INT NumTemps;
|
|
INT StaticFlowControlDepth;
|
|
INT NumInstructionSlots;
|
|
} WINED3DPSHADERCAPS2_0;
|
|
|
|
typedef struct _WINEDDCAPS
|
|
{
|
|
DWORD Caps;
|
|
DWORD Caps2;
|
|
DWORD CKeyCaps;
|
|
DWORD FXCaps;
|
|
DWORD FXAlphaCaps;
|
|
DWORD PalCaps;
|
|
DWORD SVCaps;
|
|
DWORD SVBCaps;
|
|
DWORD SVBCKeyCaps;
|
|
DWORD SVBFXCaps;
|
|
DWORD VSBCaps;
|
|
DWORD VSBCKeyCaps;
|
|
DWORD VSBFXCaps;
|
|
DWORD SSBCaps;
|
|
DWORD SSBCKeyCaps;
|
|
DWORD SSBFXCaps;
|
|
DWORD ddsCaps;
|
|
DWORD StrideAlign;
|
|
} WINEDDCAPS;
|
|
|
|
typedef struct _WINED3DCAPS
|
|
{
|
|
WINED3DDEVTYPE DeviceType;
|
|
UINT AdapterOrdinal;
|
|
|
|
DWORD Caps;
|
|
DWORD Caps2;
|
|
DWORD Caps3;
|
|
DWORD PresentationIntervals;
|
|
|
|
DWORD CursorCaps;
|
|
DWORD DevCaps;
|
|
DWORD PrimitiveMiscCaps;
|
|
DWORD RasterCaps;
|
|
DWORD ZCmpCaps;
|
|
DWORD SrcBlendCaps;
|
|
DWORD DestBlendCaps;
|
|
DWORD AlphaCmpCaps;
|
|
DWORD ShadeCaps;
|
|
DWORD TextureCaps;
|
|
DWORD TextureFilterCaps;
|
|
DWORD CubeTextureFilterCaps;
|
|
DWORD VolumeTextureFilterCaps;
|
|
DWORD TextureAddressCaps;
|
|
DWORD VolumeTextureAddressCaps;
|
|
DWORD LineCaps;
|
|
|
|
DWORD MaxTextureWidth;
|
|
DWORD MaxTextureHeight;
|
|
DWORD MaxVolumeExtent;
|
|
DWORD MaxTextureRepeat;
|
|
DWORD MaxTextureAspectRatio;
|
|
DWORD MaxAnisotropy;
|
|
float MaxVertexW;
|
|
|
|
float GuardBandLeft;
|
|
float GuardBandTop;
|
|
float GuardBandRight;
|
|
float GuardBandBottom;
|
|
|
|
float ExtentsAdjust;
|
|
DWORD StencilCaps;
|
|
|
|
DWORD FVFCaps;
|
|
DWORD TextureOpCaps;
|
|
DWORD MaxTextureBlendStages;
|
|
DWORD MaxSimultaneousTextures;
|
|
|
|
DWORD VertexProcessingCaps;
|
|
DWORD MaxActiveLights;
|
|
DWORD MaxUserClipPlanes;
|
|
DWORD MaxVertexBlendMatrices;
|
|
DWORD MaxVertexBlendMatrixIndex;
|
|
|
|
float MaxPointSize;
|
|
|
|
DWORD MaxPrimitiveCount;
|
|
DWORD MaxVertexIndex;
|
|
DWORD MaxStreams;
|
|
DWORD MaxStreamStride;
|
|
|
|
DWORD VertexShaderVersion;
|
|
DWORD MaxVertexShaderConst;
|
|
|
|
DWORD PixelShaderVersion;
|
|
float PixelShader1xMaxValue;
|
|
|
|
/* DX 9 */
|
|
DWORD DevCaps2;
|
|
|
|
float MaxNpatchTessellationLevel;
|
|
DWORD Reserved5; /* undocumented */
|
|
|
|
UINT MasterAdapterOrdinal;
|
|
UINT AdapterOrdinalInGroup;
|
|
UINT NumberOfAdaptersInGroup;
|
|
DWORD DeclTypes;
|
|
DWORD NumSimultaneousRTs;
|
|
DWORD StretchRectFilterCaps;
|
|
WINED3DVSHADERCAPS2_0 VS20Caps;
|
|
WINED3DPSHADERCAPS2_0 PS20Caps;
|
|
DWORD VertexTextureFilterCaps;
|
|
DWORD MaxVShaderInstructionsExecuted;
|
|
DWORD MaxPShaderInstructionsExecuted;
|
|
DWORD MaxVertexShader30InstructionSlots;
|
|
DWORD MaxPixelShader30InstructionSlots;
|
|
DWORD Reserved2; /* Not in the microsoft headers but documented */
|
|
DWORD Reserved3;
|
|
|
|
WINEDDCAPS DirectDrawCaps;
|
|
} WINED3DCAPS;
|
|
|
|
/* DirectDraw types */
|
|
|
|
typedef struct _WINEDDCOLORKEY
|
|
{
|
|
DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
|
|
* be treated as Color Key, inclusive */
|
|
DWORD dwColorSpaceHighValue; /* high boundary of color space that is
|
|
* to be treated as Color Key, inclusive */
|
|
} WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
|
|
|
|
typedef struct _WINEDDBLTFX
|
|
{
|
|
DWORD dwSize; /* size of structure */
|
|
DWORD dwDDFX; /* FX operations */
|
|
DWORD dwROP; /* Win32 raster operations */
|
|
DWORD dwDDROP; /* Raster operations new for DirectDraw */
|
|
DWORD dwRotationAngle; /* Rotation angle for blt */
|
|
DWORD dwZBufferOpCode; /* ZBuffer compares */
|
|
DWORD dwZBufferLow; /* Low limit of Z buffer */
|
|
DWORD dwZBufferHigh; /* High limit of Z buffer */
|
|
DWORD dwZBufferBaseDest; /* Destination base value */
|
|
DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
|
|
union
|
|
{
|
|
DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
|
|
struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
|
|
} DUMMYUNIONNAME1;
|
|
DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
|
|
union
|
|
{
|
|
DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
|
|
struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
|
|
} DUMMYUNIONNAME2;
|
|
DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
|
|
DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
|
|
DWORD dwReserved;
|
|
DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
|
|
union
|
|
{
|
|
DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
|
|
struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
|
|
} DUMMYUNIONNAME3;
|
|
DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
|
|
union
|
|
{
|
|
DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
|
|
struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
|
|
} DUMMYUNIONNAME4;
|
|
union
|
|
{
|
|
DWORD dwFillColor; /* color in RGB or Palettized */
|
|
DWORD dwFillDepth; /* depth value for z-buffer */
|
|
DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
|
|
struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
|
|
} DUMMYUNIONNAME5;
|
|
WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
|
|
WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
|
|
} WINEDDBLTFX,*LPWINEDDBLTFX;
|
|
|
|
typedef struct _WINEDDOVERLAYFX
|
|
{
|
|
DWORD dwSize; /* size of structure */
|
|
DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
|
|
DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
|
|
DWORD dwReserved;
|
|
DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
|
|
union
|
|
{
|
|
DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
|
|
struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
|
|
} DUMMYUNIONNAME1;
|
|
DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
|
|
union
|
|
{
|
|
DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
|
|
struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
|
|
} DUMMYUNIONNAME2;
|
|
WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
|
|
WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */
|
|
DWORD dwDDFX; /* Overlay FX */
|
|
DWORD dwFlags; /* flags */
|
|
} WINEDDOVERLAYFX;
|
|
|
|
struct wined3d_buffer_desc
|
|
{
|
|
UINT byte_width;
|
|
DWORD usage;
|
|
UINT bind_flags;
|
|
UINT cpu_access_flags;
|
|
UINT misc_flags;
|
|
};
|
|
|
|
struct wined3d_shader_signature_element
|
|
{
|
|
const char *semantic_name;
|
|
UINT semantic_idx;
|
|
enum wined3d_sysval_semantic sysval_semantic;
|
|
DWORD component_type;
|
|
UINT register_idx;
|
|
DWORD mask;
|
|
};
|
|
|
|
struct wined3d_shader_signature
|
|
{
|
|
UINT element_count;
|
|
struct wined3d_shader_signature_element *elements;
|
|
char *string_data;
|
|
};
|
|
|
|
struct wined3d_parent_ops
|
|
{
|
|
void (__stdcall *wined3d_object_destroyed)(void *parent);
|
|
};
|
|
|
|
struct wined3d;
|
|
struct wined3d_buffer;
|
|
struct wined3d_clipper;
|
|
struct wined3d_device;
|
|
struct wined3d_palette;
|
|
struct wined3d_query;
|
|
struct wined3d_rendertarget_view;
|
|
struct wined3d_resource;
|
|
struct wined3d_shader;
|
|
struct wined3d_stateblock;
|
|
struct wined3d_surface;
|
|
struct wined3d_swapchain;
|
|
struct wined3d_texture;
|
|
struct wined3d_vertex_declaration;
|
|
struct wined3d_volume;
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
|
|
]
|
|
interface IWineD3DDeviceParent : IUnknown
|
|
{
|
|
void WineD3DDeviceCreated(
|
|
[in] struct wined3d_device *device
|
|
);
|
|
|
|
HRESULT CreateSurface(
|
|
[in] void *container_parent,
|
|
[in] UINT width,
|
|
[in] UINT height,
|
|
[in] enum wined3d_format_id format_id,
|
|
[in] DWORD usage,
|
|
[in] WINED3DPOOL pool,
|
|
[in] UINT level,
|
|
[in] WINED3DCUBEMAP_FACES face,
|
|
[out] struct wined3d_surface **surface
|
|
);
|
|
|
|
HRESULT CreateRenderTarget(
|
|
[in] void *container_parent,
|
|
[in] UINT width,
|
|
[in] UINT height,
|
|
[in] enum wined3d_format_id format_id,
|
|
[in] WINED3DMULTISAMPLE_TYPE multisample_type,
|
|
[in] DWORD multisample_quality,
|
|
[in] BOOL lockable,
|
|
[out] struct wined3d_surface **surface
|
|
);
|
|
|
|
HRESULT CreateDepthStencilSurface(
|
|
[in] UINT width,
|
|
[in] UINT height,
|
|
[in] enum wined3d_format_id format_id,
|
|
[in] WINED3DMULTISAMPLE_TYPE multisample_type,
|
|
[in] DWORD multisample_quality,
|
|
[in] BOOL discard,
|
|
[out] struct wined3d_surface **surface
|
|
);
|
|
|
|
HRESULT CreateVolume(
|
|
[in] void *container_parent,
|
|
[in] UINT width,
|
|
[in] UINT height,
|
|
[in] UINT depth,
|
|
[in] enum wined3d_format_id format_id,
|
|
[in] WINED3DPOOL pool,
|
|
[in] DWORD usage,
|
|
[out] struct wined3d_volume **volume
|
|
);
|
|
|
|
HRESULT CreateSwapChain(
|
|
[in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
|
|
[out] struct wined3d_swapchain **swapchain
|
|
);
|
|
}
|
|
typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(struct wined3d_resource *resource, void *pData);
|
|
|
|
void __stdcall wined3d_mutex_lock(void);
|
|
void __stdcall wined3d_mutex_unlock(void);
|
|
|
|
HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
|
|
WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
|
|
enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
|
|
HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
|
|
WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
|
|
WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id,
|
|
WINED3DSURFTYPE surface_type);
|
|
HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
|
|
WINED3DDEVTYPE device_type, enum wined3d_format_id source_format_id,
|
|
enum wined3d_format_id target_format_id);
|
|
HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
|
|
WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
|
|
WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels);
|
|
HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
|
|
WINED3DDEVTYPE device_type, enum wined3d_format_id display_format_id,
|
|
enum wined3d_format_id backbuffer_format_id, BOOL windowed);
|
|
struct wined3d * __cdecl wined3d_create(UINT dxVersion, void *parent);
|
|
ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
|
|
HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
|
|
enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode);
|
|
UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
|
|
HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
|
|
WINED3DDISPLAYMODE *mode);
|
|
HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
|
|
DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier);
|
|
UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
|
|
UINT adapter_idx, enum wined3d_format_id format_id);
|
|
HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
|
|
HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
|
|
WINED3DDEVTYPE device_type, WINED3DCAPS *caps);
|
|
void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
|
|
ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
|
|
HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
|
|
|
|
HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
|
|
const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
|
|
HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
|
|
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
|
|
HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
|
|
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
|
|
ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
|
|
HRESULT __cdecl wined3d_buffer_free_private_data(struct wined3d_buffer *buffer, REFGUID guid);
|
|
void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
|
|
DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
