576 lines
17 KiB
C
576 lines
17 KiB
C
/*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2002-2004 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline IDirect3DVertexBuffer9Impl *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DVertexBuffer9Impl, lpVtbl);
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}
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static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
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|| IsEqualGUID(riid, &IID_IDirect3DResource9)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DVertexBuffer9_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
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{
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IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
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ULONG refcount = InterlockedIncrement(&buffer->ref);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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if (refcount == 1)
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{
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IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
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wined3d_mutex_lock();
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wined3d_buffer_incref(buffer->wineD3DVertexBuffer);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
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{
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IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
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ULONG refcount = InterlockedDecrement(&buffer->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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IDirect3DDevice9Ex *device = buffer->parentDevice;
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wined3d_mutex_lock();
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wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(device);
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}
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return refcount;
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}
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static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
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{
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)((IDirect3DVertexBuffer9Impl *)iface)->parentDevice;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(guid), data, data_size, flags);
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wined3d_mutex_lock();
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resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
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hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(guid), data, data_size);
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wined3d_mutex_lock();
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resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
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hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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wined3d_mutex_lock();
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resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
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hr = wined3d_resource_free_private_data(resource, guid);
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wined3d_mutex_unlock();
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return hr;
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}
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static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
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{
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DWORD previous;
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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previous = wined3d_buffer_set_priority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, priority);
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wined3d_mutex_unlock();
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return previous;
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}
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static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
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{
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DWORD priority;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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priority = wined3d_buffer_get_priority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
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wined3d_mutex_unlock();
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return priority;
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}
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static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
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{
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_preload(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
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{
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TRACE("iface %p.\n", iface);
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return D3DRTYPE_VERTEXBUFFER;
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}
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static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface,
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UINT offset, UINT size, void **data, DWORD flags)
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{
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HRESULT hr;
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TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
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iface, offset, size, data, flags);
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wined3d_mutex_lock();
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hr = wined3d_buffer_map(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
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offset, size, (BYTE **)data, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
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{
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_unmap(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D3DVERTEXBUFFER_DESC *desc)
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{
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IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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TRACE("iface %p, desc %p.\n", iface, desc);
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wined3d_mutex_lock();
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wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
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wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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wined3d_mutex_unlock();
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desc->Format = D3DFMT_VERTEXDATA;
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desc->Usage = wined3d_desc.usage;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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desc->Type = D3DRTYPE_VERTEXBUFFER;
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desc->FVF = buffer->fvf;
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return D3D_OK;
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}
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static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
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{
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/* IUnknown */
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d3d9_vertexbuffer_QueryInterface,
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d3d9_vertexbuffer_AddRef,
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d3d9_vertexbuffer_Release,
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/* IDirect3DResource9 */
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d3d9_vertexbuffer_GetDevice,
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d3d9_vertexbuffer_SetPrivateData,
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d3d9_vertexbuffer_GetPrivateData,
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d3d9_vertexbuffer_FreePrivateData,
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d3d9_vertexbuffer_SetPriority,
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d3d9_vertexbuffer_GetPriority,
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d3d9_vertexbuffer_PreLoad,
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d3d9_vertexbuffer_GetType,
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/* IDirect3DVertexBuffer9 */
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d3d9_vertexbuffer_Lock,
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d3d9_vertexbuffer_Unlock,
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d3d9_vertexbuffer_GetDesc,
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};
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static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
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{
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d3d9_vertexbuffer_wined3d_object_destroyed,
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};
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HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
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UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
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{
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HRESULT hr;
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buffer->lpVtbl = &d3d9_vertexbuffer_vtbl;
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buffer->ref = 1;
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buffer->fvf = fvf;
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wined3d_mutex_lock();
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hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
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(WINED3DPOOL)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
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return hr;
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}
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buffer->parentDevice = &device->IDirect3DDevice9Ex_iface;
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IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
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return D3D_OK;
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}
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static inline IDirect3DIndexBuffer9Impl *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DIndexBuffer9Impl, lpVtbl);
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}
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static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
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|| IsEqualGUID(riid, &IID_IDirect3DResource9)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DIndexBuffer9_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
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{
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IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
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ULONG refcount = InterlockedIncrement(&buffer->ref);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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if (refcount == 1)
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{
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IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
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wined3d_mutex_lock();
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wined3d_buffer_incref(buffer->wineD3DIndexBuffer);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
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{
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IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
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ULONG refcount = InterlockedDecrement(&buffer->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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IDirect3DDevice9Ex *device = buffer->parentDevice;
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wined3d_mutex_lock();
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wined3d_buffer_decref(buffer->wineD3DIndexBuffer);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(device);
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}
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return refcount;
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}
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static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
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{
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)((IDirect3DIndexBuffer9Impl *)iface)->parentDevice;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(guid), data, data_size, flags);
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wined3d_mutex_lock();
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resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
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hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(guid), data, data_size);
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wined3d_mutex_lock();
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resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
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hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
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{
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IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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wined3d_mutex_lock();
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resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
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hr = wined3d_resource_free_private_data(resource, guid);
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wined3d_mutex_unlock();
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return hr;
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}
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static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
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{
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DWORD previous;
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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previous = wined3d_buffer_set_priority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, priority);
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wined3d_mutex_unlock();
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return previous;
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}
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static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
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{
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DWORD priority;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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priority = wined3d_buffer_get_priority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
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wined3d_mutex_unlock();
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return priority;
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}
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static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
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{
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_preload(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
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{
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TRACE("iface %p.\n", iface);
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return D3DRTYPE_INDEXBUFFER;
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}
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static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
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UINT offset, UINT size, void **data, DWORD flags)
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{
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HRESULT hr;
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TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
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iface, offset, size, data, flags);
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wined3d_mutex_lock();
|
|
hr = wined3d_buffer_map(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
|
|
offset, size, (BYTE **)data, flags);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_buffer_unmap(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
|
|
{
|
|
IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
|
|
struct wined3d_resource_desc wined3d_desc;
|
|
struct wined3d_resource *wined3d_resource;
|
|
|
|
TRACE("iface %p, desc %p.\n", iface, desc);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
|
|
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
|
|
wined3d_mutex_unlock();
|
|
|
|
desc->Format = d3dformat_from_wined3dformat(buffer->format);
|
|
desc->Usage = wined3d_desc.usage;
|
|
desc->Pool = wined3d_desc.pool;
|
|
desc->Size = wined3d_desc.size;
|
|
desc->Type = D3DRTYPE_INDEXBUFFER;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
|
|
{
|
|
/* IUnknown */
|
|
d3d9_indexbuffer_QueryInterface,
|
|
d3d9_indexbuffer_AddRef,
|
|
d3d9_indexbuffer_Release,
|
|
/* IDirect3DResource9 */
|
|
d3d9_indexbuffer_GetDevice,
|
|
d3d9_indexbuffer_SetPrivateData,
|
|
d3d9_indexbuffer_GetPrivateData,
|
|
d3d9_indexbuffer_FreePrivateData,
|
|
d3d9_indexbuffer_SetPriority,
|
|
d3d9_indexbuffer_GetPriority,
|
|
d3d9_indexbuffer_PreLoad,
|
|
d3d9_indexbuffer_GetType,
|
|
/* IDirect3DIndexBuffer9 */
|
|
d3d9_indexbuffer_Lock,
|
|
d3d9_indexbuffer_Unlock,
|
|
d3d9_indexbuffer_GetDesc,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
|
|
{
|
|
d3d9_indexbuffer_wined3d_object_destroyed,
|
|
};
|
|
|
|
HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
|
|
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
|
{
|
|
HRESULT hr;
|
|
|
|
buffer->lpVtbl = &d3d9_indexbuffer_vtbl;
|
|
buffer->ref = 1;
|
|
buffer->format = wined3dformat_from_d3dformat(format);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
|
|
(WINED3DPOOL)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
buffer->parentDevice = &device->IDirect3DDevice9Ex_iface;
|
|
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
|
|
|
|
return D3D_OK;
|
|
}
|