|
|
HRESULT __cdecl wined3d_buffer_get_private_data(const struct wined3d_buffer *buffer,
|
|
REFGUID guid, void *data, DWORD *data_size);
|
|
struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
|
|
ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
|
|
HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
|
|
void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
|
|
DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
|
|
HRESULT __cdecl wined3d_buffer_set_private_data(struct wined3d_buffer *buffer,
|
|
REFGUID guid, const void *data, DWORD data_size, DWORD flags);
|
|
void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
|
|
|
|
struct wined3d_clipper * __cdecl wined3d_clipper_create(void);
|
|
ULONG __cdecl wined3d_clipper_decref(struct wined3d_clipper *clipper);
|
|
HRESULT __cdecl wined3d_clipper_get_clip_list(const struct wined3d_clipper *clipper,
|
|
const RECT *rect, RGNDATA *clip_list, DWORD *clip_list_size);
|
|
HRESULT __cdecl wined3d_clipper_get_window(const struct wined3d_clipper *clipper, HWND *hwnd);
|
|
ULONG __cdecl wined3d_clipper_incref(struct wined3d_clipper *clipper);
|
|
HRESULT __cdecl wined3d_clipper_is_clip_list_changed(const struct wined3d_clipper *clipper, BOOL *changed);
|
|
HRESULT __cdecl wined3d_clipper_set_clip_list(struct wined3d_clipper *clipper, const RGNDATA *clip_list, DWORD flags);
|
|
HRESULT __cdecl wined3d_clipper_set_window(struct wined3d_clipper *clipper, DWORD flags, HWND hwnd);
|
|
|
|
HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
|
|
HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
|
|
WINED3DCOLOR color, float z, DWORD stencil);
|
|
void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
|
|
struct wined3d_rendertarget_view *rendertarget_view, const WINED3DCOLORVALUE *color);
|
|
HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
|
|
const RECT *rect, const WINED3DCOLORVALUE *color);
|
|
HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
|
|
WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags,
|
|
IWineD3DDeviceParent *device_parent, struct wined3d_device **device);
|
|
ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
|
|
HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
|
|
HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
|
|
const WineDirect3DVertexStridedData *strided_data, UINT vertex_count, const void *index_data,
|
|
enum wined3d_format_id index_data_format_id);
|
|
HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
|
|
UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
|
|
const void *stream_data, UINT stream_stride);
|
|
HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
|
|
HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
|
|
UINT vertex_count, const WineDirect3DVertexStridedData *strided_data);
|
|
HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
|
|
UINT vertex_count, const void *stream_data, UINT stream_stride);
|
|
HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
|
|
const float *num_segs, const WINED3DRECTPATCH_INFO *rect_patch_info);
|
|
HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
|
|
const float *num_segs, const WINED3DTRIPATCH_INFO *tri_patch_info);
|
|
HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
|
|
HRESULT __cdecl wined3d_device_enum_resources(struct wined3d_device *device, D3DCB_ENUMRESOURCES callback, void *data);
|
|
HRESULT __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
|
|
UINT __cdecl wined3d_device_get_available_texture_mem(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
|
|
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
|
|
INT __cdecl wined3d_device_get_base_vertex_index(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_get_clip_plane(struct wined3d_device *device, UINT plane_idx, float *plane);
|
|
HRESULT __cdecl wined3d_device_get_clip_status(struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status);
|
|
HRESULT __cdecl wined3d_device_get_creation_parameters(struct wined3d_device *device,
|
|
WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
|
|
HRESULT __cdecl wined3d_device_get_current_texture_palette(struct wined3d_device *device, UINT *palette_idx);
|
|
HRESULT __cdecl wined3d_device_get_depth_stencil(struct wined3d_device *device,
|
|
struct wined3d_surface **depth_stencil);
|
|
HRESULT __cdecl wined3d_device_get_device_caps(struct wined3d_device *device, WINED3DCAPS *caps);
|
|
HRESULT __cdecl wined3d_device_get_display_mode(struct wined3d_device *device,
|
|
UINT swapchain_idx, WINED3DDISPLAYMODE *mode);
|
|
HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *device,
|
|
UINT swapchain_idx, struct wined3d_surface *dst_surface);
|
|
void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
|
|
HRESULT __cdecl wined3d_device_get_index_buffer(struct wined3d_device *device, struct wined3d_buffer **index_buffer);
|
|
HRESULT __cdecl wined3d_device_get_light(struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
|
|
HRESULT __cdecl wined3d_device_get_light_enable(struct wined3d_device *device, UINT light_idx, BOOL *enable);
|
|
HRESULT __cdecl wined3d_device_get_material(struct wined3d_device *device, WINED3DMATERIAL *material);
|
|
float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device,
|
|
UINT palette_idx, PALETTEENTRY *entries);
|
|
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(struct wined3d_device *device);
|
|
void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);
|
|
HRESULT __cdecl wined3d_device_get_ps_consts_b(struct wined3d_device *device,
|
|
UINT start_register, BOOL *constants, UINT bool_count);
|
|
HRESULT __cdecl wined3d_device_get_ps_consts_f(struct wined3d_device *device,
|
|
UINT start_register, float *constants, UINT vector4f_count);
|
|
HRESULT __cdecl wined3d_device_get_ps_consts_i(struct wined3d_device *device,
|
|
UINT start_register, int *constants, UINT vector4i_count);
|
|
HRESULT __cdecl wined3d_device_get_raster_status(struct wined3d_device *device,
|
|
UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status);
|
|
HRESULT __cdecl wined3d_device_get_render_state(struct wined3d_device *device,
|
|
WINED3DRENDERSTATETYPE state, DWORD *value);
|
|
HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
|
|
UINT render_target_idx, struct wined3d_surface **render_target);
|
|
HRESULT __cdecl wined3d_device_get_sampler_state(struct wined3d_device *device,
|
|
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
|
|
HRESULT __cdecl wined3d_device_get_scissor_rect(struct wined3d_device *device, RECT *rect);
|
|
BOOL __cdecl wined3d_device_get_software_vertex_processing(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_get_stream_source(struct wined3d_device *device,
|
|
UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
|
|
HRESULT __cdecl wined3d_device_get_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT *divider);
|
|
HRESULT __cdecl wined3d_device_get_surface_from_dc(struct wined3d_device *device,
|
|
HDC dc, struct wined3d_surface **surface);
|
|
HRESULT __cdecl wined3d_device_get_swapchain(struct wined3d_device *device,
|
|
UINT swapchain_idx, struct wined3d_swapchain **swapchain);
|
|
UINT __cdecl wined3d_device_get_swapchain_count(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_get_texture(struct wined3d_device *device,
|
|
UINT stage, struct wined3d_texture **texture);
|
|
HRESULT __cdecl wined3d_device_get_texture_stage_state(struct wined3d_device *device,
|
|
UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
|
|
HRESULT __cdecl wined3d_device_get_transform(struct wined3d_device *device,
|
|
WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
|
|
HRESULT __cdecl wined3d_device_get_vertex_declaration(struct wined3d_device *device,
|
|
struct wined3d_vertex_declaration **declaration);
|
|
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_get_viewport(struct wined3d_device *device, WINED3DVIEWPORT *viewport);
|
|
HRESULT __cdecl wined3d_device_get_vs_consts_b(struct wined3d_device *device,
|
|
UINT start_register, BOOL *constants, UINT bool_count);
|
|
HRESULT __cdecl wined3d_device_get_vs_consts_f(struct wined3d_device *device,
|
|
UINT start_register, float *constants, UINT vector4f_count);
|
|
HRESULT __cdecl wined3d_device_get_vs_consts_i(struct wined3d_device *device,
|
|
UINT start_register, int *constants, UINT vector4i_count);
|
|
HRESULT __cdecl wined3d_device_get_wined3d(struct wined3d_device *device, struct wined3d **d3d);
|
|
ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
|
|
HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
|
|
HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
|
|
WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix);
|
|
HRESULT __cdecl wined3d_device_present(struct wined3d_device *device, const RECT *src_rect,
|
|
const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region);
|
|
HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
|
|
UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
|
|
struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
|
|
void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
|
|
void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
|
|
HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
|
|
HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane);
|
|
HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device, const WINED3DCLIPSTATUS *clip_status);
|
|
HRESULT __cdecl wined3d_device_set_current_texture_palette(struct wined3d_device *device, UINT palette_idx);
|
|
void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
|
|
int x_screen_space, int y_screen_space, DWORD flags);
|
|
HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
|
|
UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
|
|
HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
|
|
HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
|
|
HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
|
|
UINT swapchain_idx, const WINED3DDISPLAYMODE *mode);
|
|
void __cdecl wined3d_device_set_gamma_ramp(struct wined3d_device *device,
|
|
UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp);
|
|
HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
|
|
struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
|
|
HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device, UINT light_idx, const WINED3DLIGHT *light);
|
|
HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
|
|
HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const WINED3DMATERIAL *material);
|
|
void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
|
|
HRESULT __cdecl wined3d_device_set_palette_entries(struct wined3d_device *device,
|
|
UINT palette_idx, const PALETTEENTRY *entries);
|
|
HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
|
|
void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE primitive_topology);
|
|
HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
|
|
UINT start_register, const BOOL *constants, UINT bool_count);
|
|
HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
|
|
UINT start_register, const float *constants, UINT vector4f_count);
|
|
HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
|
|
UINT start_register, const int *constants, UINT vector4i_count);
|
|
HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
|
|
WINED3DRENDERSTATETYPE state, DWORD value);
|
|
HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
|
|
UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
|
|
HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
|
|
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value);
|
|
HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
|
|
HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
|
|
HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
|
|
UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
|
|
HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
|
|
HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
|
|
HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
|
|
UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value);
|
|
HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
|
|
WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix);
|
|
HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
|
|
struct wined3d_vertex_declaration *declaration);
|
|
HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
|
|
HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const WINED3DVIEWPORT *viewport);
|
|
HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
|
|
UINT start_register, const BOOL *constants, UINT bool_count);
|
|
HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
|
|
UINT start_register, const float *constants, UINT vector4f_count);
|
|
HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
|
|
UINT start_register, const int *constants, UINT vector4i_count);
|
|
void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
|
|
BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
|
|
HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
|
|
HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
|
|
const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
|
|
HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
|
|
struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
|
|
HRESULT __cdecl wined3d_device_validate_device(struct wined3d_device *device, DWORD *num_passes);
|
|
|
|
HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
|
|
const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
|
|
ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
|
|
HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
|
|
DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
|
|
DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
|
|
void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
|
|
ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
|
|
HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
|
|
DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
|
|
|
|
HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
|
|
WINED3DQUERYTYPE type, struct wined3d_query **query);
|
|
ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
|
|
HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
|
|
UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
|
|
WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query);
|
|
ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
|
|
HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
|
|
|
|
void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
|
|
struct wined3d_resource_desc *desc);
|
|
void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
|
|
|
|
HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
|
|
void *parent, struct wined3d_rendertarget_view **rendertarget_view);
|
|
ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
|
|
void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
|
|
struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
|
|
ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
|
|
|
|
HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
|
|
const struct wined3d_shader_signature *output_signature, void *parent,
|
|
const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
|
|
HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
|
|
const struct wined3d_shader_signature *output_signature, void *parent,
|
|
const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
|
|
HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
|
|
const struct wined3d_shader_signature *output_signature, void *parent,
|
|
const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
|
|
ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
|
|
HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
|
|
void *byte_code, UINT *byte_code_size);
|
|
void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
|
|
ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
|
|
HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
|
|
UINT start_idx, const float *src_data, UINT vector4f_count);
|
|
|
|
HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
|
|
HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
|
|
HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
|
|
WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
|
|
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
|
|
ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
|
|
|
|
HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
|
|
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
|
|
const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter);
|
|
HRESULT __cdecl wined3d_surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
|
|
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans);
|
|
HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
|
|
enum wined3d_format_id format_id, BOOL lockable, BOOL discard, UINT level, DWORD usage, WINED3DPOOL pool,
|
|
WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
|
|
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
|
|
ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
|
|
HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags);
|
|
HRESULT __cdecl wined3d_surface_free_private_data(struct wined3d_surface *surface, REFGUID guid);
|
|
HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
|
|
struct wined3d_clipper * __cdecl wined3d_surface_get_clipper(const struct wined3d_surface *surface);
|
|
HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
|
|
HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
|
|
struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface);
|
|
void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
|
|
DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
|
|
DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
|
|
HRESULT __cdecl wined3d_surface_get_private_data(const struct wined3d_surface *surface,
|
|
REFGUID guid, void *data, DWORD *data_size);
|
|
struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
|
|
HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
|
|
ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
|
|
HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
|
|
HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
|
|
WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags);
|
|
void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
|
|
HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
|
|
HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
|
|
HRESULT __cdecl wined3d_surface_set_clipper(struct wined3d_surface *surface, struct wined3d_clipper *clipper);
|
|
HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface,
|
|
DWORD flags, const WINEDDCOLORKEY *color_key);
|
|
HRESULT __cdecl wined3d_surface_set_format(struct wined3d_surface *surface, enum wined3d_format_id format_id);
|
|
HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem);
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HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
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HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
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DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
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HRESULT __cdecl wined3d_surface_set_private_data(struct wined3d_surface *surface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags);
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HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
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HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
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DWORD flags, struct wined3d_surface *ref);
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HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
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WINED3DPRESENT_PARAMETERS *present_parameters, WINED3DSURFTYPE surface_type, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
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ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
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HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
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UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
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struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
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HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
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WINED3DDISPLAYMODE *mode);
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HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
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struct wined3d_surface *dst_surface);
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HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
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WINED3DGAMMARAMP *ramp);
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void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
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HRESULT __cdecl wined3d_swapchain_get_present_parameters(const struct wined3d_swapchain *swapchain,
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WINED3DPRESENT_PARAMETERS *present_parameters);
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HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
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WINED3DRASTER_STATUS *raster_status);
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ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
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HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
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const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
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const RGNDATA *dirty_region, DWORD flags);
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HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
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DWORD flags, const WINED3DGAMMARAMP *ramp);
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HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
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HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
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UINT layer, const WINED3DBOX *dirty_region);
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HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
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UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
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HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
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UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
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HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
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UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
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ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
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HRESULT __cdecl wined3d_texture_free_private_data(struct wined3d_texture *texture, REFGUID guid);
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void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
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WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
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DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
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DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
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void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
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DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
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HRESULT __cdecl wined3d_texture_get_private_data(const struct wined3d_texture *texture,
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REFGUID guid, void *data, DWORD *data_size);
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struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
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UINT sub_resource_idx);
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WINED3DRESOURCETYPE __cdecl wined3d_texture_get_type(const struct wined3d_texture *texture);
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ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
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void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
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HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
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WINED3DTEXTUREFILTERTYPE filter_type);
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DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
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DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
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HRESULT __cdecl wined3d_texture_set_private_data(struct wined3d_texture *texture,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags);
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HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
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const WINED3DVERTEXELEMENT *elements, UINT element_count, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
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HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
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DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_vertex_declaration **declaration);
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ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
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void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
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ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
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HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
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DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
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ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
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HRESULT __cdecl wined3d_volume_free_private_data(struct wined3d_volume *volume, REFGUID guid);
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struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
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void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
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DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
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HRESULT __cdecl wined3d_volume_get_private_data(const struct wined3d_volume *volume,
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REFGUID guid, void *data, DWORD *data_size);
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struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
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ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
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HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
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WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags);
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void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
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DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
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HRESULT __cdecl wined3d_volume_set_private_data(struct wined3d_volume *volume,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags);
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HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
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